I loved Tatsunary concept since the first time I seen him, but in my mind he missed some spicyness, your deck idea looks just sooo fun, I definitely will try it, thanks!
@@TheCommandersQuarters This is awesome. I've been struggling to build a Keimi clones deck for a while now. I never thought about adding mutate to it to change his name. I'd love to see what you'd do with an unlimited budget version of this!
I love this idea I’ve built this out as one of my first commander decks and I’m really enjoying playing it, I’ve noticed it’s a slow starter for my playgroup but once it gets going it’s a great deck, I love the flavour of it too!
I already have a Tatsunari deck that works a lot more on interactions with enchantments but I always struggle to win because I can't ever drain enough. I will probably try this version too!! It seems so fun and plays with mutate, an effect I have never played with. Really Really love the idea
I've def run into the same problem with Tatsunari before- thousand-cuts style decks have a hard time closing out games without some alternative win method or infinite loop. I'm not sure if this version will solve that problem, but it's def a neat take and an alternative to stuffing in more drain cards. I think I might slot a few mutate creatures into my Tatsu deck here and there, to see if they're better than low-cost options like Dina for extra-drain effects.
Do you use tatsunari himself to attack much? I’m thinking of making this deck with enchantment interaction but semi voltron since you can give tatsunari “jump” each turn. Seems like he can possibly get big enough to do commander damage.
10:22 the two first cards dont say combat damage, so you dont need to hit the opponent with it... If you have one of these on your frog, then whenever you play an enchantment you draw a card!
Interesting, didn't know that the interaction went that way but it definitely is a unique take. Considered building this when I got one but didn't want to do basic enchantress
Can somebody clarify this for me: this deck uses cards with populate, but as I understand it a mutated token is only a token if the token is on top. But if Keimi is on top of the mutated creature, you can’t make anymore Keimis. Am I mistaken?
Yeah, and aside from that I just don’t think this is a very good deck. I was goldfishing it and it’s really hard to get more than three Keimi’s on the board. The decks needs two cards in hand (one enchantment and one mutate creature) and the commander on the battlefield every time it wants to do the one thing that it does. That’s not good. It runs out of steam quickly. It’s a shame because I love the flavor of Tatsunari and would love to find a way to play him that worked but this ain’t it.
Amazing deck tech. :O kinda wanna break my Mutate-pile so that it can be remade into this :O Break the Bank of this would probably include Helm of the Host and Rite of Replication:D
Im not sure populate works in this deck. It cant clone mutated cards bcause they lose the creature types of the lower cards including the required token type. And its heads or tales on if it works on legendary tokens due to the legend rule.
A commander's color identity is any and all colored mana symbols that appear in the casting cost AND the text box. He has a hybrid green/blue in the text box, Tatsunari's color identity is black/green/blue.
The only exception to what Crimson said is reminder text for things like Extort. It has hybrid black/white in the text, but doesn't add to the color identity
Great deck and nice vid! I already ordered some of the cards :D (I am a beginner, this will be my first commander deck). There is one question: How would you upgrade this deck with the new enchantments from WoE (or any other release)?
Building this deck for myself now and I notice a few cards in your list that populate... But if Keimi isn't on top, isn't the mutate stack not considered a token? And if it is on top, wouldn't we run into a legend rule problem?
@@crimson90 I saw the list and now what? I would love to play it. It will still lose to Krenko? When I should be the one making my opponents creatures into a Moon or Forest? My Tatsunari is now a Moon or Forest, and you add graveyard hate. My mutated creatures can only go so far.
@@kapiatgatas If your measurement for if a deck is good is "will it lose to Krenko" then you're really only looking at high-power builds more so than "interesting" "unique" or "innovative." If your Tatsunari was able to keep up with Krenko without Mutate, then you don't really need to add a bunch of new cards. Maybe 1-3 good ones that duplicate another effect you need more of (boneyard lurker for recursion, gemrazer for artifact/enchant hate, etc) if you can fit them, and they can take the spot from other "keimi redundancy" cards like Dina, Soul Steeper bc they will still have that effect in addition to w/e their etb effect is. It's less mana efficient, but it does provide more utility. I don't understand the statement regarding turning your own creatures into a moon or forest- you wouldn't ever target your own cards with those effects? You use them on someone else's creatures and you get an enchantment etb trigger since the enchantment itself is still under your control. Someone else having that card and using it on you is not something this deck has an answer for, but other than removal like Gemrazer you could slot in counter spells? This deck is just as vulnerable to graveyard hate as anyone else, so that's kind of a hard thing to answer. More removal to get rid of static effects, or specific counters like Disallow to prevent Bojuka Bog, I suppose. At the end of the day, this list is more of a "mutate budget deck with enchantment value" than a standard Tatsu deck, so it's less about the density of enchantments than it is about silly mutate shenanigans, which is def a less consistent build, but if you want consistency from a mutate deck then you'd probably be better off with a mutate-based commander anyways.
@@jamiep8002 I'm building a commander deck that is fun and unique or different that still can play enough and not necessary to squash your opponents. But at least get a consistent deck the likes of Krenko a run for its money. By the way Krenko is much cheaper built. I also have to built a deck accordingly with my meta, 50 people strong and counting. The casual game may not be casual to your likings and the same reason no one that I played against build a quarters commander deck in my LGS. Now if I go to another LGS 25 miles away, my weak Tatsunari becomes the highlight. Because they won't even play my upgraded (precon) Mutate commander.
@@kapiatgatas My apologies if the first part came off as accusatory. I meant it more as a "CQ decks aren't really going to hold up well in power comparisons," and Krenko/goblin decks in general are notoriously difficult to keep up with at any given budget (mono-color, tribal, and consistently-printed support make it really easy to build,) so building specifically to go up against that generally means adding power over stylistic choices. You can absolutely build fun while still being powerful, but I'd argue there's a limit to how far one can take "unique" and still be improving a given commander's power. Tech is one thing, but I don't think building a Tatsunari deck focused on mutate is going to compete with a normal Tatsu deck, much less a deck like Krenko, at the same budget. This channel tends to have decks that focus more on "meeting the theme presented in the video." They're usually fine to play against each other, but are at or slightly above precons in terms of power. I probably wouldn't run any of them as-is in my local or online metas for the same reason- they're comparatively slow and inconsistent, but there's usually a good idea or two in there. It's why the rest of my comment was focused on "ways to maybe include mutate into a Tatsunari deck without rebuilding" and also a couple specific ideas for concerns it seemed like you were voicing.
Hey Mitch, i'm thinking of buying this deck and doing something that you do in you Daxos/Rarity deck, on the back on Tatsunari i will use Surgeon General Commander, and if the group is ok i will flip it and play with the silver bordered commander, since the deck already does mutating and enchanting, what would you think of this?
Please help me understand mutate correctly. I use this keimi frog method 3 times. And between each one i mutate the first one. Does playing an enchantment drain my opponents for 3??
Mutated creatures have all abilities of both creatures, but only have the top creatures name. So you mutate a Keimi, making it whatever nonlegendary creature with mutate you want. Then you can make a new Keimi, that will be the only one with that name. Then your enchantments drain the opponents for each creature with Keimi's effect. Plus you can Clone the mutated creatures, and since they aren't legendary, you get even more Keimi triggers.
Algorithms are too accurate, or Mitch has bugged my tcg player cart. A large percentile of commanders I get a slight inkling to try to build around, within the week a new C.Q video shows in my feed with that commander 😱
can i make a suggestion of a video? its based on this one, XD making a commander deck of tatsunari (o other commanders that cares for especific names) but using stickers, because we could put a name sticker on the frog then it wouldn't be "keimi" anymore and we could make even more frogs XD
Ah Mutate...again the mechanic that never works the way someone think it should work. So you'll have to spend your time convincing people that it works the way you think it works. Until they point out that it doesn't even work the way you think it works because in some scenarios it works not even the way you or they think it works, but some other way altogether. Can we bring back Banding? That mechanic was much, much, simpler.
Adolescent Mutating Samurai Frogs?
Battletoads
Battletoads was an awesome game!
Samurai pizza froooooooogs
Geriatric*
2:35 First up 😊
I loved Tatsunary concept since the first time I seen him, but in my mind he missed some spicyness, your deck idea looks just sooo fun, I definitely will try it, thanks!
I totally forgot about mutate. I also love this. Seems “fun” to try out.
Yo Mitch thanks so much for getting this done money well spent for sure. I'm looking forward to using this against my play group.
Glad you like it!
@@TheCommandersQuarters This is awesome. I've been struggling to build a Keimi clones deck for a while now. I never thought about adding mutate to it to change his name.
I'd love to see what you'd do with an unlimited budget version of this!
most finacialy responsible ohio resident
@@bubblegunsoldier7484 Not so sure about that one lol. Between magic and 40k I'm pretty financially irresponsible lol
Great video, love the focus on the lesser known "rename and remove legendary" angle of mutate!
Yes! This is exactly what I wanted. Thank you Tyler! Thank you Mitch!
Loved this deck. Will love to build it.
Niiceeee, love mutate even if is not precisely a broken mechanic! I'm building a version of it, thx Mitch!
My friend was already doing this. Having a list makes it even better.
I might have to rework my Otrimi deck into a Tatsunari deck. This has everything I love: monsters and enchantments and graveyard recursion.
If you have a cool playgroup i recommend you playing "Surgeon General Commander" as your commander.
@@FlowBerni can confirm this is a fun deck. Ran this for the longest time
This is the deck I made as soon as I met Tatsunari!! I love it! Song of Freyalise murders in here
Hell yes!!!! I was looking forward on a mutate deck and this is just perfect, plus Tatsunari and Keimi are super flavorful on their own
I love this idea I’ve built this out as one of my first commander decks and I’m really enjoying playing it, I’ve noticed it’s a slow starter for my playgroup but once it gets going it’s a great deck, I love the flavour of it too!
You had me at Frog.
I already have a Tatsunari deck that works a lot more on interactions with enchantments but I always struggle to win because I can't ever drain enough. I will probably try this version too!! It seems so fun and plays with mutate, an effect I have never played with. Really Really love the idea
I've def run into the same problem with Tatsunari before- thousand-cuts style decks have a hard time closing out games without some alternative win method or infinite loop. I'm not sure if this version will solve that problem, but it's def a neat take and an alternative to stuffing in more drain cards. I think I might slot a few mutate creatures into my Tatsu deck here and there, to see if they're better than low-cost options like Dina for extra-drain effects.
Do you use tatsunari himself to attack much? I’m thinking of making this deck with enchantment interaction but semi voltron since you can give tatsunari “jump” each turn. Seems like he can possibly get big enough to do commander damage.
10:22 the two first cards dont say combat damage, so you dont need to hit the opponent with it...
If you have one of these on your frog, then whenever you play an enchantment you draw a card!
Almost, but not quite -- the frog causes life loss, not damage
@@marcusrobertson5627 damn it, thx for clarifying
Interesting, didn't know that the interaction went that way but it definitely is a unique take. Considered building this when I got one but didn't want to do basic enchantress
What a madman...
What a visionary...
I love that the description accidentally has "with this Admiral Beckett Brass deck" in it. It's like the description mutated too.
I'm just glad you gave me something to do with my mutate cards and the toad commander
Been trying to find a way to make mutate more than just Copy or Voltron. Gotta try this spice for when I cook next! 😁
Can somebody clarify this for me: this deck uses cards with populate, but as I understand it a mutated token is only a token if the token is on top. But if Keimi is on top of the mutated creature, you can’t make anymore Keimis. Am I mistaken?
yea i think those cards are a nonbo and a mistaken include
Yeah, and aside from that I just don’t think this is a very good deck. I was goldfishing it and it’s really hard to get more than three Keimi’s on the board. The decks needs two cards in hand (one enchantment and one mutate creature) and the commander on the battlefield every time it wants to do the one thing that it does. That’s not good. It runs out of steam quickly. It’s a shame because I love the flavor of Tatsunari and would love to find a way to play him that worked but this ain’t it.
Truly missed opportunity to say, "Lets hop into it." Cause frog.
The path of ancestry is an interesting choice. Cant really full utilize it past it tapping for a mana from our color identity
Thank you for making new mutate decks
Amazing deck tech. :O kinda wanna break my Mutate-pile so that it can be remade into this :O
Break the Bank of this would probably include Helm of the Host and Rite of Replication:D
Im not sure populate works in this deck. It cant clone mutated cards bcause they lose the creature types of the lower cards including the required token type. And its heads or tales on if it works on legendary tokens due to the legend rule.
I totally built this exact idea when Kamigawa released xD mutate creatures and a bunch of enchantments to burn people down haha
I love mutate and love Tatsunari. I can’t believe I didn’t think to use them together. It’s sooo cool! Thanks for making this video
If Tatsunari is a Black commander, how can the deck be Black/Green? (I am new, so please excuse if I am misunderstanding the Commander rules)
A commander's color identity is any and all colored mana symbols that appear in the casting cost AND the text box. He has a hybrid green/blue in the text box, Tatsunari's color identity is black/green/blue.
@@crimson90 WOW! Superuseful response. Thanks!
The only exception to what Crimson said is reminder text for things like Extort. It has hybrid black/white in the text, but doesn't add to the color identity
Ok, I'm loving this deck. Has anyone upgraded or changed up the strategy?
Dang it Mitch, now I have a new deck I want to build lol. Probably going to alt the Commander to be Naruto on Gamakichi.
what are some ways we can upgrade this deck to make it stronger
I like how he says “Draw. A. Card”
How does Fecundity trigger with mutated creatures?
Great deck and nice vid! I already ordered some of the cards :D (I am a beginner, this will be my first commander deck). There is one question: How would you upgrade this deck with the new enchantments from WoE (or any other release)?
Building this deck for myself now and I notice a few cards in your list that populate... But if Keimi isn't on top, isn't the mutate stack not considered a token? And if it is on top, wouldn't we run into a legend rule problem?
He mentions that if someone is trying to kill a non-mutated Keimi, you can populate it so that get to keep one.
this deck is freggin RAD!
Before Ivy was printed, I tried doing Mutate in my Tatsunari deck. But it lacks consistency. How many enchantment spells over creatures with mutate?
Check the deck list.
@@crimson90 I saw the list and now what? I would love to play it. It will still lose to Krenko? When I should be the one making my opponents creatures into a Moon or Forest? My Tatsunari is now a Moon or Forest, and you add graveyard hate. My mutated creatures can only go so far.
@@kapiatgatas If your measurement for if a deck is good is "will it lose to Krenko" then you're really only looking at high-power builds more so than "interesting" "unique" or "innovative." If your Tatsunari was able to keep up with Krenko without Mutate, then you don't really need to add a bunch of new cards. Maybe 1-3 good ones that duplicate another effect you need more of (boneyard lurker for recursion, gemrazer for artifact/enchant hate, etc) if you can fit them, and they can take the spot from other "keimi redundancy" cards like Dina, Soul Steeper bc they will still have that effect in addition to w/e their etb effect is. It's less mana efficient, but it does provide more utility.
I don't understand the statement regarding turning your own creatures into a moon or forest- you wouldn't ever target your own cards with those effects? You use them on someone else's creatures and you get an enchantment etb trigger since the enchantment itself is still under your control. Someone else having that card and using it on you is not something this deck has an answer for, but other than removal like Gemrazer you could slot in counter spells? This deck is just as vulnerable to graveyard hate as anyone else, so that's kind of a hard thing to answer. More removal to get rid of static effects, or specific counters like Disallow to prevent Bojuka Bog, I suppose.
At the end of the day, this list is more of a "mutate budget deck with enchantment value" than a standard Tatsu deck, so it's less about the density of enchantments than it is about silly mutate shenanigans, which is def a less consistent build, but if you want consistency from a mutate deck then you'd probably be better off with a mutate-based commander anyways.
@@jamiep8002 I'm building a commander deck that is fun and unique or different that still can play enough and not necessary to squash your opponents. But at least get a consistent deck the likes of Krenko a run for its money. By the way Krenko is much cheaper built.
I also have to built a deck accordingly with my meta, 50 people strong and counting. The casual game may not be casual to your likings and the same reason no one that I played against build a quarters commander deck in my LGS. Now if I go to another LGS 25 miles away, my weak Tatsunari becomes the highlight. Because they won't even play my upgraded (precon) Mutate commander.
@@kapiatgatas My apologies if the first part came off as accusatory. I meant it more as a "CQ decks aren't really going to hold up well in power comparisons," and Krenko/goblin decks in general are notoriously difficult to keep up with at any given budget (mono-color, tribal, and consistently-printed support make it really easy to build,) so building specifically to go up against that generally means adding power over stylistic choices. You can absolutely build fun while still being powerful, but I'd argue there's a limit to how far one can take "unique" and still be improving a given commander's power. Tech is one thing, but I don't think building a Tatsunari deck focused on mutate is going to compete with a normal Tatsu deck, much less a deck like Krenko, at the same budget.
This channel tends to have decks that focus more on "meeting the theme presented in the video." They're usually fine to play against each other, but are at or slightly above precons in terms of power. I probably wouldn't run any of them as-is in my local or online metas for the same reason- they're comparatively slow and inconsistent, but there's usually a good idea or two in there. It's why the rest of my comment was focused on "ways to maybe include mutate into a Tatsunari deck without rebuilding" and also a couple specific ideas for concerns it seemed like you were voicing.
Deck looks sick as hell mate. love the price as well.
Nice Deck. I ordered it, yet i forgot to order poor keimi haha.
Ivy has to be the best mutate commander I have ever seen it's crazy
Ton of fun too.
Hey Mitch, i'm thinking of buying this deck and doing something that you do in you Daxos/Rarity deck, on the back on Tatsunari i will use Surgeon General Commander, and if the group is ok i will flip it and play with the silver bordered commander, since the deck already does mutating and enchanting, what would you think of this?
I wonder if this or the Ivy deck from a week or so ago is more powerful
Depend on the decks.
Tastnuari has access to black and drains life pretty quick.
Ivy gets out of hand once you have a few clones of her out.
I would bet my house on Ivy being more powerful as a commander
Thanks guys, great community❤️
Yeah, I'm gonna like this one already....
No season of growth?
Do stickers change the name of Keimi? Would that change anything?
They do
Description typo!
"Admiral Beckett Brass Deck Tech!"
Please help me understand mutate correctly. I use this keimi frog method 3 times. And between each one i mutate the first one. Does playing an enchantment drain my opponents for 3??
Mutated creatures have all abilities of both creatures, but only have the top creatures name.
So you mutate a Keimi, making it whatever nonlegendary creature with mutate you want.
Then you can make a new Keimi, that will be the only one with that name.
Then your enchantments drain the opponents for each creature with Keimi's effect.
Plus you can Clone the mutated creatures, and since they aren't legendary, you get even more Keimi triggers.
@@brandyourfan9244 thanks so much for clearing that up! Makes this deck even more awesome than i thought it would be.
Is it just me or is shipping on tcgplayer getting out of hand? im finding the whole deck for less than $40 but shipping is an additional $20+
Algorithms are too accurate, or Mitch has bugged my tcg player cart.
A large percentile of commanders I get a slight inkling to try to build around, within the week a new C.Q video shows in my feed with that commander 😱
can i make a suggestion of a video? its based on this one, XD making a commander deck of tatsunari (o other commanders that cares for especific names) but using stickers, because we could put a name sticker on the frog then it wouldn't be "keimi" anymore and we could make even more frogs XD
Stickers work... But Im not a huge fan of the mechanic
Cool
The toad sage deck
Love the videos but I gotta say, the background music is really starting to get old
I expect a rules change
Ah Mutate...again the mechanic that never works the way someone think it should work. So you'll have to spend your time convincing people that it works the way you think it works. Until they point out that it doesn't even work the way you think it works because in some scenarios it works not even the way you or they think it works, but some other way altogether.
Can we bring back Banding? That mechanic was much, much, simpler.