Dutch Cruiser "Gouden Leeuw" Legendary Module - World of Warships Blitz

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  • Опубликовано: 18 апр 2024
  • This was added in the last update, so let's see if this manages to elevate the tier 10 from pretty "meh" to decent, or if more work is to be done.
    #warshipsblitz #wowsblitz
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Комментарии • 25

  • @thinkforyourself4046
    @thinkforyourself4046 Месяц назад +6

    The only flying dutchman is Robin van persie 😂😂

  • @ronaldknauss2866
    @ronaldknauss2866 Месяц назад +5

    Right, usually I'm heading into work as they come out but I pulled a day shift today and get it right away lol

  • @theinsane4212
    @theinsane4212 Месяц назад +4

    Nice to see a vid with the legendary module. I bought the pass to get me the gold as soon as the module was added (Dutchie, got to have it).
    Good to see that they way I seem to need to play (let DDs clear the way and then support) is the correct way. On EU that seems to work (most of the time).
    Even though the Netherlands were a naval power a long time ago, now they need to sit 2nd row. Some extra range would indeed help. With all the backlash they're getting (They've even won from the Sevastopool in Slai's battle to the bottom) I'm commited to master the ships.
    I can't wait until I can get Michiel de Ruyter. (No chance on enough budget for the premium ships or the harbour)

    • @FunandGameswithTerry
      @FunandGameswithTerry  Месяц назад +1

      I don't actually dislike the Dutch cruisers, I just find the supercruisers frustrating to play in T10 meta (at least on Asia, haven't tried this on NA). The airstrike mechanic is a neat gimmick, playing it on Groningen is great fun.
      I might revisit the lower tier Dutch cruisers, especially with De Ruyter.
      Speaking of which, the one skill I'm not actually too fond of is the airstrike one. I think on GL, APCS would actually be better, but unfortunately, they clash positionally.

  • @woodchips908
    @woodchips908 Месяц назад +4

    AFAIK, the Dying Flutchman skill is currently bugged, so you're much better off with APCS

    • @FunandGameswithTerry
      @FunandGameswithTerry  Месяц назад +1

      I'm thinking even if it wasn't (didn't know it was, thanks for pointing that out) APCS would be the better choice.

  • @hattrick8684
    @hattrick8684 Месяц назад +2

    It was odd, a lot of people seemed content after this module came out. It didn’t really address the range issue. It helped with reload on the AS but not reload on the mains.
    The module was nice, but I think a boost to range/reload and activating the 3x2 120’s on each side of the ship would have been better.

    • @FunandGameswithTerry
      @FunandGameswithTerry  Месяц назад +2

      I see the current meta being mostly range-based. For cruisers, defence can either be remaining undetected while firing, or high manoeuvrability. Supercruisers like GL struggle with both, she can't effectively island hug due to her size, and she doesn't have the manoeuvrability to dodge fire at ranges she has to engage. She's also completely ineffective against DDs, which means she gets double-punished for any kind of aggressive play.
      The short range air strike would be devastating on a light cruiser, and the leg mod would be amazing for that. On GL, I would have much preferred a 10% range buff instead.
      So yeah, we'll see if there are future adjustments that make the whole package work, for now, I'm not keen on the top tiers of that line.

  • @Tenryu_
    @Tenryu_ Месяц назад +3

    FINALLY, IM EARLY TO THE NEW TERRY VIDEO

  • @PVP_GAMERizi
    @PVP_GAMERizi Месяц назад +2

    Dutch captains be calling airstrikes from land using telephones😂, am also looking for some tips in handling dutch cruisers(am relatively new to them) and i dont do much, rn am in tier 6 and i see i mostly miss my airstrikes bcoz they are predictable at that range

  • @conamer6738
    @conamer6738 Месяц назад +1

    Flutchman!

  • @mwata1445
    @mwata1445 Месяц назад +2

    0:19 what are those stuffs a little bit above the sea water level on the side of the ship?

    • @Tenryu_
      @Tenryu_ Месяц назад

      Torpedo nets i believe

    • @FunandGameswithTerry
      @FunandGameswithTerry  Месяц назад +2

      You usually see those in the rear, they're bumpers to ensure the screws don't get too close when moored, I believe

    • @moonreaps3753
      @moonreaps3753 Месяц назад

      They’re propeller guards, meant to stop props from hitting other ships when they are in docks and often tightly packed.

  • @icemana51
    @icemana51 Месяц назад

    I like these unique fun ships. What other premium ships exist that are like this? I guess mostly the hybrid ships. The Ise, Tone, Nebraska line and now this Tromp are all the ones I have.
    I’m grinding the Dutch line but The tromp ship is beyond fun and never knew that combo existed.
    Anything else to look out for?

    • @icemana51
      @icemana51 Месяц назад

      First hour I had it I got into a match with 2 others so we teamed up for some straight meme matches lol
      One of the matches had no CV but a Louisiana and gouden leeuw in our team as well haha
      I’m in the hospital which is why I’ve spent random money to get it. I don’t condone spending what it cost. Even getting lucky in the preuban, Pommern and Hyagua within 30 draws. Less than $50 for the 3 but $90 for the tromp.

  • @Evilship994
    @Evilship994 Месяц назад +1

    I think gun is very good on this line specially after t7
    And i am t7 only 😆

  • @sikpoksamuelwang2277
    @sikpoksamuelwang2277 Месяц назад

    You should make a video comparing the clemson and phoenix in the battlepass and what is the better choice between them

  • @gleamingcolt
    @gleamingcolt Месяц назад +2

    This module from what I have seen made this ship go from meh, to really good.

    • @FunandGameswithTerry
      @FunandGameswithTerry  Месяц назад +4

      I think Slai47 mentioned as well that it makes it a good ship - I don't quite see that yet, but again, I'm testing on Asia, which means I have to play in front of the DDs to be effective. For me, it makes it an ok ship, but for her to be good, I'd need a range buff on the guns.
      My measure of "good" would be consistency, where I can have impact on the battle regardless of map or enemy plays, and in a supercruiser, that means range, since I need to compensate for the lack of armour.

    • @gleamingcolt
      @gleamingcolt Месяц назад +1

      @@FunandGameswithTerry well that does make sense.

  • @enchantedbananas
    @enchantedbananas Месяц назад

    Seems like the most OP legendary module in the game.

  • @conamer6738
    @conamer6738 Месяц назад

    Legends on console is a beautiful game but my community on Blitz is so good. Yes, there is now a fleet feature on Legends for fleets now but my biggest problem is time. I don't prefer Legends because of that as well as the convenience. I played Legends for over two year while playing Blitz, and I have some powerful ships but now it is a side show.

  • @BattleShipsTURK
    @BattleShipsTURK Месяц назад

    Yamato pls