Marbles keep finding new ways to surrender (Trench war blooper)

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  • Опубликовано: 26 окт 2024

Комментарии • 80

  • @lostmarbles3d
    @lostmarbles3d  Год назад +102

    Do you like the new camera angle?

    • @professordaihard3571
      @professordaihard3571 Год назад +10

      The camera angle is perfect. LEts us see the whole picture rather than staring at dots on the mini map. It was still great but I do like this a lot.

    • @BigTi.
      @BigTi. Год назад +3

      Yes but on a big screen the recoring quality still makes it a little less enyoable

    • @CandyGamer131
      @CandyGamer131 Год назад +7

      make a camera man unit that just spawns over and over for free and make a pov for them i think it would be funny to see some pov into this and this will be a fun way to do it

    • @BigTi.
      @BigTi. Год назад +1

      @@CandyGamer131 I don't think you need an entire new unit, just here and there put some pov on the left and right side of both colours like you do in the fighter jet videos

    • @CandyGamer131
      @CandyGamer131 Год назад

      @@BigTi. Well tbh would look funny though like its not necessary but is funny

  • @bengel23
    @bengel23 Год назад +189

    New Headline: Sabotage at the Frontline! Allied Artillery destroys its own Headquarter

  • @thegrimrealityofficial
    @thegrimrealityofficial Год назад +123

    The more I watch, the more I want to play. That 5120 troop wave at 6:01 was bloody insanity.

    • @BlightCosmos
      @BlightCosmos Год назад +7

      Then instantly destroyed by artilleries

    • @salxrn
      @salxrn Год назад +3

      not just artillery, 43 artillery pieces 💀💀

  • @seerai-42
    @seerai-42 Год назад +62

    seems like the solution is simply moving the base back a bit so it's not directly on a trench (because mortar units were shooting it) and making the base a bit shorter. still a fun watch! love the bigger chances for large waves and new camera angle!

  • @xzardas541
    @xzardas541 Год назад +36

    This is why it's called close fire support.

  • @DynightsGames
    @DynightsGames Год назад +20

    A night version with Glowing marbles could be great i think

  • @doomsboygaming1988
    @doomsboygaming1988 Год назад +16

    Just got recommended your channel, subscribed to both immediately. Love this concept.

  • @SeanMirrsen
    @SeanMirrsen Год назад +24

    I'm really liking the evolution this series is going through. This battle was awesome. :)
    Some thoughts/ideas:
    - The barrage coming from "way over there" seems a poor choice (as demonstrated here, heh). Why not have the HQ defended with permanent artillery posts/bunkers on either side instead? The posts would act as a final line of defense that's always there, providing intermittent cannon fire. And that same artillery would fire off the barrage.
    - The 'cost' mechanic is a good addition. However I'd propose that instead of bouncing out unqualified marbles, the slot would accumulate them. This could open some additional interesting twists, such as:
    - Opening up more of the tech tree early. If high-power items merely need more than one marble to 'buy', then they could become available earlier. Field guns, machineguns, mortars, bazookas. The later expansions of the mixer would only block off the real big guns, such as tanks and aircraft, as well as open up more adders and multipliers for marble value.
    -As-I-wrote-it idea: Why not combine the 'defensive artillery' idea with the cost mechanic? Or rather, just let it use the marble value. One marble in, one shot from the artillery at whatever the frontline is. It wouldn't have to be as strong as the current barrage, more like a regular artillery shot. This would allow to also make it available earlier on. Later in the match, the lack of individual power would be accounted for by volume of fire.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +9

      Great idea, can't wait to see a 4000 size artillery barrage

    • @MAYHEM-tm9cs
      @MAYHEM-tm9cs Год назад +6

      @@lostmarbles3d an add on to the idea list if you'd like
      A third party - either a three way war or random sabotage throughout like explosives detonating semi randomly or monster closets spawning troops in the midst of battle or right behind the front lines
      Huh maybe a triangle map with the three on the corners and one in the center
      Kind of like a king of the hill type scenario but the one in the center is mainly to antagonize the others

    • @SeanMirrsen
      @SeanMirrsen Год назад +3

      @@lostmarbles3d 4000 size _anything_ would be a sight to behold. :P

  • @beeholddrbeesphbees378
    @beeholddrbeesphbees378 Год назад +2

    Always makes me happy when you post something

  • @carstein5696
    @carstein5696 Год назад +1

    I guess the solution is to make the mortar shots like. Not have their hitbox active until they're about to hit their target. Other than that well. I still have to award it to orange if only because of their absolutely insane save against the ten thousand strong infantry army. That alone earns them the win.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +1

      The solution I'm currently using is that each team has a separate collision layer, and damage only checks against that layer. I think the HQ building had a layer set wrong somewhere.

  • @mephistopheles-ud2td
    @mephistopheles-ud2td Год назад +4

    20,000 casualties, Jesus Christ that sounds pretty tame for a WWI simulator.. lol
    Edit: 30,000...

  • @gudongytb8964
    @gudongytb8964 Год назад +1

    Love this series!! plz do more marble trench war videos!!

  • @flarklooney
    @flarklooney Год назад +3

    Why house no go boom?

  • @lead-hunter
    @lead-hunter Год назад +4

    I think that was a very interesting ending

  • @thisguy5833
    @thisguy5833 Год назад

    The best ball on ball action on RUclips.

  • @projectlost8084
    @projectlost8084 Год назад +7

    How did orange win? Blues barrage hit its own house?

    • @lostmarbles3d
      @lostmarbles3d  Год назад +5

      Yes, bug on the friendly fire detection (normally there is no friendly fire)

    • @projectlost8084
      @projectlost8084 Год назад

      @@lostmarbles3d Thanks. Have you considered using something that doesn't look like a house? Maybe like a bunker that has it's own defence? Also have you thought about trench digging troops? Is that even possible, where there are very few trenches and the troops dig their own as the game progresses? Love the videos btw. It has been great to see the evolution.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +1

      I am planning to rework the map at some point, maybe it would be a good time to have a look at the potential of trench digging!

    • @bengel23
      @bengel23 Год назад +1

      You should also consider making officers more seldom or removing them. They just hurt their own faction more then the enemy. The Advance Order is much better suited for forcing big assaults, seeing as it only forces the troops to advance to the next trench. That would really add to the experience because the troops would really try to slowly advance and not waste troops and ground for stupid across-the-field charges. By doing that digging trenches would also really mean something

    • @CandyGamer131
      @CandyGamer131 Год назад

      @@lostmarbles3d love that idea also why not add multiple cost barages aswel like fire , toxic gas, scrap etc

  • @sneakyraven5456
    @sneakyraven5456 Год назад

    The thing i would add is "Passing neutrals". Imagine random tank with some troops trying to pass middle of the battlefield, and team, who last hits it gets a free tank. Or immortal "Important person", which can get captured by an officer to give bonus marbles to the team untill he expires. Something like that

  • @Legault397
    @Legault397 Год назад +10

    Even before the end of the fight I was going to say "you might want to have the artillery barrages come in at a higher angle" 😅
    But yeah I think if you're going to keep the barrage it should (a) cost more than one point and (b) come in at a higher angle so it's less likely to just spray past everything and hit the HQ, and more likely to land in the trenches, which would make it something that could clear out a large group of enemies that haven't charged in a while, rather than being something that is most useful *against* a charge.
    I still think the actual artillery guns are kind of worse than useless, they fire too slowly and often get stuck with the barrel pointed straight down unable to help their team in a fight at all, plus now they cost multiple points.
    I *do* like the more powerful units costing extra points but I think if a marble worth 1 point hits one, instead of bouncing there until it gets knocked out, it should go in and fill a bar on the sign to signify how close to "purchasing" the unit the team is, one of each color on either side of the sign. That way you don't have marbles getting stuck for a long time bouncing and not contributing troops to the fight, which is what I *thought* the new way of surrendering would be when I first saw it haha.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +2

      Yea I will eventually probably use that method

  • @marxel4444
    @marxel4444 Год назад +1

    This game really showcases greatly how futile mass assaults were in ww1.
    Sure, they look impressive as if they will just punch through the enemy line but then the fire from all sides cuts it down so unbelieveable fast..

  • @RyanBarnes
    @RyanBarnes Год назад +3

    Well, not at all what I was expecting. I agree with the other comments that you should adjust some things, maybe add a "can't hurt my own team" setting to the weaponry.
    I was thinking too, that as time goes on, the options for troops/vehicles should just slowly become x2, x3, x4 slots and eventually get blocked off so the only options are massive numbers of tanks.
    Second thought would be that each team only has a limited amount of decision marbles. When they run out that's it, no more troops.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +4

      It's a bug, in all other instances there is no friendly fire. The HQ building likely has a collision layer set wrong. I sometimes upload bugs because they are fun :)

  • @Jules24122
    @Jules24122 Год назад +4

    SPOILER ALERT
    0:32 the raid of 1914
    Orange sends troops to blues base
    1:16 banne war
    1:56 failed raid atttempt
    2:23 raid of 1915
    3:41 grand raid of 1916 3:56 St Patrick’s raid
    4:09 summoning of 1916
    4:54 war of 1917
    5:45 Summoning of 1919
    6:06 *GRAND RAID OF 1920*
    6:52 war of 1921
    7:31 Line war
    8:22 Bombing of 1928
    9:10 War of 1934
    9:37 Raid of 1938
    9:55 1939 😶
    10:21 war of 1940
    11:04 Raid of 1942
    11:39 war of 1946
    12:11 Bombing of 1947
    12:40 Raid of 1950
    ORANGE VICTORIOUS
    13:21 Treaty of Orange

  • @k0nk0n
    @k0nk0n Год назад

    "With friends like these, who needs enemies"

  • @E_Memes
    @E_Memes Год назад

    Not gonna lie your videos are somewhat satisfying to watch.

  • @happerry4651
    @happerry4651 Год назад

    While I still think Officers hurt their own side enough that the most useful officer is the one the enemy has, after seeing this video I have to say that I agree with whoever it was in the last Marble Trench War who said you really need to patch bombardment so that it can't harm the home bases and you should fix that first. Because lol.

  • @mastercheap6793
    @mastercheap6793 Год назад +1

    So, no one is gonna talk about how that yellow marble that got a 32
    3:09 - 4:05

  • @Notd0not
    @Notd0not Год назад

    I think the HQ should be immune to barrage, for both sides. (enemy and friendly fire, HQ only)

  • @peytonharrell9935
    @peytonharrell9935 Год назад +1

    i miss all the zeplins and other troops

  • @weebandgaminginc.7593
    @weebandgaminginc.7593 Год назад

    If this isn’t WW1, I don’t know what is

  • @Liberator1917
    @Liberator1917 11 месяцев назад

    I really enjoy these types of videos!
    I think if you had a bot that ran these types of simulations on twitch, with chat integration, similarly to FFTBattlegrounds, it would be very successful.
    Please keep putting these out :)

  • @r-saint
    @r-saint Год назад

    I wonder if the marble wars have any lore.

  • @Bobdd0
    @Bobdd0 Год назад +1

    What does officer do?

  • @ShasOSwoll
    @ShasOSwoll Год назад +2

    11:04 2nd Battle of the Marne

  • @101airbornedivision78
    @101airbornedivision78 Год назад

    My ADHD is loving this

  • @Blate1
    @Blate1 Год назад +1

    Thiis is awesome. I want more! Can we download/ play this ourselves?

  • @arejsud182
    @arejsud182 Год назад

    Now I’m just wondering if the marbles move in random directions in the trenches so infiltrating enemy trenches looks more john wick

  • @Nicmadis
    @Nicmadis 7 месяцев назад

    Blue: "gg no rm."

  • @unspeacializedstudent
    @unspeacializedstudent Год назад

    How did cyan lose? His home barrage seft attacked the home!

  • @addisonwelsh
    @addisonwelsh Год назад

    Here's my two cents:
    1. You either need to make the headquarters smaller, or change the angle that the barrage comes in from. Or just make the HQ immune to friendly barrages.
    2. I feel like you need to make the slots the marbles fall into bigger. I know the whole point of the game is that the marbles decide what units you get, but there were times when they just got stuck bouncing up and down over a slot, denying their side crucial units.
    3. This last one is a personal opinion, but I feel like the marbles should focus on occupying trenches more, rather than just charging. Build up a foothold in the enemy lines, and make sure your own defenses are nice and solid. Again that's just my opinion as a guy who usually turtles up in strategy games.

  • @UKMonkey
    @UKMonkey Год назад

    The opening few minutes seems completely pointless. The troops don't have enough time to be able to make a difference to anything before the tanks arrive. Even the massive storm blue made @2:30 was just wiped out with no impact to the base at all.
    I think either offensive troops need a boost so that they can break through the lines better, or you should just skip to where tanks are available.

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      I'm going to rework the map a bit, the current one is extremely sprawly, which does contribute to that

  • @Mrblackfox966
    @Mrblackfox966 Год назад

    Did blue take themselves out??!!!

  • @heatherflaherty3360
    @heatherflaherty3360 Год назад

    No more tank walls 😢

  • @Sam_Hue
    @Sam_Hue Год назад

    Artillery friendly fire

  • @chrisjansen1943
    @chrisjansen1943 8 месяцев назад

    I wish I could know what this game is, but none of the videos say anywhere

  • @vukvidanovic8276
    @vukvidanovic8276 Год назад

    Could you bring back the map?

  • @grassnothing1631
    @grassnothing1631 Год назад +2

    beans

  • @SuperHellsingFan
    @SuperHellsingFan 11 месяцев назад

    Where do I get this game?!? Is it a game? Is it just a simulation program? What is it??

  • @SnipersLaww
    @SnipersLaww Год назад +1

    where do you get this game?

  • @myelling7773
    @myelling7773 7 месяцев назад

    So not really a game but a simulator? Does the player have any input what so ever?

    • @lostmarbles3d
      @lostmarbles3d  7 месяцев назад

      zero input - I just click record in unity and wait for it to finish

  • @mnmnrt
    @mnmnrt 7 месяцев назад

    where can we play this?

  • @ChuPapicito
    @ChuPapicito Год назад

    THIS IS SO COOL AND IM 30

  • @bruxinth4660
    @bruxinth4660 Год назад

    What’s with the favoritism for green? I noticed that any time a orange ball was about to go into the tank slot, it bounced off of nothing instead of going in. Are you seriously rigging the match for a RNG based war simulation? This isn’t and should be nothing like “Pro Wrestling.”

  • @ryanspencer1291
    @ryanspencer1291 Год назад

    Rigged