How to Make Tails in Moho/Anime Studio

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  • Опубликовано: 30 янв 2025

Комментарии • 15

  • @ashb9254
    @ashb9254 7 лет назад +1

    Just what I needed. Thanks Bear :)

  • @reneedoehrel3713
    @reneedoehrel3713 7 лет назад

    Beautiful - thanks for sharing. There's no end to all the awesome things we can do with Moho. :-)

  • @troypicou
    @troypicou 7 лет назад +1

    Thanks!

  • @JordansDen
    @JordansDen 7 лет назад

    Great, and that its a lot easier than to fix each smart bone by itself

    • @ggongster
      @ggongster 7 лет назад

      Erik, its wonderful. Thank you!

  • @hamidthephysicist6376
    @hamidthephysicist6376 4 года назад

    Ty

  • @newuser8125
    @newuser8125 7 лет назад

    I have rig the hand with smart bone dial now i want this to parent with body's arm, some how i am not able to parent it

    • @SquareBearStudio
      @SquareBearStudio  7 лет назад

      I'm not sure, unless the smart bone isn't on the same bone layer as the arm bones. You can't parent a bone to a bone on another layer, you'd need to bind the layer to the bone. Otherwise, I can'th think of a reason you couldn't parent a hand bone to the forearm bone.

    • @SquareBearStudio
      @SquareBearStudio  7 лет назад

      think about joining our group, it's a great place to share your work and to ask questions. There are many people who can help, plus you can share videos and screenshots of any problems: facebook.com/groups/mohocharacteranimators/

    • @newuser8125
      @newuser8125 7 лет назад

      Thank you for your replay yes unless the smart bone isn't on the same bone layer it is not working

    • @newuser8125
      @newuser8125 7 лет назад

      and what about scaling bone layer in group is it possible?

    • @SquareBearStudio
      @SquareBearStudio  7 лет назад

      You cannot parent a bone to a bone on a different layer. You would need to parent the the second bone layer to the arm bone, and that would mean setting the origin of the hand bone layer to where it should rotate (the wrist).