Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with

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  • Опубликовано: 11 июл 2024
  • Many VFX shots are incredibly complex, with many competing elements drawing the audience's attention. The best compositors know what's important in the shot and how to effectively direct the eye to those elements.
    Join veteran compositor Josh Parks in a lesson about balancing your shot so that the eye is drawn to the right things, rather than be distracted or overwhelmed by the wrong ones.
    Josh walks through VFX shots from two Hollywood films that employ these techniques subtly and successfully. He then analyzes a contrasting example shot that did not use these techniques, and the unfortunate consequences are clear.
    For more tutorials from Josh Parks, check out www.compositingpro.com/
    For Nuke tutorials, check out: learn.foundry.com/nuke
    For Nuke product information, go to www.foundry.com/products/nuke...
    0:00 - The Concept of Balance in a VFX Shot
    1:57 - Example 1: "Hugo"
    10:39 - Example 2: "Jurassic World: Fallen Kingdom"
    13:50 - Example of a Poorly Balanced VFX Shot
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Комментарии • 23

  • @oliver-bu4vs
    @oliver-bu4vs Год назад +24

    this is exactly the education we need: *senior* people who know what they're doing talking about theory-level concepts that aren't being taught anywhere else. more please!!

  • @joe7949
    @joe7949 5 месяцев назад

    Miguel is incredibly talented, I love that guy!

  • @vamshivfx
    @vamshivfx 5 месяцев назад

    Such an amazing video Josh. Truly Appreciated

  • @VIPINFX
    @VIPINFX Год назад +6

    Thanks expecting more art type break downs like this.

  •  Год назад +1

    It was very enlightening, thank you very much.

  • @joojosart7772
    @joojosart7772 Год назад +1

    Really good and helpful video!
    Thanks to drawing my eye more on that topic

  • @SidUpHere
    @SidUpHere Год назад

    Thanks for sharing the knowledge

  • @mithunkrishna3567
    @mithunkrishna3567 Год назад +4

    I have a different opinion about the last shot "3rd one" ,may be the director wanted to show the audience that this is a kind of place where the character lives or something.. or may be they don't want any particular area of interest..US flag and cola company RED color has a variation in the aspect of contrast ..I Think that there is no issues with it also these frames are less than even a second I believe.. so no need to amplify any detail here would have been a conclusion from the team

  • @behrampatel4872
    @behrampatel4872 Год назад +1

    Bravo josh. Are you cooking up a module that focuses entirely on this topic ? Developing your eye and leading the audiences.
    Cheers,
    b

  • @smartyarts
    @smartyarts Год назад

    My eyes are lead by the strong leading lines (streets and tracks of the rails) plus the very definite camera move in the long establishment of Hugo, leaving no time to digress but to stay in that tunnel until we are inside the train station where it becomes even stronger by the converging lines created by flying through the train wagons on each side forcing you to look to the center of the image which eventually ends in a steamy transition into the real action plate of the main stage. All those elements you mentioned were more or less used to distract the eye from too detailed parts or to support the atmosphere of that period of industrialization in order to establish the setting of Hugo Cabret's world. The eye is always attracted by the brighter parts in an image at first before it realizes the rest of the image and subconsciously scans the darker parts to slowly get used to it discovering details, which can be explained as how the eye reads an image...
    In the shot of Jurassic World 2 with the silhouette of the Brachiosaurus the eye automatically looks to the very bright part at the top of the image and then realizes the head of the dinosaur. Exactly after the brain has realized it the vfx choreographs a warm big bright saturated area in the center leading the eye to the silhouette of the whole dinosaur. The whole turbulent smoke surrounding the center is used as a framing to force the viewer to look at the suffering animal and showing the whole tragedy of the volcano eruption.
    I think - the last shot you reviewed as being weak in that regard of using vfx to lead the eye - it's main problem is that the image composition does not follow any rules (like golden ratio) at all and it is cluttered with elements making the eye very uneasy to watch into a certain direction during the panning and the viewer slowly but surely starts to realize negative distractions, which a vfx artist should easily be able to identify but nevertheless a vfx uneducated viewer will realize them subconsciously as well because as soon as the brain has processed the info it will tell the viewer that something in the simulation and imitation of the photographic process is not how it is supposed to be.

  • @myxsys
    @myxsys Год назад +1

    I actually preferred the last shot. It's a very nice establishing scene which I felt was more natural and relaxing.

    •  Год назад

      Where did you eyes went when you saw that shot?

    • @myxsys
      @myxsys Год назад

      @ First I looked at the image as a whole then I began looking at all details that made up the scene

    •  Год назад

      @@myxsys I guess the author was pointing to that: there is nothing in the image that catches your eye just at first sight

    • @myxsys
      @myxsys Год назад

      @ That's true. However, I find that it becomes monotonous when every image or frame has a single area of focus

    •  Год назад +1

      @@myxsys if you can't focus on one spot because there are no spots at all, then it's bad art. Art needs focus. And you too, or you won't be able to understand what the artist wants to communicate

  • @littlecurrybread
    @littlecurrybread Год назад

    Does anyone know what the third shot is from? Is it peter jackson's king kong? I can't think of anything else

  • @bepblopflipflop6616
    @bepblopflipflop6616 Год назад +7

    I feel like the dinosaur shot is not photographyly correct, it feels unbalanced, there are way too many color in different smokes. They went too far trying to make the image look pleasing and to make the center of frame pop. And the first shot, I was actually looking at the dark clouds at the top of frame than the tower. I guess many things are just subjective and it just vastly depend on the client and vfx supervisors taste.

  • @prabhusankarb
    @prabhusankarb Год назад

    Awsome Thanks josh.

  • @PraveenSingh-
    @PraveenSingh- Год назад

    hi

  • @sergeyfrolov4297
    @sergeyfrolov4297 Год назад

    The shot from "Hugo" doesnt look photoreal to be honest. The snow infront of the sky should be almost gray. Plus have you ever seen such a contrast sky during snowfall? Its just feels wrong. I know that it wasnt a main topic for this video, but i cant skip it. Comp needs more love and artistic look :D