Blender - Game CREATURE Timelapse
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- Опубликовано: 30 ноя 2024
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I was approached to make a creature model for a game project. Here's a breakdown/timelapse of my process. Enjoy!
_______ CREDITS _______
Check the game out here: / fractal_red
Artist of the original concept art: www.artstation...
_______ LINKS _______
My Patreon: / daviddigital
For business inquiries: davidpuffetpro@gmail.com
My Artstation: www.artstation...
My Fiverr page: www.fiverr.com...
NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust
Happy birthday Jesus
I was approached to make a creature model for a game project. Here's a breakdown/timelapse of my process. Enjoy!
Check my Patreon out: www.patreon.com/DavidDigital
Join the Discord: discord.gg/Wk4nx5z2Kf
You can discover more about the game right here: twitter.com/Fractal_red
Does Sculpting automatically create a wire mesh model? Or are we using Sculpting tool to make a reference model to create the mesh on
@@grassguy2480 if you guys are still wondering (its been 9 months so i assume not) sculpting is just to create a base to make the mesh, then he makes the mesh, then he uses the multires modifier to sculpt details onto his mesh that he will bake later onto the mesh
This makes me never want to even attempt sculpting again, but I just can't stop!
This was amazing! Thank you for making this and showing the process. Wow this is crazy I was just recently thinking I need to watch a video on game design process in detail like this, and youtube recommend me it! :D Such a good timing. I thank the universe for delivering me this in recommendations. ♥ This creature looks incredible btw, makes me wish they did something like this in an old game I played when I was a child.
Imagine not having a neck
ewwww
Yes rhats a big L
Hi from Fractal!
Amazing work✨
Bro you deserve more subs and views you are too good!
Love your work, happy Christmas ♥️
Whoever made your music is awesome at it
Absolutely stunning!
This is AWESOME! I want it buy this game!))
Liked and subscribed!
Oh boy, this is sick 💜💜💜🚀
Incredible! So entertaining to watch. 😁
really cool youtube chanel , hope to see some monster hunter monsters like tigrex, zinogre and nargacuga and world of warcraft stuff too
awesome
I can that you took some inspiration from Zinogre.
Nice work.
Beautiful😍😍😍
Impeccable
wow ♥
Very straight forward and effective, for this mobile games Blender is just enough, what was total polycount of HP? and did you use multires or applied sub-d? i heard that aplied sub-d is less stresfull and you can go with higher polycount but i didn't went so deep into Blender personally to test it.
Fantastic! Here's hoping its a new monster for the next Monster Hunter game :P I have mostly been making stuff to be printed so I was confused why you weren't using dyntopo, then realized you had a multires modifier on. Do you apply the modifier or only during the exporting of the file?
I usually prefer to preserve it. I do my renders in Blender, so this spares me from the hassle of baking a displacement map
Ngl this looks more like Wild Hearts than Monster Hunter
@@turkey4802 I feel like there is a significant lack of plants or flowers for it to be Wild Hearts but I could be wrong :P
@@XXdwheels Yea your right but this doesn’t look like Monster Hunter, maybe Dauntless if it was less detailed.
Amazing
Wow like.
That's awesome! Do you use graphics tablet or just mouse on Blender?
Almost definitely a tablet
Use mouse in sculpting/texture programs is like shooting yourself in the foot and add CocaCola in the hole of your feet.
You only use that to make the base model in maya or blender (but its beter to start it in a sculpt program or tool like the sculpt section in blender or zbrush), if its an object or if you are doing a retopo.
The first part I skip to, I instantly recognize the music because I used it in some of my videos before 😅
which part of the proyect did you enjoy the most? great video
really cool creature, will make nice pet ^^,
Amazing!
👏👏
good video
Good job
just curious is that an addon or a funciton in 1:40 ?
It's kinda of a quick remesh tool. Select R while in sculpt mode to choose the density of the mesh than Shift+R to apply. It's often used after extending the mesh so you can add more details.
Is it possible if I don't do retopo, n straight doing the sculpt?
its awesome! can i know whatis your multires level is?
Hi Brother kindly make a basic lecture on Blender and substance painter
not gonna lie, this kinda reminds me a of a mix between tetsucabra from monster hunter and the yellow lizards from rainworld
Can you paint in Blender too, or Substance is a must have?
Name your videos like 100 hour in 10 minutes. That is better I think
can someone tell me the name of the first theme used in this video
So that's how to Monster Hunter
how do you model a side view of something when your referense is in 3 quarters view. That is probably the one thing I stuggle the most with due to being a slight perfectionist.
the intro is literaly Ark Survival Ascended
Happy Birthday Jesus indeed
5 Subdivision levels... What CPU are you on?
Did you learn yourself or did you go to school for modeling of something?
both, but the large majority of what I know originates from self-teaching
I could be wrong, but I feel like the only benefit of going to school for 3d modeling is to keep yourself focused on it without getting distracted
Looks kinda like a Tetsucabra from Monster Hunter
Retopology is pain x_x
oh wait, so its not supposed to be one mesh? :O
Truly stunning work David. Would you be willing to give a ballpark of what you charged for this work?
Thanks. I don't feel particularly comfortable talking money in public. If you happen to want to discuss business, you can contact me from my professional email: davidpuffetpro@gmail.com
Please include the # of real hours spent creating this in the description. ^_^
50 to 60 hours
@@DavidP-DigitalArt Wow. I'm a noob at modelling, and was always bothered that even moderate quality stuff took 20+ hours... I thought it was just me. :D
One of my long term goals is to create this massive geometry nodes setup that would allow artists set some parameters and create models like this in seconds, fully rigged and textured. I've already got the rough prototype made for humanoids. Assuming you make at least $50 an hour, this model costs $2.5k+ (exceptional work, btw). My project would cut costs by 90% or more. It'd still need artists to make the really good stuff (needs a keen eye for art.)
@@eclecticgamer5144 is this an offer or a threat?
@@DavidP-DigitalArt 😅 I guess it's a little of both. It would allow insanely fast rapid prototyping of models, allowing basically anyone to generate models fast, but the best models will always need an artistic eye.
You and other artists could be 1000's of times more productive. Game companies could produce many, many more high quality games faster.
Overall work load would be about the same, just production would have a dramatic increase.
Whether I do it, or someone else does it, the future is coming at a breakneck speed. ^_^
@@eclecticgamer5144 that much is true, you can't suppress human curiosity. if we're talking breakneck speed progress, artists isn't all that AI will soon turn obsolete, but labor as a whole
Noise
Zbrush?
Kaiju
your a fiverr users. in that case can you give me some advice on how to get clients there please.