I will never understand how Grant Kirkhope comes up with these soundtracks. For all my fellow musicians out there who have figured out the notes for certain soundtracks you will realize how insane the note variations are and while it looks weird on paper it sounds amazing.
MichaelLeroi I've received a LOT of requests to make a video about Banjo-Kazooie, but I had never played any of the games - that is until I found a copy of the original game for a _very_ good price. So I picked it up, and decided to play it when I got back to my apartment, despite how late it was. When I pushed the cartridge into the slot and turned on my limited edition gold n64 that I got for my eleventh birthday, I heard a electrical crackle coming from the cartridge slot, so I turned off the system and pulled the game out. Now, I didn't believe in anything supernatural before now, so I thought that perhaps the pins were damaged - however, upon pulling out the game pak, I discovered that wasn't the case. Everything was in perfect condition, so what had caused it? I put the cartridge back in and turned the system back on, and I heard the crackle again - but this time, I left the game in and the n64 still on. To my surprise, the game intro showed up on the screen. I felt relieved, and as the intro began to play I noticed out of the corner of my eye that it had started raining outside. I closed the blinds and I heard thunder beyond the thin walls of my living room. I unplugged all of my electronics and such to prevent a power surge from damaging them, but I left my n64 and TV on because they were on a power strip. I sat down and noticed that the intro animation was glitching. The part where Mumbo-Jumbo fell out of the sky was looping over and over, but the theme didn't end there - a slowed-down, off-tune version of the intro song kept looping despite the animation staying within the same 6 seconds or so of footage. I also noticed something else strange - all of the characters were missing their eyes. Because of that, you could see inside of their character models, and it wasn't pretty. It was easier to notice the repeated textures and the longer I watched, the more I felt sick to my stomach. I'd never heard of this glitch before, but as I got up to go to my computer and check the internet for answers, a crack of thunder reminded me that wouldn't be possible. I was going to find answers myself, so I picked up the controller and check to see if button input would affect anything. For some weird reason even the start button didn't do anything, but I finally succeeded in getting the open menu up when I pressed the A button. As far as I could tell, everything was fine except for the copyright date which was off by one year, and the absence of any sound. I pressed start, and the screen went black for a few seconds. When the game loaded, however, I didn't find myself in the starting area as I had hoped. One of the only areas I had ever heard of, Clanker's Cavern, was waiting to greet me on the other side of the black screen, but that wasn't all. There was a very noticeable absence of the game's iconic collectibles, and the shark that was known to be there was also missing. The two main characters were still missing eyes, even in the HUD, and the music was _still_ not starting. I saw that there was a chain connected to the bottom of a hole in the water, so I swam to the bottom - to find a gruesome scene. Mumbo-Jumbo was stuck on a spike, and blood was everywhere - even the water was tinted a red color. I was panicking, so I swam back up and decided to leave the cavern altogether. Upon going through the entrance to the cave, the camera panned backwards and for a single frame the shark flashed across the screen, blood-red and grinning. I was shaking so bad at this point, I couldn't hold the controller straight - I was getting paranoid and consistently glanced around my living room to make sure I was still alone. I wanted to turn on a light, but I couldn't get up. I was frozen to the couch, and the only thing I could think to do was to finish this game. The next area loaded up unusually slowly, and thankfully so, as it was just as creepy as the last room, if not more. The screen was getting very dark and the walls of the next room were covered uncharacteristically realistic blood splatters. Messages such as "die already" and "it hurts so much" were written on the walls, and as I carefully made my way past I noticed that on the HUD, Banjo and Kazooie had blood oozing out of their eyes. Faint noises coming from the TV were slowly getting louder, and I could finally recognize the music - it was the intro theme, played backwards. The controls were getting sort of unresponsive as well, and I was starting to feel like this wasn't some dumb prank anymore. I entered the next room and the puzzle-piece transition slowly revealed Tooty, hanging from a noose in the center of the main room. Her eyes were still missing and blood was oozing out of the empty slots where her eyes should have been. The water emerging from the pipe in the room was so red it appeared to just be pure blood, and the music was getting so loud and overwhelming that I turned around to go back to the other room. _Anywhere is better than here_, I thought to myself as I frantically mashed the buttons in the hopes of making it out. _Anywhere but here... I don't want to be playing this, alone, in the dark, afraid - someone help!_ But the controller stopped working and the music finally came to a deafening climax, revealing the words "I'm coming for you" on the door to the next room, and Banjo turned around, facing the screen and I screamed at the top of my lungs, because I wasn't seeing the inside of a character model, I was seeing the characters' empty eye sockets. In a panic, I reached for my replica Master Sword on the living room table and smashed it down on my system, and the noise, the game, the rain, the fear - it all stopped. So I guess I blacked out after that, because I woke up the next morning with the Master Sword between my hands... I went to a nearby church and filled a plastic bag with holy water, sticking the cartridge in and zipping it closed before tossing it in a dumpster... I'm just glad I'll never see the thing again. So yeah, I don't think I'll ever get around to doing a video on it... Sorry, guys.
Grant has so much passion and love for his compositions and games he's worked on. He's always so open and active with the community. He's done appearances on all sorts of RUclips channels, on the BK run during SGDQ on Twitch, on Game Grumps, etc. I love the guy. I really wish he can do another epic platformer or something for Nintendo.
He really seems like it. I once watched a speed run where he was on the phone with the players and talking about each track. He was down to earth the whole time and really informative about each track. He seemed really nice.
The photo on Banjo's wall is actually a screen shot of some beta footage of Banjo in an early build of Project Dream, not Fungus Forest like we originally believed. I think you need an annotation at that part to state that.
And the Stop 'N' Swap was used in the Xbox360 port for Banjo Kazooie to unlock certain features in the game that shall remain nameless, but I suspect we all know which one I'm referring to.
Actually, X360 with banjo-tooie and you have stop and swop from BK, there's some good prizes. Also BK Nuts and Bolts might actually be good, you probably never played it.
All of this shows how Rare continually changed around assets while managing multiple projects simultaneously. They became legendary in the 64 era for cranking out high quality games faster than any other dev studio. No wonder they all moved on after their crazy success with the N64 Rare were known for working long and never taking vacations.
It just isn't the same. I'm getting it, but I agree. Microsoft has done literally nothing with banjo besides make one games years again, then re releases kazooie and tooie multiple times. Rare needs to just be nintendo's again.
Grant Kirkhope seems like a nice guy. What a nice gesture of him to say hi to his fans that love the music of Banjo-Kazooie. I just hope something new comes in the near future, where he can compose music for a great game. One can only wish.
The remains of Stop n' Swop in Banjo Kazooie made players keep on playing the game for many, many years after its release. Like the search for Luigi in Super Mario 64 and the search for the Triforce in Zelda Ocarina of Time, all the hours and frustration we spent on these searches can now be looked back at today as one of the reasons for why we now consider these three games legendary and among the best video games ever made!
Even the cancelled Mother 3 (specifically Earthbound 64, the 64DD incarnation), arguably the single most famous cancelled game _ever_ (aside from Minecraft precursor RubyDung, but that's cheating because everyone on the internet has heard of Minecraft), is smaller than Dream! It only used the 64DD and, obviously, if ironically, had to be cancelled, mostly because the 64DD was the biggest Nintendo flop (we don't talk about Virtual Boy, which is possibly the world's first VR, truly ahead of its time by at least a decade), but also, even with HAL Laboratory's help, they couldnt get it working on the 64 due to I think lack of experience? Oddly enough, Kirby 64: The Crystal Shards (everybody's _favorite_ Kirby game, and that isn't sarcasm!) released on, well, the N64, in 2000, but I forgot when Earthbound 64 was cancelled.
Rare show a video footage of dream for snes & N64 and early video of banjo kazooie beta. They show it today. it's on there rare youtube channel. Video is called Rare Revealed: A Rare Look at Dream. :)
I really liked Banjo-Kazooie. I really need to finished it. I know BK came out first, but because I played DK64 first I get filled with nostalgia because of the graphics and fun and rage.
I remember playing that Beach Beta, I have no idea how, much less why I was playing it, but, the Fly Action was replaced by the Backflip (Z + A), and Feathers were added to the Flight in order to limit it, along with the Flight Pads, because the Devs felt like it was too good, they'd never get the Players to Walk anywhere. They did however beef up the Flight capabilities of Kazooie to counterbalance the added Cost factors, originally it took forever to get any decent amount of altitude, taking over 10 min of flight from the highest point to reach the top of the Level in the Beach, and boy was it not worth that much work, my thumb was sore from mashing A Button, and the Decent was quick with an underwhelming view. Also, that jingle "nobody knows" about, was likely to be used for the Musical Door Openings, or the Cheato Book, they were undecided, ultimately changing their minds entirely. Stop n Swap was originally to become a a Cartridge Switch, although they encountered the Hardware Hard Coded Limitations of the Console only storing the data for 1 Second, True, however, that was only Version 1 of 4! Version 2 involved using an Adapter Cartridge to plug in both Games Simultaneously. This was ultimately scraped due to needing to create and sell the product which allowed this, which ultimately would have had a single use, and would have been one of the earliest versions of DLC behind a Pay Wall included within the same Cartridge. This Data is still located within the Banjo-Tooie Files, although none know what Data it's specifically looking for when they trigger the function using Cheat Devices. The device was also going to provide an Update to Banjo Kazooie. Version 3 involved the GBA Pack which plugged into the Controller, they thought about using it to transfer Data, but found it was facing the same Limitations as Version 2 or was capable of providing the same Data using a Memory Card, thus it became Scraped. Version 4: Passwords! The classic fallback method. When they reached this point, they felt they were trying to hard to implement the System, and they didn't wish to detract from the enjoyment of new people to the series, thus they put the Feature to bed here. I have no idea how I know all of this information, as I wasn't even 14 at the time everything was happening surrounding this series of events.
@@HA-no3jh No, I managed to remember all this from reading news articles combined with a Nintendo Power Magazine Subscription at the time providing additional insight into this matter.
I played both a Donkey Kong beta/demo version at Toys R Us as a child and Banjo Kazooie beta/demo version at a McDonalds lol. The nostalgia of how much I thought Banjo Kazooie sucked back then completely changed as I replayed the full version later. Good stuff revisiting this.
I don’t blame them for keeping the original under water Atlantis, grant did a beautiful job on that one. This whole game is the soundtrack to my childhood
Probably my third favorite platformer, with mario 64 and donkey kong 64 being the first two. Coincidentally all on n64, it was just a great system for platformers
@@rezahydra makes me wonder whats the last two characters are gonna be, if its even better then banjo, as nintendo always seems to save the best for last.
I fucking love Grant Kirkhope. He's one of my favorite composers of all time and he seems like a genuinely cool guy, especially when he does stuff like this and his guest appearance on the Grumps.
Boss1 = Mad Monster Mansion/Final Boss Elvking = King Jinjo (Banjo Tooie) Ogres = Is it just me or does it seem like a few parts are related to Witchy World? (Tooie) Also.. 27:16 anyone else noticed they spelled "swap" "swop"?
+Kevin Vazquez I'm reading this comment on the day I swapped to Linux. Security intrusions, cost, and monopoly are just a few reasons I'm switching. Windows isn't worth worship.
The Rain Dance music was redone for Mumbo's magic in Banjo-Tooie as the chants are used in it. Also the concept of Mumbo doing a Rain Dance was used as the spell for Cloud Cucko Land.
By the by, the seven passwords were published in an issue of Nintendo Power some time before the release of _Banjo Tooie,_ as I recall. It was in the column called something like "classified info" where "secrets" about games were "leaked" to the subscribers.
5:08 to 5:39 It would probably fit more in Donkey Kong 64, but its still nice 7:25 Their is quite a likeness 17:32 used in Banjo Tooie ^^ 20:29 I dont know why, but somehow I feel this would fit in Dinosaur Planet too 21:18 the way it begins also sounds like the intro to Dream 28:09 Two words to that. DINOSAUR......PLANET Ok, getting Kirkhope to say that for your channel, what an honour
Haha, true. Pretty obvious thing for anybody that has actually played through both games. Not saying he hasn't, but if he has, that is something i think should be very hard to just "Forget" while edeting the video and hearing the soundtrack over and over. But hey, everybody makes mistakes sometimes.
Jolly Rogers Lagoon is the name of the map Btw. Had to play through B-T for the 1000th time after watching this video. One of the greatest games ever made! True Story
The fact Banjo could fly from anywhere, as well as not spending feathers, in the E3 1997 video of Treasure Trove Cove, is more of a "developer only" move to me than something that was planned for the game. We can see a fly pad and a feather at 05:46, so they were already planned by the time.
You failed to mention the fact that *_all_* of the unused beta songs were recycled for DK64 and BT. Ogres is also an early version of the final boss theme in BK. You also spelled giant "gaint" at some point in the video. If I was Rare, I would have made the BT cartridge with lock-on technology instead, just like the Game Shark and Sonic & Knuckles ones.
Tom Gallagher - The Comic Book Cast My mind isn't even clouded with nostalgia as I've never played this, it just looks like a good game, so I'd buy it.
Tom Gallagher - The Comic Book Cast if it gets introduced on the Nintendo Switch I will get it I was going to get it on Wii U but it got canceled due to hardware limitations
One thing that's interesting about Gobi is that there's another camel named Gobi in DK64's lava temple/dungeon area. He spits into the lava pit to turn it into water.
YES! I was just thinking that. I wonder if they were making the two games side by side. Because a lot of the objects are transferable with the two games.
My theory for the ice key is that in Banjo kazooie 3 (aka the game that got replaced by Nuts & Bolts) anyways there would be an ice queen/king boss but the snow castle that holds the boss is lock so players must use the ice key to unlock the door and reach the boss
Timestamps for Banjo-Kazooie 0:00: Intro 1:07: “Dream” 1:44: A New Type of Terrain 2:04: Gameplay was Shifted 2:13: The Only Screenshot of “Dream” 2:22: Tim Stamper wanted to Change the Main Character 2:42: Tim Stamper wasn’t Satisfied 3:00: There was a Demo of “Dream” 3:14: E3 1997 3:22: E3 Changes 3:44: Banjo-Kazooie Intro Changes 4:44: Treasure Trove Cove Changes 6:14: Gruntilda’s Lair AKA “Giant’s Lair” Changes 6:29: Clanker’s Cavern Changes 7:31: Click Clock Woods Puzzle Room in “Fungus Forest” 8:10: “Mount Fire-Eyes” 8:39: “Prickly Pear Island” 8:55: 16 Worlds Planned for Banjo-Kazooie 9:05: “Exit to Witch’s Lair” in the Pause Screen 9:47: Changes to Banjo’s House 10:11: Bottles’ Bonus Puzzle and “Barrel Boy” 10:57: Unused Graphics 11:39: The Random-Stop Honeycomb from Banjo-Tooie 11:54: The Unused Test Map 12:09: Unused Theme Songs and Fanfares 13:08: “Advent” 13:44 “Rain” Mumbo’s Raindance 14:19: Unused Underwater Themes 14:29: Unused Freezeezy Peak Underwater Theme 15:10: Unused Underwater Wozza’s Cave Theme 15:48: Rusty Bucket Bay’s Engine Room’s Unused Underwater Theme 16:27: The Unused Jingles 17:12: Grant Kirkhope’s Folder of Unused Banjo-Kazooie Songs 19:51: “Ogres” From “Dream” 20:23: “Jungle1” Early Mumbo’s Mountain Theme 21:02: “Lost” and “Lost1” 22:21: Two Early Freezeezy Peak Audio Tracks 23:39: Two Unused Jiggy Jingles 23:56: Unused “Magic” Jingle 24:10: “Temple” Theme 25:15: The Stop N’ Swop 26:03: Mumbo’s Reference to the Stop N’ Swop 26:30: Banjo-Tooie Came Along 26:46: Seven Stop N’ Swop Cheat Codes 27:43: The Stop N’ Swop Never Saw the Light of Day 27:48: Outro 28:17: Grant Kirkhope Cameo 23:44: (Most Replayed)
You'd think with virtual console stuff and emulation on modern consoles that "Stop 'n' Swop" could be revived to some extent. However, I can think of a game that did something similar: The Ratchet & Clank trilogy. Near the end of the original "Ratchet & Clank" you become a Gadgetron employee and get a discount, but said discount will not take effect for two years. Two years after the release of the original, Ratchet & Clank: Up Your Arsenal (basically 'the third one') came out. If you have R&C1 save data on your system, you get a 10% discount on weapons. Also, I believe if you have R&C2 data, you can get other items for free/at a discount as well. Though there is absolutely no evidence that these are related, I do find it nice that a similar concept was actually put into a game that works, it just needed external savegame storage.
I also have a theory of my own regarding Fungus Forest. In DK64, after you feed Scoff enough bananas to open the boss door, some dark music will play. If you listen closely, you'll notice that it's a version of Fungi Forest's theme. Based on how Clanker was a real whale in the BETA and that he likely was in Fungus Forest, I believe this theme for opening a boss door in DK64 may have been intended to be the live Clanker's Internal theme.
Banjo-Kazooie is my favorite game for the N64 and one of my favorite games of all. I've played it so often that even after years of hiatus, I still manage 100% no-death without any problems. I've already made a 100% longplay of it :)
Dang man, I haven't watched u in a long time, your channel grew A LOT!!!! I think you only had like 2,000ish subs? Great job man, I'll start watching u again ^^
I really like that Jungle1 track. Grant Kirkhope is definitely one of the best video game music composers. His songs are always so memorable and catchy.
Jeebus, I just learned about Dream, and its soundtrack, and then I saw the video that Rare themselves made about it... This is _incredibly_ intriguing.
You played as Edison who was trying to stop Captain Blackbeard’s crews from stealing a magical item called floatie which they wanted to use to make their pirate ship fly so they could conquer the lands from the skies instead of the seas.
I think the reason the stop and swap wasn't hidden very well thanks to Mumbo is because, it was intended to be use but the software update came out after the game did, I don't think they wanted to do a recall for just one feature. So they left it in.
I like extended jiggy song. I wish it was the real thing. I even have an idea on what banjo will do. 1 banjo spins around in a circle 2 banjo jumps twice 3 kazooie eats the jiggy
+The Angry Little Alchemist Yes, let us judge a game based off of a gameplay trailer that probably won't even show how much better the final product will look!
Monachus Bibe Yes, let us be pretentious and pretend like Judging a game's reveal based off a trailer specifically made to excite a crowd and specifically made to be judged by a crowd shouldn't be judged because we don't like it when people are negative towards a product. The funny thing is that you slam me for "judging it" when I called it shit, but let's be honest, if I said it looked good, you wouldn't be mad about me "judging" it.
The Angry Little Alchemist A game's reveal does not mean it's a final product. There is plenty of time for a game to improve or change entirely. Judging a game, and calling it crap or shit before it even releases, or even decent/stable gameplay is released is idiotic If you used a word other than shit, and explained why you disliked the game, I would be passive. If you actually put decent and non half assed criticism, then I wouldn't really care. But deeming an entire game "shit" and not even explaining why is just pathetic, especially since you haven't even seen final gameplay. Also, to clarify, I'm not angry, I just find it bizarre.
That's odd, he picks up a copy of banjo kazooie for a good price and it's not haunted.
Lol XD.
Beta drowned
@Mehrio Time that's ketchup, my dude
hyper realistically had his period
*Low pitched guh-huh*
I'm not even kidding, Banjo Kazooie has some of the best music that I've ever heard in a game.
***** True, but Undertale is more of an indie game. :P It does have one hell of a soundtrack, though **~** Megalovania is epic.
I agree mostly, but I just like Sonic Unleashed.
's music.
You can thank Grant Kirkhope for that.
He's even making the music for Yooka-Laylee.
naaah dogg, Streets of rage 2, sega genesis
I will never understand how Grant Kirkhope comes up with these soundtracks. For all my fellow musicians out there who have figured out the notes for certain soundtracks you will realize how insane the note variations are and while it looks weird on paper it sounds amazing.
It's basic stuff. Study more music
He even made the smash remixes
Some people are just gifted with the talent to make great music. It would seem Grant Kirkhope is one of these people.
Vextrove Oh yeah, as if you could create anything that sounds just as good
@@galacticdunny I doubt it.
The first 20 seconds sound like the opening to a creepypasta
MichaelLeroi Holy crap it does.
MichaelLeroi I've received a LOT of requests to make a video about Banjo-Kazooie, but I had never played any of the games - that is until I found a copy of the original game for a _very_ good price. So I picked it up, and decided to play it when I got back to my apartment, despite how late it was. When I pushed the cartridge into the slot and turned on my limited edition gold n64 that I got for my eleventh birthday, I heard a electrical crackle coming from the cartridge slot, so I turned off the system and pulled the game out. Now, I didn't believe in anything supernatural before now, so I thought that perhaps the pins were damaged - however, upon pulling out the game pak, I discovered that wasn't the case. Everything was in perfect condition, so what had caused it?
I put the cartridge back in and turned the system back on, and I heard the crackle again - but this time, I left the game in and the n64 still on. To my surprise, the game intro showed up on the screen. I felt relieved, and as the intro began to play I noticed out of the corner of my eye that it had started raining outside. I closed the blinds and I heard thunder beyond the thin walls of my living room. I unplugged all of my electronics and such to prevent a power surge from damaging them, but I left my n64 and TV on because they were on a power strip. I sat down and noticed that the intro animation was glitching. The part where Mumbo-Jumbo fell out of the sky was looping over and over, but the theme didn't end there - a slowed-down, off-tune version of the intro song kept looping despite the animation staying within the same 6 seconds or so of footage.
I also noticed something else strange - all of the characters were missing their eyes. Because of that, you could see inside of their character models, and it wasn't pretty. It was easier to notice the repeated textures and the longer I watched, the more I felt sick to my stomach.
I'd never heard of this glitch before, but as I got up to go to my computer and check the internet for answers, a crack of thunder reminded me that wouldn't be possible. I was going to find answers myself, so I picked up the controller and check to see if button input would affect anything. For some weird reason even the start button didn't do anything, but I finally succeeded in getting the open menu up when I pressed the A button. As far as I could tell, everything was fine except for the copyright date which was off by one year, and the absence of any sound. I pressed start, and the screen went black for a few seconds. When the game loaded, however, I didn't find myself in the starting area as I had hoped. One of the only areas I had ever heard of, Clanker's Cavern, was waiting to greet me on the other side of the black screen, but that wasn't all.
There was a very noticeable absence of the game's iconic collectibles, and the shark that was known to be there was also missing. The two main characters were still missing eyes, even in the HUD, and the music was _still_ not starting. I saw that there was a chain connected to the bottom of a hole in the water, so I swam to the bottom - to find a gruesome scene. Mumbo-Jumbo was stuck on a spike, and blood was everywhere - even the water was tinted a red color. I was panicking, so I swam back up and decided to leave the cavern altogether. Upon going through the entrance to the cave, the camera panned backwards and for a single frame the shark flashed across the screen, blood-red and grinning. I was shaking so bad at this point, I couldn't hold the controller straight - I was getting paranoid and consistently glanced around my living room to make sure I was still alone. I wanted to turn on a light, but I couldn't get up. I was frozen to the couch, and the only thing I could think to do was to finish this game.
The next area loaded up unusually slowly, and thankfully so, as it was just as creepy as the last room, if not more. The screen was getting very dark and the walls of the next room were covered uncharacteristically realistic blood splatters. Messages such as "die already" and "it hurts so much" were written on the walls, and as I carefully made my way past I noticed that on the HUD, Banjo and Kazooie had blood oozing out of their eyes. Faint noises coming from the TV were slowly getting louder, and I could finally recognize the music - it was the intro theme, played backwards. The controls were getting sort of unresponsive as well, and I was starting to feel like this wasn't some dumb prank anymore.
I entered the next room and the puzzle-piece transition slowly revealed Tooty, hanging from a noose in the center of the main room. Her eyes were still missing and blood was oozing out of the empty slots where her eyes should have been. The water emerging from the pipe in the room was so red it appeared to just be pure blood, and the music was getting so loud and overwhelming that I turned around to go back to the other room. _Anywhere is better than here_, I thought to myself as I frantically mashed the buttons in the hopes of making it out. _Anywhere but here... I don't want to be playing this, alone, in the dark, afraid - someone help!_
But the controller stopped working and the music finally came to a deafening climax, revealing the words "I'm coming for you" on the door to the next room, and Banjo turned around, facing the screen and I screamed at the top of my lungs, because I wasn't seeing the inside of a character model, I was seeing the characters' empty eye sockets. In a panic, I reached for my replica Master Sword on the living room table and smashed it down on my system, and the noise, the game, the rain, the fear - it all stopped.
So I guess I blacked out after that, because I woke up the next morning with the Master Sword between my hands... I went to a nearby church and filled a plastic bag with holy water, sticking the cartridge in and zipping it closed before tossing it in a dumpster... I'm just glad I'll never see the thing again. So yeah, I don't think I'll ever get around to doing a video on it... Sorry, guys.
Do you know how to make a exe game? If you do then plz make that a exe game
christian filippelli Huh? You talkin' to me?
Yes you
Grant has so much passion and love for his compositions and games he's worked on. He's always so open and active with the community. He's done appearances on all sorts of RUclips channels, on the BK run during SGDQ on Twitch, on Game Grumps, etc.
I love the guy. I really wish he can do another epic platformer or something for Nintendo.
Joseph DiSalvo Yooka Laylee! That's as close as we'll get.
seanplaysmusic Grant isn't composing for that, is he?
Joseph DiSalvo Yeah he is! It's pretty exciting.
seanplaysmusic :')
And a hat in time both are very exciting! Im a backer!
Grant is a really awesome dude, isn't he?
Yes
He really seems like it. I once watched a speed run where he was on the phone with the players and talking about each track. He was down to earth the whole time and really informative about each track. He seemed really nice.
@@JoeLewis14 yeah
He certainly is.
@jorge bautista Grant Kirkhope is most certainly a man.
The photo on Banjo's wall is actually a screen shot of some beta footage of Banjo in an early build of Project Dream, not Fungus Forest like we originally believed. I think you need an annotation at that part to state that.
Like your proof
@@Tohn_Janner95 Proof? Haven't you seen the videos Rare posted showing the early beta footage?
The theme "Atlantis" was actually used in Banjo Tooie's Jolly Roger's Lagoon world.
And the Stop 'N' Swap was used in the Xbox360 port for Banjo Kazooie to unlock certain features in the game that shall remain nameless, but I suspect we all know which one I'm referring to.
@@ThisguySL yes we do
I was wondering where I heard that before
Actually, X360 with banjo-tooie and you have stop and swop from BK, there's some good prizes. Also BK Nuts and Bolts might actually be good, you probably never played it.
Maybe the track was planned for Banjo-Kazooie but got moved to Banjo-Tooie?
Dream was nothing but. Yet, it could still be a reality in the future.
That would be cool if Playtonic games or Rare could make dream.
Well Rare did release Sea Of Thieves their pirate game they always wanted to make
GEORGE!!!!
Let’s make Dream come true. #makedreamcometrue
All of this shows how Rare continually changed around assets while managing multiple projects simultaneously. They became legendary in the 64 era for cranking out high quality games faster than any other dev studio. No wonder they all moved on after their crazy success with the N64
Rare were known for working long and never taking vacations.
Rare games defined gaming for me as a kid. Banjo Kazooie and Tooie made me love being a completionist
17:53 Part of this song is used in DK64 when the stalactites fall down in Crystal Caves
18:35 This is also used in DK64 at the Jungle Japes minecart.
18:35, not entirely but it is similar.
It's cool that Rare took some of these unused tracks for Banjo-Tooie and DK64. Even Jet Force Gemini got some leftovers as well.
Grant Kirkhope is "one hell of a guy!".
Mikey Patchy *h e c k
Yes he is.
Smustang “hell was used in the dk rap because hell was originally considered an e rated appropriate word
He has style, he has grace. This developer has very good music talent.
HUH!
Oh Banjo, wish you could come home.
Laughing Man not getting the spiritual successor?
It just isn't the same. I'm getting it, but I agree. Microsoft has done literally nothing with banjo besides make one games years again, then re releases kazooie and tooie multiple times. Rare needs to just be nintendo's again.
Suupur Sanicc could Nintendo buy them out again if they wanted to? of course Microsoft would have to agree to it
His house is destroyed
It's very possible at the time this comment is posted
Grant Kirkhope seems like a nice guy. What a nice gesture of him to say hi to his fans that love the music of Banjo-Kazooie. I just hope something new comes in the near future, where he can compose music for a great game. One can only wish.
jamm132 *cough* Yooka-Laylee *cough*
MinimMats And A Hat In Time. .w.
Also another 3D freeroam platformer, that was announced before Yooka.
Your wish came true
:)
The remains of Stop n' Swop in Banjo Kazooie made players keep on playing the game for many, many years after its release. Like the search for Luigi in Super Mario 64 and the search for the Triforce in Zelda Ocarina of Time, all the hours and frustration we spent on these searches can now be looked back at today as one of the reasons for why we now consider these three games legendary and among the best video games ever made!
Stop n Swop works better on the XBLA versions as it uses Save Data on the HDD.
Grant's a great guy. He signed both copys of my BK and BT carts when I sent them in the mail to him. Couldn't thank him enough for that!
Lots of the tracks were slightly edited and used in donkey kong 64
And "Atlantis" which was shown as an unused track at 17:45 is used for Jolly Roger's Lagoon in Banjo-Tooie if memory serves me right.
There was also an early version of Mayahem Temple left in the files
It’s listed as Lost1 in this video
"...and the Dream Team was impressed." *Insert a Mario & Luigi reference here*
When you get jumpscared by a shattered window
or no. 1
So Dream was STILL too big for the N64, even with the 64DD AND the Expansion Pak? Wow, that must've been a huge game.
Wondering if it would've been huge for the ps or dreamcast
Wonder if they ever think to revive it now and release it on PC or something
@@SMA2343 it’d be cool nonetheless
Even the cancelled Mother 3 (specifically Earthbound 64, the 64DD incarnation), arguably the single most famous cancelled game _ever_ (aside from Minecraft precursor RubyDung, but that's cheating because everyone on the internet has heard of Minecraft), is smaller than Dream! It only used the 64DD and, obviously, if ironically, had to be cancelled, mostly because the 64DD was the biggest Nintendo flop (we don't talk about Virtual Boy, which is possibly the world's first VR, truly ahead of its time by at least a decade), but also, even with HAL Laboratory's help, they couldnt get it working on the 64 due to I think lack of experience?
Oddly enough, Kirby 64: The Crystal Shards (everybody's _favorite_ Kirby game, and that isn't sarcasm!) released on, well, the N64, in 2000, but I forgot when Earthbound 64 was cancelled.
Im not sure if it necessarily was too big for the n64 as much as maybe compression techniques were sophisticated enough to fit it at the time
Who else thinks Mumbo's Model in Banjo Tooie is better than the Model from Banjo Kazooie?
He looks too blocky in BK.
To me he looks Lifeless in BK
+AppleMan #me2
yup
+Dan Russo what's it to you butt boy
Grant is so eloquent. He just scrawls "beta" on the original album cover for the game xD
Fungi Forest always looked out place in DK64, it would have been more suited to BK.
i thought the same thing. even as a kid it felt off
True but I still appreciate they at least included the level in a different rare puzzle adventure game versus scrapping the idea entirely
most of the things in DK64 looks out of place imo. It's really just DK isle, Jungle Japes and the nonshaded models that I feel fit in the game.
That was one of the saddest days in all of gaming history, when Microsoft bought Rare...
Rare show a video footage of dream for snes & N64 and early video of banjo kazooie beta. They show it today. it's on there rare youtube channel. Video is called Rare Revealed: A Rare Look at Dream. :)
I really liked Banjo-Kazooie. I really need to finished it.
I know BK came out first, but because I played DK64 first I get filled with nostalgia because of the graphics and fun and rage.
Alex Phillips Yes! I grew up playing Diddy Kong racing without even knowing who Donkey Kong was:p
Just Jessie really? interesting! how was DKR? I never really played it much!
Alex Phillips It was great! I never finished it though. Got real close to it though! I ended up moving and losing all my games and my 64.
Just Jessie oh no! :( I'm sorry to hear that!
I love both banjo kazooie and dk64 both are great games
I remember playing that Beach Beta, I have no idea how, much less why I was playing it, but, the Fly Action was replaced by the Backflip (Z + A), and Feathers were added to the Flight in order to limit it, along with the Flight Pads, because the Devs felt like it was too good, they'd never get the Players to Walk anywhere. They did however beef up the Flight capabilities of Kazooie to counterbalance the added Cost factors, originally it took forever to get any decent amount of altitude, taking over 10 min of flight from the highest point to reach the top of the Level in the Beach, and boy was it not worth that much work, my thumb was sore from mashing A Button, and the Decent was quick with an underwhelming view.
Also, that jingle "nobody knows" about, was likely to be used for the Musical Door Openings, or the Cheato Book, they were undecided, ultimately changing their minds entirely.
Stop n Swap was originally to become a a Cartridge Switch, although they encountered the Hardware Hard Coded Limitations of the Console only storing the data for 1 Second, True, however, that was only Version 1 of 4!
Version 2 involved using an Adapter Cartridge to plug in both Games Simultaneously. This was ultimately scraped due to needing to create and sell the product which allowed this, which ultimately would have had a single use, and would have been one of the earliest versions of DLC behind a Pay Wall included within the same Cartridge. This Data is still located within the Banjo-Tooie Files, although none know what Data it's specifically looking for when they trigger the function using Cheat Devices. The device was also going to provide an Update to Banjo Kazooie.
Version 3 involved the GBA Pack which plugged into the Controller, they thought about using it to transfer Data, but found it was facing the same Limitations as Version 2 or was capable of providing the same Data using a Memory Card, thus it became Scraped.
Version 4: Passwords! The classic fallback method. When they reached this point, they felt they were trying to hard to implement the System, and they didn't wish to detract from the enjoyment of new people to the series, thus they put the Feature to bed here.
I have no idea how I know all of this information, as I wasn't even 14 at the time everything was happening surrounding this series of events.
so your father was a developer?
people will make anything up for internet fame
@@HA-no3jh
No, I managed to remember all this from reading news articles combined with a Nintendo Power Magazine Subscription at the time providing additional insight into this matter.
@@elcuy3544
Truth proves stranger than fiction sometimes. I didn't make this up. Perform your research if you don't believe me.
I played both a Donkey Kong beta/demo version at Toys R Us as a child and Banjo Kazooie beta/demo version at a McDonalds lol. The nostalgia of how much I thought Banjo Kazooie sucked back then completely changed as I replayed the full version later. Good stuff revisiting this.
Boss1 was reused for minecart levels in Donkey Kong 64.
I knew I felt something familiar about that Minecart theme I heard on DK TV...
If you hear the full song it has some parts of gruntildas battle theme
I swear to God, the 'Giant' beta theme's melody was used for something in another Rare game. DK64 maybe? ...Or maybe it was Banjo-Tooie?
Sounded similar to something I heard too.
like half the songs are in banjo tooie
Naw, it was viva pinata. The version in pinata was a little varied, but sounded mostly the same.
Nah man, I'm sure I've heard it in an N64 soundfont.
OOH, my bad, the one later on I have no idea. But I know the one with the looped gameplay was viva pinata.
There is new footage of dream both on SNES and N64 now in a video on Rare LTDs channel
Yes but that was realised in 2015 and this was made in 2013
God man... Grand Kirkhope is such an inspiration, suddenly I want to drop everything and learn how to make music
I don’t blame them for keeping the original under water Atlantis, grant did a beautiful job on that one. This whole game is the soundtrack to my childhood
those Rare songs have a nice charm to them
Probably my third favorite platformer, with mario 64 and donkey kong 64 being the first two. Coincidentally all on n64, it was just a great system for platformers
Ironically so, seeing as many people criticize the N64 controller for being...well, y’know...
an N64 controller
@@hypnobagels8634 N64 controller (ESPECIALLY THE STICK) =crappy(not really, BUT FOR THE STICK YES)
johnmcfly 3051 I agree
It's interesting that some stuff from this was implemented into dk64. Although not quite a bad thing. both are pretty enjoyable.
Bravo, this actually taught me alot about Dream that I didn't know. Wasn't even aware half of these tracks existed.
Gtant's message in the end was the best.
Pretty cool how Grant Kirkhope commented at the end of the video.
This was recommended to me years later lol...
Who's excited for banjo in smash
@Crying Marie It’s not the most accurate video, but still a good one.
And I am still crying at the announcement.
@@rezahydra makes me wonder whats the last two characters are gonna be, if its even better then banjo, as nintendo always seems to save the best for last.
@spiderbiter456 Crash is 100% the final Char. Now I’m curious on who’s after Banjo...
@@rezahydra they got a microsoft character, so maybe a sony character (if they are willing, crash doesnt count incase you mention it.)
@spiderbiter456 Crash is owned by Activision
I fucking love Grant Kirkhope. He's one of my favorite composers of all time and he seems like a genuinely cool guy, especially when he does stuff like this and his guest appearance on the Grumps.
Don't even wanna know how long this took to make...
Donkey Kong 64 and Banjo Kazooie is all I played when I was younger! I get everything! All the memories!
Awesome I like those 2 games too banjo kazooie and donkey kong 64 they are really great games
Boss1 = Mad Monster Mansion/Final Boss
Elvking = King Jinjo (Banjo Tooie)
Ogres = Is it just me or does it seem like a few parts are related to Witchy World? (Tooie)
Also.. 27:16 anyone else noticed they spelled "swap" "swop"?
I don't have Donkey Kong 64 sadly, but I'll go listen to it ^^
But..why?
XD
zerosecondsago Because of Stop N Swop, a leftover mechanic from Banjo-Kazooie that would have had stuff to do with Banjo-Tooie
No..I know what stop and swop is, but I was curious if they had a reason to spell it "swop" rather than swap
It just looks more childish and is more related to Stop when the third letter is O on Swap too.
Dear Microsoft,
you should've stayed away from the lovely marriage of Nintendo and Rare
All respect lost
good day
GeneralFFA lol
GeneralFFA i hate microsoft to this day still because of it
Shadowman-DoctorGh0st if it wasnt for microsoft you wont have the windows (problably) you are using
+Kevin Vazquez
I'm reading this comment on the day I swapped to Linux. Security intrusions, cost, and monopoly are just a few reasons I'm switching. Windows isn't worth worship.
Actually sent this to Microsoft 😂😂
The Rain Dance music was redone for Mumbo's magic in Banjo-Tooie as the chants are used in it. Also the concept of Mumbo doing a Rain Dance was used as the spell for Cloud Cucko Land.
"The world may never know... like Tootsie Roll Pops."
Beta, that's awesome
🦉
Wow Grant Kirkhope is a really nice guy giving everyone beta music and plans. Glad to have him to answer questions :)
0:35 SOMEONE HIRE THIS MAN, HE IS OBVIOUSLY A PROFESSIONAL VOICE ACTER HERE!!!!
Great to know some previously undiscovered details about this famous game! And that Grant Kirkhope video at the end is so cool!
By the by, the seven passwords were published in an issue of Nintendo Power some time before the release of _Banjo Tooie,_ as I recall. It was in the column called something like "classified info" where "secrets" about games were "leaked" to the subscribers.
Another amazing video! Always proving to be well worth the wait, I love this stuff.
5:08 to 5:39 It would probably fit more in Donkey Kong 64, but its still nice
7:25 Their is quite a likeness
17:32 used in Banjo Tooie ^^
20:29 I dont know why, but somehow I feel this would fit in Dinosaur Planet too
21:18 the way it begins also sounds like the intro to Dream
28:09 Two words to that. DINOSAUR......PLANET
Ok, getting Kirkhope to say that for your channel, what an honour
Atlantis is used in Banjo-Tooie. Can't recall the level name. but it's the underwater one with the aliens and you become a submarine.
Haha, true. Pretty obvious thing for anybody that has actually played through both games.
Not saying he hasn't, but if he has, that is something i think should be very hard to just "Forget" while edeting the video and hearing the soundtrack over and over. But hey, everybody makes mistakes sometimes.
Jolly Rogers Lagoon is the name of the map Btw. Had to play through B-T for the 1000th time after watching this video. One of the greatest games ever made! True Story
Jolly Roger lagoon
There are actually more songs which they used for Banjo Tooie for example the Giant song
@@IlSevenlI he said he never played Banjo
Stop n Swop did see the light of the day but years later on the Xbox 360 versions.
Ry Guy
exsept they screwed it up by making Nuts & Bolts a requirment
wariolandgoldpiramid Even then it just gave you avatar pictures right? Nothing really special.
@@wariolandgoldpiramid Nuts&Bolts isn't a requirement, Stop and Swop is just intergrated into the new game.
I like how so many of the beta songs are either re-used/from DK64 or used in Banjo Tooie
Your mumbo impression should be hired if they make another banjo kazooie game.
Too bad Grant Kirkhope is still alive so they wouldn't need someone to do an impression.
zendell37 this guy would make a good backup if Grant Kirkhope was out on a sick-leave, tho.
zendell37 What do you mean "Too bad"?
***** It was insensitive.
prizedcoffeecup banjo 4ie
This was a great Beta breakdown, you should do Conker's Bad Fur Day next, while giving input to it's original E rated game Conker's Twelve Tales.
Oh my God!!!!!!!!! I've never watched so much gameplay of Banjo-Kazooie at once...
This game looks amazing! I wanna play it now...
You definitely should play the game
The fact Banjo could fly from anywhere, as well as not spending feathers, in the E3 1997 video of Treasure Trove Cove, is more of a "developer only" move to me than something that was planned for the game. We can see a fly pad and a feather at 05:46, so they were already planned by the time.
You failed to mention the fact that *_all_* of the unused beta songs were recycled for DK64 and BT. Ogres is also an early version of the final boss theme in BK. You also spelled giant "gaint" at some point in the video.
If I was Rare, I would have made the BT cartridge with lock-on technology instead, just like the Game Shark and Sonic & Knuckles ones.
“Mad Monster Mansion is the only world set at night.”
Uhh, Bubblegloop Swamp?
This guy should do a beta 64 episode on conker.
Yes
They did
This guy needs to do a beta video on Ocarina of Time, Diddy Kong Racing, and Conker's BFD.
He -died- did XD
Jac Bakley goldeneye
He did that.
That Kirk Hope fellow nailed the music so hard I honestly thought I recognised the beta pieces. He captured the world of Banjo Kazooie perfectly.
I still remember watching this video a crap ton of times just cuz I like B&K and just because it was in my recommended
who else is super excited to play Yooka Laylee? i hope it opens with the main characters all playing instruments lol
I do! day 1 buy for sure!
That'd be great
Tom Gallagher - The Comic Book Cast My mind isn't even clouded with nostalgia as I've never played this, it just looks like a good game, so I'd buy it.
Tom Gallagher - The Comic Book Cast if it gets introduced on the Nintendo Switch I will get it I was going to get it on Wii U but it got canceled due to hardware limitations
Tom Gallagher - The Comic Book Cast that'd be cool, and nostalgic
One thing that's interesting about Gobi is that there's another camel named Gobi in DK64's lava temple/dungeon area. He spits into the lava pit to turn it into water.
YES! I was just thinking that. I wonder if they were making the two games side by side. Because a lot of the objects are transferable with the two games.
He's supposed to be a llama.
I also wonder what other great games could've been made if MS didn't buy Rare
None, Rare started to suck way before Microsoft was involved. Remember Stairfax Temperatures?
evilkingtigral that's only bad as a starfox game. as a stand-alone game (which it originally was) it would be decent.
Banjo-Threeie, of course. Not... well, THAT game. You know which one.
TheOrangeBanjo Nuts N' Bolts? The game looks fun even though I haven't played any Banjo-Kazooie games.
***** nuts and bolts isn't really bad. I know, Crucify me.
My theory for the ice key is that in Banjo kazooie 3 (aka the game that got replaced by Nuts & Bolts) anyways there would be an ice queen/king boss but the snow castle that holds the boss is lock so players must use the ice key to unlock the door and reach the boss
thank you. ive never played bk before this video and its now one of my favorite games.
Maybe Rare's new Pirate game they announced at E3 will bring back what Dream was meant to be.
+mister chef well it is Microsoft, gotta push those xbone sales somehow
This was really interesting. Alot of research went into this ha
Dream footage was recently released, please make a redux on this
really?
Yup. Look it up.
Cesar Cadabra please send a link
This game was a crown jewel of the N64 games! The bear and bird brought much joy to my childhood! Thanks Rare for making it so wonderful in 1998! :)
Timestamps for Banjo-Kazooie
0:00: Intro
1:07: “Dream”
1:44: A New Type of Terrain
2:04: Gameplay was Shifted
2:13: The Only Screenshot of “Dream”
2:22: Tim Stamper wanted to Change the Main Character
2:42: Tim Stamper wasn’t Satisfied
3:00: There was a Demo of “Dream”
3:14: E3 1997
3:22: E3 Changes
3:44: Banjo-Kazooie Intro Changes
4:44: Treasure Trove Cove Changes
6:14: Gruntilda’s Lair AKA “Giant’s Lair” Changes
6:29: Clanker’s Cavern Changes
7:31: Click Clock Woods Puzzle Room in “Fungus Forest”
8:10: “Mount Fire-Eyes”
8:39: “Prickly Pear Island”
8:55: 16 Worlds Planned for Banjo-Kazooie
9:05: “Exit to Witch’s Lair” in the Pause Screen
9:47: Changes to Banjo’s House
10:11: Bottles’ Bonus Puzzle and “Barrel Boy”
10:57: Unused Graphics
11:39: The Random-Stop Honeycomb from Banjo-Tooie
11:54: The Unused Test Map
12:09: Unused Theme Songs and Fanfares
13:08: “Advent”
13:44 “Rain” Mumbo’s Raindance
14:19: Unused Underwater Themes
14:29: Unused Freezeezy Peak Underwater Theme
15:10: Unused Underwater Wozza’s Cave Theme
15:48: Rusty Bucket Bay’s Engine Room’s Unused Underwater Theme
16:27: The Unused Jingles
17:12: Grant Kirkhope’s Folder of Unused Banjo-Kazooie Songs
19:51: “Ogres” From “Dream”
20:23: “Jungle1” Early Mumbo’s Mountain Theme
21:02: “Lost” and “Lost1”
22:21: Two Early Freezeezy Peak Audio Tracks
23:39: Two Unused Jiggy Jingles
23:56: Unused “Magic” Jingle
24:10: “Temple” Theme
25:15: The Stop N’ Swop
26:03: Mumbo’s Reference to the Stop N’ Swop
26:30: Banjo-Tooie Came Along
26:46: Seven Stop N’ Swop Cheat Codes
27:43: The Stop N’ Swop Never Saw the Light of Day
27:48: Outro
28:17: Grant Kirkhope Cameo
23:44: (Most Replayed)
10:22 I think kazooie called bottles barrel boy because he is a shape of a barrel
Love your channel man, keep at it.
You'd think with virtual console stuff and emulation on modern consoles that "Stop 'n' Swop" could be revived to some extent.
However, I can think of a game that did something similar: The Ratchet & Clank trilogy. Near the end of the original "Ratchet & Clank" you become a Gadgetron employee and get a discount, but said discount will not take effect for two years. Two years after the release of the original, Ratchet & Clank: Up Your Arsenal (basically 'the third one') came out. If you have R&C1 save data on your system, you get a 10% discount on weapons. Also, I believe if you have R&C2 data, you can get other items for free/at a discount as well.
Though there is absolutely no evidence that these are related, I do find it nice that a similar concept was actually put into a game that works, it just needed external savegame storage.
+ZarosianCabbage It was revived in the XBLA versions of Kazooie and Tooie.
I also have a theory of my own regarding Fungus Forest. In DK64, after you feed Scoff enough bananas to open the boss door, some dark music will play. If you listen closely, you'll notice that it's a version of Fungi Forest's theme. Based on how Clanker was a real whale in the BETA and that he likely was in Fungus Forest, I believe this theme for opening a boss door in DK64 may have been intended to be the live Clanker's Internal theme.
Banjo-Kazooie is my favorite game for the N64 and one of my favorite games of all. I've played it so often that even after years of hiatus, I still manage 100% no-death without any problems. I've already made a 100% longplay of it :)
Dang man, I haven't watched u in a long time, your channel grew A LOT!!!! I think you only had like 2,000ish subs? Great job man, I'll start watching u again ^^
24:06 I think Magic is an early version of the jingle that plays when you collect all 100 notes in a world because they sound pretty similar
18:35 this sounds like something out of Wing Commander III
I really like that Jungle1 track. Grant Kirkhope is definitely one of the best video game music composers. His songs are always so memorable and catchy.
Jeebus, I just learned about Dream, and its soundtrack, and then I saw the video that Rare themselves made about it... This is _incredibly_ intriguing.
Wait... Project: Dream was a *pirate* RPG? Does that mean you played as a character who had to form his own pirate crew, or...?
Or an RPG that got pirated????
It’s probably Sea of Thieves!
You played as Edison who was trying to stop Captain Blackbeard’s crews from stealing a magical item called floatie which they wanted to use to make their pirate ship fly so they could conquer the lands from the skies instead of the seas.
@@LSTNSCRFN
I see!
OH MY GOD THE END !! THE END !! *fangirl scream*
and another thing..."Giant" sounds unnervingly familiar
I'm pretty sure it's a familiar tune to something in viva pinata
Brett Shea no, I remembered, it was in DK64
It sounds really similair to k.lumsy in DK64!
FrostituteTridz yeah, it does, read my above comment and you'll see that I said I remembered it was in DK64, that's the room I was referring to
Banjo-kazooie and the sequel to it was truly the best games of my childhood.
I still play it to this day. :')
I think the reason the stop and swap wasn't hidden very well thanks to Mumbo is because, it was intended to be use but the software update came out after the game did, I don't think they wanted to do a recall for just one feature. So they left it in.
0:55 Yea, those are pretty much the same voices I made for the characters when I was a kid haha
I like extended jiggy song. I wish it was the real thing. I even have an idea on what banjo will do.
1 banjo spins around in a circle
2 banjo jumps twice
3 kazooie eats the jiggy
Who else is excited for banjo in Smash!!
Heck yeah!
Your profile pic.....*nice*
Thanks very much for this. BK was one of my favorite games growing up, it's cool to see how some of it came together.
A lot of these themes sound like something you'd hear on runescape's older songs. There's something so tranquilizing and nostalgic about them.
Huh, "Jungle 1" reminds me of Sim Town's "Song 1". Weird.
....
SIIIIMMMMTOOOOWNNNNNNNN!!!! -Brutalmoose 2012
I wonder if *Sea of Thieves* is *inspired by Project Dream???*
The Angry Little Alchemist Yeah but it will never be a true Project Dream:( (Cuz of da Gameplay and stuff)
Surfin Bird
Ya. Sea of Thieves looks like shit in my opinion.
+The Angry Little Alchemist Yes, let us judge a game based off of a gameplay trailer that probably won't even show how much better the final product will look!
Monachus Bibe
Yes, let us be pretentious and pretend like Judging a game's reveal based off a trailer specifically made to excite a crowd and specifically made to be judged by a crowd shouldn't be judged because we don't like it when people are negative towards a product.
The funny thing is that you slam me for "judging it" when I called it shit, but let's be honest, if I said it looked good, you wouldn't be mad about me "judging" it.
The Angry Little Alchemist A game's reveal does not mean it's a final product. There is plenty of time for a game to improve or change entirely. Judging a game, and calling it crap or shit before it even releases, or even decent/stable gameplay is released is idiotic
If you used a word other than shit, and explained why you disliked the game, I would be passive. If you actually put decent and non half assed criticism, then I wouldn't really care. But deeming an entire game "shit" and not even explaining why is just pathetic, especially since you haven't even seen final gameplay.
Also, to clarify, I'm not angry, I just find it bizarre.
Freeze eazy peak's theme was really good
The song “magic” was properly a early song that would play when you get transformed by Mumbo.
all of these music tracks are putting me in the mood to play some good ole fashion n64 platformers