Review: Dragonbane by Free League | TTRPG System
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- Опубликовано: 16 июн 2024
- 0:00 Should You Buy?
0:56 Crunch
1:45 Value
2:26 System Features
6:44 Rules
15:53 GM's Perspective
22:56 Outro
You can find Dragonbane for purchase at the link below (not an affiliate link)
freeleaguepublishing.com/game...
Dragonbane: Rules
Lead Illustrator: Johan Egerkrans
Additional Art: Anton Vitus, Niklas Brandt - Игры
Love the flow of your videos! Would love more reviews!
Good review. I like your style. I look forward to more reviews.
Thanks Squid!🦑 I’ve got some more coming soon!
Dragonbane is an almost perfect marriage between BRP, Year Zero and D&D
The boxed set is not a starter set- it is the core game. The core hardback came later, and consolidated the card-based treasure and improvised weapons from the box into tables in the back of the book.
While you are correct, I’m afraid I can’t give you any points, as you forgot to say “Um, actually”.
For real though, I see your point and someone has also made it. Perhaps I could have done more to convey just how great of a value it is.
😅 No worries. Great set, great game.
Dragonbane is fantastic! I have been running a campaign and it works great. Heroes always have to realize that Death is around the corner so be careful. The level system is brilliant and so smooth. I really like magic is rare and powerful. Oh don't roll a demon (20) when casting magic.........
The monster attack table is one of my favorite things!
Every monster has 6 different things they can do during the combat turn!
I really like this game!
Haha I can’t wait until my players accidentally summon a demon.
You deserve more recognition!
Thanks Shou, nice of you to say.
Hadn’t heard of this yet. Totally going to get it now
It’s been pretty fun. I did almost tpk one of my groups over the weekend, but they managed to pull through. It inspired me to record a build guide for a tank today. Apparently that’s important in Dragonbane… (I did warn my players when they told me they were all ranged and squishy)
@@homebrewedtabletop can’t wait to check it out
Reason for the ducks in dragonbane is actually bc the original Drakar & Demoner (dragons and demons) of which this game is based is initself based on RuneQuest. But yeah, alot of original drawings of the ducks looked a bit like Donald. Some people loved the ducks, others hated it. Just like now 😆
But afaik , the wolfmen are more "original" then the ducks (relatively speaking). Could be wrong
You should check out the monsterbook aswell
Ps. In the original Dragons and Demons, characters werent as easily killed as in this one. Thats the biggest drawback for me.
Oh that’s interesting. Thanks for the info and correction. Do you happen to know if they got angry like ye old Donald as well?
And yeah, idk how the earlier ones were but I almost TPKed one of my groups over the weekend. They where down a person and while i adjusted, it wasn’t enough.
Actually made a tank build guide video because of it that will be out soon, and consider doing some other build guides for those interested in more long form stuff that don’t want as much randomness deciding their characters fate.
Will definitely check out the monster book. I also thought the adventure book deserved its own review. It’s very well done and something more people should copy.
Great video
Thanks Daedric, I appreciate it, and know you wouldn’t just say that.
Short term play due to less crunch? Not really.
While your skills may max out eventually , your hit points are always low. This means the PCs are always challenged. One of my longest campaigns was Pendragon, which is similar system. And every GM should run Pendragon at least once (The Boy King campaign logs in at 80 sessions.)
High crunch games eventually break down at higher levels so once players get all the cool toys hey are no longer challenged. In DB just because the players have found all the cool toys sooner due to less crunch, it doesn't mean the game is over until the table says it's over.
I completely agree about the high level issues with most ttrpg systems.
I think you are responding to when I stated my personal preference is for higher crunch systems for my longer form campaigns. And it’s just that, a personal preference. I like complex games in general and finding ways to optimize is one of my favorite things to do in games. Low crunch systems can be “solved” a lot easier so I get less entertainment out of them. Again, just a personal preference, that’s really all I meant.
I’ll give a look at Pendragon, I don’t think I have ran it before.
Remember that a lot of the Fumble tables and such are optional.
I personally will be letting a player roll on it at their choice and will be tying that into my modification to the advancement system.
Nice. What are you doing different with advancement?
And for sure. Im actually into the tables. Can’t wait for a mage to change age categories or summon a demon. Lol. I was just disappointed with that one option. Felt poorly considered.
@homebrewedtabletop I view it as a Mirth and Mayham aspect.
As for advancement, I am adopting a variant/homerule from CoC and BRP where you can get multiple marks. In our case, each one will be a slash in the pip. This slash gives a bonus to the result of the advancement roll.
@@JTMC93 Oh nice, I might steal that. Thanks for the reply.
Not a starter set. It's a core box set.
Sure, either way. I think when you include dice though, that makes me think starter, but I see what you mean as well.
Don’t encourage min/max. Most of us GMs are fed up with it
I feel you, I’m a long time gm, but Dragonbane is a pretty tough system so I feel like it’s more just giving the party a fighting chance. That’s more why I’m doing these.
Play a system that doesn't require min/maxing and leave the ttrpgs that masquerade as skirmish games alone