Godot 4.3 Bullet Decals Tutorial: Object Pooling

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  • Опубликовано: 23 дек 2024

Комментарии • 7

  • @salvulcanogaming
    @salvulcanogaming 2 месяца назад +4

    these tutorials are actually so goated

  • @CKay-o8j
    @CKay-o8j Месяц назад +1

    Thanks for this tutorial!

  • @Potato6153
    @Potato6153 2 месяца назад +3

    Another banger. Would you implement blood splatter in similar way to bullet holes decals?

    • @MajikayoGames
      @MajikayoGames  2 месяца назад

      glad you enjoyed :) my first thought is you probably can't use gpu particles for blood splatter. you would implement some custom rigidbody 'particles' which upon landing would place a decal like this yes.

  • @pro100tortik
    @pro100tortik 2 месяца назад +1

    Good tutorials, helped me fix some issues in my controller in Unity 0_0
    Is next part about "weapon slots" system like in Source games?
    Or maybe about "wallbangs" like in CS or L4D2?

    • @MajikayoGames
      @MajikayoGames  2 месяца назад +5

      next one i think will be bullet tracers but yes we are doing huds and weapon slots system like source games soon