Is Halo 5 for Old People? | Game/Show | PBS Digital Studios
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- Опубликовано: 9 июл 2024
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Is Halo 5 for Old People?
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Halo 5: Guardians was released this week, and many noted how slow it was in comparison to Halo 4. This begs the question: could intentionally slow games be a good thing? As the people who play games get older, should games slow down as well to keep their audience? Watch this week's vlog to hear Jamin's thoughts!
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Halo 5 Killscreen Article
killscreendaily.com/articles/o...
HALO 5 GAMEPLAY | VERY CLOSE Warzone Game
• HALO 5 GAMEPLAY | VERY...
Brain function begins to decline after age 24: study
www.nydailynews.com/life-style...
Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: www.killscreendaily.com
Haven't played it, but judging from the reviews, older Halo fans hate it. Short campaign, no split screen, MICROTRANSACTIONS!?!? If anything, this game is meant to ease younger newer gamers into a future where lackluster bug ridden microtran$action is the norm.
+D Jones (DeuS eX DaRe) Ya, played through all the previous halo games, and loved them. Halo 5 is the end for me. I'm returning it. Not impressed.
+D Jones (DeuS eX DaRe) same goes for SFV
+D Jones (DeuS eX DaRe) With the microtransactions you don't have to buy them to unlock things or to advance in rank it's optional you can just play the game to do so. www.techtimes.com/articles/94116/20151013/halo-5-guardians-microtransactions-pricing-details-revealed-here-s-what-you-need-to-know.htm
halo 25 confirm old people start selling their prosthetic teeths and other weird stuff to buy it
I recently turned 35 and the thing that has affected my gaming is the length of the games I choose to play. Being a new dad and a full time work schedule really makes the length of a campaign a part of my buying decision these days. I can still hold up in a match of Tekken, but I can't spend all my free time on gaming any longer.
Would a life of playing games slow or mitigate the loss of reaction time due to age? We do have faster reaction times compared to the gen pop, so I assume the effects of the brain aging wouldn't hit us as hard or would start later in life.
+john smith That's my theory, and why I still play occasional twitchy games like Jak and Daxter and various bullet hell shooters, along with my more strategic games.
The idea of reaction slowing down after 24 is scary, even if it's incredibly subtle. I do remember my old days of playing GunZ, and that game took enormous amount of focus and quick reaction if playing against experienced players who took an incredibly unconventional route to the game that may not have even meant to be played in. So because reaction time begins to slow down, I would assume that the best way to keep your self sharp is to simply continue pushing your self.
"Drake's audience doesn't need to be under 35 to see or hear Hotline Bling. Although, that might help explain why people like it."
Shots fired!
~still playing UT2004 and quake 3~
Is this a re-upload? I swear I've seen this before.
Yeah I got this feeling of deja vu as well! But for sure it was uploaded a few weeks before and pulled down later. I remember because I got a notification about a new video but didn't watch it at the time.
Had a Uncle former Marine even after retirement kept up his training still kicking ass at 70 I plan to do the same
in gamer form
Halo has always been like this...
It's also way more face paced then it ever was.
I've never thought of Halo as slow, but methodical. Halo CE was much slower paced than other shooters at the time and tried to break the convention of the twitch shooter.
No it didn't.
Was there something that needed changing the last time they uploaded this?
I would agree with all points except for the point about music. Hearing loss and persistent use of loud music directly through earbuds is causing many music engineers, producers, and equipment makers to modify how sound is reproduced. For many, consistent use of loud sounds means that younger people simply can't hear certain instruments anymore, which is compounded by the use of synthetic sounds. Sound designers and composers might have to take similar steps when they design for a game in the future as well.
all because the game's easy-to-use doesn't mean it's for older crowds, it makes it easier for people new to first person shooters. I've played fpses since I 8 and back then I couldn't play very well
I imagine what might start happening is that games like Halo and other online multiplayer games will add more content that rewards skill rather then reaction time. I assume most of those older gamers likely have been playing games for a long time and while might not have a not the reaction time, but they might have knowledge of high level concepts from years of experience.
I'm 25 and starting to fear getting old
I think there is a sweet spot for shooters and reflex based games. and well, some may grow beyond the tolerances of that sweet spot.
that does not mean they will not have games to play, just that it won't be those.
The youth will be making the future games, so it will be geared toward fulfilling there nostalgia through new hardware and software boundaries. They will get what they want because they will be making it. just as many of the people today in the gaming industry are getting what they wanted as a kid more refined visions of there beloved games or game ideas.
How long before the rant against Linkle video?
You also ignore that games for those in their teens have been slower paced in general than those of us in our 20s and those in their 30s. The old 90's style FPS games were far more fast paced than CoD or Halo has been.
Have you heard of superhot? It's a shooter where time moves relative to your movements.
I think the issue isn't this at all. Halo isn't a twitch game. As you said, the success of Halo's multiplayer was its perfect balance: each gun is 'equal'. Add to this that Halo uses a regenerating shield and a health bar and you get a game that isn't about fast twitch reactions the same way Call of Duty is.
This is a move in a positive direction not because halo is 'trying to cater to older, slower players', but because the designers at 343 Industries understand their gameplay and are fine tuning the pacing of the game to match the same perfect balance of the weapons.
+Hamish Grace Except Halo's longer TTK (time to kill) is generally considered less noob-friendly compared to COD's much longer, anyone-can-be-a-winner TTK.
Halo was designed as a timing game more than twitch action. right? Making the combat slower isn't "dumbing down" anything.
Interesting. I'd say, similar to movie and tv franchises that have been around for a decade or more, video game franchises currently have to appeal to both old and new fans alike. However, unlike those forms of media, there are the physical limitations that will become more cumbersome for the video game industry as gamers get older. There's also the matter of taste and familiarity; people who grew up on the old Halo probably want future games to be closer to the first few because that's what they grew up with. As a result, the franchise might start catering more and more to those "old" fans. Or they might also decide to go the reboot route, and make it very unappealing and too difficult for those oldies (myself included).
"Middle aged" is 40 to 60. I'm not ready for the grave yet.
0:30 Who... Wait what? No, no no no lol. Halo 5 is the fastest paced the game has ever been.
First time I played halo and wolfenstein 3d was when I was 6 now I'm almost 20 that's the weird thing is I don't click with gamers my age. People around my age actually like bio shock 2 over infinite and elder scrolls online (blasphemy).
why the re-upload?
+Charlemagne Marc
The original had a mistake where the render software they used failed to fetch the file needed for the clip they wanted to show, instead leaving that part of the video to say "Media Offline".
www.mediacollege.com/adobe/premiere/version/pro-cs6/images/CS6_media-offline.png
Is Toy Story 3 for college students?
+Sean Wood Can confirm, I went and saw it while at college.
I was 19 when I saw it
What will Toy Story 4s audience be, I wonder?
I played Halo 5 for a bit. I was still getting killed by twitch reaction shooters. So I'm not sure about this question.
I started with Halo with Halo Reach and Halo 4, thus witnessed what I described as the Halo Community Civil Wars... Based on that, I wrote 2 posts on GameFaqs.com under Halo 5: Guardians called 'The Halo Orthodox Brotherhood...'. Sort of my interpretation of that I was seeing and my reaction to it.
This vid is interesting because I am a Splitscreener Dad (middle aged gamer) who plays together with my son (younger gamer) sometimes together with my dad (older gamer). I remember when my wife told my mom when she saw us 3 guys playing Halo 4 together... '3 generations right there' or something...
You see where this is going... But as I Splitscreener, we also have more control over our gaming experiences, thanks to the Customs and Forge menus, in the case of Halo. If a younger person comes in, (or an older more 'traditional' one) gameplay can customized to suit that person's... amm, ideology. I tend to be more 'liberal' hence kept the loadouts and Ordnance features turned on when we play.
From the eyes of a Splitscreener then, the way to 'balance' things is to put the player him/herself in control.
For example, my sister dislikes when I jump while playing Halo. I guess her reflexes aren't up to speed when facing jumping enemies! So I tune it down to 75% jump height, when she's in the game.
Also, am guessing the more Online only the video gaming world becomes, the bigger the middle/older gamer age bracket becomes and the smaller the younger/middle one becomes.
I speculate offline/local/splitscreen gaming is a bit more tied to the younger side... drops in the middle, then picks back up with the older crowd who desides to play with their children... helping restart the age cycle, among other aspects.
shoutouts to Radiohead
My father would probably like halo 7! He's GETTING OLD and could be a GAMER! plus it would remind him of star wars 7 SLIGHTLY....
Slower paced?
It's the fastest paced game yet...
What do you think about games like battlefield which have consistently been about adding a strategic element on top of the usual 'twitch factor' of your typical multiplayer fps? Couldn't you argue that aging gamers have an advantage in games like those (I.e. Battlefield/planet side/etc) where you are relying on problem solving skills, something that 30+ years of gaming has been proven to provide?
+Matthew Aspros Might be the case. I'm over 25 and I always do VERY well in BF games.
The reason why most gamer are 18 or older, is because we are forced to input a fake age in order to play that game, watch that you tube video or whatever. I'm 16 and I inputed 18(now 21 or something) so that could watch science videos by a youtuber that i love
If a large amount of people grew up on video games there shouldn't be a need to "dumb down" games because we start to "breed" our self's to puzzles movements and what not yes older people aren't able to keep up with run and gun fast pace games AS WELL but it dose not mean that they can not play them
This video was really depressing. I'm 24 and now I know it is all downhill from here. I thought I would be able to play video games forever :(
+Samuel Evans My aunt is 70 plays fine my friends dads is sixty and he can do all the trails in street fighter iv I can only do Chun Li and Dudley
there is hope
+Samuel Evans plus one forgotten factor is most of us old dogs have been gaming since we were kids
which will play a bigger roll in the aging gamer than you might think
Samuel Evans I help were I can up up and up some more
Halo has always been a slow quake / unreal tournament
You make the misconception that twitch play = difficulty. A game can be difficult and challenging without requiring twitch play. So the question is not if they need to make games less difficult but rather if they want games that are built for speed gaming or more thought provoking. Think Mario V Sonic in the old gen wars.
IMO, it's slow because it's designed for consoles; I play plenty of Team Fortress 2, and, since it's designed to be a PC game, it's fairly twitchy, but still has a large contingent of older players.
Halo 5 is the fastest damn Halo ever.
Literally no one releases AAA games on a Monday
THIS IS SO POINTLESS OF A QUESTION
AGEIST and RUDE!
Javier Virgen There is no reason for this video to exist. It'd be like saying "Is porn out of date when we have cam girls?" It has no bearing on the game it impacts. It does not matter
I don't think the slower sprinting start or the very slow move speed while aiming have anything to do with an older demographic. Halo has always been a slower paced multiplayer experience than something like CoD. You have more health, shields, you couldn't even run for the first 3 games.
These decisions have more to do with keeping the game from being stagnant while still holding true to what the Halo multiplayer experience has always felt like.
Going deeper, moving so much slower while aiming and having to ramp up to a full sprint and slow down to come out of one change the dynamics of combat. Due to their drawbacks aiming and sprinting become far more tactical decisions. You can't sprint in Halo 5 as much as you can in call of duty games because the effect it has on your ability to react is much more adverse. Aiming now not only decreases your fov but also slows you down significantly making you even more vulnerable
Things may be "slower" physically but they are not "dumbed down"
Deja vu
it really is tho.
You praise the game yet fail to mention the objective negatives. Like the lack of split-screen multiplayer.
+mattwo7 It wasn't meant to be a review.
I never said it was. I'm saying he's being incredibly biased. It's not like reviews don't have any bias in them anyway.
I don't think the slower sprinting start or the very slow move speed while aiming have anything to do with an older demographic. Halo has always been a slower paced multiplayer experience than something like CoD. You have more health, shields, you couldn't even run for the first 3 games.
These decisions have more to do with keeping the game from being stagnant while still holding true to what the Halo multiplayer experience has always felt like.
Going deeper, moving so much slower while aiming and having to ramp up to a full sprint and slow down to come out of one change the dynamics of combat. Due to their drawbacks aiming and sprinting become far more tactical decisions. You can't sprint in Halo 5 as much as you can in call of duty games because the effect it has on your ability to react is much more adverse. Aiming now not only decreases your fov but also slows you down significantly making you even more vulnerable
Things may be "slower" physically but they are not "dumbed down"