@@quinnadams6491 not sure if its a scam if it allows you to play all of its games for just 5 a month when most of those games would cost more than 5 on their own
In the previous version on iPhone, motorways cost an amount of road tiles equal to their length. The fact that they no longer cost road tiles is a huge change and a welcome one. Steam users will never know the struggle of “motorway cannot be that long”.
than* than is used when comparing things, "x is greater than y" then is used to connect things in time, "x happened then y happened" then is also used to conclude, "then you didnt like x?" hope this helps you out.
@@aidenaune7008 normally i would be pissed at someone correcting someone else's grammar on the internet but you were very nice and you are actually trying to help, well done
@@aidenaune7008 thank you sir! You being a prick over a common spelling mistake has changed the world. seriously though thank you, I mess that up all the time... but posting an annoying comment doesn't help anyone.
It was an apple arcade exclusive for nearly two years. The game's exclusivity expired recently so it released on Steam, but it continues to be exclusive on mobile and will be for probably a few more years. Unfortunately it'll be some time before it releases on Android.
Btw, you don’t need to connect every house to your roadway like you did with shapes in mini metro. If there are houses that are way out of the way that will only cause traffic you can just leave them unconnected to maximize roadway efficiency.
One tip is to avoid 4-way intersections including with houses as cars will come to a stop at these, lengthening the time it takes for a car to reach its destination. Is is also faster for a car to leave its house at an angle towards its destination than a house making a T intersection
I feel like traffic lights might be usefull in certain situation. Ex. You could use it as a kind of switch between 2 neighborhoods of different colors. You'd have a couple blue cars, then a couple red cars all going to the same place. In a more chaotic scenarios, you'd be just better with roundabouts or simple intersection
Unfortunately the consensus from the high score mini motorway community is that traffic lights are literally useless. An open intersection will do a better job at flowing traffic than traffic lights do. Traffic lights can stop large quantities of cars even when no other cars are coming. Roundabouts on the other hand are quite good
@@CodedGames Yeah, the car AI is better at traversing roads than actual drivers who can't communicate with one another so the point of traffic lights ends up being quite moot in the game.
@@ThaGamingMisfit It's not truly useless. The traffic lights are not the most "efficient," but they help when you have an intersection with crossing flows. Going for pure efficiency, you do not let flows cross, you have bypasses, loops, and motorways to keep all the lines of flow mostly separate. Especially for newer players, it can be difficult to sperate the major flows, and this can make congestion that can be helped with a light. I've seen that if you get about 10 cars on all sides of an intersection all backed-up, a traffic light will drop the lines down by half. This will also help free up more space on the road, opening other intersections or just space for speed.
Roundabouts are really good. You can connect roads to them diagonally too, so you can have an 8-way intersection that’s still more efficient than a normal 4-way one. Saves a lot of merging streets together.
Ive really got to be honest, Aliensrock is one of the only RUclipsrs that seems both professional and really new at the same time, I'm not sure how, but he just is.
Can you have some kind of indicator to alert us to the specific area you're talking about when you say "this one"? It's hard to see where your mouse is. Maybe a big cursor? In some OS's you can shake the mouse a bunch to make the cursor larger.
Just finished the video, and holy crap! I could see this being big! I really really enjoyed this video. Watching you optimize something is very satisfying, as you see lots of optimizations I didn't notice, and I, as a viewer, can see things that I would have done differently. It provides an interesting gameplay-commentary-viewer experience that feels very connected and involved on my end, as I try to find optimizations before you. It feels like watching an older sibling play a game, and they see things you don't, and you see things they don't. Ben did a great job on the editing, as usual, and you, Tyler, did a great job playing, and commentating. This game feels perfect for streaming, due to that older sibling type deal. Good stuff:):) 10/10 video
so tyler, a tip from someone who played this a lot on apple arcade before a lot of the QoL stuff was added (roundabouts, motorways not using roads, 10 roads per week, etc.), grids are your friend the more squares, the easier it is to use traffic lights to manage traffic since they do follow stopping rules. where they stop before turning if they see another car coming (also squares tend to just be optimal for traffic)
12:23 Instead of connecting the highway to the intersection, it'd probably be better to hook it onto the roundabout right below it, instead of the road coming from the left. Should help keep the traffic flowing better.
I feel like there could be a high level strat where you never keep any roads banked. You could deploy all your roads in certain places to try and control the spawn locations of new buildings
ha I was wondering if that could be done while watching the video, but it seems like you'd need a huge brain to pull it off without screwing yourself by making things spawn farther away
@@L4Vo5 I think the main strat was to create roads bordering your buildings so that buildings didn’t spawn right next to each other. Giving room for the roads to go in between them.
Ok I might be wrong but the traffic lights do slow down the roads but if you put them at a intersection that is congested it actually slightly speeds it up
Traffic lights are super good, but super hard to use. Every piece has their quirks, it just depends where you put them. Having 2 on hand is super handy, especially for busy crossroads. Your light was poorly placed, like a blunder, but on your layout deleting it was smart. I enjoyed the video c:
Small tip from a bad player: I find that creating neighborhoods help ease traffic, a bunch of driveways on critical roads slows traffic down, even when cars are not coming and going. Even if it costs more roads, having neighborhoods with one intersection to access the main road is better than a bunch of single-point connections.
A nice reference to this game's New Zealander creators, the motorway symbol looks quite similar to the Kiwi one, apart from the fact that the NZ version is completely red.
i feel like this game, in changing how you delete paths, really changes the gameplay in mini metro, you can easily delete every metro line at once so it's really easy to redo everything and make it all better but here, by making it so that you can only delete one road at a time, it forces you to be more additive than subtractive (but the road limit adds a good road optimization incentive)
It is worse than that, in mini metro you can re-assign stuff immediately. here the ghost placements still cost resources till nothing is on them and they are either made redundant or the last vehicle planning to use them has done so. So you will lose before you manage any complete restructuring, unless you miraculously have enough resources in the bank to rebuild from scratch. This game has way more inertia.
based on other streamers first plays your doing amazing also your limited access road building technique needs optimized, but lines up nicely with what appears to be the games current meta.
Are you ever going to play Mindustry? It's a basebuilding, resource management, tower defense game, and I think it's pretty interesting. Great video btw
I didn't mention this in the video, but this game ALSO has a global high score leaderboard. You know what that means.
Cool
Sounds like s e r i e s t i m e
Yes
I do…
It means that there’s a global high score leaderboard!
Uh oh
Ah yes, the optimal way of road management: segregating communities
Sounds like Poland
Segregating communities by workplace
It was in the witness, it was in understand, and now he’s doing it willingly
You also want to make sure your town isn’t erect
What
Ahhh thank you so much for the kind words! 🥰 We're having a blast watching you play! Maybe RNG will bless you with fewer light blues next time!
Hell yeah it's still empty
Only RNGesus can create such miracles
@HeavenllyDude it was first released on mobile, however it was gated by the Apple Arcade $5 a month scam
@@quinnadams6491 not sure if its a scam if it allows you to play all of its games for just 5 a month when most of those games would cost more than 5 on their own
"youtuber segregates neighborhoods and businesses by colour." - ws journal
Ah, yes, the witness
In the previous version on iPhone, motorways cost an amount of road tiles equal to their length. The fact that they no longer cost road tiles is a huge change and a welcome one. Steam users will never know the struggle of “motorway cannot be that long”.
true omfg, I thought it was a bug at first but I’m glad they changed it
Can you get it on ipad?
@@cosmosgamess yes with apple arcade. only on apple products thou.
@@Humulator oh ok. Will it come to android?
@@cosmosgamess idk.
This actually seems way more polished than mini metros.
The point of mini metro is that it looks like a metro map and the point of this one is that it looks like a roadway map
than*
than is used when comparing things, "x is greater than y"
then is used to connect things in time, "x happened then y happened"
then is also used to conclude, "then you didnt like x?"
hope this helps you out.
@@aidenaune7008 normally i would be pissed at someone correcting someone else's grammar on the internet but you were very nice and you are actually trying to help, well done
@@aidenaune7008 thank you sir! You being a prick over a common spelling mistake has changed the world.
seriously though thank you, I mess that up all the time... but posting an annoying comment doesn't help anyone.
@@firecutfoxsoupsupporter402 at least they're trying to help. maybe you shouldn't just dismiss the help just because they're trying to correct someone
15:34 I love that little detail of the pin above his head
Oh wow I didn’t notice that, great find
ohhhhhhhh THAT’S why I was so confused about it being new
It’s just new to steam
@Isaiah Stovall
iPhones/iPads via Apple Arcade.
@@OriginalPiMan and mac
It was an apple arcade exclusive for nearly two years. The game's exclusivity expired recently so it released on Steam, but it continues to be exclusive on mobile and will be for probably a few more years. Unfortunately it'll be some time before it releases on Android.
Actually scratch that, it looks like it will _never_ be releasing on Android. Shame
@@piggeywig2000 Why never?
Btw, you don’t need to connect every house to your roadway like you did with shapes in mini metro. If there are houses that are way out of the way that will only cause traffic you can just leave them unconnected to maximize roadway efficiency.
I tried that today but I felt bad for them and connected them to… dead end road 😂
One important hint:
If you can build diagonals, do it, it's more road efficient
I think he’d know
8:00 I feel like you've reached peak Boston with that bundle of intersections at the clump of blue houses
Midnight refreshing so I can get that new Aliensrock 🥰
Start the new day right, with our boy's fresh content
One tip is to avoid 4-way intersections including with houses as cars will come to a stop at these, lengthening the time it takes for a car to reach its destination. Is is also faster for a car to leave its house at an angle towards its destination than a house making a T intersection
Ye it seems weird he'd do it
Thansk for the tip. I was actually trying to build 4way intersections to then put traffic lights… do you recommend not to use traffic lights?
@@adriengoux the traffic lights in this game make less sense than the irl ones
I feel like putting the ends of highways on intersections contributes to congestion a lot. You go from 4 roads to an intersection to 5.
I would love to see Tyler play cities skylines. Lots of strategy in that game
I mean, I’m sure there can be, but the only gameplay I’ve seen of it so far is RTgame, which is just beautiful chaos
@@whee2390 Oh, you should see graystillplays play cities skylines. You think RTGame makes chaotic cities?
I feel like traffic lights might be usefull in certain situation. Ex. You could use it as a kind of switch between 2 neighborhoods of different colors. You'd have a couple blue cars, then a couple red cars all going to the same place. In a more chaotic scenarios, you'd be just better with roundabouts or simple intersection
Unfortunately the consensus from the high score mini motorway community is that traffic lights are literally useless. An open intersection will do a better job at flowing traffic than traffic lights do. Traffic lights can stop large quantities of cars even when no other cars are coming.
Roundabouts on the other hand are quite good
@@CodedGames Yeah, the car AI is better at traversing roads than actual drivers who can't communicate with one another so the point of traffic lights ends up being quite moot in the game.
@@CodedGames That feels really bad, I mean the game is playable for 1,5 years and there is still a useless asset in the game?
@@ThaGamingMisfit It's not truly useless. The traffic lights are not the most "efficient," but they help when you have an intersection with crossing flows.
Going for pure efficiency, you do not let flows cross, you have bypasses, loops, and motorways to keep all the lines of flow mostly separate. Especially for newer players, it can be difficult to sperate the major flows, and this can make congestion that can be helped with a light.
I've seen that if you get about 10 cars on all sides of an intersection all backed-up, a traffic light will drop the lines down by half. This will also help free up more space on the road, opening other intersections or just space for speed.
@@Ortorin ive noticed roundabouts get kind of clogged when theres too much traffic, so thats one thing
Roundabouts are really good. You can connect roads to them diagonally too, so you can have an 8-way intersection that’s still more efficient than a normal 4-way one. Saves a lot of merging streets together.
I don't really understand this game, but I do like watching Tyler understand it
That's how I feel about most of his videos
This is the only reason I watch him, I find it entertaining that he understands complicated stuff that I don’t.
Color go to color and alarm bad
Ive really got to be honest, Aliensrock is one of the only RUclipsrs that seems both professional and really new at the same time, I'm not sure how, but he just is.
Can you have some kind of indicator to alert us to the specific area you're talking about when you say "this one"? It's hard to see where your mouse is. Maybe a big cursor? In some OS's you can shake the mouse a bunch to make the cursor larger.
Windows has a setting where pressing Ctrl causes a circle to home into the cursor
You can use 1 2 3 keys to quickly set your speed, and Space to toggle pause!
Just finished the video, and holy crap! I could see this being big! I really really enjoyed this video. Watching you optimize something is very satisfying, as you see lots of optimizations I didn't notice, and I, as a viewer, can see things that I would have done differently. It provides an interesting gameplay-commentary-viewer experience that feels very connected and involved on my end, as I try to find optimizations before you. It feels like watching an older sibling play a game, and they see things you don't, and you see things they don't. Ben did a great job on the editing, as usual, and you, Tyler, did a great job playing, and commentating. This game feels perfect for streaming, due to that older sibling type deal. Good stuff:):) 10/10 video
I learnt about this game yesterday, got it today when it came out, and I’ve been enjoying a ton!
Seems more difficult than the trains
If only city planners realised this lol
@@akshaydalvi1534 yes if only america could discover the train and bus.
Drinking game: take a shot whenever he says "mess"
*Warning: use water to prevent death by alcohol poisoning.*
@@arandomcommenter6759 LOL
You can put little diagonal road dashes (not attached to anything) in open areas to keep thing from spawning in places you don't want
I was waiting for you to do this. I played this game a few months back and wanted to see how someone good at strategy plays it.
so tyler, a tip from someone who played this a lot on apple arcade before a lot of the QoL stuff was added (roundabouts, motorways not using roads, 10 roads per week, etc.), grids are your friend
the more squares, the easier it is to use traffic lights to manage traffic since they do follow stopping rules. where they stop before turning if they see another car coming (also squares tend to just be optimal for traffic)
You did better than the real civil engineer
I thought this video would be more of a one off thing for me but I love the looks of the future for this series... I hope to see a lot more
13:50 the _sass_ i love it-
All the beep and boop sounds are fun to listen to
You can also put roads around the entrance to the workplaces to prevent more from spawning right next to each other
Can't wait to see this new video! Just seeing this start is so cool!
12:23 Instead of connecting the highway to the intersection, it'd probably be better to hook it onto the roundabout right below it, instead of the road coming from the left. Should help keep the traffic flowing better.
I feel like there could be a high level strat where you never keep any roads banked. You could deploy all your roads in certain places to try and control the spawn locations of new buildings
this was the best game on apple arcade. i remember there was a strategy where you strategically place roads in order to block bad spawning positons.
ha I was wondering if that could be done while watching the video, but it seems like you'd need a huge brain to pull it off without screwing yourself by making things spawn farther away
@@L4Vo5 I think the main strat was to create roads bordering your buildings so that buildings didn’t spawn right next to each other. Giving room for the roads to go in between them.
Ok I might be wrong but the traffic lights do slow down the roads but if you put them at a intersection that is congested it actually slightly speeds it up
imagining actually trying to navigate some of these intersections with no traffic lights is, uh, scary LMAO. can't wait to see more!
Something to note: the Cyan motorway at 17:30 also has the problem that, due to the extreme angles, vehicles have to stop to make those turns,
PLEASE PLAY MORE OF THIS! so damn good!
I LOVE THAT YOUR PLAYING THIS, LOVE THIS GAME
I watched a good few videos on mini motorway and this guy somehow got the best score despite only have one roundabout for traffic control
you should play The Stanley Parable, its a perfect game for you
No, it's a story game, not a puzzle game. He didn't like there is no game
when i went to my sub box i had my fingers crossed for more understand but somehow tyler found the only game i was more hyped for
Trust me: having an interconnected road network makes the game a lot easier than making separate networks for different colors.
Man do I love watching your videos every day when they come out at 6am for me, it's something I really look forward to in my day
Traffic lights are super good, but super hard to use. Every piece has their quirks, it just depends where you put them. Having 2 on hand is super handy, especially for busy crossroads. Your light was poorly placed, like a blunder, but on your layout deleting it was smart. I enjoyed the video c:
“Your town will be erect”
-Tyler 2021
Traffic lights plus intersections are good
21:03 "So now, this can be a complete light blue neighborhood"
Small tip from a bad player: I find that creating neighborhoods help ease traffic, a bunch of driveways on critical roads slows traffic down, even when cars are not coming and going. Even if it costs more roads, having neighborhoods with one intersection to access the main road is better than a bunch of single-point connections.
Can't wait for the sequel, mega motorways
This game is the spiritual successor to Freeways.
Is there any way to recommend puzzle games for Tyler to play, I found a really fun one I think he might get some enjoyment out of
In the description there's a Discord, Twitter, and Twitch.
I have been soooo excited for you to play this.
4:37
No, no. Tell me more.
A nice reference to this game's New Zealander creators, the motorway symbol looks quite similar to the Kiwi one, apart from the fact that the NZ version is completely red.
We need more of this
Really like this do more pls!
Segregating neighbourhoods by color I see
no…. no ! ! don’t do it ! !
Mooooore episodes would be great!
I need to see more of this game!
i am very keen to see this!
ohmygod i loved mini metro and i will love this even more
14:08 Tyler starting a ska band
YOOOO Tyler you dont know how long ive been waiting for this when u talked about this game in an older video so hype instant liked
Love this game. Looks fun. Hoping for more!
There was a light blue house under the motorway that never got touched...
I wish there was a version of this game with the train theme but with the complexity of this game.
I will definitely play this game
i feel like this game, in changing how you delete paths, really changes the gameplay
in mini metro, you can easily delete every metro line at once so it's really easy to redo everything and make it all better
but here, by making it so that you can only delete one road at a time, it forces you to be more additive than subtractive (but the road limit adds a good road optimization incentive)
It is worse than that, in mini metro you can re-assign stuff immediately. here the ghost placements still cost resources till nothing is on them and they are either made redundant or the last vehicle planning to use them has done so. So you will lose before you manage any complete restructuring, unless you miraculously have enough resources in the bank to rebuild from scratch. This game has way more inertia.
Please do more content on this. I loved it
This feels like different cosmic express
My cities skyline eyes are bleeding.¿Two 4way intersection side by side + a motorway?
I was waiting for this!
This reminds me of Freeways. Nice.
10:33
Motorway is just the better bridge
based on other streamers first plays your doing amazing also your limited access road building technique needs optimized, but lines up nicely with what appears to be the games current meta.
Manipulating roads is kinda like Manipulating people
Wow, I’ve been watching others ply this for a while and yesterday thought “I wish Tyler would play it” xD
I love your videos Tyler
I look forward to watch the Incredible Strategy to manage Road Networks.
still looks better than actual L.A traffic
This is such a good game
Interesting definitely
Should've put a roundabout at the start of the new highway 5
this is too tense wow
Ah...City skylines sure has trained me for this
The first time I owned a game before tyler!
Day 289 of telling Tyler that he never finished his minecraft series and that he should finish it
Hope he does bro, hope he does.
Day 249 of agreeing.
Day 1 of also agreeing
day 1 of also also agreeing
day 1 of also also also agreeing
Loved the game!
Wow this game gets intense
It looks like freeways!
Car go *beep beep*
Are you ever going to play Mindustry? It's a basebuilding, resource management, tower defense game, and I think it's pretty interesting. Great video btw
Please make more videos of this game 🎮❤
This game is sick
You should always if possible try to avoid 4 way or higher intersections it really slows down traffic its better to have 2 3 way intersections
I always thought they were shopping malls instead of businesses 😂