If you look in each melee weapon description there are three symbols: one to indicate whether it can break wooden objects (like certain doors), one to indicate whether it can cut barbed wire and one to indicate whether it can damage light vehicles (motorcycle, etc)
the barbed wires actually act as a form of environmental hazard to stop infantry from passing in game. I really like that they implemented it in this game and actually has a purpose in the map. Edit: People are missing the point of my comment. Yes of course barbed wire does that in real life! Why do you think I'm amazed by that in a video game! What I'm saying is that its rare for video games to give barbed wire a function in game other than being a visual backdrop!
Dealing with it is also a fucking hazard. That shit keeps getting stuck everywhere. Everytime I dealt with barbed wire, my uniform got new friggen holes in it. Shit is effective!
@@avixka7751 Yeah, I remember my first time when I tried jumping over it in the game, thinking it would be like BF4 and was like "Shit, I'm losing health?!?".
It's a game mechanic in multiplayer. Different melee weapons have the ability to destroy barricades, cut barbed wire or damage vehicles. Or combinations of those abilities, depending on the weapon.
I really wish we could keep getting support for BF1 and V. Like I would love to play as the Japanese fighting the Germans in the South Pacific and the Americans fighting the Red Army in Siberia. Not to mention the potential BFV had in exploring the rest of WW2. We didn’t even get D-Day or Stalingrad Unfortunately they stopped early to develop a game that barely has content
I'm used to playing sims where the players complain if the radar scope doesn't have dead pixels and burn-in like the real aircraft. This barbed wire situation strikes me as basic competency.
POV: You've become so used to playing dogwater games that things like barbed wire doing damage actually impresses you I still love BF1 but even I admit they could've done leagues more with the game. Now we're at a point where the bar is so low for games that it might as well be in Hell now.
You consider it incredible that they applied damage and a speed debuff to an area? It takes like a minute to mark the area in their map editor and type in the values that are applied. This is very much just as easy to apply in games of 20 years ago aswell, developers just often didnt do it for odd reason. They just mark it as impassable terrain.
...Is that really a big deal? Plenty of games do environmental damage like that. Heck I kind of have a hard time thinking of recent games that *don't* do environment damage this way. Verdun-basically the first ever modern WWI game made well before BF1- also did barbed wire and made it much more dangerous.
Just a note: Barbed wire has been a map hazard since Battlefield 1942 from 2002, and if you crawled, you could go past the wire without taking damage. Also, in BF1's multiplayer, certain melee weapons have actual utilities, one of them is cutting/breaking barbed wire.
its weird that the poster thought this was interesting considering the fact that BF1 was my first BF game and I knew of this as soon as i started playing because barbed wire is everywhere, and descriptions of melee tools.
bro i clicked on this video expecting some insane detail, and instead it's literally something you notice within the first hour of playing the game online, and is simple as coding "this object does damage when touched"
@@Kyepo Yes. Because it's the bare minimum. I would expect the bare minimum from a triple A title that cost 3.6 million dollars to make, and profited over 1.5 billion. What is your point?
10 years in the future: WOW, the developers actually thought to make people die when you shoot them! But what if your gun has no magazine? They thought about that too! It won't let you shoot. Another brilliant detail the developers really thought of.
The ability to walk on the destroyed barbed wire gives me the impression that it’s both a neat detail like your character can step over it carefully but it’s also a functional thing so that you can blow up barbed wire to cross it in multiplayer
As a real OG Battlefield gamer, the barbed wires in the first battlefield game, Battlefield 1942, hurt you. So they've been doing this for over 20 years now.
Still would've been acceptably realistic for the broken barbed wire to cause you damage; it's still sharp. At the very least it should've slowed you down.
Medal of Honor Allied Assault, Pacific Assault and MoH 2010 already has health reduction if you hit barbed wire and fire. The 1999 NovaLogic's Delta Force 2 even had spike booby traps at the bottom of slopes which is instant fatality especially at night.
@@sin4rule idk man, I'm just kinda desensitized to developers "thinking about stuff" when we had gems like Snake getting a cold for staying in cold water for too long
Even in the first Battlefield (1942) the barbed wire caused injuries. Don't remember if Codename Eagle also already had this implemented. Anyone remembers?
Battlefield is even more detailed on that. In one of the maps there are puddles, when you walk through puddles it's as you'd expect, there's some splashes. But there's also frozen puddles and you can hear and watch the ice crack on the frozen puddles just like in real life. Then there's areas with actual ice that is thick enough it doesn't crack
This opens up new ideas for route clearing. Like if your team is pinned down in a trench with barbed wire guarding the top, you can destroy the barbed wire, hop over the trench, and attach the enemy from above
This is like a very important part of gameplay in multiplayer actually. Arguably the most useful tag a melee weapon can have in this game is "can damage barbed wire" because yeah, it's a rare case where the wire actually works pretty much like it would in real life
In enlisted it's even worst as it slows you by a lot and when you stand in barb wire and look around you will take damage as your soldier by all means moves
during a conquest match, I was left with only 1hp, I literally forgot that the barbed wire gave you damage to your character I run straight into a barbed wire fence to take some cover and my character dies of barbed wire damage
Also, if you have the appropriate melee weapon you can manually make your way through, it helps a lot for flanking. You can also kaboom through it dramatically.
Coding that takes like 2 seconds lmao. If player hit barbed wire do damage. If explosion hit barbed wire, barbed wire become broken. Barbed wire do no damage
One time I died to this after jumping out of a plane into a huge pit of barbed wire- there’s even a unique “Killed in action” message- Torn to shreds” or something along those lines
Another thing I quite like about the broken barbed wire is how you can hear it snags and rips the clothing apart.
Oh really? Didn't notice this thing!
@@sin4rule I notice it. It's sound a Raaaaaaagh... very raggish
Yes and "eeeeeck!" they're very eeerie, you first hear the barbed wire and then you hear the "grck!" of the clothes ripping
Ummmmm😅😅😂😂😂😂
If barbed wire kills you, the deathscreen reads "Torn to pieces"
Bro got amazed by some barbed wire
Fr
In most other games you can literally just stand on the barbed wire without taking damage
In 99% of games with barbed wire lol
Or instantly die which is equally stupid
CJ can hang on the wires with his bare hands)
honestly annoying when you trying to rush some americans on argonne with your mp-18 and you get caught on it
then get shot
@@AverageImpsir
that is litteraly the point of barbed wire
It also slows you down a bit i think. In multiplayer some melee weapons can cut through it so i always try to cut a path for my team.
Yes it does, didn't know you can cut it, will try )
@@sin4rule yep i use the sabre, i don't remember which other ones also cut it.
If you look in each melee weapon description there are three symbols: one to indicate whether it can break wooden objects (like certain doors), one to indicate whether it can cut barbed wire and one to indicate whether it can damage light vehicles (motorcycle, etc)
@@topside1981 also tanks I use before on them and it works
@@sin4rule Each melee weapon has icons whether they destroy barbed wire, cut wood and damage vechicles...
the barbed wires actually act as a form of environmental hazard to stop infantry from passing in game. I really like that they implemented it in this game and actually has a purpose in the map.
Edit: People are missing the point of my comment. Yes of course barbed wire does that in real life! Why do you think I'm amazed by that in a video game! What I'm saying is that its rare for video games to give barbed wire a function in game other than being a visual backdrop!
Dealing with it is also a fucking hazard. That shit keeps getting stuck everywhere. Everytime I dealt with barbed wire, my uniform got new friggen holes in it. Shit is effective!
@@-Arv then it is working as intended, it’s a really realistic addition to the game, but annoying af to deal with 😂
@@avixka7751 Yeah, I remember my first time when I tried jumping over it in the game, thinking it would be like BF4 and was like "Shit, I'm losing health?!?".
Ai generated comment.
@@Paranomalous no u
It's a game mechanic in multiplayer.
Different melee weapons have the ability to destroy barricades, cut barbed wire or damage vehicles. Or combinations of those abilities, depending on the weapon.
Mind you it's only light vehicles, so car's and motorcycles, (maybe even stationary weapons but I don't know)
@@faasramaekers The Light Tank is also affected
That was already in BF 1942 which released like 20 years ago.
That's unrealistic af. Broken barbwire would still cut you
why is this not the top comment bro...
I really wish we could keep getting support for BF1 and V. Like I would love to play as the Japanese fighting the Germans in the South Pacific and the Americans fighting the Red Army in Siberia. Not to mention the potential BFV had in exploring the rest of WW2. We didn’t even get D-Day or Stalingrad
Unfortunately they stopped early to develop a game that barely has content
Japanese fighting Germans and Americans fighting Soviets in WW2? 😂
What on earth are you talking about??
@@jokerman9295 he is talking about WW1 and the Russian revolution
@@jokerman9295 i assume ww2 was a typo, the rest makes sense
@@jokerman9295 in BF1 yes. That happened in WW1 and the Russian Civil War
I'm used to playing sims where the players complain if the radar scope doesn't have dead pixels and burn-in like the real aircraft. This barbed wire situation strikes me as basic competency.
When you just started gaming a year ago.
damn, barbed wire hurts people now? 2003 is gonna be an epic year for gaming!
POV: You've become so used to playing dogwater games that things like barbed wire doing damage actually impresses you
I still love BF1 but even I admit they could've done leagues more with the game. Now we're at a point where the bar is so low for games that it might as well be in Hell now.
one of the best fps of all time. We really had it all in 2016 :(
7 years ago, we had it all
POV you were born in the 00s and have no idea how good battlefield was before 2016
It still is, you all just fell off and bought other games even though these servers are still up
@@CoolGuySpyro servers still up but it takes 5 whole minutes to connect me to a server with 3 people
@@thesummergamer7245 use the server browser, i get into 64 players full of operations
I played a lot of BF1 and you really had to play around the barbed wire. It's not just a prop in the game - it's a part of the level design.
You consider it incredible that they applied damage and a speed debuff to an area? It takes like a minute to mark the area in their map editor and type in the values that are applied.
This is very much just as easy to apply in games of 20 years ago aswell, developers just often didnt do it for odd reason. They just mark it as impassable terrain.
Another “timely” discovery
...Is that really a big deal? Plenty of games do environmental damage like that.
Heck I kind of have a hard time thinking of recent games that *don't* do environment damage this way. Verdun-basically the first ever modern WWI game made well before BF1- also did barbed wire and made it much more dangerous.
7 months late but i so agree. i like battlefield but every single video on youtube always has a group of guys circle jerking each other to this game
Unrelated, but I didn't really like Verdun. I played it for about 3 1/2 minutes, couldn't get into it
Just a note: Barbed wire has been a map hazard since Battlefield 1942 from 2002, and if you crawled, you could go past the wire without taking damage.
Also, in BF1's multiplayer, certain melee weapons have actual utilities, one of them is cutting/breaking barbed wire.
its weird that the poster thought this was interesting considering the fact that BF1 was my first BF game and I knew of this as soon as i started playing because barbed wire is everywhere, and descriptions of melee tools.
Yes, broken up barbed wire is 100% safe... wait a second..
The reflection of the light of bullets on the machine gun case is amazing
praising game developers for doing the bare minimum be like:
Very few AAA devs do that anymore.
People have actually lowered their standards THIS much...
you'd be complaining if it didnt have this detail
bro i clicked on this video expecting some insane detail, and instead it's literally something you notice within the first hour of playing the game online, and is simple as coding "this object does damage when touched"
@@Kyepo Yes. Because it's the bare minimum. I would expect the bare minimum from a triple A title that cost 3.6 million dollars to make, and profited over 1.5 billion. What is your point?
10 years in the future:
WOW, the developers actually thought to make people die when you shoot them! But what if your gun has no magazine? They thought about that too! It won't let you shoot. Another brilliant detail the developers really thought of.
Why is this surprising? Barbed wire was probably one of the most essential part of WW1
I mean, barbed wire has always damaged the player in battlefield games. This goes all the way back to bf1942
The ability to walk on the destroyed barbed wire gives me the impression that it’s both a neat detail like your character can step over it carefully but it’s also a functional thing so that you can blow up barbed wire to cross it in multiplayer
They have been doing this since BF1942
Barbed wires: Only exist to keep humans from going pass them
Me in multiplayer: *TRYING TO JUMP OVER THEM LIKE A MADMAN*
Verdun,Tannemberg and Isonzo: am I a joke to you?
What if I told you you can break the wires with your melee?
I dunno I'm pretty sure even broken barbed wire would trigger some damage
just wait until this guy finds out about the easter eggs
This is normal in a lot of games lol
As a real OG Battlefield gamer, the barbed wires in the first battlefield game, Battlefield 1942, hurt you. So they've been doing this for over 20 years now.
What would be more realistic is getting STUCK in the barbed wire.
i really feel like "broken" barbed wire would still damage you
I mean, you can easily avoid it, right? just step in-between the wires (with newly installed one you can't avoid it at all)
@@sin4rule i guess yeah, its possible
.... I found this out the day the game released....
im pretty sure broken barbed wire will still hurt irl lol
Do love the Twin Tower magazines
Fun fact: BF1942's barbed wire also did damage to the player
Honestly that's amazing that people think of it as a cool detail. If it wasn't there I'd be infuriated. This should be a standard
That’s kind of inaccurate though, even though it’s destroyed it’s still sharp and could potentially hurt you
THIS IS THE BARE MINIMUM THEY CAN IMPLEMENT, DONT GET OVERWELMED BY THIS.
i think literally almost every game with barbwire does this
When you think about how game objects are assigned damage values, this isn’t that surprising or impressive.
Broken barbed wire is NOT safe to walk on, I say again, OW.
Verdun/Tannenberg/Isonzo trilogy: Allow me to introduce myself.
In the WWI series (Isonzo, Tannenberg and Verdun) when you get in the barbed wire you lose health and it slows you down
This detail actually also appears in Verdun, Tannenberg, and Isonzo
Still would've been acceptably realistic for the broken barbed wire to cause you damage; it's still sharp. At the very least it should've slowed you down.
Yes but you can easily avoid the wire directly and step in-between in real life, so it is realistic.
@@sin4rule eh, still would take you extra time compared to just walking through the area. Hence the "slowing down" suggestion.
@@EchosTackyTiki Fair enough
Medal of Honor Allied Assault, Pacific Assault and MoH 2010 already has health reduction if you hit barbed wire and fire. The 1999 NovaLogic's Delta Force 2 even had spike booby traps at the bottom of slopes which is instant fatality especially at night.
Modern standards for "They thought about this too!" have become so low, wow
It's not modern standards it's just my content, sorry bud
@@sin4rule idk man, I'm just kinda desensitized to developers "thinking about stuff" when we had gems like Snake getting a cold for staying in cold water for too long
Even in the first Battlefield (1942) the barbed wire caused injuries. Don't remember if Codename Eagle also already had this implemented. Anyone remembers?
as someone who plays Verdun, so surprising (actually not)
Uh… yeah no shit, how did some people not notice? I already knew that from the moment I started playing the game
Only the real ones know that this feature was added in the first Battlefield (BF1942)
This showed up in my feed with the title “An actual better call Saul deleted scene” so I watched it expecting chicanery
Battlefield is even more detailed on that. In one of the maps there are puddles, when you walk through puddles it's as you'd expect, there's some splashes. But there's also frozen puddles and you can hear and watch the ice crack on the frozen puddles just like in real life. Then there's areas with actual ice that is thick enough it doesn't crack
Wait till he finds out certain melee weapons cut through the barbed wire
Rust: Am I a joke to you?
Me: Yes.
@@sin4rule i smell a skill issue
If you step into a broken barbwire barricade you might get some cuts from the sharp edges of the wires
This opens up new ideas for route clearing. Like if your team is pinned down in a trench with barbed wire guarding the top, you can destroy the barbed wire, hop over the trench, and attach the enemy from above
Tbf if I remember correctly Medal of Honor Allied Assault and its expansions had damaging wire too
This is like a very important part of gameplay in multiplayer actually. Arguably the most useful tag a melee weapon can have in this game is "can damage barbed wire" because yeah, it's a rare case where the wire actually works pretty much like it would in real life
Bruh, imagine praising a game for something like this. Having this is a standard. Nothing to praise
Remember the time when developers actually cared about you, and knew that these small details will cheer us up
Why is this an impressive detail? Most games do this. I swear the people who praise this game are highly impressed by fucking anything.
I liked how only certain melee weapons could break barbed wire
They even added a cloth tearing sound when you walk over the broken barbed wire,
the bar is set so low...
Woahhhh the barbed wire that’s meant to hurt you actually hurts you 🤯😱. This is something only bf1 developers thought about
I mean....that's why it's in the game. You break the barbed wire so you can get through it, using your melee weapons.
Now imagine if it was concertina wire. You walk up to it, get stuck to it, die slowly whilst in horrible agony.
In enlisted it's even worst as it slows you by a lot and when you stand in barb wire and look around you will take damage as your soldier by all means moves
Just realised when he's walking through the broken barbed wire although its not damaging health you can hear his clothes getting torn
Enlisted has this mechanic as well, you can intentionally place barbed wires to utilise that.
you can hear your uniform rip while walking through it
In tannenberg and verdin it actually damages you AND you get tangled up in it and have to slowly escape it while taking fire
It was already in Medal of Honor: Allied Assault ;)
Wait until you discover the bagpipes.
They also incorporated a stop drop and roll mechanic. If gou prone while on fire it'll extinguish quicker
this game was a true masterpiece from its opening trailer to the storyline itself
I think you take damage from barbed wired in most games
In Dead Island 2, you can get hurt from breaking glass windows way too close
It also alerts enemy troops to your area in stealth missions
Oh wow just like every other game ive played with barbed wire.
Alot of Game developers often seem to forget that barbed wire is literall just hundreds of little knifes spanned around a wire
wow. this is an indictment of the current AAA game sphere if the _bare_ minimum of game dev impresses people now! 😂
during a conquest match, I was left with only 1hp, I literally forgot that the barbed wire gave you damage to your character
I run straight into a barbed wire fence to take some cover
and my character dies of barbed wire damage
Also, if you have the appropriate melee weapon you can manually make your way through, it helps a lot for flanking.
You can also kaboom through it dramatically.
shouldnr the broken barbed wire still hurt you? broken barbed wire is still barbed wire
Everybody: talking about the glitch.
Me: are we just gonna ignore how the gun looks?
It was a gun in WW1
Understood, i will go outside and find some IRL broken barbed wire to walk on
I like how you can cut the barbed wire if you have the right melee weapon too
Coding that takes like 2 seconds lmao. If player hit barbed wire do damage. If explosion hit barbed wire, barbed wire become broken. Barbed wire do no damage
Amazing thing is it usually only deals damage if you're moving
Battlefield one developers thought of everything man
I've seen this done in so many games. Why is this impressive to people?
One time I died to this after jumping out of a plane into a huge pit of barbed wire- there’s even a unique “Killed in action” message- Torn to shreds” or something along those lines
I remember dying to them trying to run away or flank a position on low health