Probably not the right place to say this, but if you are wearing the gas mask in SCP CB ULTIMATE EDITION there is a glitch where all monitors stop working if you are wearing a gas mask, and if you are in gas, you can morph through doors, and once the intro sequence for the game ends and agent Ulgrin goes "OH, SHIT, SHIT, SHIT!!!" and everything goes black and the breach starts, there is a brief moment where if you are moving and touching a wall, you morph through it and glitch, sometimes fatally. SCP-049 can duplicate itself if it gets spotted by Nine-Tailed Fox. And SCP-173 tends to glitch out Nine-Tailed Fox when in a specific hallway in heavy containment zone where the Nine-Tailed Fox task members get stuck in a loop of just spinning and all of them try and walk into SCP-173, even after it's been contained. And it doesn't stop, either.
Good to see ya again, Neph. Can’t wait to play this tomorrow. I always wanted to play the mod before but wasn’t able to properly play it before. Glad it’s on Steam now.
Ah, yes, the FUSE. State of the art facility that houses most dangerous things on our planet uses goddamn fuses instead of automatic switches that don't require replacment every goddman time.
They use fuses so the facility systems don't get fried to fuck and it kinda makes sense they are using fuses because they can't rely on automation much.
@@mechx4arceus Bruh. Automatic switches are so reliable nowdays that EVERYTHING uses them instead of fuses. Even nuclear submarines, on wich, by the way, i'm serving as an electrical engineer 7 years now.
@@nCmixam buddy it kinda feels like a lie because then you probably would know there is NOTHING called automatic switches and people still uses fuse, the only alternative si the circuit braker. If there is please tell me and give me a proper name, I Googled about it, Also you need to be a high age to be working at a nuclear submarine PLUS you would need alot of high ranks and qualifications which doesn't feel like you are with that pfp, not making stereotypes but yea inside it feels a lie.
@@mechx4arceus Well, i call them automatic switches simply because in russian they are called automatic switches. Also, using pfp as an argument kinda shows that you got nothing more to say, but don't want to admit that you're wrong. So, yeah, see ya.
@@nCmixam I am being polite, Don't be toxic here buddy, I just put it up as a Point, I didn't insult it. So yea man watch your tongue a bit. And no, there is nothing called Automatic Switches still. People still use fuses and circuit breakers.
Nice video neph!! Something.... 1:58 Oh dude come look! Neph is recording us 2:11 How to open a door tutorial 5:35 Old man 5:40 It is what it is 5:50 mom said it's my turn on the xbox 360 9:00 peanut 9:35 Birb 9:40 Zombii 9:55 ding dong 10:00 Orange dude 10:05 she forgor 10:32 D-class pov: NTF jumpscare by neph 12:16 I'm in your walls 13:28 shy guy 14:00 RIP birb 14:30 Air conditioner 15:15 computer 15:15 mom waking you up 15:20 dinosaur roar 15:50 how to open a door tutorial 2 16:30 oh hell nah 17:45 spittin fax on birb 18:28 elavator 19:25 YES! 22:55 red talking idk I missed SCPs I forgot...
For me it's the live action intro, it reminds me of Rainbow Six from 98. It's got a live action intro, and an unnervingly old school video game feel after lol.
I recently re-discovered your videos. I moved, new me, new life, and new nepheron videos! Thanks for all of the content! Oh, yeah, and, ummm . . . I'm a big fan, I just don't know how to say that. Of the game, your channel, your gameplay, your style of playing, you . . . I love it all!
Something that I’ve seen within the reviews for this mod is the detail that people are constantly getting lost, describing the map to be much like a maze. Picking up the single player myself I began to see what they meant. Getting tired of aimlessly wandering, I spawned an S-Nav (Which I think only spawns in Light, and when playing Light containment spawned Zero items, period) and I managed to upgrade it to ultimate, giving me full details of the facility layout... And it was there that I saw the problem. Unlike in normal containment breach which is one full map of a facility on One level, divided by sections like Light, Heavy and Entrance, this mod instead puts these sections into their own levels. So instead of one level map which is divided into three sections, we have three levels connected by elevators, each of which are dedicated to a single section, and all spanning the size of an ENTIRE normal facility map each. So where before we would normally have SCP chambers and item rooms equally distributed apart by T junctions and corridors, we instead have important items located miles apart from each other, the space in between occupied completely by 5 gas walkways, an unfair amount of 106 spawn rooms and 15 consecutive Ear Bear clones (seriously, when Light containment becomes a straight line, this is what I was presented with). I’m not saying I’m unhappy, far from it, I am elated that this mod has finally come out, and I am infinitely Impressed with how they’ve handled adding and implementing so much of this stuff into such an out-of-date engine, and I can also see that their main point of focus for development has been directed towards the multiplayer aspect of the mod, judging by the significantly higher level of polish and attention it’s gotten with hand crafted maps, revamped AI and how impeccably smooth it runs. There’s plenty of room to complain, sure, but this is the closest thing we’ve got to an official update in a very long time, and it’s only going to keep getting better. So I’m happy.
Very happy with what I've seen from this so far. Definitely going to try it out myself. The fact that they managed to do so much with this infamously wonky game engine is impressive. I love that they're doing their own story with this, too.
Personally, something just doesn't sit well with me about how people have been releasing their Security Breach mods as standalone games onto the Steam storefront. Even if they have Regalis's blessing, it still feels deceptive to me. A lot of people are coming to these games having only played Secret Laboratory, and I feel like those users are going to start assuming that Regalis's work was done by others, possibly even claiming the original containment breach as theft. It's happened to plenty of other things before, you know. Edit: That crowbar is just the crowbar from Half-Life 2. Not a big criticism this is a pre-release version but it's funny to me.
the issue with people thinking this came out before SCP:CB is that it takes some skill to be that stupid, show someone the SCP:CB release date compared to the SCP:CB:NTF release date, and the fact CB:NTF started off as a mod there's still ways to convince people that, no, SCP:CB didn't copy SCP:CB:NTF, SCP:SL came after SCP:CB etc
This game is just a giant mindfuck if you ask me. I spent three hours wandering around heavy containment after containing 106 trying to find the exit and now in light containment I have no idea how to get out or if you're even supposed to get out. I thought this would be like Half Life Opposing Force, but it doesn't look like they put half the effort in that those guys did
Little feet gang will try to catch you slipping after you return. Just tip over the peanut and 049 so you can blink / roam freely because they don't have big toes to support weight. They have baby feet. lol.
Played this for a bit, and so far I see no way to contain SCPs other than the usual way, like 106, I would have liked to cage 173... But its really funny to see how 096 is missing from the generator room and how 079 is off, like D-9341 was there already
i am stuck in the game , after i put the fuse and go to second floor , there's always the entrance of SCP153 room, how to change the place to go once out of the elevator? what i should do?
Neph, I need help, I went to the discussion about the catastrophic error and the dev said to go to appdata/roaming, but I can't find it! Please help me.
We are really happy to see you play this! :)
Hi
TSS for some reason when I try to join online servers it says Encryption Error
@@randomdude5726 same problem with me
Probably not the right place to say this, but if you are wearing the gas mask in SCP CB ULTIMATE EDITION there is a glitch where all monitors stop working if you are wearing a gas mask, and if you are in gas, you can morph through doors, and once the intro sequence for the game ends and agent Ulgrin goes "OH, SHIT, SHIT, SHIT!!!" and everything goes black and the breach starts, there is a brief moment where if you are moving and touching a wall, you morph through it and glitch, sometimes fatally. SCP-049 can duplicate itself if it gets spotted by Nine-Tailed Fox. And SCP-173 tends to glitch out Nine-Tailed Fox when in a specific hallway in heavy containment zone where the Nine-Tailed Fox task members get stuck in a loop of just spinning and all of them try and walk into SCP-173, even after it's been contained. And it doesn't stop, either.
Hey neph it’s me for the 80th time to tell you that I love your videos and too keep up the good work. (Also I’m glad you’re back 😊)
Wow cool pfp
Good to see ya again, Neph. Can’t wait to play this tomorrow. I always wanted to play the mod before but wasn’t able to properly play it before. Glad it’s on Steam now.
Neph's friends: *dying a horrible death*
Neph: "Can I I go up this ladder?"
Ah, yes, the FUSE. State of the art facility that houses most dangerous things on our planet uses goddamn fuses instead of automatic switches that don't require replacment every goddman time.
They use fuses so the facility systems don't get fried to fuck and it kinda makes sense they are using fuses because they can't rely on automation much.
@@mechx4arceus Bruh. Automatic switches are so reliable nowdays that EVERYTHING uses them instead of fuses. Even nuclear submarines, on wich, by the way, i'm serving as an electrical engineer 7 years now.
@@nCmixam buddy it kinda feels like a lie because then you probably would know there is NOTHING called automatic switches and people still uses fuse, the only alternative si the circuit braker. If there is please tell me and give me a proper name, I Googled about it, Also you need to be a high age to be working at a nuclear submarine PLUS you would need alot of high ranks and qualifications which doesn't feel like you are with that pfp, not making stereotypes but yea inside it feels a lie.
@@mechx4arceus Well, i call them automatic switches simply because in russian they are called automatic switches.
Also, using pfp as an argument kinda shows that you got nothing more to say, but don't want to admit that you're wrong. So, yeah, see ya.
@@nCmixam I am being polite, Don't be toxic here buddy, I just put it up as a Point, I didn't insult it. So yea man watch your tongue a bit. And no, there is nothing called Automatic Switches still. People still use fuses and circuit breakers.
Nice video neph!!
Something....
1:58 Oh dude come look! Neph is recording us
2:11 How to open a door tutorial
5:35 Old man
5:40 It is what it is
5:50 mom said it's my turn on the xbox 360
9:00 peanut
9:35 Birb
9:40 Zombii
9:55 ding dong
10:00 Orange dude
10:05 she forgor
10:32 D-class pov: NTF jumpscare by neph
12:16 I'm in your walls
13:28 shy guy
14:00 RIP birb
14:30 Air conditioner
15:15 computer
15:15 mom waking you up
15:20 dinosaur roar
15:50 how to open a door tutorial 2
16:30 oh hell nah
17:45 spittin fax on birb
18:28 elavator
19:25 YES!
22:55 red talking idk
I missed SCPs I forgot...
"I stoppped being scared of the doctor when i saw how smol his feet were" haha
The atmosphere, sound effects and music, graphic style of this game just give me this intense feeling of nostalgia
For me it's the live action intro, it reminds me of Rainbow Six from 98. It's got a live action intro, and an unnervingly old school video game feel after lol.
I recently re-discovered your videos. I moved, new me, new life, and new nepheron videos! Thanks for all of the content! Oh, yeah, and, ummm . . . I'm a big fan, I just don't know how to say that. Of the game, your channel, your gameplay, your style of playing, you . . . I love it all!
C'mon babe wake up. New Nepheron video just uploaded.
I'm awake😳
@@SCP173Peanut aw shish
Neph: shoots door
NTF:"first day on the job eh".
“Check and mate. How could you tell?”
Lol, epic MTF chatter the voice acting is also on point
Ayy, it's awesome that you were given a code! Happy to see you play it! NTF has been a lot of fun to test!
Something that I’ve seen within the reviews for this mod is the detail that people are constantly getting lost, describing the map to be much like a maze. Picking up the single player myself I began to see what they meant.
Getting tired of aimlessly wandering, I spawned an S-Nav (Which I think only spawns in Light, and when playing Light containment spawned Zero items, period) and I managed to upgrade it to ultimate, giving me full details of the facility layout... And it was there that I saw the problem.
Unlike in normal containment breach which is one full map of a facility on One level, divided by sections like Light, Heavy and Entrance, this mod instead puts these sections into their own levels. So instead of one level map which is divided into three sections, we have three levels connected by elevators, each of which are dedicated to a single section, and all spanning the size of an ENTIRE normal facility map each.
So where before we would normally have SCP chambers and item rooms equally distributed apart by T junctions and corridors, we instead have important items located miles apart from each other, the space in between occupied completely by 5 gas walkways, an unfair amount of 106 spawn rooms and 15 consecutive Ear Bear clones (seriously, when Light containment becomes a straight line, this is what I was presented with).
I’m not saying I’m unhappy, far from it, I am elated that this mod has finally come out, and I am infinitely Impressed with how they’ve handled adding and implementing so much of this stuff into such an out-of-date engine, and I can also see that their main point of focus for development has been directed towards the multiplayer aspect of the mod, judging by the significantly higher level of polish and attention it’s gotten with hand crafted maps, revamped AI and how impeccably smooth it runs.
There’s plenty of room to complain, sure, but this is the closest thing we’ve got to an official update in a very long time, and it’s only going to keep getting better. So I’m happy.
Love your videos! Discovered a little while ago and have watched almost every SCP video since! You’re delightful!
Very happy with what I've seen from this so far. Definitely going to try it out myself. The fact that they managed to do so much with this infamously wonky game engine is impressive. I love that they're doing their own story with this, too.
You deserve 100k subs for all the contributions you’ve provided to the SCP Foundation genre. :3
I'm not scared of you 049! Your feet are ridiculously small!
*Dies by 049's lethal touch*
I have been waiting for your gameplay on this!
Can't wait for tomorrow
Love that this is in the style of the old SCP Cb
Our favorite monthly RUclipsr is back!
literally cannot wait to play this :)
same
Yay! A new video from Neph!
Finnally... We have been waiting it for ages.
since december ive been waiting for this and its finnaly out :D
I haven't seen you for quite a while. I'm glad you were in my recommendations!
Yooo cant wait to play this and im glad ur back
Oh wow your back with SCP content!!! Omg thank you!!
Hello Nephy, great video!
I am so excited for this! Great video as always :)
Wow nice can't wait to check it out
They need the intro back where they fly in a helicopter landing down at the facility and enter it like normal
There use to be a opening cutscene to this mod if I remember correctly.
Wonder if they got rid of it
Personally, something just doesn't sit well with me about how people have been releasing their Security Breach mods as standalone games onto the Steam storefront. Even if they have Regalis's blessing, it still feels deceptive to me. A lot of people are coming to these games having only played Secret Laboratory, and I feel like those users are going to start assuming that Regalis's work was done by others, possibly even claiming the original containment breach as theft. It's happened to plenty of other things before, you know.
Edit: That crowbar is just the crowbar from Half-Life 2. Not a big criticism this is a pre-release version but it's funny to me.
it also bugs me out how many players, including Nepheron, are SO FUCKING CLUELESS ON WHAT TO DO in this game
the issue with people thinking this came out before SCP:CB is that it takes some skill to be that stupid,
show someone the SCP:CB release date compared to the SCP:CB:NTF release date, and the fact CB:NTF started off as a mod
there's still ways to convince people that, no, SCP:CB didn't copy SCP:CB:NTF, SCP:SL came after SCP:CB etc
Nah CB had too many limitations.
@@nov_icee the game came out like 2 days ago no one is a pro yet...
3:26 best clip right here
Best wishes and welcome back.
Neph when she sees 096: oh buddy...
Me: *cry about it*
10:35 that is SCP-069(nice) upon being swung by any human it will cause cardiac arrest to the human that got hit by it.
SCP 069 is called Second Chance, and it is not a crowbar 👅
3:28
They were probably talking about SCP-420-J.
They were talking about pizza because of pizza day
@@Phobos842 I must have brain farted, my bad
Cool I'm gonna download this game once it comes out
Welcome back Neph. You had me worried about you. Now time to enjoy a new video from my favorite RUclipsr!
Neph back with another BANGER
I remember when I first played this game, both the AI stopped and stared at me and I said "Wait...I'm team lead?...that's a mistake." lmao
10:02 Oh, how the tables have turned!
Yay! Nephron is back! Hope your doing alright! Glad your still uploading SCP!!!
nice to see you again nep!
Neph after when she put the fuse in the fuse box* shes friends: "what the fu-? OH JESUS" Neph: "can i climb this ladder?" Shes friends: "help mee"
This puts a smile on my face =)
Fun Fact! The white Colored MTF is the NTF Medic which annoyed players in SCP:CB due to it's ability
What was the ability?
Hey, a Neph upload! This is gonna be great.
This game is just a giant mindfuck if you ask me. I spent three hours wandering around heavy containment after containing 106 trying to find the exit and now in light containment I have no idea how to get out or if you're even supposed to get out. I thought this would be like Half Life Opposing Force, but it doesn't look like they put half the effort in that those guys did
wow this is more than a mod at this point
Thus the legend is back...
Oh shit this will be on Steam ?! Poggers. Can play with some friends !
15:55
scared the fuck outta me
eyyy welcome back dude
I re**FUSE** to believe that 106 is that crazy
Little feet gang will try to catch you slipping after you return. Just tip over the peanut and 049 so you can blink / roam freely because they don't have big toes to support weight. They have baby feet. lol.
The elevator at 8:30 wont work for me for some reason, the panel for different floors doesnt let me select anything :/
3:27 that timing though hahaha xD
The latest version of TERROR HUNT 4.0 may have been released. I recommend playing. (rus)
i been waiting for this for years if you wanna play this game let me know
still remember the “Memory corruption” error.
wait i cant get through the elevator it says 'i should wait for my team" help im stuck.
A steam version for a mod of SCP: Containment Breach that doesn't require the vanilla game like before? What sorcery is this?!
Played this for a bit, and so far I see no way to contain SCPs other than the usual way, like 106, I would have liked to cage 173... But its really funny to see how 096 is missing from the generator room and how 079 is off, like D-9341 was there already
fun fact: if you use the command console you can spawn ntf and thery will follow you
If you do it in multiplayer it will crash.
I can't wait to play it when It comes out
Peanut,,,rip we will never forget 173
When i try to click the number of the elevator it doesnt work
i am stuck in the game , after i put the fuse and go to second floor ,
there's always the entrance of SCP153 room, how to change the place to go once out of the elevator?
what i should do?
049 tiny ah feet takes the intimidation away
Neph, I need help, I went to the discussion about the catastrophic error and the dev said to go to appdata/roaming, but I can't find it! Please help me.
Yay she's back!
Idk how this video got on my recommendation lol but nice video anyways hehe
are these scp cb mod games just scp cb with the mod preloaded on steam?
please help me it doesnt load it loads half way and then crashes every time
4:20 spooked me
welcome back
I dont have that part in 8:50
terror hunt 4.0 / 4.1 ?
can you do a singleplayer game but with friends?
why is it erroring on my pc
Yayyyy ur back
Did you re-contain 008? That may be the source of the door errors
Does anyone down here know what to do onces in light containment? As far as I can tell the story just cuts off right there.
10:05 = oh fuck me! i dont have a weapon this isnt fair! wait i have a crowbar >:)
Hey Neph, can we geht a video od how to Download Scp NTF please?
I voted this game 100 out of 100 stars.
when i go to the second floor is the bell scp and I need a keycard and there's not a single keycard anywhere
That's a bad seed. Re-roll.
Hello, do you know one of the accounts of the moderators of scp nine tailed fox?
how do i use the elevator
You should have tried to shoot 079s screen. btw. Love your Videos!
People be like when it turned 2nd: YAYYYY
Nice video νεφερον
Literally Half Life-Opposing Force
What map seed did you use?
Fun fact: you can kill scp 939s with the guns!
I cant download why? im at hong kong
Does anyone get the same error message? I get it in LCZ, even Neph gets the same message in the video