you know the more i watch your videos and listen to you actaully speak, the more i see that your someone who has mastered his skills. Thank you for sharing your steps with all of us.
THIS! Niko, as a perpetual begginer this is what I really needed to see from someone! the process behind the thinking is invaluable! Please do more of these.
Leaving a like even before starting to watch. Your channel and your second channel are gold mines, thank you so much for providing such quality content. Will definitely buy one of your course soon
From personal xp, iterations make the difference. I'll admit, I don't always follow that advice. Wish I did. When I first attempted hardSurface, I modeled an OG GameBoy. It was a nightmare. Far as appearance, it took me 20 hrs to get a "representations" of one. Between what my instructor pointed out and other errors, by the time I'd clean up the model, there wouldn't have been a model. 1.5 days until the assignment is due, and I have nothing. With no hope, I started over. To get to the same appearance but with better structure, it took me 6 hrs. The hardest part for me is knowing when to stop. Shout out to LA Film
Lesson : - Squeeze as low poly as possible before going high later. > I Think I will stop with amount of polygons my machine can handle for now. - Don't go too low on Remeshing, better to be > 0.005m. > His computers with 64GB Ram / Beefy CPU and still may crash.
I'm soooooo happy today I found out my favourite, ( and best character maker in my opinion) I used to follow and have bought tutorials from ( Zbrush tutorials) is using blender now. recently moved to Blender in 2022 Not tried much sculpting in blender but will now. Great to see you again. All the best Niko.
Awesome content from Niko as usual! I always learn something new after watching some of the videos/live streams and this one is no exception! Keep em coming! :))
please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful. How is retopology done there?
Hi Niko, this is great insight. I am new to Blender, so please let me know how do you record the mouse clicks and keystrokes on your machine. How do you bring up this big pencil icon for making annotations? Is it all built into Blender or are those different applications running in the background? Thanks!
16:12. I do exactly the same but the second fang just shows up right in other fang's place. Why he clicked on the modifier without doing anything else and the fang got where it was supposed to ?
finally 20 min video. Now i can spend only two hours on my model
you know the more i watch your videos and listen to you actaully speak, the more i see that your someone who has mastered his skills. Thank you for sharing your steps with all of us.
i searched many channels turtorial and this.....! is the one only channel what have the keys of academic learning !
you're my hero sensei !
THIS! Niko, as a perpetual begginer this is what I really needed to see from someone! the process behind the thinking is invaluable! Please do more of these.
oh my god this video just leveled me up! thank you soo much!
Leaving a like even before starting to watch. Your channel and your second channel are gold mines, thank you so much for providing such quality content. Will definitely buy one of your course soon
From personal xp, iterations make the difference. I'll admit, I don't always follow that advice. Wish I did. When I first attempted hardSurface, I modeled an OG GameBoy. It was a nightmare. Far as appearance, it took me 20 hrs to get a "representations" of one. Between what my instructor pointed out and other errors, by the time I'd clean up the model, there wouldn't have been a model. 1.5 days until the assignment is due, and I have nothing. With no hope, I started over. To get to the same appearance but with better structure, it took me 6 hrs.
The hardest part for me is knowing when to stop.
Shout out to LA Film
I miss Nikko on RUclips.
It's good to see his tutorial again
Lesson :
- Squeeze as low poly as possible before going high later.
> I Think I will stop with amount of polygons my machine can handle for now.
- Don't go too low on Remeshing, better to be > 0.005m.
> His computers with 64GB Ram / Beefy CPU and still may crash.
I'm soooooo happy today I found out my favourite, ( and best character maker in my opinion) I used to follow and have bought tutorials from ( Zbrush tutorials) is using blender now.
recently moved to Blender in 2022
Not tried much sculpting in blender but will now. Great to see you again. All the best Niko.
I have so many more questions but this alone is immensely helpful!! Thank you!
Awesome content from Niko as usual! I always learn something new after watching some of the videos/live streams and this one is no exception! Keep em coming! :))
Love your videos man.
Thank You😍
I love the way you say head 😀😀 have a great day
amazing tutorial bro, very helpful thank you so much :D
Thanks Man This Helps Alot
you're great
great content, thank you!
Благодаря!
Can you make a custom tutorial in Blender? For example, as from one of your lessons Cyborg. Let's discuss the price. Write me
Will there be new character courses in Blender?
Спасибо👍👍
2D art is key to learn understanding 3D…What’s your opinion…?
Can you do a video on retoplogize and baking the normal map on low polly?
Full body in blender tutorial
please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful. How is retopology done there?
Hi Niko, this is great insight. I am new to Blender, so please let me know how do you record the mouse clicks and keystrokes on your machine. How do you bring up this big pencil icon for making annotations? Is it all built into Blender or are those different applications running in the background? Thanks!
Hi niko, what annotation software are you using?
16:12. I do exactly the same but the second fang just shows up right in other fang's place. Why he clicked on the modifier without doing anything else and the fang got where it was supposed to ?
Deve ser o ponto de pivo que não estar no meio, assim a segunda presa simplesmente aparece no lugar da outra.
Hi will learning to draw in 2D make you a better 3D artist?
It definitely helps
Why you switched to Blender instead of Zbrush?
Its capable enough for my needs and free, what more do a person needs?:)
Hi ! Do you take commissions for a sculpt ?
Of course, contact me in Discord, Facebook or Artstation :)
Niko, any reason you move to blender?
Yeah couple. You can check out some of my streams in the other channel and probably you will see
Mmm maybe tutorials in blender and professional work in Zbrush...
@@kevinquintana3085 are the polygons made in Blender not gonna be professional enough compared to zbrush?
@@xanzuls because ZBrush is industry standard??? IDK Im just saying
blender is cheaper , a lot cheaper.. like free. That's the reason
Niko, are can make tutorial about how to sculpt cloth?