I’m so glad I found these guys through their recent Cthulhu crossover with Seth Skorkowsky. Troy has quickly become one of my favorite GMs to have heard run games and I’m very excited to hear the players run through this epic campaign with him at the helm.
Exactly the same for me, really demonstrated how little the system needs to get in the way with good players. Am running my first game next tuesday for about 25 years. Enjoying going through the back catalog having found you.
Ross’s joke about “enter a world of magic and wonder but first fill out this W2 …in triplicate…” is actually good advice. A character sheet for your DM, one for you to use primarily, and a back up. I might start implementing that…
The quality of this cast is obvious from how textured their character choices are. Impressive. Late to the game here, but really looking forward to catch up on this one. As a decades-long CoC player, it’s so much fun to hear smart funny people rip it up, and this campaign is the monster 🤘
I liked it when he let them flip their stats around. Basically it really doesn't matter how smart or educated you are when the Wendigo steps on you or leaves you broken in pieces stuck in various Frozen trees.
Having watched the episodes as they were released, I am coming back and watching this again and it is fascinating to see how some of these things ended up panning out over the course of the last two seasons.
This is an EXCELLENT cast! Rob is an instant favorite. Noura classes up everything she’s in. She’s so great. And I’m looking forward to seeing Kate and Ross play together again. They were fantastic in Twilight 2000.
Just a note on ease of play for using the "add 1d6 for scores under 50", you do not need to divide by 5 add a number and then multiply again. Just simply add 5 to your score for each die number you use. For instance, if you roll a 3, then you can add 5, 10, or 15 points. Let's say your original score was 45. Divided by 5 means you rolled a 9. Adding 3 points makes it a 12, which when multiplied by 5, brings the new score to 60. 60-45=15. So if you just added 15 to your original score, you get the same result with less overall math needed. I'm a History teacher, so finding ways to do less math is what I live for :)
I played this campaign using pulp Cthulhu. It was awesome. The benefit to using pulp was it made you a little bit more durable over long term play. It was an insane campaign.
I think this may be important. Cthulhu Mythos skill rating is subtracted from 99 and sets your maximum possible Sanity rating ceiling. I'm currently running Masks of Nyarlathotep so I'm super pumped for the show.
Also if you succeed on a skill roll (without spending luck or a bonus dice) you tick the box next to the skill on the sheet. When you do the character development phase you roll again the checked skills and any rolls that you fail you get to improve by a d10 roll. So it's easier to improve a low skill if you are lucky enough to succeed on it during play.
One suggestion for Troy when it comes to questions like "Does my character have.." during play. Don't be afraid to have the character roll their luck. I noticed this with the Intimate Encounters scenario where you were thinking and making a call, but this game has a quick and easy method that I tend to want when I'm running other games. Luck checks are great.
Dude! Let me know when you watch episode one what you think of it. If you like this series I can send you the links to three more CoC series that are excellent.
FYI, Troy. I prepared all the chapters of this campaign that I have run on roll20. If you want I can transfer it to you. Maps, handouts, NPC stats etc…
Every time you succeed a roll, you mark the skill to improve it. Not at a failure...I am pretty sure. However, you then have to fail the roll in the devlopment phase, similar to the Educational improvement checks, to improve the skill
I came here to comment the same thing. Although if he rules that it is failing the check everyone will have a greater chance of improvement if it’s a low skill lol.
@@Slaught3rkitty I think it has a risk of becoming too "gamey" (oh you failed? Let me try ;), ah yes i am a doctor, engineer and chemist now!). Though I am sure it will work just fine with this group either way
Marking a failed roll is from Delta Green, which started life as a Call of Chtulhu supplement. Perhaps the Keeper has played both systems too close together and is conflating them in his head?
on the d6 reroll, just roll the d6 and multiply that by 5 so if you roll a 4 that'd be 20 and then split that 20 between any of the 50's and below. that'd keep you from having to divide the other stats by 5 just to add to it and then multiply again. kwik maffs.
Jared had a mini Werewolf campaign that was basically that, he got the group he'd played with in high school together for a few sessions over on the Stream of Blood channel.
Man, this was some awesome character building. This stuff normally bores the crap out of me and I skip ahead, but the collaborative approach was neat to watch. Excited for these characters!
Super excited for this. And Rob seems like a great addition, given everything from his performance skills to treating that terrible appearance roll as a gift, and leaning into the interesting of mismatched skill/attribute scores. Since inevitably being crushed by cosmic horror makes "winning" pretty tricky, hopefully everyone just gets to play for fun character & story development!
I came here from the podcast to support the show. I really love the campaign. I can't wait to see how everything unfolds and how everyone is going to die of some eldritch horror :)
Also a GM for several games (love being the GM!), it's nice to see that Troy is as lenient with character creation as I am. I've done a few different versions of "roll for stats, and if you don't like what you roll, you can go with point buy" as well. My new favorite version of stat rolling is 2d6+6 which has a min of 8, max 18, and an average 13 to give some reasonably good stats.
Glad to see Kate stamas back! Great cast I love anything Noura is in and Ross of course is the man I don't know Rob but I'm looking forward to getting to know him 👏🏽
I ran the 7e version a couple years ago and we finished it in about 25 2.5 hour sessions. Each chapter took us about 5 sessions. However my players went from England to Australia and they ended up skipping Egypt and Kenya. We had character deaths, but only 2. I did a couple house rules from Pulp Cthulhu that made it less deadly- I allowed first aid to give back 1d4 hit points, and I gave 1d10/2d10 luck each session instead of 0/1d10. The additional luck was the biggest factor in making the game more survivable. All in all it was a really fun campaign.
I was super bummed that Haunted City was taking a break ("A THOUSAND YEARS!") but disappointment faded immediately upon realizing what this stream was and who it was with!
Glass cannon Thank you for making my life so much better through these years of loss during the pandemic. Without your content I dont htink I would be here. Love you guys!
Just watching...never heard of CoC but all this talk of how impossibly hard it is and "you're going to die" makes it pretty darn funny they're putting so much time and effort into all of these fine details of character creation
Loved this series. Hope to see Troy acting as keeper for another classic globe spanning adventure I've always wanted to see someone tackle Shadows of Yog-Sothoth. Other great ones would be, Horror on the Orient Express Or Two Headed Serpent Love the show. Thanks for everything!
Anyone who got a decent education in the 20s learned some Latin. There is a good reason it became the language of Science, Law and Philosophy... it's very _precise_ ! What you say in Latin is just what you meant! So, for example, in Law, knowing exactly what you _can_ do and what you _can't_ do, having it spelled out exactly where the line is drawn between Crime and Not Crime, is damned useful.
97 was my favorite year. It was my second year in college. I was getting in the grove of college life. My social life was unreal. The college dorms where over flowed with dudes so they put me and 6 others on one of the girls floors. I had a really good year that year. It was hands down one of the best in my life so far. At the end it will land in the top 3 for sure.
Troy: Not mentioning that the PCs need Spot Hidden is some Walrus & The Carpenter level deviance…. Kate: A painter who ‘spots the hidden’ uncanny in the world in order to magnify it in her work. Rob: ‘Geeze- I better look sharp in order to ‘spot hidden’ knee breakers coming at me over that last sour bet at the track!’ Ross: Every soldier who lives on to become a veteran learns to ‘spot hidden’ dangers in the trenches. Noura: Cryptography isn’t just ciphers- it’s being able to ‘spot hidden’ signs and symbols in the world at large- we’re enmeshed in a fabric of unseen meaning after all. Please, please, please get that skill on board!
I got fascinated from the Instagram pic for Episode 9, and thought I'd just take a listen to it to find out what made everyone so horrified at Troy's directions, but I got CAUGHT UP in the "What makes you a good friend?" warm up over there and the Continuity Demon tore my soul, forcing me to come to the beginning to find out why these four people were drawn together. Now I'm at the 1:11:30 mark and am LIVING for these character descriptions. What inventive and goddamn well-researched folks you are! PLAY ME IN, MAESTRO! I'm hooked! (As if I wouldn't be. Troy had me at Tom Exposition 7 years ago when they were the Little Podcast That Could. Now look attum. Alls growns up!)
I am very much impatiently waiting for the return of this play through for season 2. I cannot wait to see what horrors befell these characters next season. Such a great actual play to watch. Troy you are 1 of the best game masters I have seen. Keep it up!
It's always fun to watch these episodes and see the thought processes of the players. Also, it's the rare time you get to see Noura as herself since she's the Queen of Cosplay (a very well-earned title btw). This channel is so freaking awesome, btw. I have so many videos to watch.
One of the problems with aging is this: Sometimes you get a low CON or APP, and you want to say somethng like "maybe they are older". But when you apply the aging effects to your Stats, those bad stats get EVEN WORSE! :(
OMG - Woo-hoo - GCN is doing Call Of Cthulhu - Love it 🥰 So awesome to see Noura, Ross and Troy again🥰 No doubt this is going to be a super awesome fun show🥰 This 7th Edition of the CoC RPG is simply stellar - Love this edition 🥰
About Ross's description of his character's wounds at 1:36:00, minie balls were primarily used in the (American) Civil War. In order for his dilettante to have taken a minie ball in the leg, he either would have had to travel through time or seriously pissed-off a museum owner. A vengeful museum owner with a rifled-musket and a desire for justice sounds like a pretty awesome enemy for a Call of Cthulhu adventure. That enemy might even turn out to be handy if you need to borrow a working cannon to give a forest full of Dark ones a "whiff of grapeshot."
I've been missing CoC games so it's great to see this. Hell of a scenario to begin on though, Troy. Also not seen it played with failed skill checks earning a chance at improvement; generally a clutch success will lead to that (crits, pushes, & penalty successes). I think that was probably a misread of the rules in this case, but it might actually lead to a more interesting game & allow characters to stick around a little longer. The potential downside is that it could turn everyone into a generalist & then characters may lose a bit of their individual significance (like keeping the healer safe over another, for example). If Troy continues with it, it'll certainly be an interesting experiment.
Only natural success' get the check mark for improvement, i.e. pushed rolls or luck spends to make it a success don't count but bonus & penalty die do. But if folk want to house rule it...
Watch ‘Something Is Wrong Here’ with Ross, Noura, Syd and Clare- Everyone was amazing- but Ross hit the quirk beats meant to imitate David Lynch SO F**KING HARD it felt legitimately uncanny. He’s a genius and this cast is absolutely top notch
Troy small error. If you succeed with a skill in your game you tick it off the box. Then when there is time of skill improvements you test all of the skills with ticked boxes . Upon failing THAT test you get the D10 upgrade. You might want to think about if you allow a tick for success if players use luck to get the skill working. (official rules say no but...) also giving out one downtime between every game is very generous. I am running Masks and let's put it this way. My players got from me the first upgrade when they left the country in Southamerica. very interested to see how you guys will fare with the crawling chaos :D
Yeah. However I like to give improvement chances to players sometimes even if they fail, usually when the skill is low. First to encourage players to still try with a low skill and because "sometimes you learn more from a failure than from a success." Just a little house rule I use.
@@icarian553 sounds like a very reasonable house rule. same as I have seen people accept a "lucky win" to be okay for a checkbox. But as you do it the other way around that question will not arise.
I let them check the box if they use luck to succeed too, which was how I thought it worked just from watching actual plays before I got the Keeper's Rulebook. One player rolled like a 6% on Latin so otherwise you'll never increase the skills that require 5% or 1% without taking classes in downtime.
@@stephaniepalmatier3049 makes sense. I just use the house rule as languages are weirdly important and not important at the same time. 1 skill point spend is 5 skillpoints on the sheet for the language.
20:50 The issue I have with this mindset is that while yes a PC can still contribute with low stats it doesn't actually address the issue is imbalanced characters mechanically. If a payer can bring their character to do more than just the stats... why assume that that will only apply to a player who rolls poorly for stats? Someone could roll all 18s for their attributes _and_ be a stellar roleplayer. While stats aren't everything they also aren't nothing, and in a game that is as crunchy as CoC stats can matter a LOT. Avoiding going insane is gonna require some luck, sure, but having a high SAN score helps a lot. The whole "Do stats matter for having a fun PC? Long story short, no." kind of thinking is that it feels very dismissive towards how a player may feel when they roll garbage for stats and other players roll average, or maybe someone rolls god stats. And I'm sure we all have stories of the time where the guy with 90 sanity failed his san check and took 20 damage and the dude with 40 sanity passed and took none, there are many times that number of times where it doesn't happen that way. Yes I can have fun with a character with 50 in all attributes but that doesn't mean I wouldn't have _more_ fun with a character who's above average in the areas they are meant to be good at. The optional rule of "roll 1d6 and add that many points" is a band aid and imo a poor one, who's to say a player who rolled poorly won't continue to do so and roll a 1? That means 5 more points to a single attribute. I think a better solution would be to have the "so you rolled nothing higher than a 6" measure be that you add points to your stats until you have a total of whatever the point buy value would be. Or maybe a little below to make picking point buy from the start still be a viable option. But that sidebar has always ticked me off a little.
I have the biggest nerd crush on Noura Ibrahim. Love her on Black Dice Society (Nahara's my favorite) and got into so many different RPG streams because of her. She's so incredibly smart, insanely talented, and just beautiful - what an amazing person to look up to for all things RPG. But I have to admit, I'm also pretty biased, since I would probably watch her assemble Ikea furniture for hours on end and still be entertained. 😅
I can't believe I haven't followed this from the beginning. Being on the road for 2 months plus April for Phish tour this year its been nuts. Once summers over fall tour is only a month then ill catch up.
For own language, it makes sense to be fluent in German and then need to put points into English - which doesn't need to be super high. Like a lot of TTRPGs, you don't need to make rolls for basic tasks, so her character wouldn't need to roll Language (English) to hold basic conversations and thus disrupt the game. But if it's under 50, say, you might require rolls to read challenging books in English, explain or understand a difficult or technical topic, or pass as fluent to other English speakers if desired. Credit rating (and all the others) work the same: you don't need rolls to buy a single coffee, or read a map or remember a well-known historical fact, etc etc. And credit rating also counts as social credit if trying to pass off as well-off/posh, or come off as someone who is good for a loan or even just trusted on their word alone for certain requests. Anyway, it's awesome you're doing Masks, but you're in for a really long campaign... I suppose you know that? And certainly I'm not complaining! Good luck!
I just finished season 2. Guess I could watch this from the start. Is there any way we could get confirmation on a rough start date? (like next Fridaaaay?)
I enjoyed watching the recent Cthulhu you did with Becca Scott and wish you good luck with tackling the big one. If I could make a couple of suggestions then I would advise you to brush up on your knowledge of period if really does give a good impression if you know who's in charge in the countries you visit, what the general politics/music/science of the age is and have a idea of how people get about ( ships/cars/trains ). Don't be afraid to steal from the real world or major literature, in my campaign the players got help from a young Eliot Ness and an old Sherlock Holmes. Also remember it is a horror game so don't go out of your way to kill the players but be prepared to punish them if they make horrible mistakes.
LUCK In the original rules all the way up through 6th edition, your luck was determined by your sanding which was equal to your power times 5. 7th edition X all the attributes by 5 in order to generate a percentile Target to roll against. But originally you rolled either 2 D6 + 6, or 3 D6, to generate your attributes. And that's all there was to it. Power with * 5 to get your sanity. Luck was equal to your sanity. Intelligence times 5 was an idea score. education * 5 with a knowledge score. The new rules were written by people familiar with the original format of the game. That's probably why there's the typo or confusion about how to generate luck. I personally invite the players creating new characters to choose whichever is best of either their sanity or a 3D 6 x 5 roll. If the role is higher than the sanity then I'll allow the player to keep that looks for. But encourage them to take the highest looks for if it happens to be the sanity..
You don't check skills when you fail a roll. You get a check if you succeed at the roll and accomplish something significant. When you roll to advance the skill, that's when you want to fail, gaining 1d10 points if you do. If you pass the advancement roll you get nothing.
I’m so glad I found these guys through their recent Cthulhu crossover with Seth Skorkowsky. Troy has quickly become one of my favorite GMs to have heard run games and I’m very excited to hear the players run through this epic campaign with him at the helm.
Thanks for checking us out! Glad to have you aboard!
check out their patreon for some GREAT Delta Green content too!
Exactly the same for me, really demonstrated how little the system needs to get in the way with good players. Am running my first game next tuesday for about 25 years.
Enjoying going through the back catalog having found you.
"Hello Internet" I also came here via Seth Skorkowsky 🙂
Same! And following the trail of Tsat… Free League games (TOR2rd, TftL, …).
Ross’s joke about “enter a world of magic and wonder but first fill out this W2 …in triplicate…” is actually good advice. A character sheet for your DM, one for you to use primarily, and a back up.
I might start implementing that…
The P Diddy jokes are hittin’ different in 2024
The quality of this cast is obvious from how textured their character choices are. Impressive. Late to the game here, but really looking forward to catch up on this one. As a decades-long CoC player, it’s so much fun to hear smart funny people rip it up, and this campaign is the monster 🤘
I liked it when he let them flip their stats around. Basically it really doesn't matter how smart or educated you are when the Wendigo steps on you or leaves you broken in pieces stuck in various Frozen trees.
Wendy’s frosty 🥶
Having watched the episodes as they were released, I am coming back and watching this again and it is fascinating to see how some of these things ended up panning out over the course of the last two seasons.
100% agree! It’s really amazing
This is an EXCELLENT cast! Rob is an instant favorite. Noura classes up everything she’s in. She’s so great. And I’m looking forward to seeing Kate and Ross play together again. They were fantastic in Twilight 2000.
Yes, that T2000 game was superb.
Just a note on ease of play for using the "add 1d6 for scores under 50", you do not need to divide by 5 add a number and then multiply again. Just simply add 5 to your score for each die number you use. For instance, if you roll a 3, then you can add 5, 10, or 15 points. Let's say your original score was 45. Divided by 5 means you rolled a 9. Adding 3 points makes it a 12, which when multiplied by 5, brings the new score to 60. 60-45=15. So if you just added 15 to your original score, you get the same result with less overall math needed. I'm a History teacher, so finding ways to do less math is what I live for :)
I was screaming at the screen.
"47"
Not everyone came from a STEM background 🙂
Im 12 min in - they haven't even started playing and I love this. The dynamic between everyone is great
I played this campaign using pulp Cthulhu. It was awesome. The benefit to using pulp was it made you a little bit more durable over long term play. It was an insane campaign.
I don't typically play published material but I want to try this one out
@@thehermitthetower1126 if you get a chance you should!
Always happy when Noura is cast in something, she's great
After watching the rest of the cast for a while, I'm really excited for this to start. You chose your players really well!
The nerd from NCIS New Orleans is an actual nerd. Love to see that!
Ross’s companion from the trenches sounds a bit like one of those “good chums” a lot of permanently single men had in the first war.
Agreed
Probably the greatest players-keeper groupe playing the Masks on whole youTube. Thanks, guys.
Thank you!
I think this may be important. Cthulhu Mythos skill rating is subtracted from 99 and sets your maximum possible Sanity rating ceiling.
I'm currently running Masks of Nyarlathotep so I'm super pumped for the show.
Also if you succeed on a skill roll (without spending luck or a bonus dice) you tick the box next to the skill on the sheet. When you do the character development phase you roll again the checked skills and any rolls that you fail you get to improve by a d10 roll. So it's easier to improve a low skill if you are lucky enough to succeed on it during play.
Jason, I am glad you mentioned the skill development phase. I was sure the episode had left out a step.
Man Ross is truly on another level
One suggestion for Troy when it comes to questions like "Does my character have.." during play. Don't be afraid to have the character roll their luck. I noticed this with the Intimate Encounters scenario where you were thinking and making a call, but this game has a quick and easy method that I tend to want when I'm running other games. Luck checks are great.
CoC spoiled me as a kid because of its flexibility and creativity, and i never went back to DnD 😂
What could your Mother's last diary entry be? "Tomorrow, we're going to Castle AARRGGHHH!"
How on earth do you multiply something by 5 and get FORTYSEVEN!?
Exactly what I was thinking! Cthulhu maths? He rolled 3d6 and got 9.4?
@@peterdavies6660 Yeah somehow I think I'll lose my sanity if I delve too deep into it.
This will be my first peek into Cthulhu TTRPGs and I'm so looking forward to it!
Dude! Let me know when you watch episode one what you think of it. If you like this series I can send you the links to three more CoC series that are excellent.
FYI, Troy. I prepared all the chapters of this campaign that I have run on roll20. If you want I can transfer it to you. Maps, handouts, NPC stats etc…
Every time you succeed a roll, you mark the skill to improve it. Not at a failure...I am pretty sure. However, you then have to fail the roll in the devlopment phase, similar to the Educational improvement checks, to improve the skill
I came here to comment the same thing. Although if he rules that it is failing the check everyone will have a greater chance of improvement if it’s a low skill lol.
@@Slaught3rkitty I think it has a risk of becoming too "gamey" (oh you failed? Let me try ;), ah yes i am a doctor, engineer and chemist now!). Though I am sure it will work just fine with this group either way
Marking a failed roll is from Delta Green, which started life as a Call of Chtulhu supplement. Perhaps the Keeper has played both systems too close together and is conflating them in his head?
also you never improve attributes just skills
That's how we play, but I think we play Delta Green
on the d6 reroll, just roll the d6 and multiply that by 5 so if you roll a 4 that'd be 20 and then split that 20 between any of the 50's and below. that'd keep you from having to divide the other stats by 5 just to add to it and then multiply again. kwik maffs.
Old Friend Who Dis sounds like a great show!
Jared had a mini Werewolf campaign that was basically that, he got the group he'd played with in high school together for a few sessions over on the Stream of Blood channel.
Man, this was some awesome character building. This stuff normally bores the crap out of me and I skip ahead, but the collaborative approach was neat to watch. Excited for these characters!
I’ve just started MoN and your podcast version has been an absolute elder godsend. Nice to put names to faces and thank you. Subscribed!
Kate, Rob, and Ross - Roll stats like they're Wil Wheaton. Noura rolls Athena.
I’m so glad I saved these up, just started watching and am completely hooked!!! See you all on the other side!
Super excited for this. And Rob seems like a great addition, given everything from his performance skills to treating that terrible appearance roll as a gift, and leaning into the interesting of mismatched skill/attribute scores. Since inevitably being crushed by cosmic horror makes "winning" pretty tricky, hopefully everyone just gets to play for fun character & story development!
I just dipped my toes into Call of Cthulhu yesterday, now I'm all-in.
You are in for a hell of a ride!
I came here from the podcast to support the show. I really love the campaign. I can't wait to see how everything unfolds and how everyone is going to die of some eldritch horror :)
Also a GM for several games (love being the GM!), it's nice to see that Troy is as lenient with character creation as I am. I've done a few different versions of "roll for stats, and if you don't like what you roll, you can go with point buy" as well. My new favorite version of stat rolling is 2d6+6 which has a min of 8, max 18, and an average 13 to give some reasonably good stats.
Lol, I love how Troy is so excited that he already starts to spoiler stuff during character creation :D. I can't wait to watch the next episode!
Glad to see Kate stamas back! Great cast I love anything Noura is in and Ross of course is the man I don't know Rob but I'm looking forward to getting to know him 👏🏽
I loved bleak prospect and intimate encounters! Really excited about this one! Troy is an amazing Keeper! 🤩🤩
Rob suggesting Marblehead as his character’s base of operations. And all CoC people go: “ah, you mean Kingsport!”
I ran the 7e version a couple years ago and we finished it in about 25 2.5 hour sessions. Each chapter took us about 5 sessions. However my players went from England to Australia and they ended up skipping Egypt and Kenya. We had character deaths, but only 2. I did a couple house rules from Pulp Cthulhu that made it less deadly- I allowed first aid to give back 1d4 hit points, and I gave 1d10/2d10 luck each session instead of 0/1d10. The additional luck was the biggest factor in making the game more survivable. All in all it was a really fun campaign.
Great cast, really looking forward to this. I admire Troy's courage running Masks as a new Keeper. Also, to quote Mr. T., "I pity da fool."
I was super bummed that Haunted City was taking a break ("A THOUSAND YEARS!") but disappointment faded immediately upon realizing what this stream was and who it was with!
Glass cannon Thank you for making my life so much better through these years of loss during the pandemic. Without your content I dont htink I would be here. Love you guys!
Just watching...never heard of CoC but all this talk of how impossibly hard it is and "you're going to die" makes it pretty darn funny they're putting so much time and effort into all of these fine details of character creation
Loved this series.
Hope to see Troy acting as keeper for another classic globe spanning adventure
I've always wanted to see someone tackle Shadows of Yog-Sothoth.
Other great ones would be,
Horror on the Orient Express
Or
Two Headed Serpent
Love the show. Thanks for everything!
Seth Skorkowsky has a game diary for Two Headed Serpent that's a hoot to watch
Anyone who got a decent education in the 20s learned some Latin. There is a good reason it became the language of Science, Law and Philosophy... it's very _precise_ ! What you say in Latin is just what you meant! So, for example, in Law, knowing exactly what you _can_ do and what you _can't_ do, having it spelled out exactly where the line is drawn between Crime and Not Crime, is damned useful.
97 was my favorite year. It was my second year in college. I was getting in the grove of college life. My social life was unreal. The college dorms where over flowed with dudes so they put me and 6 others on one of the girls floors. I had a really good year that year. It was hands down one of the best in my life so far. At the end it will land in the top 3 for sure.
Listening through for the third time 🎉 can’t wait for more TfC!
Thanks!
Everyone looks dapper and dazzling but Kate especially looks incredible!!!
Agreed her eye makeup is just awesome! :D
Troy's facial expression in this thumbnail reads "proud dad", meanwhile Ross's facial expression reads "proud grandma"
Troy and Rob joked about Marblehead, but Lovecraft's fictitious town of mist-shrouded Kingsport is directly based on Marblehead.
Troy: Not mentioning that the PCs need Spot Hidden is some Walrus & The Carpenter level deviance….
Kate: A painter who ‘spots the hidden’ uncanny in the world in order to magnify it in her work.
Rob: ‘Geeze- I better look sharp in order to ‘spot hidden’ knee breakers coming at me over that last sour bet at the track!’
Ross: Every soldier who lives on to become a veteran learns to ‘spot hidden’ dangers in the trenches.
Noura: Cryptography isn’t just ciphers- it’s being able to ‘spot hidden’ signs and symbols in the world at large- we’re enmeshed in a fabric of unseen meaning after all.
Please, please, please get that skill on board!
I got fascinated from the Instagram pic for Episode 9, and thought I'd just take a listen to it to find out what made everyone so horrified at Troy's directions, but I got CAUGHT UP in the "What makes you a good friend?" warm up over there and the Continuity Demon tore my soul, forcing me to come to the beginning to find out why these four people were drawn together. Now I'm at the 1:11:30 mark and am LIVING for these character descriptions. What inventive and goddamn well-researched folks you are! PLAY ME IN, MAESTRO! I'm hooked! (As if I wouldn't be. Troy had me at Tom Exposition 7 years ago when they were the Little Podcast That Could. Now look attum. Alls growns up!)
GCN has featured so many great players over the years, I really hope they bring some in as guests for this to play key NPCs and such. So excite!
I am very much impatiently waiting for the return of this play through for season 2. I cannot wait to see what horrors befell these characters next season. Such a great actual play to watch. Troy you are 1 of the best game masters I have seen. Keep it up!
Thanks! Time For Chaos will return later this Fall.
It's always fun to watch these episodes and see the thought processes of the players. Also, it's the rare time you get to see Noura as herself since she's the Queen of Cosplay (a very well-earned title btw). This channel is so freaking awesome, btw. I have so many videos to watch.
Rewatching waiting on season 3!!!! What a great series.
Skills get checked the first time you succeed then at the next investigator improvement session you get an improvement check
I need to come back and watch again for season 2!
One of the problems with aging is this: Sometimes you get a low CON or APP, and you want to say somethng like "maybe they are older". But when you apply the aging effects to your Stats, those bad stats get EVEN WORSE! :(
Great love Ross, Nora and Kate. Excited to see how Rob does and more COC and seeing them go mad and die.
OMG - Woo-hoo - GCN is doing Call Of Cthulhu - Love it 🥰 So awesome to see Noura, Ross and Troy again🥰 No doubt this is going to be a super awesome fun show🥰 This 7th Edition of the CoC RPG is simply stellar - Love this edition 🥰
About Ross's description of his character's wounds at 1:36:00, minie balls were primarily used in the (American) Civil War. In order for his dilettante to have taken a minie ball in the leg, he either would have had to travel through time or seriously pissed-off a museum owner. A vengeful museum owner with a rifled-musket and a desire for justice sounds like a pretty awesome enemy for a Call of Cthulhu adventure. That enemy might even turn out to be handy if you need to borrow a working cannon to give a forest full of Dark ones a "whiff of grapeshot."
OMG! everybody's characters are so cool! such creative backgrounds!
Thanks!
I was always interested in learning about a tt game outside of a fantasy or sci fi setting. Excited to learn more about this.
I've been looking for Call of Cthulhu play I actually like and this is it. Seth sent me.
I've been missing CoC games so it's great to see this. Hell of a scenario to begin on though, Troy.
Also not seen it played with failed skill checks earning a chance at improvement; generally a clutch success will lead to that (crits, pushes, & penalty successes). I think that was probably a misread of the rules in this case, but it might actually lead to a more interesting game & allow characters to stick around a little longer. The potential downside is that it could turn everyone into a generalist & then characters may lose a bit of their individual significance (like keeping the healer safe over another, for example). If Troy continues with it, it'll certainly be an interesting experiment.
Only natural success' get the check mark for improvement, i.e. pushed rolls or luck spends to make it a success don't count but bonus & penalty die do. But if folk want to house rule it...
🥰🤩🥳 my days ain't have enough free hours to watch all the awesome adventures on this channel.
Ross is the best, can confirm
Watch ‘Something Is Wrong Here’ with Ross, Noura, Syd and Clare- Everyone was amazing- but Ross hit the quirk beats meant to imitate David Lynch SO F**KING HARD it felt legitimately uncanny. He’s a genius and this cast is absolutely top notch
Ross Bryant is part of the naish??! What a crossover! One of my favourites from Dropout's improv game shows
This series might just be a game changer for the GCN. I just have a feeling about it. I am very excited to see what happens next week!
I agree. A&A sucked me in and I've struggles since it ended. But this got me straight away
Troy small error. If you succeed with a skill in your game you tick it off the box. Then when there is time of skill improvements you test all of the skills with ticked boxes
. Upon failing THAT test you get the D10 upgrade. You might want to think about if you allow a tick for success if players use luck to get the skill working. (official rules say no but...)
also giving out one downtime between every game is very generous. I am running Masks and let's put it this way. My players got from me the first upgrade when they left the country in Southamerica.
very interested to see how you guys will fare with the crawling chaos :D
Yeah. However I like to give improvement chances to players sometimes even if they fail, usually when the skill is low. First to encourage players to still try with a low skill and because "sometimes you learn more from a failure than from a success." Just a little house rule I use.
@@icarian553 sounds like a very reasonable house rule. same as I have seen people accept a "lucky win" to be okay for a checkbox. But as you do it the other way around that question will not arise.
I let them check the box if they use luck to succeed too, which was how I thought it worked just from watching actual plays before I got the Keeper's Rulebook. One player rolled like a 6% on Latin so otherwise you'll never increase the skills that require 5% or 1% without taking classes in downtime.
@@stephaniepalmatier3049 makes sense. I just use the house rule as languages are weirdly important and not important at the same time. 1 skill point spend is 5 skillpoints on the sheet for the language.
Troy never did that in last CoC game he ran either x.x
Finished season 2 (so far) and came back to watch where it all started :-)
Excited for this! Look at this cast!
Can't wait for season 2. Subscribed!
I love Bardle...Shakespearean Wordle. Weddle for the Fantasy NFL version.
Ross is f***ing awesome!
Watched the new season launch, now i can i rewatch the lrior season again finally!
Just found this! Love the character creation!
Noura Ibrahim is one of my favorites. Always fun and elegant
Noura is the best!
Did I hear time for chaos is coming back!? Time to relisten for the 3rd time.
20:50 The issue I have with this mindset is that while yes a PC can still contribute with low stats it doesn't actually address the issue is imbalanced characters mechanically. If a payer can bring their character to do more than just the stats... why assume that that will only apply to a player who rolls poorly for stats? Someone could roll all 18s for their attributes _and_ be a stellar roleplayer. While stats aren't everything they also aren't nothing, and in a game that is as crunchy as CoC stats can matter a LOT. Avoiding going insane is gonna require some luck, sure, but having a high SAN score helps a lot.
The whole "Do stats matter for having a fun PC? Long story short, no." kind of thinking is that it feels very dismissive towards how a player may feel when they roll garbage for stats and other players roll average, or maybe someone rolls god stats. And I'm sure we all have stories of the time where the guy with 90 sanity failed his san check and took 20 damage and the dude with 40 sanity passed and took none, there are many times that number of times where it doesn't happen that way. Yes I can have fun with a character with 50 in all attributes but that doesn't mean I wouldn't have _more_ fun with a character who's above average in the areas they are meant to be good at. The optional rule of "roll 1d6 and add that many points" is a band aid and imo a poor one, who's to say a player who rolled poorly won't continue to do so and roll a 1? That means 5 more points to a single attribute.
I think a better solution would be to have the "so you rolled nothing higher than a 6" measure be that you add points to your stats until you have a total of whatever the point buy value would be. Or maybe a little below to make picking point buy from the start still be a viable option. But that sidebar has always ticked me off a little.
I have the biggest nerd crush on Noura Ibrahim.
Love her on Black Dice Society (Nahara's my favorite) and got into so many different RPG streams because of her.
She's so incredibly smart, insanely talented, and just beautiful - what an amazing person to look up to for all things RPG.
But I have to admit, I'm also pretty biased, since I would probably watch her assemble Ikea furniture for hours on end and still be entertained. 😅
I need more Time for Chaos!!
Fantadtic.
I have always pronounced it "Ny (like my) -ar-lath -o-tep"..... Simce the first trafe pub in the 80s.
1:52:40 Ross: "I dunno if this is too dark"
me: "yes.. excellent..."
I can't believe I haven't followed this from the beginning. Being on the road for 2 months plus April for Phish tour this year its been nuts. Once summers over fall tour is only a month then ill catch up.
Welcome Rob your an awesome add to the cast!
The Cthulhu background at 55:00 is kinda cute. Fore shadowing? You be the judge.
For own language, it makes sense to be fluent in German and then need to put points into English - which doesn't need to be super high. Like a lot of TTRPGs, you don't need to make rolls for basic tasks, so her character wouldn't need to roll Language (English) to hold basic conversations and thus disrupt the game. But if it's under 50, say, you might require rolls to read challenging books in English, explain or understand a difficult or technical topic, or pass as fluent to other English speakers if desired.
Credit rating (and all the others) work the same: you don't need rolls to buy a single coffee, or read a map or remember a well-known historical fact, etc etc. And credit rating also counts as social credit if trying to pass off as well-off/posh, or come off as someone who is good for a loan or even just trusted on their word alone for certain requests.
Anyway, it's awesome you're doing Masks, but you're in for a really long campaign... I suppose you know that? And certainly I'm not complaining! Good luck!
Finally checking this out!!! SUP NAISH
Hey!
I love you guys are going a campaign for call of cthulhu. I am new to the game and Iove the videos you are making for this game.
Thanks Adam!
I just finished season 2. Guess I could watch this from the start. Is there any way we could get confirmation on a rough start date? (like next Fridaaaay?)
Can't wait for this. I'm here for CoC and Kate. ;)
Ohhh… the P-Diddy stuff in the intro did not age well… 🤣
I'm torn... I wanna watch but I don't want to spoil an adventure I want to participate in... What should I do...?!?
I enjoyed watching the recent Cthulhu you did with Becca Scott and wish you good luck with tackling the big one. If I could make a couple of suggestions then I would advise you to brush up on your knowledge of period if really does give a good impression if you know who's in charge in the countries you visit, what the general politics/music/science of the age is and have a idea of how people get about ( ships/cars/trains ). Don't be afraid to steal from the real world or major literature, in my campaign the players got help from a young Eliot Ness and an old Sherlock Holmes. Also remember it is a horror game so don't go out of your way to kill the players but be prepared to punish them if they make horrible mistakes.
Great! Looking forward to follow!
But I want it now
LUCK
In the original rules all the way up through 6th edition, your luck was determined by your sanding which was equal to your power times 5. 7th edition X all the attributes by 5 in order to generate a percentile Target to roll against. But originally you rolled either 2 D6 + 6, or 3 D6, to generate your attributes. And that's all there was to it. Power with * 5 to get your sanity. Luck was equal to your sanity. Intelligence times 5 was an idea score. education * 5 with a knowledge score.
The new rules were written by people familiar with the original format of the game. That's probably why there's the typo or confusion about how to generate luck. I personally invite the players creating new characters to choose whichever is best of either their sanity or a 3D 6 x 5 roll. If the role is higher than the sanity then I'll allow the player to keep that looks for. But encourage them to take the highest looks for if it happens to be the sanity..
You don't check skills when you fail a roll. You get a check if you succeed at the roll and accomplish something significant. When you roll to advance the skill, that's when you want to fail, gaining 1d10 points if you do. If you pass the advancement roll you get nothing.
I’m like Troy. I ran one CoC adventure then bought and started running Horror on the Orient Express. This game sucks you in, man.
finally starting this after hearing the promos in the gatewalkers series, them screams crept me out lol