Some game companies: Permabanning players for finding bugs and reporting them instead of making them known publicly. DoubleFine: “You wouldn't BELIEVE how many things we screwed up before we finished this game. Here's some of them so that we can all laugh about it together!”
I don’t think I’ve ever seen a development studio do this before. You guys are awesome and some of the best, most creative people in the medium. Keep doing what you’re doing!
I love how Psychonauts is such silly business that every bug covered in this video has the whole team laughing and cracking jokes. The killer chair and smelly salts has me rolling on the floor
The team just seems to have such a good rapport, the work environment and culture seem so friendly and open, I’ve heard they didn’t have any crunch, this seems like a great company I’m so happy for them and I really hope they continue to succeed
Didn't laugh as much as the crew here when I was officially playtesting the "Subnautica" game during its development, but this does remind me of those times in Discord with everyone. I love that some of the bugs were intentionally left in due to their humorous nature. Works for the game, so that's excellent.
This is perfect. The killer chair bit was hilarious. It reminded me of the golden door that was definitely out for Sasha’s life. Thanks for sharing your buggy adventures with us 😄
I swear, the smelling salts are busted, or they just bring up the most fun and hilarious bugs that's never expected. Also, i think the chair just falling to kill hollis should be left in as a sorta...cheat maybe? Or something just because I find that probably perfect for how she dodges it
Thank you for making this game. I still think about how it felt playing it every few days. One of the games I sometimes wish I could play fresh again, without remembering anything about it.
Another fine example of Double Fine lifting the veil and showing off their inner workings. You've gotta appreciate how open they are about this sort of thing.
"Aahhh, this is the most horrifying bag we've ever seen. Keep it!" sums up DF devs in one line xD Also that's why I REALLY love watching gamedev in progress, thank you so much for sharing so much inside stuff. Made my morning so much better xD
You really are a amazing develompent team. Got the feeling I'm getting to old for 3d platformers. This game proofed me otherwise. It's really amazing to see the development progress of this amazing game and the bugs and glitches within. I'm currently learning GameDesign and programming myself. It's really interesting. Some bugs and glitches in my current project proofed to be great game functions and gimmicks. But back to you. Keep being great. I would wait another 16 years for a game as great as Psychonauts 2
Three glitches that happened on my playthrough 1: I could hear Sasha interrogating loboto even if I was miles away from the lab but I assumed it was the work of psychics. 2: In the psychedelic senses level. The 5 senses character models were backstage before I actually met them but I thought they were statues I could walk through for some reason. 3: After the Psi King’s sensorium, the textures on raz’s eyes would turn light green and star shaped or sometimes have multiple multicolored pixels across his face, which I thought was mail room glitter stamps. All these were fixed in an update. But overall it didn’t detract from this being a fantastic game
Thank you for sharing. I had a good laugh. This is the first game I have 100% completed and it is one of my favorite series. Any secrets and behind the scenes is always a nice treat.
Ever since you guys helped make Iron Brigade (Please make a sequel or spinoff, im begging you.) I've been a massive fan, and this video cements it simply through sheer originality and personality compared to other studios.
6:40, (Cannot Reproduce) you are every QA techs worst nightmare, you evil bastards! lol Now I have certain respect for every dev team who has to sort through all the little nitpick bugs at the end of cycle. 😆
lolllll nice. When we get the 5 hour extended version? XD Put a sound effect on it and have Sam go 'Damn it!' - Sounds like a solid plan to me actually lol
I meet a bad bug in the game,in the postman's brain,after I printed "LUCY",the head of postman is no where to be found.Even if I download this game again.
there’s this weird glitch i have where all of the VA audio is muffled and all the sfx and music audio is blasted, i can’t hear anything! I have the sfx and audio turned off but it still plays! how do i fix it?
Hey there! This isn't one that I've heard of before. Would you mind dropping an email to support at doublefine dot com including as much detail as possible about the problem and also details of the system you're using (a dxdiag report if on Windows would be great) and I'll see what we can do to investigate.
I am still wondering what if the original game was remade with this new engine. i already own the original game on 3 platforms i would most differently buy it again if it was remade.
Hey there, most bluetooth controllers should work. There's a version of the Xbox One controller which says "Day One 2013" on the front which isn't compatible but otherwise they ought to work especially if they're an official Xbox or PS controller, but even if not if they have Bluetooth connectivity they should work - we may just not have tested the exact model. If you have any issues with getting your controller to work with the game please email support@doublefine.com, thanks!
Some game companies: Permabanning players for finding bugs and reporting them instead of making them known publicly.
DoubleFine: “You wouldn't BELIEVE how many things we screwed up before we finished this game. Here's some of them so that we can all laugh about it together!”
"Cowards! Put a sound effect on it!" I love the "not a bug, a feature" energy this has
I don’t think I’ve ever seen a development studio do this before. You guys are awesome and some of the best, most creative people in the medium. Keep doing what you’re doing!
Personally it is now my canon that Sam has tried to hit Hollis with a floating chair at least once
I bet Tim already made it official canon.
I'm just impressed by how clean the QA report system looks.
JIRA: one hell of a drug
I'm surprised no one mentioned Oleander smacking a chair around in the first level.
We left that one in, too funny :)
@@DoubleFineProd 3:19 is that Confluence?
The plot hole got me laughing in my chair for 2 minutes, i love those insights!
Can we have these videos just become a thing? Like not just Double Fine but like all studios.
I love how Psychonauts is such silly business that every bug covered in this video has the whole team laughing and cracking jokes.
The killer chair and smelly salts has me rolling on the floor
"[The takeaway is] No one but Jerry knows what the randos are called" Imagine recieving a burn like this from your boss hahaha
"Anyone who fixes that is fired!"
Now I need to go into Fords Follicles to see if anyone got fired.
Stretchy Lobster isn't a bug! It's just Raz being naturally more limber from growing up in a circus.
The team just seems to have such a good rapport, the work environment and culture seem so friendly and open, I’ve heard they didn’t have any crunch, this seems like a great company I’m so happy for them and I really hope they continue to succeed
5:53 I love the idea that some agent decided to give Frank a little boost.
Hollis found out Frank's secret and had to be taken out
Didn't laugh as much as the crew here when I was officially playtesting the "Subnautica" game during its development, but this does remind me of those times in Discord with everyone. I love that some of the bugs were intentionally left in due to their humorous nature. Works for the game, so that's excellent.
Went test the wall where Loboto is and he's still there. I love that some bugs are still there
This is perfect. The killer chair bit was hilarious. It reminded me of the golden door that was definitely out for Sasha’s life. Thanks for sharing your buggy adventures with us 😄
The number one bug in the game is literally bugs causing a bug, I love it.
5:17 let sam boole psychonauts 2 curse 2022
I swear, the smelling salts are busted, or they just bring up the most fun and hilarious bugs that's never expected.
Also, i think the chair just falling to kill hollis should be left in as a sorta...cheat maybe? Or something just because I find that probably perfect for how she dodges it
All this content for psychomauts 2 makes me so hopeful for 3 lol
1:12 classic Grulovian method for waking up. They say you can feel it climb your spine.
More game devs should post recordings of their bugs like this!
give the plot hole person a raise
Psychonauts 2 is criminally underrated and literally everytime I look at the game I'm reminded of this. It's easily one of the best games I've played.
I just love the Evangelion style t-posing Raz in the background of the feel-mobile bug
Awesome look behind the scenes, I wish more devs did this.
Lol I got that lice bug and it never even crossed my mind that it was a bug.
I would love to see an entire bug meeting. It looks like a fun time :D
Thank you for making this game. I still think about how it felt playing it every few days. One of the games I sometimes wish I could play fresh again, without remembering anything about it.
These bug descriptions are hilarious. Thanks for sharing
Another fine example of Double Fine lifting the veil and showing off their inner workings. You've gotta appreciate how open they are about this sort of thing.
Huh. I didn’t know Lilli yells at you to come back when you use the smelling salts in the level with her
"Aahhh, this is the most horrifying bag we've ever seen. Keep it!" sums up DF devs in one line xD
Also that's why I REALLY love watching gamedev in progress, thank you so much for sharing so much inside stuff. Made my morning so much better xD
You really are a amazing develompent team. Got the feeling I'm getting to old for 3d platformers. This game proofed me otherwise. It's really amazing to see the development progress of this amazing game and the bugs and glitches within. I'm currently learning GameDesign and programming myself. It's really interesting. Some bugs and glitches in my current project proofed to be great game functions and gimmicks. But back to you. Keep being great. I would wait another 16 years for a game as great as Psychonauts 2
i need every game studio to do this with their games
Three glitches that happened on my playthrough 1: I could hear Sasha interrogating loboto even if I was miles away from the lab but I assumed it was the work of psychics.
2: In the psychedelic senses level. The 5 senses character models were backstage before I actually met them but I thought they were statues I could walk through for some reason.
3: After the Psi King’s sensorium, the textures on raz’s eyes would turn light green and star shaped or sometimes have multiple multicolored pixels across his face, which I thought was mail room glitter stamps.
All these were fixed in an update. But overall it didn’t detract from this being a fantastic game
I never thought I’d see Tim with a Smallbu zoom background
THE LAUGHTER IS CONTAGIOUS
Double Fine, those weren't bugs. They were people.
Minds are just naturally weird… it seems like some of that weirdness got into the real world, let’s get the psychonauts on it!
This is the best game company ever lmao
Thank you for sharing. I had a good laugh. This is the first game I have 100% completed and it is one of my favorite series. Any secrets and behind the scenes is always a nice treat.
very well put-together, long neck raz had me dying with tim lol!
My game of the year
Oh to be part of a QA team. Play a game specifically to break it as fast as possible and report the shenanigans.
The reason for that bug at the end is amazing lol
That last one made me uncomfortable.
"What are tho-OH GOD"
Incredible. Thank you for documenting and releasing this.
as someone working in QA i want this for every videogame ever
Glad to see they enjoyed making it as much as I enjoyed playing it
Smelly Salts was great
Ever since you guys helped make Iron Brigade (Please make a sequel or spinoff, im begging you.) I've been a massive fan, and this video cements it simply through sheer originality and personality compared to other studios.
I love getting this insight into the process!
"Anyone who fixes this is fired!" 🤣🤣🤣🤣🤣🤣🤣
Comedy gold!!! Thanks for this peak behind the veil
LOBOTO IN THE WALLS
I'd love to see a Frank comeback one day XD
I could watch this stuff for hours
These are the bloopers of video games
This is hilarious! Excellent video.
These are incredible. Tim for prez
6:40, (Cannot Reproduce) you are every QA techs worst nightmare, you evil bastards! lol
Now I have certain respect for every dev team who has to sort through all the little nitpick bugs at the end of cycle. 😆
Thanks for sharing! Loved watching this.
Oh this was wonderful!
lolllll nice. When we get the 5 hour extended version? XD
Put a sound effect on it and have Sam go 'Damn it!' - Sounds like a solid plan to me actually lol
I love it I'd die to end up on this dev team my software dream
Even the Bugs are genius. I love psychonauts 2 🧠❤️
two things: love the idea of "spaghetti and dreams"
language not suitable for lead programmers? oh no...
i wanna see this full call omg
"...as he tries to FLEA!" 😄
Thanks for the video.
8:15 At which part of the game could you actually encounter Loboto so you can punch him and get "I thought we had a truce"?
On the table in Sasha's lab?
You guys are awesome
I meet a bad bug in the game,in the postman's brain,after I printed "LUCY",the head of postman is no where to be found.Even if I download this game again.
My wife and I didn't really experience any bugs when we played thru the whole game.
okay but is the loboto flesh wall still in the game I have to try it now
Ha ha this video was a treat!
They were just messing around with a game engine and accidentally made a masterpiece.
Haha, fantastic.
Love it.
fantastic game
7:28 raz doesn't feel right
Do any of the paper shredders in game do this in any way still or was it all fixed as id assume
I haven't found any bugs in my game if i do I'm so recording 😂
there’s this weird glitch i have where all of the VA audio is muffled and all the sfx and music audio is blasted, i can’t hear anything! I have the sfx and audio turned off but it still plays! how do i fix it?
Hey there! This isn't one that I've heard of before. Would you mind dropping an email to support at doublefine dot com including as much detail as possible about the problem and also details of the system you're using (a dxdiag report if on Windows would be great) and I'll see what we can do to investigate.
When can I buy a Meche cushion? 7:47
I am still wondering what if the original game was remade with this new engine. i already own the original game on 3 platforms i would most differently buy it again if it was remade.
Hello. What controller functions with psychonuts 2 on the MacBook Pro? Please help…
Hey there, most bluetooth controllers should work. There's a version of the Xbox One controller which says "Day One 2013" on the front which isn't compatible but otherwise they ought to work especially if they're an official Xbox or PS controller, but even if not if they have Bluetooth connectivity they should work - we may just not have tested the exact model. If you have any issues with getting your controller to work with the game please email support@doublefine.com, thanks!
ok. TY. im just purchased the Nintendo pro controller, it has a great connection via bluetooth, but not the game.
@@petersilktube
Any plans for future DLC?
Tim's zoom background as the Daffodil animation......nice 🙂
lmaoooo this is amazing!
jajajaja muy bueno!
More please hahahahaha
This is great 👍
Absolutely loved this game from start to finish, played it on my laptop and now im waiting for my steam deck to play it all again 😭
And you left in the one where Raz does not appear when you use the smelling salts in the Feel Mobile map. 😄
Number 1 had me dying 🤣
It’s not a bug it’s a feature