glad you enjoyed :) my first thought is you probably can't use gpu particles for blood splatter. you would implement some custom rigidbody 'particles' which upon landing would place a decal like this yes.
Good tutorials, helped me fix some issues in my controller in Unity 0_0 Is next part about "weapon slots" system like in Source games? Or maybe about "wallbangs" like in CS or L4D2?
these tutorials are actually so goated
thank you :D
Thanks for this tutorial!
Another banger. Would you implement blood splatter in similar way to bullet holes decals?
glad you enjoyed :) my first thought is you probably can't use gpu particles for blood splatter. you would implement some custom rigidbody 'particles' which upon landing would place a decal like this yes.
Good tutorials, helped me fix some issues in my controller in Unity 0_0
Is next part about "weapon slots" system like in Source games?
Or maybe about "wallbangs" like in CS or L4D2?
next one i think will be bullet tracers but yes we are doing huds and weapon slots system like source games soon