Much like many things, the hardest thing when starting a process of worldbuilding is, well, starting. I wholeheartedly agree with just picking a point to start!
Great tips for world building! I love getting detailed backstories from my players and weaving them into the world. It helps me expand the world and gives me ideas for future adventures linked to those backgrounds.
Modules are a great source of inspiration. I absolutely love to homebrew, but modules are where we learn how the pros do it, and that's a good perspective to have.
@@BeyondTheScreenRPG totally agree, it gives great insight as how to mesh all your NPCs I had a terrible habit of having a unified front everyone in the town all got along no inter NPC rivalry reading pre built adventures like the lost mines of phandelver taught me lots. Really enjoying this channel.
I’m collaborating with two friends on a whole new setting. Each of us is tasked with creating our own nation, but they seem to be aiming for a more medieval type setting, while I’m making a western. Should be interesting how these two different settings can interact with each other. We’re also building the magic rules for this world.
That's a cool experiment. It would be interesting to see how it all fits together into one world. Did you agree on a unified ancient history or is it more like each nation has their own story?
@@BeyondTheScreenRPG Each nation has its own story, but are unified by a common source of magic and each nation has a deity and "chosen one" connected to that source. How they are portrayed and treated in the lore is up to us. The western setting I made up is like early years USA, a former colony of an older nation and we're designing what that relationship between countries is like.
What excites you the most about the world you're writing or playing in?
I love getting my players to invent parts of the world. It saves me a job and helps them to connect to the world they are playing in more deeply.
I absolutely love this. Give them a piece of the world and they'll become ten times more invested!
Much like many things, the hardest thing when starting a process of worldbuilding is, well, starting. I wholeheartedly agree with just picking a point to start!
Very true. It becomes a lot easier after you have a foundation to work with!
Great tips for world building! I love getting detailed backstories from my players and weaving them into the world. It helps me expand the world and gives me ideas for future adventures linked to those backgrounds.
Absolutely! Using their backstory in that way also tends to make them more invested in your game.
Some great points about using pre built modules as a way to start
Modules are a great source of inspiration. I absolutely love to homebrew, but modules are where we learn how the pros do it, and that's a good perspective to have.
@@BeyondTheScreenRPG totally agree, it gives great insight as how to mesh all your NPCs I had a terrible habit of having a unified front everyone in the town all got along no inter NPC rivalry reading pre built adventures like the lost mines of phandelver taught me lots. Really enjoying this channel.
I’m collaborating with two friends on a whole new setting. Each of us is tasked with creating our own nation, but they seem to be aiming for a more medieval type setting, while I’m making a western. Should be interesting how these two different settings can interact with each other. We’re also building the magic rules for this world.
That's a cool experiment. It would be interesting to see how it all fits together into one world. Did you agree on a unified ancient history or is it more like each nation has their own story?
@@BeyondTheScreenRPG Each nation has its own story, but are unified by a common source of magic and each nation has a deity and "chosen one" connected to that source. How they are portrayed and treated in the lore is up to us. The western setting I made up is like early years USA, a former colony of an older nation and we're designing what that relationship between countries is like.
Omg, that sounds so cool!