I once found a jungle biome with 6 azelea trees all in a circle. I lost the seed so I don’t know if I’ll ever find it again (should I try and find it again?)
He said the cave BIOMES overwrite the Mushroom Island. Mobs can still spawn in Dripstone Caves and Lush Caves, so if one of those biomes happens to generate under a Mushroom Island mobs can spawn there.
Can't believe you didn't have anything interesting to say about Soul Sand Valleys... There's a LOT of cool things about it! The only mobs that spawn in Soul Sand Valleys are Skeletons, Ghasts, Endermen (rarely), and Striders. Not only that, but the biome also has special spawning conditions that limit the number of mob spawns for the mobs that spawn in the biome. Because of this, when Nether Fortresses generate in Soul Sand Valleys the spawn rates of the fortress mobs are increased (because Wither Skeletons, Blazes, Zombie Piglins, and Magma Cubes aren't in the list). Secondly, Nether Fossils generate all over the biome, making it a really quick and easy way to get tons of bone meal if you don't have a skeleton farm. Having Soul Speed also makes it the most fun to traverse too.
Seeing the old biomes at the end really took me back, and made me appreciate how far Minecraft has come!! The old biomes are super nostalgic, but also... would NEVER prefer them to the ones we have now lmao
Give me the old school Soul Sand Valley any day where Netherwart grew in abundance. Pity they killed that 1 and made it so Netherwart can only be found in Nether Fortresses now.
@@diamondmemer9754 crimson roots didn't exist back then, only Netherwart was found in that biome & mushrooms, that was it. I have the hard copy of the Xbox 360 Console Legacy Edition. It only ever had that, even with all the updates to Aquatic that biome didn't change. Had to get a PS4 so I could get all the updates past the Aquatic update which is where Crimson Roots were then spawned/generated in the Soul Sand Valleys and Netherwart was removed to the occasional Bastion and Wither/Nether Fortresses. Believe me when I say I've been playing it for ages lol. Seems you didn't note the word "Old" in Old Biomes.
@@diamondmemer9754 have you played it without any updates? I have, I know what I saw in the Nether before any biome updates. No crimson roots. No crimson or warped trees/fungi or shroomlights neither. None of those existed yet. They came later, Much Later.
Finding the deep dark below mountains is true from my experience. Also found a cave from near a mountain that goes down to an ancient city as well. Pretty interesting.
@@bodycount5708 3036539648770191741. Also, while trying to find my way back out to prove I can get back to the surface, I found a trial chamber very close to the ancient city. It appears to be one which doesn't have the tallest section as the proper entrance, so currently digging around trying to find it. Quite different from the other trial chamber I found near spawn.
“Speaking of times you might want a silk touch pickaxe, enchanted golden apples give you fire resistance and allow you to swim in lava for quite a while!”- a template for all of Toycat’s transitions 🫠
Maybe it’s Mojang trying to teach us a lesson about how fragile the coral reefs are on Earth? But I agree with the sentiment. It would be nice if there was _some_ way to renew coral blocks other than the Wandering Trader. It’s kind of depressing that a block that’s supposed to be alive is so finite 😢
Lol don't mind me starting this video thinking I will know everything he says and having my mind blown away at the silverfish note block one straight away
I have a question about biomes I read online that eroded badlands are the "rarest" biome, however I haven't found any evidence for those claims nor any actual numbers related to it When I tried to calculate its rarity myself it ended up not being as rare as other biomed like stony peaks or windswept savannas, so I was wondering if anyone knew how biome rarity is calculated and what it even really means
The painting was painted by the Swedish artist John Bauer. The title is "Oskuldens vandring" (The Virgin's Wander). For those who might have wondered (I could not really hear what ibxtoycat was saying.)
In the diverse biomes of Minecraft, from the serene Mushroom Islands to the shadowy Dark Forests, we find more than just pixels-each landscape tells a story of transience, duality, and the depths within ourselves. Yet, as we philosophize on these virtual realms, the unexpected twist is a simple wish: To get pinned comment.
Random fact warm oceans if you find a shipwreck you search around it and you will find an underwater little building that tends to have a buried chest as well as suspicious sand you can use a brush on to get sniffer eggs and it works vice versa if you find the little underwater buildings search around it you will find a shipwreck
It's useful if you want to use soul fire as a light source - personally I like, because it has a cool colour and lets me use fire with wood without worrying about my building burning down :D (Soul fire doesn't spread)
12:28 Another fact about coral: You can bonemeal sea pickles on coral blocks underwater!! 14:35 Another fact about basalt delta: According to the Minecraft wiki, you can find more ancient debris in this biome!!
The only thing that the soul sand valley has a use for is getting lots of soul sand/soil for nether highways, and finding lots of fossils. That’s about it though
IBXTOYCAT , mate, as always, awesome content and the Silverfish/Infested Blocks outside where they usually are was a new 1 for me. Cheers for the heads up. Love your work. Greatly appreciate the hard work of yourself and your editor & team. I'm using the OCD End Seed you showed in a video for Seed Sundays. Finding a Nether Fortress on that map is a pain 🤣🤣. Still trying to find the location of that Amithyst Geode under the village though.
I wish mojang would localise weather. Therefore, the warmer/humid climates may have rain, while perhaps the plains does not. Code wise, this could be achieved with scores and modifiers. The game already has a way of keeping track of rain with days. However what the game could do is have a score for the world and apply to the biomes. Should a biome qualify for rain on a certain day, it will have rain while a biome that does not qualify won't rain. Humid biomes can have a modifier that increases the score for that biome, as well as dry biomes (like deserts), which could have modifiers that decrease the score for that biome. This may help ensure biomes such as rainforests have more rain, while the savannah won't. Not only that, it may add more variety to biomes with unique weather events. Imagine a savannah with a very low rain score that could be in a drought. Or a tropical beach with a very high rain score would be in a stormy monsoon. The same goes for a snow biomes with a high rain (or weather) score that could have blizzard conditions. Or a desert with a high weather has sand storms.
Special weather conditions may also augment or lead to unique mob encounters. Imagine a blizzard summoning snow golems, or even causing normal snow golems to transform into mosntrous creatures the player has to fight. Or a monsoon causing drowned to spawn on land. Or a new mob entirely that only spawns in a certain weather condition. They could be a boss that revives/activates a new ruin for reneweable loot. They could generate new structures in selected chunks the player can find and expect to find the creature under the right weather conditions. More over, with the decentralised world score for weather, the game can afford to run in seasons. Where the score and modifiers for the biomes change over time. Assuming that mojang would presumably have to adjust the lentgh of time similar to the lentghs of the days and nights. I would consider a season would last 30 in game days (20 min per day x 30 days = 600 real life minutes, or 10 hours) Granted it is a long time, however the seasons could be shortened or the season changed via commands. The idea is for the changes to be gradual. Forcing the fast paced player to slow down as well as let longer running players enjoy the world changing around them. The game has an unfortunate side effect of being stationary or riggid. While mobs, animations, atmoshpere and music could breathe life into the world. A world/server can sadly stagnate over time, because once the player has found everything, done everything. The excitement dies off and leaves the player to keep themselves motivated to keep playing ok their own.
Just wanted to remind you that we appreciate you, toycat ~ thanks you for continuing to share Minecraft news and facts with us, throughout everything 💜 We love you!!
Skeleton trap, that keeps happening and its always weird as hell, like i was at the bottom of the ocean yesterday, and then lightning in front of me, skeleton horse x3, which dont float. I just left.
In part one .. just came back to mc since 1.8, and my world is desert, badlands, bamboo forests, mangrove swamps... Etc around spawn, and lush caves galore. Havent found a spruce tree yet tho and the one wandering villager who had one drowned himself before i could get my emeralds
Outro joke didn’t quite hit the mark, 6/10. Don’t nether fortresses in soul sand valleys spawn more mobs, including wither skeletons, making them good places to farm wither skeleton skulls? 🤔
Easy. I always hold my map in the off hand. Also, as Toycat and SkipThe Tutorial will both tell you, you can hold a bow in the off hand (or sword) and the enchantments go on the 1 in the main hand too + you can confuse people in PVP (SkipTheTutorial explains in some of his on how that 1 works).
That Minecraft Wiki fact was crazy
Very true 😮.
I’m glad I was sitting down! 🙃
7:12 Suicide bunnies : 0
I once found a jungle biome with 6 azelea trees all in a circle. I lost the seed so I don’t know if I’ll ever find it again (should I try and find it again?)
Don’t Translate 🚫🗣️🗣️🗣️🗣️
intliziyo yakho iya kuyeka ukubetha ebuthongweni bakho ngobu busuku. Ukuthintela oku kufuneka ubukele imizuzwana ye-45 yevidiyo yam ye-youtube musa ukubeka emngciphekweni!
@@nFeazyi am nightshift bro skipped the curse
@@nFeazyoh wow, another curse. Time to add this one to the long line of curses I’ve obtained in my lifetime.
@@nFeazyhashtag this is a bot
@@nFeazynah
Purple end water makes sense and looks cool. 👍
But since the endstone is stone with an inverted color it would b cool if water was inverted too
ok, i won't@@nFeazy
@@thereal_potat0753 Quick question: That purple water or bright orange water?
Don’t sleep on the glitch/command/mod (there’s a few different ways lol) unique red water that’s in the Nether
@@thereal_potat0753 that would be pee
Caves beneath Mushroom island biomes do not spawn mobs. Unless you leave the biome underground
He said the cave BIOMES overwrite the Mushroom Island. Mobs can still spawn in Dripstone Caves and Lush Caves, so if one of those biomes happens to generate under a Mushroom Island mobs can spawn there.
I think this is the case before caves and cliffs
Edit: It might have been before nether update even
It is pretty safe to mine in the mushroom biome, though. You might run into a spawner, but you don't get any random hostile mobs.
you will certainly be a large horse.
i am wishing a great hash table
Yeah, I'm pretty common in meadows.
I'm gonna find you with my noteblocks!!!
Lol
TRUE
As a Java player, I can confirm that the sight of mushrooms in a swamp has left me jarred.
Can't believe you didn't have anything interesting to say about Soul Sand Valleys... There's a LOT of cool things about it!
The only mobs that spawn in Soul Sand Valleys are Skeletons, Ghasts, Endermen (rarely), and Striders. Not only that, but the biome also has special spawning conditions that limit the number of mob spawns for the mobs that spawn in the biome. Because of this, when Nether Fortresses generate in Soul Sand Valleys the spawn rates of the fortress mobs are increased (because Wither Skeletons, Blazes, Zombie Piglins, and Magma Cubes aren't in the list).
Secondly, Nether Fossils generate all over the biome, making it a really quick and easy way to get tons of bone meal if you don't have a skeleton farm. Having Soul Speed also makes it the most fun to traverse too.
None of those are “secret” or hard to figure out tho
Well since I have a lot of wheat seed, I just make a bonemeal farm with hopper, and I don't need to risk myself going around nether
Seeing the old biomes at the end really took me back, and made me appreciate how far Minecraft has come!! The old biomes are super nostalgic, but also... would NEVER prefer them to the ones we have now lmao
Give me the old school Soul Sand Valley any day where Netherwart grew in abundance.
Pity they killed that 1 and made it so Netherwart can only be found in Nether Fortresses now.
@@mcolman303I think you're confusing it with crimson roots that are still found there
@@diamondmemer9754 crimson roots didn't exist back then, only Netherwart was found in that biome & mushrooms, that was it.
I have the hard copy of the Xbox 360 Console Legacy Edition. It only ever had that, even with all the updates to Aquatic that biome didn't change.
Had to get a PS4 so I could get all the updates past the Aquatic update which is where Crimson Roots were then spawned/generated in the Soul Sand Valleys and Netherwart was removed to the occasional Bastion and Wither/Nether Fortresses.
Believe me when I say I've been playing it for ages lol.
Seems you didn't note the word "Old" in Old Biomes.
@@mcolman303 soul sand Valleys didn't exist until the nether update which added crimson roots
@@diamondmemer9754 have you played it without any updates?
I have, I know what I saw in the Nether before any biome updates.
No crimson roots.
No crimson or warped trees/fungi or shroomlights neither.
None of those existed yet. They came later, Much Later.
One fact that you forgot about swamps & mangrove swamps is that they can generate windswept hills and windswept savannas on the edges
Ive never encountered infested stone. Ive heard of it. Its probably because i use silk touch for stone. But good to know.
Its everywhere is the strongholds
Stronghold portal room
It's found where you find emeralds if you dig under the mountain
8:17 I saw that transition, very nice 👌
Finding the deep dark below mountains is true from my experience. Also found a cave from near a mountain that goes down to an ancient city as well. Pretty interesting.
Seed?
@@bodycount5708 3036539648770191741. Also, while trying to find my way back out to prove I can get back to the surface, I found a trial chamber very close to the ancient city. It appears to be one which doesn't have the tallest section as the proper entrance, so currently digging around trying to find it. Quite different from the other trial chamber I found near spawn.
Love watching Toycat in a feverish state
Soul sand valley only spawns skellys and ghasts. Its the best biome to go to farm ghast tears either by sword or some fancy(or not so fancy) farm
4:10 you would also miss spruce and acacia
Jungle is the best since you can make a base on high ground for the first night and beyond
I didn't know about that flower field thing! I totally gotta try that now in my worlds
And I didn't know about that full moon thing
I think the joke at 11:57 is something I've never expected from a toycat video before. Hahaha
I didn’t get it
@@funtastic1297 Clue: listen to the news. Two flags, one green and red, the other blue and white.
Oh rightttttt
7:15 may we take a moment of silenece for our fallen rabbit 🤣
Nice transition 😮✨ 8:19
“Speaking of times you might want a silk touch pickaxe, enchanted golden apples give you fire resistance and allow you to swim in lava for quite a while!”- a template for all of Toycat’s transitions 🫠
Watching you use emerald ore as a bridge building block is insane
Lmao
We could consider the basalt delta the closest thing we have to a Volcanic Biome.
If you mine infested stone with fortune it should spawn more than 1 silverfish
Dont give mojang ideas
Army of silverfish! I hate that. I use fortune quite a bit but i dont frequent strongholds.
0:46 this transition tho 🔥😎
Why don't corals work like giant mushrooms or trees?
Wouldn't it make sense to allow you to bonemeal smaller variants to get the large ones?
Maybe it’s Mojang trying to teach us a lesson about how fragile the coral reefs are on Earth?
But I agree with the sentiment. It would be nice if there was _some_ way to renew coral blocks other than the Wandering Trader. It’s kind of depressing that a block that’s supposed to be alive is so finite 😢
Quite funny how I was exploring a cave while listening to the video, and got an infested stone vein right when you mentioned silverfishes
I didn’t know the snowy fox was a thing! ❤
I recently got back into Minecraft after like 4-6 years and this guy have been my go to for knowledge
The wiki is such an amazing source of really applicable knowledge.
I also most often find ocean structures near mushroom islands in most experiences in different worlds.
Lol don't mind me starting this video thinking I will know everything he says and having my mind blown away at the silverfish note block one straight away
15:57 you didn’t talk about how gasts are more likely to spawn in soul sand valleys, and how netherright is mare common in basalt deltas.
I have a question about biomes
I read online that eroded badlands are the "rarest" biome, however I haven't found any evidence for those claims nor any actual numbers related to it
When I tried to calculate its rarity myself it ended up not being as rare as other biomed like stony peaks or windswept savannas, so I was wondering if anyone knew how biome rarity is calculated and what it even really means
The painting was painted by the Swedish artist John Bauer. The title is "Oskuldens vandring" (The Virgin's Wander). For those who might have wondered (I could not really hear what ibxtoycat was saying.)
In the diverse biomes of Minecraft, from the serene Mushroom Islands to the shadowy Dark Forests, we find more than just pixels-each landscape tells a story of transience, duality, and the depths within ourselves. Yet, as we philosophize on these virtual realms, the unexpected twist is a simple wish: To get pinned comment.
Yeah, i kinda noticed that about jungle and bamboo jungle after strip mining and keep only finding lush caves.
9:13 I knew this.
My mushroom island is one of my main bases.
Using emeralds to make a bath into the mineshaft was a huge flex 😂
"Zed" is a pronunciation of the letter Z that I cannot get used to. Almost was weird as "naught" instead of "oh" for the number 0 lol
“haitch” for the eighth letter of the alphabet and “idear of” never stop sounding wrong, either. 😖
Random fact warm oceans if you find a shipwreck you search around it and you will find an underwater little building that tends to have a buried chest as well as suspicious sand you can use a brush on to get sniffer eggs and it works vice versa if you find the little underwater buildings search around it you will find a shipwreck
As a soul sand valley enjoyer, hearing Toycat diss it like that hurt.
Soul Sand Valley would be better if there was an actual reason to go there.
@@HungryWardenIg getting soul sand to summon the Wither is a big use
@@somedummyonyoutube3362 4 blocks, then you’re done with it forever.
It's useful if you want to use soul fire as a light source - personally I like, because it has a cool colour and lets me use fire with wood without worrying about my building burning down :D (Soul fire doesn't spread)
@@Ilit015 yeah I guess but that’s only decorative
That first cut into ur bamboo forest tip was great
Mushroom biomes can also be raided by a zombie siege if you build a village on it.
12:28 Another fact about coral:
You can bonemeal sea pickles on coral blocks underwater!!
14:35 Another fact about basalt delta:
According to the Minecraft wiki, you can find more ancient debris in this biome!!
Ooh, interesting!
The only thing that the soul sand valley has a use for is getting lots of soul sand/soil for nether highways, and finding lots of fossils. That’s about it though
IBXTOYCAT , mate, as always, awesome content and the Silverfish/Infested Blocks outside where they usually are was a new 1 for me.
Cheers for the heads up.
Love your work.
Greatly appreciate the hard work of yourself and your editor & team.
I'm using the OCD End Seed you showed in a video for Seed Sundays.
Finding a Nether Fortress on that map is a pain 🤣🤣.
Still trying to find the location of that Amithyst Geode under the village though.
Oh my god, the rhymes at the start killed me 💀
Fr
Bro dont disrespect the soul sand valley. You can find loads of bone blocks here.
Yeah but everyone knows that
2:58 i never knew infested blocks could be outside a stronghold
Me neither mate
This is a cool,cool,cool, cool , cool enlightenment!
Nice rhymes Toycat!
Good to see that the end screen jokes are still quality.
Toycat can I get a happy birthday from my favorite Minecraft RUclipsr
0:47 when toycat is yes
Unless if I want Cobblestone specifically, I mine Stone with Silk Touch. Especially cuz I can sell Stone to Stone Mason villagers for exp/emeralds.
I wish mojang would localise weather.
Therefore, the warmer/humid climates may have rain, while perhaps the plains does not.
Code wise, this could be achieved with scores and modifiers. The game already has a way of keeping track of rain with days. However what the game could do is have a score for the world and apply to the biomes. Should a biome qualify for rain on a certain day, it will have rain while a biome that does not qualify won't rain.
Humid biomes can have a modifier that increases the score for that biome, as well as dry biomes (like deserts), which could have modifiers that decrease the score for that biome.
This may help ensure biomes such as rainforests have more rain, while the savannah won't.
Not only that, it may add more variety to biomes with unique weather events.
Imagine a savannah with a very low rain score that could be in a drought. Or a tropical beach with a very high rain score would be in a stormy monsoon.
The same goes for a snow biomes with a high rain (or weather) score that could have blizzard conditions. Or a desert with a high weather has sand storms.
Special weather conditions may also augment or lead to unique mob encounters.
Imagine a blizzard summoning snow golems, or even causing normal snow golems to transform into mosntrous creatures the player has to fight.
Or a monsoon causing drowned to spawn on land.
Or a new mob entirely that only spawns in a certain weather condition. They could be a boss that revives/activates a new ruin for reneweable loot. They could generate new structures in selected chunks the player can find and expect to find the creature under the right weather conditions.
More over, with the decentralised world score for weather, the game can afford to run in seasons. Where the score and modifiers for the biomes change over time.
Assuming that mojang would presumably have to adjust the lentgh of time similar to the lentghs of the days and nights.
I would consider a season would last 30 in game days (20 min per day x 30 days = 600 real life minutes, or 10 hours)
Granted it is a long time, however the seasons could be shortened or the season changed via commands.
The idea is for the changes to be gradual. Forcing the fast paced player to slow down as well as let longer running players enjoy the world changing around them.
The game has an unfortunate side effect of being stationary or riggid.
While mobs, animations, atmoshpere and music could breathe life into the world. A world/server can sadly stagnate over time, because once the player has found everything, done everything. The excitement dies off and leaves the player to keep themselves motivated to keep playing ok their own.
Just wanted to remind you that we appreciate you, toycat ~ thanks you for continuing to share Minecraft news and facts with us, throughout everything 💜 We love you!!
I’ve always said that everyday is Monday, I need this shirt
That's crazy because I found a village spawned in the ice spikes so I used it to make a kingdom of ice
Tree sized mushrooms are not real and it’s a fact that disappoints me daily
I've had bastion spawn in a basalt delta
I have encountered multiple exposed lush cave biomes without a cave in sight.
My definition for secret is something not natural like a brown mooshroom
Skeleton trap, that keeps happening and its always weird as hell, like i was at the bottom of the ocean yesterday, and then lightning in front of me, skeleton horse x3, which dont float. I just left.
1:50 Alright cat in the hat, we love lush caves
Mangrove swamp crying in the corner 😢
You can also get coral fans in savanna
11:52 Why is there path blocks on top of tree?
In part one .. just came back to mc since 1.8, and my world is desert, badlands, bamboo forests, mangrove swamps... Etc around spawn, and lush caves galore. Havent found a spruce tree yet tho and the one wandering villager who had one drowned himself before i could get my emeralds
I had no idea there was humidity in Minecraft, do I even game bro. And it's true I really don't understand biome temperatures.
By the way, shattered Savanna still exists in bedrock
Outro joke didn’t quite hit the mark, 6/10. Don’t nether fortresses in soul sand valleys spawn more mobs, including wither skeletons, making them good places to farm wither skeleton skulls? 🤔
I don't know if it's a bug, but phantoms don't spawn in my mooshroom biome?
thats crazy
Another awesome video bud !
I thought infested stone takes longer to mine I swear
What is your stream schedule?
Bro your first bamboo forest cave literally was a regular cave. There was no lush. Am I trippin???
14;56 I'm gonna be the exception guy here, my current seed has basalt merged with a fortress so.. not impossible.
I once found a patch of ground covered in moss. How
Toycat is the yessest.
Wait, couldn't you generate those sky islands in the really early version of Java?
Edit. Before InfDev I think.
The desert is baiscally still the same lol.
Nice vid 👍
Are exposed dungeons normal?
Is there a Seed That We can See, So that We Can Try it Out?
Christmas presents are a future me problem. Ugh.
Just don’t interact with your family. Free $$ 📈
1:33 bars
Why does the middle picture in the thumbnail look like splatoon
I am one of the weird ones that came here via your geography channel
iBoxToyCat?!
17:20 wawawawawawait..... you mean swamps in minecraft are based in real life swamps???... does frogs are a thing too in reality?... bafled.
Poor acacia wood
Shenanigans! You claim there was a non-cave lush caves biome, but then you don't show its seed.
Hi😊
Buttery transitions
My base is in a meadow
IBXTOYCAT How do you hold two things at once while running around?
Easy.
I always hold my map in the off hand.
Also, as Toycat and SkipThe Tutorial will both tell you, you can hold a bow in the off hand (or sword) and the enchantments go on the 1 in the main hand too + you can confuse people in PVP (SkipTheTutorial explains in some of his on how that 1 works).
i have a seed with naturally generated crafting table.
That not the reason basalt delta is just the worse place to be