Godot Half-Life 2 Style HUD Tutorial | Health, Ammo, & Weapon Switcher with Slots - FPS Series #18

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  • Опубликовано: 23 дек 2024

Комментарии • 15

  • @demonicmind1242
    @demonicmind1242 Час назад

    @54:20 yes please keep explaining your thought process, it is incredibly useful!

  • @roycegarvin
    @roycegarvin Месяц назад +3

    Thank you for these man.

  • @salvulcanogaming
    @salvulcanogaming Месяц назад +6

    was literally just thinking about this. THANK YOU!!!

    • @salvulcanogaming
      @salvulcanogaming Месяц назад +2

      omg and the debug tools! you are the fucking goat

  • @H2xDeveloper
    @H2xDeveloper Месяц назад +3

    Cool! Try GodotVMF to create maps with Hammer :D

  • @SteelRider
    @SteelRider Месяц назад +2

    Dude you are so goated

  • @yours576
    @yours576 27 дней назад +1

    please do tutorial on how add weapons to inventory on pickup!!

  • @DanilaCramping
    @DanilaCramping Месяц назад +1

    man, I like what you do, I recently started learning godot 3D myself and your tutorials are just in time, can you make a video about rigbody pickups and throwing them out with force?

  • @tigerf-t9v
    @tigerf-t9v 7 дней назад

    how would you insert the weapons into the array on pickup? ive been trying do this but no success

  • @tigerf-t9v
    @tigerf-t9v 7 дней назад

    how would you put the weapon into inventory on pickup? ive been trying to do this but no success

  • @-non-stop8766
    @-non-stop8766 Месяц назад

    Cool, I like it. But if you can tutorial how make q menu or C menu from Garry's mod?

  • @leoman7787
    @leoman7787 24 дня назад +1

    help i get error "invalid access to property or key equipped_weapons on a base of type NIL in player hud script
    51:05 first line of that function gives me the error
    func get_all_weapons_ordered() -> Array[WeaponResource]:
    var weapons = weapon_manager.equipped_weapons.slice(0)

    • @yours576
      @yours576 24 дня назад

      i get this too

    • @peter-k9b8j
      @peter-k9b8j 11 дней назад

      @@yours576 you did something wrong because i got it working