FSR 3.1 | Image Quality and Performance Comparison | FSR 3.1 vs FSR 2.2 | With DLSS 3.7 and XeSS 1.3

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  • Опубликовано: 26 июл 2024
  • ⏰Timestamps :
    00:00 Intro
    01:09 Horizon Forbidden West
    02:12 Why Patch 1.4 Runs Worse Compared to Patch 1.5
    03:12 FSR 2.2 vs FSR 3.1 Performance.
    03:36 Ghost Of Tsushima
    04:22 FSR 2.2 vs FSR 3.1 Performance.
    04:38 Ratchet And Clank
    05:19 FSR 2.2 vs FSR 3.1 Performance.
    05:35 FSR 3.1 vs DLSS 3.7 vs XeSS DP4a 1.3
    06:45 Conclusion
    07:56 Outro
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    ►Check out more optimization guides :
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    ►Full Specs :
    ●CPU : AMD Ryzen 7 5700X3D.
    ●Cooler : Enermax LIQFUSION 240mm Liquid Cooler.
    ●Motherboard : Asus Prime B550m-k.
    ●GPU1 : ASUS DUAL GeForce RTX 3060 Ti V2 MINI.
    ●GPU2 : GIGABYTE GeForce GeForce RTX 4070 SUPER WINDFORCE OC 12G.
    ●RAM : G.Skill Trident Z Neo 32 GB (2x16 GB) 3600 MHz DDR4 CL16.
    ●SSD : Samsung 980 pro 1TB + WD Black SN770 1TB.
    ●PSU : Corsair RM750 80+ Gold Certified.
    ●Case : Lian Li LANCOOL 215.
    ●Windows 11 Pro Version 23H2.
  • ИгрыИгры

Комментарии • 105

  • @benchmarking4386
    @benchmarking4386  19 дней назад +20

    The upscaling aspect of FSR hasn't been updated since version 2.2, which was released more than a year ago. Version 3.0 only added Frame Generation without changing the upscaling, that's why I referred to the previous version as FSR 2.2 and not 3.0.
    Additionally, in terms of image quality, FSR looks the same on all GPUs (Intel, AMD or Nvidia), It utilizes the GPU's standard compute units and does not rely on any proprietary hardware from AMD to improve image quality.

  • @DravenxEyeless
    @DravenxEyeless 19 дней назад +32

    I have so much respect for you and Alex from Digital Foundy for the in-depth coverage and work you put for us PC gamers. I can't thank you enough for this detailed analysis and all the effort that goes into it.

  • @Shishio
    @Shishio 19 дней назад +45

    bro cooked again a masterpiece💀

    • @brunogm
      @brunogm 19 дней назад +1

      gained a subscriber for a nice video

    • @Chevelle3_
      @Chevelle3_ 19 дней назад +4

      cooked a masterpiece again*

  • @thedutchfisherman7078
    @thedutchfisherman7078 19 дней назад +1

    As always...great job mate! 👍👍❤️

  • @jonosvlog9913
    @jonosvlog9913 19 дней назад

    Thank you for sharing! First channel to listen when it comes to PC Gaming topics.

  • @Club_of_Gamers
    @Club_of_Gamers 18 дней назад

    Omg i had exactly same conclusion in my videos, nice video!

  • @hagen9027
    @hagen9027 19 дней назад

    thank zour for the break down!

  • @libiojunio8249
    @libiojunio8249 19 дней назад

    Excellent quality as always.

  • @Hatchey95
    @Hatchey95 19 дней назад +1

    BenchmarKing quickly becoming the best channel on the platform for this kind if content, never misses on showing how every change/setting applies to the game when it matters the most and how it actually applies to real world gameplay rather than just pixel-peeping.
    Keep it up my dude!

  • @silvio351
    @silvio351 18 дней назад

    Great job!!! Your approach is spot on y very welcome!! As I said before in other channels FSR 3.1 looks really great on Horizon Forbidden and Ghost of Tsushima (I have a 43'-inch TV) but some youtubers chose to highlight only the flaws on Spiderman and Rachet And Clank. It could be better of course but an upscaler widely available with THIS level of quality is commendable.

  • @iCantEditBro
    @iCantEditBro 19 дней назад

    Love your videos, my goto for benchmarking. Someone send this man a X3D chip already

  • @nukacolaa
    @nukacolaa 19 дней назад

    형님 항상 잘 보고있습니다

  • @christofos
    @christofos 19 дней назад +2

    If they can fix the particle ghosting, FSR will be in a very healthy state.

  • @groveht17
    @groveht17 19 дней назад +7

    My friend you are giving Digital Foundry a run for their money. Love your optimisation guides as well ❤

  • @axelmauritzon3098
    @axelmauritzon3098 19 дней назад

    One of the best and most consistent channels on this platform. Thank you for your service👑

  • @Murphy_x
    @Murphy_x 19 дней назад +1

    tbarkllah 3la mahdi dialna a7san benchmarker f lmaghrib khassa ol3alam 3amatan ta7iyati omo7al t39al 3lia

    • @benchmarking4386
      @benchmarking4386  19 дней назад +1

      hhhh maykone gire si Akas hada, ta7yati n3amsi allah ikeber bik.

    • @Murphy_x
      @Murphy_x 13 дней назад

      @@benchmarking4386 hhhhhhhhh naadii mli 3raftini twa7achnaak

  • @luRivaya
    @luRivaya 18 дней назад

    Nice video. And I love the music in the background, whats his title?

  • @gamesapp22
    @gamesapp22 19 дней назад +1

    Quality video as always, keep it up. Thanks
    Also please do comparison between; FSR 3.1 FG with FSR Upscaling vs. FSR 3.1 FG with DLSS vs. Nvidia FG with DLSS.

  • @Matrix271_pl
    @Matrix271_pl 19 дней назад +6

    Thx for this video

  • @ReginDeRivia
    @ReginDeRivia 19 дней назад +6

    FSR still a good option specially for those who have older GPUs, truly a life saving feature. But DLSS still the king for obvious reasons, so if tou have RTX just go for it, easy choice.
    Another great video as always, keep it up.

  • @NEBUL4
    @NEBUL4 18 дней назад

    Im wating your video on The last descendant, you do the best graphics settings and comparison videos on all YT!

  • @GrundleStiltSkin
    @GrundleStiltSkin 19 дней назад +10

    test JUST the native FSR AA, thats where the smearing comes from in HFW, in HFW it is COUPLED to the upscaling.

  • @Raven_Sol
    @Raven_Sol 19 дней назад +1

    Thank you for all your hard work! You have no idea how much you helped me in numerous games!

  • @Samer_Design
    @Samer_Design 19 дней назад

    🔥🔥🎉

  • @unsaludito
    @unsaludito 16 дней назад

    Hey man, I love your videos, keep up the excellent content, could you please make an optimization guide for The Division 2? That would be great, that game is too good, I just bought it on discount :)

  • @akazatwerking6064
    @akazatwerking6064 15 дней назад

    Hey man i really like your content. Can you do optimized settings for Hitman World of Assassination?

  • @ysnyldrm73
    @ysnyldrm73 19 дней назад +1

    The First Descendant benchmarking when?

  • @p.s.3204
    @p.s.3204 19 дней назад

    thanks for the update!

  • @GOZANDEN
    @GOZANDEN 16 дней назад

    Hello man, I love your videos, they are very useful. I was wondering if maybe you could make a video comparing each setting on "Once Human" or maybe "The first Descendant", I have the same card as you (3060ti), and I feel like it can sometimes be difficult to maintain 60fps on medium -high preset 1440p. I would love for you to compare one of the 2 games, thanks friend! You are amazing. Keep it up!

    • @benchmarking4386
      @benchmarking4386  16 дней назад +2

      @@GOZANDEN I'm currently working on The First Descendant.

  • @cozyboy3129
    @cozyboy3129 19 дней назад

    When I enable AMD FSR3 Frame Gen with any upscale combos, be it DLSS/FSR/XESS a short while later the game will exhibit shimmering and strobing. Even w/o upscaling, FG is just not working for me out of the box. What am I doing wrong?.
    My spec is RTX 3060ti + Intel i5 10400f.

  • @enf.dudurj
    @enf.dudurj 18 дней назад +2

    I use DLSS + FG AMD. Thanks amd

  • @ctrlectrld
    @ctrlectrld 19 дней назад

    6:17 AMD could achieve better results by not overdoing the sharpening already. In any case, liked and subscribed.

  • @ARobotIsMe
    @ARobotIsMe 19 дней назад

    👍

  • @NamTran-xc2ip
    @NamTran-xc2ip 19 дней назад +1

    4k dlss performance vs 4k fsr quality which is better? To me the first one is superior.

  • @lyon_el
    @lyon_el 19 дней назад

    It would be great examples of FG from the new FSR 3 combined with DLSS in gpus RTX 30/20. thanks

  • @ILmaddog
    @ILmaddog 19 дней назад

    Hi BenchmarKing. Any plans for The First Descendant optimalization guide ?

    • @benchmarking4386
      @benchmarking4386  19 дней назад

      Yes, I'm working on it.

    • @ILmaddog
      @ILmaddog 19 дней назад

      @@benchmarking4386 Nice 🙂. Keep up good work. Best channel for optimalization guides 🙂

  • @itsgock
    @itsgock 15 дней назад

    Will The Optimized King do once Human ?

  • @quack5108
    @quack5108 18 дней назад

    Not really related to this video srry but anyway you could do a Hitman World of Assassination Optimized vid?

  • @MrPika87
    @MrPika87 18 дней назад

    Could you do the optimization guide for First descendant? Thanks for your work

    • @benchmarking4386
      @benchmarking4386  18 дней назад

      @@MrPika87 Working on it

    • @MrPika87
      @MrPika87 18 дней назад

      @@benchmarking4386 luv u bro ✌🏼

  • @lilSmurf69
    @lilSmurf69 15 дней назад

    i know this is off topic but i always use your benchmarks when i play games will you be making a video on The First Descendant geez the games performance is bad but the visual are good

  • @matthias6933
    @matthias6933 19 дней назад +3

    fsr 3.1 seems to be finally a good option. People tend to overdramatize its shortcomings while DLSS had much worse problems in not much earlier version and still was overhyped as something revolutionary

  • @Sam-ce6kf
    @Sam-ce6kf 19 дней назад

    Will you do benchmark on Rpcs3 & Ryujinx Emulators please?

    • @iqraaswad5660
      @iqraaswad5660 18 дней назад

      Rpcs3 depending on your cpu power, not gpu

  • @CClixzy
    @CClixzy 19 дней назад +5

    can you pls make a new elden ring video and love the vid

    • @benchmarking4386
      @benchmarking4386  19 дней назад +5

      I will cover it this month along with The First Descendant.

    • @CClixzy
      @CClixzy 19 дней назад

      @@benchmarking4386 thank you

  • @Yasssinech
    @Yasssinech 19 дней назад

    wch fsr 3.1 mod khraj wla ba9i exclusive l games b official support?

    • @benchmarking4386
      @benchmarking4386  19 дней назад +1

      La mazal had sa3a makeynch bzf, keyne mod wa7d dyal Suicide Squad: Kill the Justice League f Nexus mais majarbtoch.

  • @_MrToast_
    @_MrToast_ 19 дней назад

    Any plans for ''The First Descendant''?

  • @zbi2zbu762
    @zbi2zbu762 7 дней назад

    dir akhay upscaling f 1080x1920 HD

  • @mattgavioli6762
    @mattgavioli6762 19 дней назад

    I constantly see people shitting on FSR since the day it came out because is not as effective as dlss, but the way i see it is that 90% of the result but with no hardware or software requirement (and thus way broader compayibility) is damn success
    Though devs need to stop lollygagging and start implementing it around

  • @gtx1650max-q
    @gtx1650max-q 15 дней назад

    ghosting for me is as worse as the disocclusion artifacts. I would still won't call it an improvement honestly

  • @SaiyanMan2492
    @SaiyanMan2492 19 дней назад

    They still haven't fixed the VRAM leakage on this game. If you have 8gb VRAM and plays the game on high preset, the rest goes to the system ram and you get poor performance.

  • @seztyyt2044
    @seztyyt2044 17 дней назад

    Can you do a video the first decendant fps guide

    • @benchmarking4386
      @benchmarking4386  17 дней назад +1

      @@seztyyt2044 Working on it

    • @NoobSniper
      @NoobSniper 17 дней назад

      @@benchmarking4386 Came here to request this; looking forward to it 👍

  • @mikoajneronowicz582
    @mikoajneronowicz582 19 дней назад

    There is an element in the material that is not true. Ghost of Tsushima never came out using FSR 2.2. The first implementation was FSR 3.0 or (FSR 3.1 Beta). From my observations, the previous version of FSR was visually better. Sparks from close range looked much better, Flames, for example on arrows, were much less pixelated, there were fewer artifacts related to indoor light flickering (such a spotlight like from sparks, in places where there should be none). I myself went back to the previous version of FSR and have the BETA version installed on Steam. I noticed on fsr 3.1 a problem with screen space reflections. when i set dynamic scaling everything is ok, but when i set it to quality and other options (balanced, performance), the reflections in the water are messed up. They do not scale along with the image. and appear in a different place. They are kind of shifted. Completely inadequate to what is above the surface of the water or other reflective material.

    • @benchmarking4386
      @benchmarking4386  19 дней назад +1

      The upscaling aspect of FSR hasn't been updated since version 2.2, which was released about a year ago. Version 3.0 only added Frame Generation without changing the upscaling. that's why I referred to the previous version as FSR 2.2 and not 3.0.

  • @nahuelcarrizo308
    @nahuelcarrizo308 19 дней назад

    I don't personally mind a softer image if it'll look better, however ghosting is very noticeable to my eyes so I'd rather keep it off... a bit disappointed with FSR 3.1

    • @iCantEditBro
      @iCantEditBro 19 дней назад +2

      Definitely a work in progress, im just glad it's available for every card. Running FSR on my fiance's 1070 was wild

    • @stangamer1151
      @stangamer1151 19 дней назад +1

      Softer image is not a problem at all, since any sharpening filter can "fix" this aspect.
      Ghosting, on the other hand, is not easy to fix. Though it is fixable in case of DLSS (via DLSS Tweaks app).

  • @TheLoneWolf449
    @TheLoneWolf449 19 дней назад

    I appreciate upscaling but frame gen has a way to go, I have noticed way to much artifacting in both DLSS3 and FSR3FG.

    • @stangamer1151
      @stangamer1151 19 дней назад

      It depends on the target framerate. FG looks OK only if you are aiming at 120+ fps. At lower framerate artifacts intriduced by FG (especially AMD's one) are much more noticeable.

  • @Josher_C.
    @Josher_C. 19 дней назад

    do a video about lossless scaling

    • @Samelala
      @Samelala 17 дней назад

      Over hyped rubbish

    • @hexnet1018
      @hexnet1018 17 дней назад

      @@Samelala In what way?

  • @martinrakovicky1189
    @martinrakovicky1189 19 дней назад

    Well maybe it is better to use a bit of a stronger sharpness with 3.1?

    • @stangamer1151
      @stangamer1151 19 дней назад +1

      It depends on your preference. But if you compare FSR 3.1 vs native TAA, you will see that FSR already looks a bit oversharpened. DLSS and XESS are closer to native in this regard.

  • @demize1153
    @demize1153 19 дней назад

    ghosting is expected in Ghost of Tsushima, it's in the name bro

  • @SpectreICollateral
    @SpectreICollateral 19 дней назад +1

    1:24 How exactly does FSR 3.1 look a lot cleaner here? I'm watching on a 1440p monitor full screen. What is the big difference?
    1:41 The disoclussion is still there, how is it "significantly reduced" I don't understand. Maybe like 10% reduced but still really obvious.

    • @mattstephen7494
      @mattstephen7494 19 дней назад +1

      1.24 I can clearly see 3.1 is much smoother with less aliasing and shimmering but at a cost of clarity. I prefer the slight blur of 3.1. Remember YT compression makes it much harder for us to see the difference.

    • @hagen9027
      @hagen9027 19 дней назад

      @@mattstephen7494yes, same for me

    • @tomthomas3499
      @tomthomas3499 19 дней назад

      RUclips compression most likely to blame, if you want to see it for yourself, go ingame, set 1440p res with balanced preset between fsr2.2 vs fsr 3.1 for easier artefacts detection (quality is much harder to notice), record each session and then compared it both, you will find the same conclusion as many reviewer do that FSR3.1 is overall an improvement in less shimmering but it still introduce ghosting.

  • @33connorkenway33
    @33connorkenway33 19 дней назад

    Chu point chu lol

  • @sgtdypen
    @sgtdypen 15 дней назад

    Dlss always the best

  • @denisruskin348
    @denisruskin348 19 дней назад +4

    Damn, still terrible, at least on 1440p Balanced.

  • @SNV255
    @SNV255 19 дней назад

    First ❤

  • @marian8896
    @marian8896 19 дней назад

    Bro in Ghost of Tsushima had 3.0 no 2.2, compare 3.0 vs 3.1

    • @Radek494
      @Radek494 19 дней назад +4

      3.0 uses the same upscaler as 2.2 while only adding frame gen and native AA option

    • @marian8896
      @marian8896 19 дней назад

      @@Radek494 but it's still not the same as saying it's 2.2..

    • @Radek494
      @Radek494 19 дней назад

      @@marian8896 Technically yes, but the upscaler is the same and that's what matters when comparing upscaler quality

  • @rounlee4873
    @rounlee4873 19 дней назад +1

    dlss3.7 > xess1.3 > fsr3.1

    • @mugsete19
      @mugsete19 19 дней назад

      depends on the game! i have already tried it! and for example in spider man miles morales xess1.3 works better than fsr3.1.. but in ghost of tushima fsr3.1 works better than xess1.3 (i have an amd grapich card)

  • @miladh1859
    @miladh1859 19 дней назад

    Another Fake Fsr

  • @AlexCS8
    @AlexCS8 19 дней назад +1

    typical AMD releasing dog sh.t bet the fan girls still gonna defend this

    • @michubern1444
      @michubern1444 19 дней назад

      lots of people with older nvidia cards use that too.. why would you be angry?

  • @morf8195
    @morf8195 19 дней назад +1

    Кто вообще использует фср на балансе это же тупизм.

  • @ib_r9
    @ib_r9 19 дней назад

    I have so much respect for you and Alex from Digital Foundy for the in-depth coverage and work you put for us PC gamers. I can't thank you enough for this detailed analysis and all the effort that goes into it.