Комментарии •

  • @sips3812
    @sips3812 14 дней назад +16

    oh my goodness, 9 years! I wish you well, Retronator!!!

    • @Retronator
      @Retronator 5 дней назад +1

      Thank you so much for the warm wishes. It'll be many more interesting years to come for this project with new content and fixes coming with hopefully swift pace.

  • @yyuriykiss
    @yyuriykiss 13 дней назад +2

    Man, that's absolutely terrific. What an astonishing achievement

  • @AllmightyLoki
    @AllmightyLoki 14 дней назад +8

    Next semester I want to create my first small game, so this was very interesting to hear about! Can't wait to play Pixel Art Academy once it's out!

  • @Vladonozes
    @Vladonozes 5 дней назад +2

    This should have millions of views! You are doing an amazing job! This is so interesting and just so crazy to me. Thank you for putting it out!

    • @Retronator
      @Retronator 5 дней назад

      Thank you for letting me know! I'm just glad you find it interesting or useful, I will be happy to record and edit the other 3 parts as well.

  • @anthonymoloney3671
    @anthonymoloney3671 14 дней назад +4

    Thank you Retro. I'm an original backer, and it still makes me smile to see how much work you are putting into your project. Really good suggestions and tips for development.

    • @Retronator
      @Retronator 5 дней назад

      Thank you for believing in this project way back then. It had to find its way, how to best carry out the production, but I think it's on a good track now.

  • @nguyen2048
    @nguyen2048 День назад +1

    Thank you for sharing what you learned! Good luck and I look forward to playing your game!

  • @ChristianSasso
    @ChristianSasso 14 дней назад +6

    Congratulations, you are an amazing game designer!

  • @rymdlingen
    @rymdlingen 12 дней назад +1

    So many good points and take-aways in this video, thank you for sharing your process!

  • @BasHasibuan
    @BasHasibuan 13 дней назад +1

    I randomly clicked on this video. Your game seems perfect for me right now, I'll check it out. Keep going! I admire your resilience!

  • @ragemachinist
    @ragemachinist 13 дней назад +2

    Congrats! That's an incredible feat!

  • @BlueCubeSociety
    @BlueCubeSociety 14 дней назад +3

    As someone who _wants_ to work on a game since many years, but never really comes around to it, this is inspiring. Thanks Matej

    • @KurtisM-wo9px
      @KurtisM-wo9px 14 дней назад +1

      Absolutely in the same boat, the time is now.

    • @KurtisM-wo9px
      @KurtisM-wo9px 11 дней назад

      Trying to learn a few new skills myself, but it's things I've wanted to do for a while. Hopefully one of them would be worth sharing and helping others that are interested in the same stuff.

  • @r.g.thesecond
    @r.g.thesecond 11 дней назад +2

    For all the dislike I have towards Google, RUclips recommendations is something I can't complain too much about. I'm delighted to have ended up here. Games with a clear focus, dedication, and full of character is what indie is all about. Not to mention all the resources on pixel art rendering and creation that you have on your channel for free. (Which, as a coder, is secretly what makes me even more excited to try your game) Instant wishlist.
    EDIT: I just played the demo, and my only complaint is that there is a slight performance degradation when zooming in too much, and game got a bit jittery on the wide canvas in Hand tool tutorial. I don't have the best PC, so I urge you to add an option for a smaller render viewport.

    • @Retronator
      @Retronator 11 дней назад +2

      I tried to address some of those performance issues, but I haven't found a perfect solution yet. I think it should be a bit better in the new version, but still not as smooth as I want. It's especially a problem on HiDPI displays. Unfortunately I have other performance issues that are higher priority, so I need to address those first, but after the game is released, I will take the first months to just improve all the smaller stuff like this that people report. Definitely giving this issue a boost then. Thanks for trying it out and reporting!

  • @Mittzys
    @Mittzys 14 дней назад +2

    9 Years already!!!

  • @Retronator
    @Retronator 15 дней назад +13

    The tools that I use:
    codecks.io (task tracking)
    linea-app.com (note taking)
    www.drawio.com (class diagrams)

  • @LyncDev
    @LyncDev 14 дней назад +1

    Keep up the progress, and I wish you the best for your game!

  • @mari-annalepasson2420
    @mari-annalepasson2420 13 дней назад +1

    Thanks for sharing your process in such detail! I need to bring more of this kind of method to my mad process. Also, redefining "alpha mindset" lol :D

  • @iridelombardi
    @iridelombardi 10 дней назад

    Really interesting process as a graduating game developer!!! good luck with your efforts!

  • @MCPCStudios
    @MCPCStudios 14 дней назад +1

    I'd really love, if you had the time, to delve more into the reverse flow chart planning process. I'd reckon for a lot of game developers such as myself, if can make the process of planning features easier rather than frequent sidetracking as a result of loss-of-scope.

    • @Retronator
      @Retronator 13 дней назад

      I'm not sure how much more depth there is to the process. I did do some digging now, apparently reverse flowcharts were introduced by Barbara Sher in Wishcraft: How to Get What You Really Want. In turn, this was mentioned in the book I read,, The Renaissance Soul: How to Make Your Passions Your Life. But at least in the one I read, there's not much more mentioned than going over the process with a practical example. But if you have any specific questions, I'd be happy to reflect on them from my own experience.

  • @uropig
    @uropig 14 дней назад +1

    very informative

  • @LevitskiSRGE
    @LevitskiSRGE 13 дней назад +1

    5 minutes in, I don't even understand the product.

    • @Retronator
      @Retronator 12 дней назад

      Yeah, sorry about that. It's not meant as a video explaining the game, most people following here know about it already as I talk about it all the time on this channel. This video is meant to share my production practices, which are agnostic to precisely what kind of game it is. You can check out the website to learn more about the game itself: pixelart.academy

  • @AnkobiaStudios-bs4vg
    @AnkobiaStudios-bs4vg 12 дней назад

    Why doesn't it open on my steamdeck?

    • @Retronator
      @Retronator 12 дней назад

      I don't have a Steam Deck unfortunately, so I wasn't able to test it there yet. Are you trying to run the demo? Someone in the past said on Discord they were able to run it, although they had to remap some keys. If you're willing to give the release candidate a try and you're tech savvy, let me know and I can get a test version for you. You can find me on Discord here: discord.gg/mngNfvTwG6