Blender - Game CREATURE Timelapse

Поделиться
HTML-код
  • Опубликовано: 30 ноя 2024
  • NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitala...
    ALSO get my FREE VDM brushes demo pack RIGHT HERE: davidpdigitala...
    I was approached to make a creature model for a game project. Here's a breakdown/timelapse of my process. Enjoy!
    _______ CREDITS _______
    Check the game out here: / fractal_red
    Artist of the original concept art: www.artstation...
    _______ LINKS _______
    My Patreon: / daviddigital
    For business inquiries: davidpuffetpro@gmail.com
    My Artstation: www.artstation...
    My Fiverr page: www.fiverr.com...

Комментарии • 76

  • @DavidP-DigitalArt
    @DavidP-DigitalArt  Год назад +28

    NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust
    Happy birthday Jesus
    I was approached to make a creature model for a game project. Here's a breakdown/timelapse of my process. Enjoy!
    Check my Patreon out: www.patreon.com/DavidDigital
    Join the Discord: discord.gg/Wk4nx5z2Kf
    You can discover more about the game right here: twitter.com/Fractal_red

    • @texz000
      @texz000 Год назад

      Does Sculpting automatically create a wire mesh model? Or are we using Sculpting tool to make a reference model to create the mesh on

    • @nothanks1508
      @nothanks1508 8 месяцев назад +1

      @@grassguy2480 if you guys are still wondering (its been 9 months so i assume not) sculpting is just to create a base to make the mesh, then he makes the mesh, then he uses the multires modifier to sculpt details onto his mesh that he will bake later onto the mesh

  • @Arrynore
    @Arrynore 8 месяцев назад +21

    This makes me never want to even attempt sculpting again, but I just can't stop!

  • @AngelCnderDreamer
    @AngelCnderDreamer Год назад +5

    This was amazing! Thank you for making this and showing the process. Wow this is crazy I was just recently thinking I need to watch a video on game design process in detail like this, and youtube recommend me it! :D Such a good timing. I thank the universe for delivering me this in recommendations. ♥ This creature looks incredible btw, makes me wish they did something like this in an old game I played when I was a child.

  • @immagical7036
    @immagical7036 Год назад +33

    Imagine not having a neck

  • @QQ-zp1xy
    @QQ-zp1xy Год назад +4

    Hi from Fractal!
    Amazing work✨

  • @akai5550
    @akai5550 9 месяцев назад

    Bro you deserve more subs and views you are too good!

  • @naberius242
    @naberius242 Год назад +2

    Love your work, happy Christmas ♥️

  • @kidgeorgegreenery
    @kidgeorgegreenery 10 месяцев назад

    Whoever made your music is awesome at it

  • @modernmarrow1411
    @modernmarrow1411 Год назад +3

    Absolutely stunning!

  • @brandonjacksoon
    @brandonjacksoon Год назад +1

    This is AWESOME! I want it buy this game!))
    Liked and subscribed!

  • @Satonq
    @Satonq Год назад +3

    Oh boy, this is sick 💜💜💜🚀

  • @phantom_sn1per201
    @phantom_sn1per201 Год назад +5

    Incredible! So entertaining to watch. 😁

  • @Marevrick
    @Marevrick 2 месяца назад

    really cool youtube chanel , hope to see some monster hunter monsters like tigrex, zinogre and nargacuga and world of warcraft stuff too

  • @OllyverMICstudio
    @OllyverMICstudio Год назад +2

    awesome

  • @captainnemo4940
    @captainnemo4940 5 месяцев назад

    I can that you took some inspiration from Zinogre.
    Nice work.

  • @fratermunky4336
    @fratermunky4336 Год назад

    Beautiful😍😍😍

  • @rmet255
    @rmet255 7 месяцев назад

    Impeccable

  • @imb1318
    @imb1318 Год назад +1

    wow ♥

  • @MrGATOR1980
    @MrGATOR1980 Год назад +6

    Very straight forward and effective, for this mobile games Blender is just enough, what was total polycount of HP? and did you use multires or applied sub-d? i heard that aplied sub-d is less stresfull and you can go with higher polycount but i didn't went so deep into Blender personally to test it.

  • @XXdwheels
    @XXdwheels Год назад +7

    Fantastic! Here's hoping its a new monster for the next Monster Hunter game :P I have mostly been making stuff to be printed so I was confused why you weren't using dyntopo, then realized you had a multires modifier on. Do you apply the modifier or only during the exporting of the file?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Год назад +4

      I usually prefer to preserve it. I do my renders in Blender, so this spares me from the hassle of baking a displacement map

    • @turkey4802
      @turkey4802 Год назад

      Ngl this looks more like Wild Hearts than Monster Hunter

    • @XXdwheels
      @XXdwheels Год назад +1

      @@turkey4802 I feel like there is a significant lack of plants or flowers for it to be Wild Hearts but I could be wrong :P

    • @turkey4802
      @turkey4802 Год назад +1

      @@XXdwheels Yea your right but this doesn’t look like Monster Hunter, maybe Dauntless if it was less detailed.

  • @gregoriocarreno
    @gregoriocarreno 5 месяцев назад

    Amazing

  • @ronaldobetancourt2975
    @ronaldobetancourt2975 Год назад +2

    Wow like.

  • @saymonm.7978
    @saymonm.7978 Год назад +7

    That's awesome! Do you use graphics tablet or just mouse on Blender?

    • @brokenjet6134
      @brokenjet6134 Год назад +4

      Almost definitely a tablet

    • @SeductiveMask
      @SeductiveMask 10 месяцев назад

      Use mouse in sculpting/texture programs is like shooting yourself in the foot and add CocaCola in the hole of your feet.
      You only use that to make the base model in maya or blender (but its beter to start it in a sculpt program or tool like the sculpt section in blender or zbrush), if its an object or if you are doing a retopo.

  • @SkorpiosaurPrimeYT
    @SkorpiosaurPrimeYT 10 месяцев назад

    The first part I skip to, I instantly recognize the music because I used it in some of my videos before 😅

  • @tomigirolimini1270
    @tomigirolimini1270 8 месяцев назад

    which part of the proyect did you enjoy the most? great video

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 Год назад

    really cool creature, will make nice pet ^^,

  • @PauloDavidViana
    @PauloDavidViana Год назад

    Amazing!

  • @tenebrae1191
    @tenebrae1191 Год назад +1

    👏👏

  • @karanea
    @karanea 19 дней назад

    good video

  • @РоманЛебідь-ш3ы
    @РоманЛебідь-ш3ы Год назад

    Good job

  • @ethans2723
    @ethans2723 Год назад +3

    just curious is that an addon or a funciton in 1:40 ?

    • @abdosak9811
      @abdosak9811 11 месяцев назад +1

      It's kinda of a quick remesh tool. Select R while in sculpt mode to choose the density of the mesh than Shift+R to apply. It's often used after extending the mesh so you can add more details.

  • @perceval116
    @perceval116 Год назад +1

    Is it possible if I don't do retopo, n straight doing the sculpt?

  • @개미1
    @개미1 11 месяцев назад

    its awesome! can i know whatis your multires level is?

  • @muhammadmamoon5816
    @muhammadmamoon5816 Год назад +1

    Hi Brother kindly make a basic lecture on Blender and substance painter

  • @Necron-Animates
    @Necron-Animates 9 месяцев назад

    not gonna lie, this kinda reminds me a of a mix between tetsucabra from monster hunter and the yellow lizards from rainworld

  • @maximilianomoretto258
    @maximilianomoretto258 Год назад +2

    Can you paint in Blender too, or Substance is a must have?

  • @МихайлоДвалі
    @МихайлоДвалі Год назад +1

    Name your videos like 100 hour in 10 minutes. That is better I think

  • @wahidlaaleg8315
    @wahidlaaleg8315 Год назад +1

    can someone tell me the name of the first theme used in this video

  • @thanatosor
    @thanatosor 7 месяцев назад +1

    So that's how to Monster Hunter

  • @GlacierFox523
    @GlacierFox523 Год назад

    how do you model a side view of something when your referense is in 3 quarters view. That is probably the one thing I stuggle the most with due to being a slight perfectionist.

  • @JuangaTheMonkey
    @JuangaTheMonkey 7 месяцев назад

    the intro is literaly Ark Survival Ascended

  • @kidgeorgegreenery
    @kidgeorgegreenery 10 месяцев назад

    Happy Birthday Jesus indeed

  • @kidgeorgegreenery
    @kidgeorgegreenery 9 дней назад

    5 Subdivision levels... What CPU are you on?

  • @honorducky
    @honorducky Год назад +1

    Did you learn yourself or did you go to school for modeling of something?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Год назад +1

      both, but the large majority of what I know originates from self-teaching

    • @goopsie9744
      @goopsie9744 4 месяца назад

      I could be wrong, but I feel like the only benefit of going to school for 3d modeling is to keep yourself focused on it without getting distracted

  • @CaptainReptile
    @CaptainReptile 5 месяцев назад

    Looks kinda like a Tetsucabra from Monster Hunter

  • @trumpisbackboi
    @trumpisbackboi Год назад

    Retopology is pain x_x

  • @Youshisu
    @Youshisu Год назад

    oh wait, so its not supposed to be one mesh? :O

  • @JoshuaKimble-h8k
    @JoshuaKimble-h8k 11 месяцев назад

    Truly stunning work David. Would you be willing to give a ballpark of what you charged for this work?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  11 месяцев назад

      Thanks. I don't feel particularly comfortable talking money in public. If you happen to want to discuss business, you can contact me from my professional email: davidpuffetpro@gmail.com

  • @eclecticgamer5144
    @eclecticgamer5144 Год назад +2

    Please include the # of real hours spent creating this in the description. ^_^

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Год назад

      50 to 60 hours

    • @eclecticgamer5144
      @eclecticgamer5144 Год назад

      @@DavidP-DigitalArt Wow. I'm a noob at modelling, and was always bothered that even moderate quality stuff took 20+ hours... I thought it was just me. :D
      One of my long term goals is to create this massive geometry nodes setup that would allow artists set some parameters and create models like this in seconds, fully rigged and textured. I've already got the rough prototype made for humanoids. Assuming you make at least $50 an hour, this model costs $2.5k+ (exceptional work, btw). My project would cut costs by 90% or more. It'd still need artists to make the really good stuff (needs a keen eye for art.)

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Год назад +4

      @@eclecticgamer5144 is this an offer or a threat?

    • @eclecticgamer5144
      @eclecticgamer5144 Год назад

      @@DavidP-DigitalArt 😅 I guess it's a little of both. It would allow insanely fast rapid prototyping of models, allowing basically anyone to generate models fast, but the best models will always need an artistic eye.
      You and other artists could be 1000's of times more productive. Game companies could produce many, many more high quality games faster.
      Overall work load would be about the same, just production would have a dramatic increase.
      Whether I do it, or someone else does it, the future is coming at a breakneck speed. ^_^

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Год назад

      @@eclecticgamer5144 that much is true, you can't suppress human curiosity. if we're talking breakneck speed progress, artists isn't all that AI will soon turn obsolete, but labor as a whole

  • @blenderworm5457
    @blenderworm5457 Год назад

    Noise

  • @marinomusico5768
    @marinomusico5768 Год назад

    Zbrush?

  • @VoiKhuman
    @VoiKhuman 17 дней назад

    Kaiju

  • @ragibrahman9594
    @ragibrahman9594 Год назад

    your a fiverr users. in that case can you give me some advice on how to get clients there please.