Eight Forces Longplay (Arcade) [QHD]

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  • Опубликовано: 25 ноя 2024

Комментарии • 15

  • @mattcouture2579
    @mattcouture2579 4 месяца назад

    Reminds me of the Aero Fighters games, with the crazy characters and bomb attacks, and the dialogue between missions. Much less polished though.

  • @sockpuppet4716
    @sockpuppet4716 4 месяца назад

    He never found Roger

  • @Umbrellamax.
    @Umbrellamax. 4 месяца назад

    GG 😊

  • @indecisogames8802
    @indecisogames8802 4 месяца назад

    big like subs

  • @SERGEY_LIGHTNING
    @SERGEY_LIGHTNING 4 месяца назад

  • @hendrahenshin5471
    @hendrahenshin5471 4 месяца назад

    Enemies ate too many, weapons are too weak

  • @xyklapse
    @xyklapse 4 месяца назад

    this & finaI star force are weirdIy simiIar in that they are both unfinished-feeIing verticaI shmups pubIished by tecmo...

  • @Jackfromshack
    @Jackfromshack 4 месяца назад +2

    Why is your spaceship shooting swastikas?

    • @underthepale
      @underthepale 4 месяца назад

      Windmill shuriken, actually.

    • @samuelcarrasquillo4590
      @samuelcarrasquillo4590 4 месяца назад

      ​​@@underthepale
      What's A Windmill Shuriken?

    • @underthepale
      @underthepale 4 месяца назад +1

      @@samuelcarrasquillo4590 Really big shuriken. May have been a real weapon, commonly associated with ninjas in fantasy settings.

    • @samuelcarrasquillo4590
      @samuelcarrasquillo4590 4 месяца назад

      @@underthepale
      That's Really A Pickle.

    • @TeryJones
      @TeryJones 4 месяца назад

      Manji symbol, significant symbol in Japanese Buddhism, something those damn nazis went and ruined for everyone else.

  • @TeryJones
    @TeryJones 4 месяца назад

    Yeah I can't stand how a lot of these schmups pull that second loop crap, just further emphasizes how all these arcade games really were just shallow experiences meant to take all your money through, well, microtransactions.
    Santa clause was never real.

    • @alxxz
      @alxxz 4 месяца назад

      True, though this specific shooter is very poor even for 1994 standards since this kind of graphics and sound were standard in the arcades from the mid 80s and there were many other earlier shmups that showcased far superior 2D graphics music than this, even on weaker platforms like Axelay on the SNES (1992) that could even put many NEO GEO shooters to shame, so they needed an artificial way to increase the games length with double loops.