Potemkin is a hardworking honest person, and yet is vilified for the Garuda Impact! So this video is here to help you understand whats going on and some options to deal with it. Note its Surviving Garuda impact, now "how to beat" it, as its a very strong tool! There's no easy out! You just got knocked down by the guy whose slow and can't run so there is a price to be paid after all. That said hopefully now armed with knowledge against it, it will be more bearable to fight against it!
rly looking forward to the pot nerfs. what a dumb char for dumb people. that's why they gave a grappler garuda in the first place. Because they know the people that play those chars are morons irl. And if sol wasn't broken, pot wouldn't be slipping under the radar as much as he is. enjoy your nerfs you carried low skill scrub.
The fact you know you play a one knockdown into gamewin char and make stupid jokes about it or pretend karas are challenging in any way, shows everyone what a brokenass simpleton carry char you play and truly reflects your mental capacity.
@@TheBoyNinja "A one knockdown into gamewin char..." Bruh, that's literally the entire philosophy behind the grappler archetype in EVERY fighting game, and has been Potemkin's gameplan in EVERY Guilty Gear he's been in. The only scrub I see here is the kid whining about it to someone who's giving you free advice on how to deal with him.
@@CulturedDegenerate you're confusing a vortex game for a real knockdown into death. All Garuda needs is much more pushback on block. But that won't fix the people that play grapplers at all. Well they don't deserve a broken carry char like Pot convincing themselves they are good. He'll be nerfd sooner or later and magically no one will play his ugly ass anymore.
End of this month going into next month gonna be busy! Melty Blood type lumina is launching, apparently the nickelodeon fighter launches early next month, and some point next month we are getting the new big GG Strive patch(and a new character?)! I will have your back for sure during all of this, with plenty more other stuff to come!
@@rooflemonger Realistically, the only people watching a video about a specific character are going to be people who play that character, or people who really have a hard time against that character. Nobody has the time to lab every matchup, so this makes a lot of sense.
Guys, in case you think you can just mash a quick button to punish a pot buster attempt, guard crush state does not leave you with throw invul after the animation ends, potemkin can punish you with a tick throw
I’ve been making videos for examples of ways to deal with mega fist since my friends had trouble dealing with that move, but then next problem move was garuda impact. Thank you for saving me some of the effort and am now gonna share this to everyone so my potemkin stays honest and hard working 🙏
Thanks for this! I'll make sure to mess up all my inputs at exactly the wrong time whenever I play a Potemkin player so that none of this will matter :)
As a Potemkin main, I do think one should _consider_ FDing on Garuda. If you FD supers to stop chip damage, you have no reason to not FD Garudas for the same reason, the chip damage will devour you if you allow it. -this has absolutely nothing to do with the fact FDs allegedly cause extra frames of blockstun. that is, of course, a myth, and even if it was true, potemkin busters aren't that bad i swear they're very relaxing massage treatments-
I feel like guard crush is a big candidate for getting reworked in the october patch tbh, either by making it YRCable, making it so that you get the throw invincibility, or by just changing the problem moves in the first place
I always wondered why the Garuda Impact loop on Oki has worked as well as it did. I thought I simply jump after blocking it, but as shown that can fail if the 1st Garuda Impact hits late. I should go over this scenario in the lab next time I play. If I may, I think it's worth noting that if you have meter, then reversal supers are also an option to deal with them.
1. Clash can be canceled with standing/crouching FD, making it even safer to DP (not sure Potemkin kara buster is fast enough to catch it), but be careful if Garuda is super meaty (less than 7 active frames) and spaced well, the DP won't clash with Garuda, but usually it can be backdash away in that case and it's difficult for Potemkin to set it up. 2. Garuda builds lots of RISC gauge on block, so Potemkin can mix up with uncharged Dust RC combo and heavily punish crouching block and jump, therefore taking the hit by backdashing only sacrifice very little. 3. Burst is not a good option unless Potemkin is close, he can space Garuda well such that the burst will whiff and punish it with Kara Buster.
As a tip for anyone who thinks they can get lucky with a comrade who hasn't mastered the kara, if the Potemkin has meter, they are capable of RCing towards you, closing the distance and getting back into Garuda range
might be worth mentioning that a clash can also be cancelled into fautless defense, which sometimes can be the safest option out of a clash (for both potemkin and the defender). pot can cancel into like a pot buster if you just mindlessly cancel into fd and just sit there afterwards but i would argue its PROBABLY the safest option most characters will have if their reversal clashes.
In midscreen Garuda isn't as much of a threat but if Potemkin has you in the corner after throw, Buster or any hard knockdown and he can OTG and force the timing for back dashing and DPs on wake up to be close to frame perfect. This is usually a popular choice cause it can negate options for the majority of the characters and still force the RPS situation. So if you don't have Burst, hope you guessed right. -Sincerely a Pot player
i got to floor 8 playing axl the first time with no combo knowledge by bullying a potemkin. everyone kicks my ass now including the other floor 8 pots. garuda is scary and now I know to use it against my friends :)
I literally just played a pot this morning that put me in Garuda block loop and I was legit sitting there thinking what the hell I can do and he just chipped me down.
You may not see this but can you make a character frame data video where you point out not all moves but main moves that are punishable or plus, because the game doesn't show frame data I still don't know what most moves are safe or punishable on block or hit.
Where I grew up in quebec there was only 2 english channels on tv and they showed a lot of stuff from the 50's-70s. So I talk like a person twice my age sometimes
Some extra tips: - If you have meter you can reversal super. Don’t let Pot get way with unsafe meaty garudas. - After blocking garuda, if Pot wants to grab you, he needs to wait a while since he is so plus. That said, if you block a garuda and you see Pot moving back/forward and crouching, he is buffering the command grab. You can jump out of that! Usually the Potemkin will just press a button after the garuda unless they want to grab you.
@@PomboKad I mean we are assuming high level are, otherwise sure jump away if you see the input buffer lol, just dont complain when you blow up in celestial :/
@@davidslg9986 Not that it matters much since it is not elo based, just amount of win, so there is a shit ton of Pot mains better than me, but right now I am on the top 10 Pot on PSN. When I say the majority of Pot there don’t fake the input buffer is because they don’t and I assume is because the majority of players don’t wait to jump, they either hold jump or hold block. In Celestial you can bully a bunch of Pot if you do a delay jump. But yes, if we are talking about high level and frame perfect players. It is a true 50/50 so you gotta guess.
I actually never knew this move was considered that much of a problem by people. I generally hold up or mash backdash at the end of block strings against grapplers in most fighting games until they show me that they can deal with that, so I’ve been jumping Garuda impacts since day 1, lol.
9:03 I guess I knew deep down that this existed conceptually because of clash cancelling but that is evil and I swear I'll never ever use it against my close friend who plays Sol and loves wake up dp. Honestly I won't I swear...
It is funny how the potemkin player's guide to surviving Garuda has a section that's just "you can also just let me hit you with it :)" (it's a legit thing I know but still)
I still don't know what to do against kara canceled/non-canceled garuda in the corner if I don't have a reversal :< Jump after the second? Isn't that a perfect chance for Pot to Heavenly Buster me?
Go and lab out options with BRC LK made a video on uses of brc recently and hd talks about using brc for making a guard crush situation less in your opponents favour
If you don't have a reversal super, you just have to play his game at that point. That's just kinda how this whole thing works. If you get put into Leo's backturn blender, Millia's hair disc, Zato's sandwich or Potemkin's Garuda oki, there are answers to lessen the chance of them getting their reward, but the odds are always in their favor. And it makes sense to be fair. They achieved their win condition, and thus are getting rewarded. You - being the one who let the situation happen - are being punished by having the shorter end of the stick when it comes to dealing with the situation, and so the odds are stacked against you. But, it's still worth knowing what few tools you have, even if they don't always work out. In the corner against meaty Garuda, your only real option besides reversal super is to guess between strike or throw. So you either jump after wake-up anticipating a grab, or stay grounded anticipating a strike. But atleast by knowing that those are your only options, you're not trying something stupid like mashing jabs on wakeup. Which would lose to both Pot's strike and throw and have you lose HP for no reason. It's always best to lose life attempting what could be a possible escape option, than to waste life getting hit because you did something that had no chance for you to escape
Triburos gave an excellent breakdown. The only things to add would be to consider the spacing (if he's really far the odds of a PB are slim) and the reward for certain hits. Some Potemkins may go for a combo for the strike portion, for example, but many (I presume) will basically choose either 2D _or_ PB. So you got knocked down, you wake up into the Garuda, and you didn't have a better response (like a goddamned Mortobato)-- now you're in guard crush, and you have two options, basically. Jump if he's gonna PB you (gets huge damage and can loop into another Garuda Oki 50/50 situation in the corner) or crouch block if you think he's gonna 2D you to loop into another Kara Garuda Oki setup. If you're mid-screen, this is probably where you should have backdashed and just accepted the hit to get back to neutral. In the corner, Potemkin can just loop this until he thinks you're finally gonna block low-- and then throw a PB instead. He COULD go for other stuff like a surprise 5D/etc, but for the most part those other options will all be inferior to simply getting the PB off and looping into more 50/50s, so unless you're fighting a really weird Potemkin you don't really need to worry about it. The final piece, of course, is the call-out HPB. If Potemkin has meter, he can potemktually skip the 2D and call it out with an HPB instead. One way or another, like Triburos said, at some point you messed up, and Potemkin got you into his gameplan-- now you have to beat him at it. A lot of people treat Garuda like some kind of neutral tool, when it should generally be treated more like "if you get hit by Garuda, even if you block it, and you weren't in the middle of jumping so it knocked you way back, it is _EXTREMELY_ not your turn". You just gotta respect it and know your options.
@@TheVenerableMrKrieg Thanks guys, it helps. I play Goldlewis so corner is basically my home. That's why I had such problems with Garuda. This might help a little bit.
Alright, how do you survive blitzschlag the brynhildr stance 214H move by leo? I straight up get caught by that one too much and thought I can only deal with this with meter, anything helps as a pot main pls.
It's a very slow move(29f startup), so try to challenge it. As Pot try to not get stuck blocking when leo gets into stance. BMegafist is a great option to avoid his pressure if he tries to cross up into stance. The 214H is the move he will use to punish you for turtling up, so try to look for it and hit him back if he tries to throw it out. If you are caught blocking brynhilder pressure then 214H a good moment to look for to take the turn back. Dont feel too bad about getting mixed by Leo's brynhilder stance though, it's pretty much a blender with every option he needs to open you up, we all get mixed by Leos. Really try to challenge his attempts to stance up early in a round to avoid the situation entirely
@@Wendigo4231 for sure, I know he's plus like 21 when it's blocked so when they do it again I'm not sure what button to throw out to reach fast enough, and now that I'm seeing high level matches i can kinda catch the start of his stance more with simple buttons.
@@asterhogan1 2p is a good poke to interrupt after you block one of them, should be fast enough to catch him, you wont get good reward but it will knock out of stance. 5 p will work close up, and even b megafist can help as it tend to trade which is acceptable for getting out of the shmix. Fd-ing sounds good to avoid the chip, but it makes you 2 frames more negative so try not to with this move. I'm rank 10 with potemkin and havent managed to get celestial yet so hopefully better pots will have more advice. Hope this is atleast somewhat helpful!
@@Wendigo4231 I've hit celestial it's just I don't see many Leo's or most other characters so learning stuff on the fly is kinda what I have to do, like most of the answers I've come across are "ok, this one is a little longer in startup" or "this isn't as plus as it seems" but since that's kinda the only character that guard breaks me consistently I didn't know what to do, but thanks dawg, it really helps
Check the guilty gear playlists on the channel! I have quite a few videos going over roman cancels specifically. Also I think I have a section on exactly that in the big potemkin guide
Wh....what? You can cancel clash animation into other moves? I've been playing Guilty Gear since X, please tell me this is new tech and I haven't just somehow been completely unaware of this for years.
well if you got knocked down and he did a meaty garuda. You block 2nd garuda and after that its basically just the regular guessing game. Jump out if you fear a throw or react to the next garuda, or stay blocking if you think he will do a strike instead that is faster than garuda that will catch your jump
Honestly the likeliest answer to me is just a blanket nerf to guard breaks as a whole so you can yrc em. Either that or hitbox changes.... But I also am just not the biggest fan of how guard breaks are on any character really
If they nerf Pot Garuda they should buff many Potemkin moves big time. Pot have some of the biggest weakness and Garuda is what make up for it because is the reward that you get by winning the neutral and knocking the opponent down in the corner, something that characters like Sol, Ramlethal and just many others don't need to do they just win the neutral that is not that hard for them and then do inmense damage out of (anything they do). Pot work very strange because he needs to do steps or take big risk to do absurd damage and besides Garuda, Commands Grabs and the corner he don't do that much damage compare to others. So yeah I won't mind Garuda getting nerf if they buff Pot.
You do know good pots only do meaty garuda. Which literally beats EVERYTHING in the game. Dps jumping backdash super rc everything. It guarentees a second garuda no matter what so you just have to block. But then he can just fast rc potbuster into ANOTHER garuda loop. Literally the single best move in the game.
Now we just need another Potemkin video that specializes in how to deal with extremely fast characters who's buttons simply come out faster/beat Potemkin by sheer speed alone. Characters like Milia, Chip ect... can run circles around you and simply keep you on lock-down with pressure until they land a hit into a combo that decimates you. (backwards quarter circle punch(kara) can only give you so much time before they put you back under lock-down)
(Tower 9 Potemkin main here, take this advice as you will) It's worth noting that Milia and Chipp especially _don't_ have combos that decimate you. They might pull off impressive block pressure or oki on you but that isn't really abnormal when compared to other characters, and they make up for their strengths with bad stats _(health/damage)_ especially when compared with Potemkin. One good Pot "turn" is worth ~2 equivalent plays made by a Chipp or Milia. While Potemkin definitely has slower normals, range matters too and he's got it in spades, plus his normals are fast _enough_ to counter the kinds of attacks they *want* to get off on you. You'd be amazed how many times throwing out a 6HS at a Chipp in neutral will work, and while you shouldn't challenge a Chipp using a 5P, you can absolutely knock him out of an Alpha Blade with a 2P or 2S. I also recommend not over-relying on kara backwards megafist for pressure. It's definitely a great tool but sometimes, a normal backwards megafist is the safer thing, or fishing for a 2D/Slide Head, or using an f.S + 5HS combo to create distance. Especially because as a grappler, remaining unpredictable is paramount, IMO more important than "optimal play" in a good number of instances.
Making decisions is super key in this game unless you decide to wait, block, or a combination of both. Those are literally the two worst decisions in the game since you gain no resources from either, and if you spent tension on block your screwed lmao, because they have better options than you now cause they have a whole bar of tension to threaten you with.
Firsr two min..im like OMG these pot players are next level, this is seriously scary...what do i even do against that...im scared help me...at 2:30 eh, just jump out its no biggie.
I love how guard break only allows you to block or burst. 🙂 "Balanced" Edit: "Taking the hit" puts you into the corner worsening the situation cause he can be on top of you with Hammer fall after the hard kd. I'm not gonna downplay Garuda impact. Shits cheap asf don't let these other pots lie to you about his "honesty". If you get hit, you're prolly gonna die tbh. Stop the cap. 🧢
The hammerfall approach after a garuda on hit (BD Caught) is a very unsafe approach that can really just be blocked, so you shouldnt worry about it too much
hammerfall after midscreen garuda(taking the hit via backdash) really isn't a thing. You will be negative before you are anywhere close when they get up. Its a hkd sure, but the frames don't really work out to your benefit
@@rooflemonger that is 🧢 you can be on top of them ready to continue pressure well before they recover. And meter being a plentiful resource as it is you can face roll PRC.
I wouldn't have a problem with Garuda being so plus if it wasn't for Guard Break. Guard Break is an incredibly dumb mechanic that shouldn't work the way it does at all.
Potemkin is a hardworking honest person, and yet is vilified for the Garuda Impact! So this video is here to help you understand whats going on and some options to deal with it. Note its Surviving Garuda impact, now "how to beat" it, as its a very strong tool! There's no easy out! You just got knocked down by the guy whose slow and can't run so there is a price to be paid after all. That said hopefully now armed with knowledge against it, it will be more bearable to fight against it!
rly looking forward to the pot nerfs. what a dumb char for dumb people. that's why they gave a grappler garuda in the first place. Because they know the people that play those chars are morons irl. And if sol wasn't broken, pot wouldn't be slipping under the radar as much as he is.
enjoy your nerfs you carried low skill scrub.
The fact you know you play a one knockdown into gamewin char and make stupid jokes about it or pretend karas are challenging in any way, shows everyone what a brokenass simpleton carry char you play and truly reflects your mental capacity.
@@TheBoyNinja Wow, the salt is strong with this one xD
@@TheBoyNinja "A one knockdown into gamewin char..." Bruh, that's literally the entire philosophy behind the grappler archetype in EVERY fighting game, and has been Potemkin's gameplan in EVERY Guilty Gear he's been in. The only scrub I see here is the kid whining about it to someone who's giving you free advice on how to deal with him.
@@CulturedDegenerate you're confusing a vortex game for a real knockdown into death.
All Garuda needs is much more pushback on block.
But that won't fix the people that play grapplers at all. Well they don't deserve a broken carry char like Pot convincing themselves they are good.
He'll be nerfd sooner or later and magically no one will play his ugly ass anymore.
I had a nightmare one time where I got hit by a Garuda impact and suddenly woke up.
You were able to wakeup from it? I thought you had to take the mix...
@@binofbread6975 He woke up...into another Garuda
End of this month going into next month gonna be busy! Melty Blood type lumina is launching, apparently the nickelodeon fighter launches early next month, and some point next month we are getting the new big GG Strive patch(and a new character?)! I will have your back for sure during all of this, with plenty more other stuff to come!
I appreciate all the hard work, friend. One of my very favorite fgc channels right here
As a pot main i feel like this info is more useful to me than my opponents lmao
A lot of my videos wind up doing that I think. My anti-may guide at launch taught a bunch of may players options they didn't even know they had lol
As a pot main, same XDXD
@@rooflemonger Realistically, the only people watching a video about a specific character are going to be people who play that character, or people who really have a hard time against that character. Nobody has the time to lab every matchup, so this makes a lot of sense.
Against Garuda Impact, your options are:
Heaven
or
Hell
DUEL 1
@@samshow8462 LET’S ROCK
OWARI DA
I haven't watched yet, but I'm mostly impressed you stretched "You just die" into a 14 minute video. Very talented sir.
Guys, in case you think you can just mash a quick button to punish a pot buster attempt, guard crush state does not leave you with throw invul after the animation ends, potemkin can punish you with a tick throw
I’ve been making videos for examples of ways to deal with mega fist since my friends had trouble dealing with that move, but then next problem move was garuda impact. Thank you for saving me some of the effort and am now gonna share this to everyone so my potemkin stays honest and hard working 🙏
*STOP RIGHT THERE*
You are giving the people FORBIDDEN INFO.
(Sincerely potemkin mains)
But you have an Axl profile pic. Thats very sus.
@@RelatosDeUnReploid It's stockholm syndrome from all the beatings we get from Axl players. Source: Am also a big Pot boi.
I YELLED at my discord thet roof is giving away my secrets!
I could tell you had a lot of fun with this video and i love it
Player: how do I stop garuda impact?
Roofle: You get hit by garuda impact
Thanks for this! I'll make sure to mess up all my inputs at exactly the wrong time whenever I play a Potemkin player so that none of this will matter :)
As a Potemkin main, I do think one should _consider_ FDing on Garuda. If you FD supers to stop chip damage, you have no reason to not FD Garudas for the same reason, the chip damage will devour you if you allow it.
-this has absolutely nothing to do with the fact FDs allegedly cause extra frames of blockstun. that is, of course, a myth, and even if it was true, potemkin busters aren't that bad i swear they're very relaxing massage treatments-
@Maaz Iqbal I'm fairly certain that line of text was a joke.
despite the loss of frames, it DOES push you back farther, which can potentially provide you the breathing room you need.
That movie edit was absolutely perfect, instant like from me. Honestly you should upload that short as a standalone video for shits and giggles.
Alternate Title: How to avoid getting your kneecaps shot off.
Give Potemkin an improved HPB hitbox, "he needs it";)
I’ve actually gotten jabbed out of it before so no jokes aside it needs to be or the invincibility needs to be adjusted or something.
agreed
@@ThePlasticBowl He needs it ;)
I feel like guard crush is a big candidate for getting reworked in the october patch tbh, either by making it YRCable, making it so that you get the throw invincibility, or by just changing the problem moves in the first place
I wish this was true lmfao guard crush still bullshit
Short answer : You cant
Long answer : you caaaaaaaaaaaant.
You forgot another word that describes Potemkin: BIG
That Independence Day clip was amazing
Street Fighter: Take the Throw.
Tekken: Take the low.
Guilty gear: Take the hit. (Sometimes) 🤣👍
Take the throw
Take the low
Or take the blow
@@jiefcomissioner8100 Giggity
I always wondered why the Garuda Impact loop on Oki has worked as well as it did. I thought I simply jump after blocking it, but as shown that can fail if the 1st Garuda Impact hits late. I should go over this scenario in the lab next time I play.
If I may, I think it's worth noting that if you have meter, then reversal supers are also an option to deal with them.
Thanks for the info. Hope to remember it, including backdash.
1. Clash can be canceled with standing/crouching FD, making it even safer to DP (not sure Potemkin kara buster is fast enough to catch it), but be careful if Garuda is super meaty (less than 7 active frames) and spaced well, the DP won't clash with Garuda, but usually it can be backdash away in that case and it's difficult for Potemkin to set it up.
2. Garuda builds lots of RISC gauge on block, so Potemkin can mix up with uncharged Dust RC combo and heavily punish crouching block and jump, therefore taking the hit by backdashing only sacrifice very little.
3. Burst is not a good option unless Potemkin is close, he can space Garuda well such that the burst will whiff and punish it with Kara Buster.
The solution to Garuda impact... is to get hit by Garuda impact... As a Zato player, I will never recover.
I couldn't survive that thumbnail.
You can cancel into faultless defense on clash, pretty good to know
yep! Although potemkin can cancel into kara grab and beat it as well if they know thats on the rock/paper/scissors stack
I was half expecting this video to be 3 seconds long and it would just be "you don't"
Do what I do. I pray and hope it connects at random times.
That laugh at the end was hella evil
So long story short, just continue dying to Potemkin lol
Roof SHHHHHHHHH STOPPPP GIVING AWAY OUR CHEAP TECH🤓
Did not know you could cancel out of clashes, learned something new.
Thanks for the info, I hate this character slightly less now.
Guard break is still a dumb mechanic, but it's cool to know the options around it.
As a tip for anyone who thinks they can get lucky with a comrade who hasn't mastered the kara, if the Potemkin has meter, they are capable of RCing towards you, closing the distance and getting back into Garuda range
might be worth mentioning that a clash can also be cancelled into fautless defense, which sometimes can be the safest option out of a clash (for both potemkin and the defender). pot can cancel into like a pot buster if you just mindlessly cancel into fd and just sit there afterwards but i would argue its PROBABLY the safest option most characters will have if their reversal clashes.
I have to say that guard crush is easily my least favorite mechanic in this game.
Jump: HEAVENLY
Block: POTEMKIN
Cry: BUSTER
great vid as always!
In midscreen Garuda isn't as much of a threat but if Potemkin has you in the corner after throw, Buster or any hard knockdown and he can OTG and force the timing for back dashing and DPs on wake up to be close to frame perfect. This is usually a popular choice cause it can negate options for the majority of the characters and still force the RPS situation. So if you don't have Burst, hope you guessed right.
-Sincerely a Pot player
Based ost Burly Heart
Tysm! I can't take anymore impactos
i got to floor 8 playing axl the first time with no combo knowledge by bullying a potemkin. everyone kicks my ass now including the other floor 8 pots. garuda is scary and now I know to use it against my friends :)
I was literally labbing this just yesterday
I literally just played a pot this morning that put me in Garuda block loop and I was legit sitting there thinking what the hell I can do and he just chipped me down.
yeah just don't get hit. get grabbed instead, because it is even more fun :D
You may not see this but can you make a character frame data video where you point out not all moves but main moves that are punishable or plus, because the game doesn't show frame data I still don't know what most moves are safe or punishable on block or hit.
Reset the clock on ‘bet your sweet bippy’
Where I grew up in quebec there was only 2 english channels on tv and they showed a lot of stuff from the 50's-70s. So I talk like a person twice my age sometimes
Some extra tips:
- If you have meter you can reversal super. Don’t let Pot get way with unsafe meaty garudas.
- After blocking garuda, if Pot wants to grab you, he needs to wait a while since he is so plus. That said, if you block a garuda and you see Pot moving back/forward and crouching, he is buffering the command grab. You can jump out of that! Usually the Potemkin will just press a button after the garuda unless they want to grab you.
Potemkin players can bluff the buffer and commit to c.S, it really is just a RPS situation and mind games
@@davidslg9986 Yes, but you will be playing 5d chess at that moment. From my experience, only some high level Pot players fake the buffering
@@PomboKad I mean we are assuming high level are, otherwise sure jump away if you see the input buffer lol, just dont complain when you blow up in celestial :/
@@davidslg9986 Not that it matters much since it is not elo based, just amount of win, so there is a shit ton of Pot mains better than me, but right now I am on the top 10 Pot on PSN. When I say the majority of Pot there don’t fake the input buffer is because they don’t and I assume is because the majority of players don’t wait to jump, they either hold jump or hold block.
In Celestial you can bully a bunch of Pot if you do a delay jump.
But yes, if we are talking about high level and frame perfect players. It is a true 50/50 so you gotta guess.
@@PomboKad Yeah we can agree on that
Make it so each blockbreak in a row reduces the pebalty, garuda impact will be still devastating but there is an end to the chain.
Goodlewis players in shambles, Sajam picks up Zato as a secondary to cope.
I actually never knew this move was considered that much of a problem by people. I generally hold up or mash backdash at the end of block strings against grapplers in most fighting games until they show me that they can deal with that, so I’ve been jumping Garuda impacts since day 1, lol.
Now make video for dealing with kara backward mega fist 🥴👀
well its negative on block so its not really a big deal. The big use for it is combos
9:03 I guess I knew deep down that this existed conceptually because of clash cancelling but that is evil and I swear I'll never ever use it against my close friend who plays Sol and loves wake up dp.
Honestly I won't I swear...
what about when he spams garuda impact and kick chains, I tried all of this but I just couldn't seem to get out.
It is funny how the potemkin player's guide to surviving Garuda has a section that's just "you can also just let me hit you with it :)" (it's a legit thing I know but still)
Oh boy. Please tell me Kara Megafist isn't a thing
I still don't know what to do against kara canceled/non-canceled garuda in the corner if I don't have a reversal :<
Jump after the second? Isn't that a perfect chance for Pot to Heavenly Buster me?
Go and lab out options with BRC LK made a video on uses of brc recently and hd talks about using brc for making a guard crush situation less in your opponents favour
If you don't have a reversal super, you just have to play his game at that point. That's just kinda how this whole thing works.
If you get put into Leo's backturn blender, Millia's hair disc, Zato's sandwich or Potemkin's Garuda oki, there are answers to lessen the chance of them getting their reward, but the odds are always in their favor. And it makes sense to be fair.
They achieved their win condition, and thus are getting rewarded. You - being the one who let the situation happen - are being punished by having the shorter end of the stick when it comes to dealing with the situation, and so the odds are stacked against you.
But, it's still worth knowing what few tools you have, even if they don't always work out. In the corner against meaty Garuda, your only real option besides reversal super is to guess between strike or throw. So you either jump after wake-up anticipating a grab, or stay grounded anticipating a strike. But atleast by knowing that those are your only options, you're not trying something stupid like mashing jabs on wakeup. Which would lose to both Pot's strike and throw and have you lose HP for no reason.
It's always best to lose life attempting what could be a possible escape option, than to waste life getting hit because you did something that had no chance for you to escape
Triburos gave an excellent breakdown. The only things to add would be to consider the spacing (if he's really far the odds of a PB are slim) and the reward for certain hits. Some Potemkins may go for a combo for the strike portion, for example, but many (I presume) will basically choose either 2D _or_ PB. So you got knocked down, you wake up into the Garuda, and you didn't have a better response (like a goddamned Mortobato)-- now you're in guard crush, and you have two options, basically. Jump if he's gonna PB you (gets huge damage and can loop into another Garuda Oki 50/50 situation in the corner) or crouch block if you think he's gonna 2D you to loop into another Kara Garuda Oki setup. If you're mid-screen, this is probably where you should have backdashed and just accepted the hit to get back to neutral. In the corner, Potemkin can just loop this until he thinks you're finally gonna block low-- and then throw a PB instead. He COULD go for other stuff like a surprise 5D/etc, but for the most part those other options will all be inferior to simply getting the PB off and looping into more 50/50s, so unless you're fighting a really weird Potemkin you don't really need to worry about it.
The final piece, of course, is the call-out HPB. If Potemkin has meter, he can potemktually skip the 2D and call it out with an HPB instead. One way or another, like Triburos said, at some point you messed up, and Potemkin got you into his gameplan-- now you have to beat him at it. A lot of people treat Garuda like some kind of neutral tool, when it should generally be treated more like "if you get hit by Garuda, even if you block it, and you weren't in the middle of jumping so it knocked you way back, it is _EXTREMELY_ not your turn". You just gotta respect it and know your options.
@@TheVenerableMrKrieg Thanks guys, it helps. I play Goldlewis so corner is basically my home. That's why I had such problems with Garuda. This might help a little bit.
Did Potemkin make this video??
I did, so yes
My man out here giving out all the secrets
GARUDA IMPACT
I got some chip players just running straight to garuda happends like 2 o r 3 times each round but never to millia or leo players
Alright, how do you survive blitzschlag the brynhildr stance 214H move by leo? I straight up get caught by that one too much and thought I can only deal with this with meter, anything helps as a pot main pls.
It's a very slow move(29f startup), so try to challenge it. As Pot try to not get stuck blocking when leo gets into stance. BMegafist is a great option to avoid his pressure if he tries to cross up into stance. The 214H is the move he will use to punish you for turtling up, so try to look for it and hit him back if he tries to throw it out. If you are caught blocking brynhilder pressure then 214H a good moment to look for to take the turn back. Dont feel too bad about getting mixed by Leo's brynhilder stance though, it's pretty much a blender with every option he needs to open you up, we all get mixed by Leos. Really try to challenge his attempts to stance up early in a round to avoid the situation entirely
@@Wendigo4231 for sure, I know he's plus like 21 when it's blocked so when they do it again I'm not sure what button to throw out to reach fast enough, and now that I'm seeing high level matches i can kinda catch the start of his stance more with simple buttons.
@@asterhogan1 2p is a good poke to interrupt after you block one of them, should be fast enough to catch him, you wont get good reward but it will knock out of stance. 5 p will work close up, and even b megafist can help as it tend to trade which is acceptable for getting out of the shmix. Fd-ing sounds good to avoid the chip, but it makes you 2 frames more negative so try not to with this move. I'm rank 10 with potemkin and havent managed to get celestial yet so hopefully better pots will have more advice. Hope this is atleast somewhat helpful!
@@Wendigo4231 I've hit celestial it's just I don't see many Leo's or most other characters so learning stuff on the fly is kinda what I have to do, like most of the answers I've come across are "ok, this one is a little longer in startup" or "this isn't as plus as it seems" but since that's kinda the only character that guard breaks me consistently I didn't know what to do, but thanks dawg, it really helps
Can you make a video about Potemkin - AXL match up?
Hammerfall mixup and learn how to flick rensen.
Don't get hit lol
That is an option presented later on in the video :)
Can Baiken parry it?
Just hold that mix
Can I request a video? I need help trying to do a RC fast Cancel command grab
Check the guilty gear playlists on the channel! I have quite a few videos going over roman cancels specifically. Also I think I have a section on exactly that in the big potemkin guide
Garuda CAN melt steel beams
Wh....what? You can cancel clash animation into other moves? I've been playing Guilty Gear since X, please tell me this is new tech and I haven't just somehow been completely unaware of this for years.
I'm pretty sure it's been in each game, no?
@@peterhousen7974 Yes, done 2nd reversal after clash even in GGX long time ago.
Fffffuuuuuuuuuuuuuuuuck!
I honestly have no idea how I've never heard this mentioned before now.
So as a character without an invincible reversel, what do i do in the corner??
well if you got knocked down and he did a meaty garuda. You block 2nd garuda and after that its basically just the regular guessing game. Jump out if you fear a throw or react to the next garuda, or stay blocking if you think he will do a strike instead that is faster than garuda that will catch your jump
@@rooflemonger thanks!
I'm a Potemkin player watching this so I may properly develop the mindgames
I wonder how they would nerf garuda?
I guess make it less plus, but that also would cripple its use. Its very strong yeah but I feel like any small cuts to it could easily ruin the move
increase pots hurtbox so its not so disjointed
Honestly the likeliest answer to me is just a blanket nerf to guard breaks as a whole so you can yrc em. Either that or hitbox changes.... But I also am just not the biggest fan of how guard breaks are on any character really
@@ManlyPlant it wouldnt be a guard break if you could yrc
If they nerf Pot Garuda they should buff many Potemkin moves big time. Pot have some of the biggest weakness and Garuda is what make up for it because is the reward that you get by winning the neutral and knocking the opponent down in the corner, something that characters like Sol, Ramlethal and just many others don't need to do they just win the neutral that is not that hard for them and then do inmense damage out of (anything they do). Pot work very strange because he needs to do steps or take big risk to do absurd damage and besides Garuda, Commands Grabs and the corner he don't do that much damage compare to others.
So yeah I won't mind Garuda getting nerf if they buff Pot.
the complaints about garuda have been getting to be too much lately so I GUESS its till to let out the secrets.
You do know good pots only do meaty garuda. Which literally beats EVERYTHING in the game. Dps jumping backdash super rc everything. It guarentees a second garuda no matter what so you just have to block. But then he can just fast rc potbuster into ANOTHER garuda loop. Literally the single best move in the game.
Now we just need another Potemkin video that specializes in how to deal with extremely fast characters who's buttons simply come out faster/beat Potemkin by sheer speed alone. Characters like Milia, Chip ect... can run circles around you and simply keep you on lock-down with pressure until they land a hit into a combo that decimates you. (backwards quarter circle punch(kara) can only give you so much time before they put you back under lock-down)
(Tower 9 Potemkin main here, take this advice as you will)
It's worth noting that Milia and Chipp especially _don't_ have combos that decimate you. They might pull off impressive block pressure or oki on you but that isn't really abnormal when compared to other characters, and they make up for their strengths with bad stats _(health/damage)_ especially when compared with Potemkin. One good Pot "turn" is worth ~2 equivalent plays made by a Chipp or Milia.
While Potemkin definitely has slower normals, range matters too and he's got it in spades, plus his normals are fast _enough_ to counter the kinds of attacks they *want* to get off on you. You'd be amazed how many times throwing out a 6HS at a Chipp in neutral will work, and while you shouldn't challenge a Chipp using a 5P, you can absolutely knock him out of an Alpha Blade with a 2P or 2S.
I also recommend not over-relying on kara backwards megafist for pressure. It's definitely a great tool but sometimes, a normal backwards megafist is the safer thing, or fishing for a 2D/Slide Head, or using an f.S + 5HS combo to create distance. Especially because as a grappler, remaining unpredictable is paramount, IMO more important than "optimal play" in a good number of instances.
Sincerely hope all guard break moves get nerfed at some point. Cause those moves are just overtuned as fuck.
I sincerely hope they don't! *edit* except for all the guard break moves for characters I don't use. They can nerf those
If they did this Gold Lewis would be alot worse off. It's basically half his kit.
Making decisions is super key in this game unless you decide to wait, block, or a combination of both. Those are literally the two worst decisions in the game since you gain no resources from either, and if you spent tension on block your screwed lmao, because they have better options than you now cause they have a whole bar of tension to threaten you with.
Firsr two min..im like OMG these pot players are next level, this is seriously scary...what do i even do against that...im scared help me...at 2:30 eh, just jump out its no biggie.
U can jump unless pot uses hpk then ur boned
Jump always
Garuda feels toxic to me
he needs it :)
Maybe you should make a video about how to deal with the most broken character in the game nagoriyuki.
He's easily top 5, but "the most broken"? I can't tell if you're joking or bad.
@@CulturedDegenerate you must be a nag main.
Potemkin is literally the coolest character in strive. Anybody who thinks he’s lame is uncultured and have yet to be enlightened by the grab
I love how guard break only allows you to block or burst. 🙂 "Balanced"
Edit: "Taking the hit" puts you into the corner worsening the situation cause he can be on top of you with Hammer fall after the hard kd. I'm not gonna downplay Garuda impact. Shits cheap asf don't let these other pots lie to you about his "honesty". If you get hit, you're prolly gonna die tbh. Stop the cap. 🧢
The hammerfall approach after a garuda on hit (BD Caught) is a very unsafe approach that can really just be blocked, so you shouldnt worry about it too much
hammerfall after midscreen garuda(taking the hit via backdash) really isn't a thing. You will be negative before you are anywhere close when they get up. Its a hkd sure, but the frames don't really work out to your benefit
@@rooflemonger that is 🧢 you can be on top of them ready to continue pressure well before they recover. And meter being a plentiful resource as it is you can face roll PRC.
its all a lie their are no options
I wouldn't have a problem with Garuda being so plus if it wasn't for Guard Break. Guard Break is an incredibly dumb mechanic that shouldn't work the way it does at all.