Digitally enhancing traditional sketches

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  • Опубликовано: 26 дек 2020
  • Making traditional design sketches really pop, with some simple digital techniques!
    Digitally enhancing design sketches can bring them to life. This mix of traditional & digital sketching techniques is a great way to maximise impact.
    If you're feeling generous, I'd very much appreciate the support - www.buymeacoffee.com/productdm - thank you very much!
    See you over at my website for downloadable resources: www.productdesignermaker.com/...
    Equipment used in this video:
    Pens:
    Paper Mate Flair Ultra Fine
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    Paper Mate Flair Medium
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    Paper:
    Grey Paper Pad, A3, 100 Sheets
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    Digital Equipment:
    New Apple iPad Pro 12.9-inch
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    Apple Pencil (2nd Generation)
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    Audio/Visual Equipment:
    Digital Voice Recorder - Zoom H4n Pro
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    Panasonic 4K Video Camcorder
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    My other favourite equipment:
    Paper:
    Brown Paper Pad, A3, 100 Sheets
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    Naturel Paper Pad, A3, 100 Sheets
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    Marker Paper Pad A3, 100 Sheets
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    Pens:
    Copic Multi Liner 0.05
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    Paper Mate Flair Ultra Fine
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    Paper Mate Flair Medium
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    Staedtler Stick 430 M Ballpoint Pen
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    Sharpie Ultra Fine Point
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    Sharpie Fine Point
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    Paper Mate Flair Medium
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    Paper Mate Flair Ultra Fine
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    Copic Marker 12 Piece Set - Cool Gray
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    Copic Marker 12 Piece Set - Warm Gray
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    Copic Marker E43 - Dull Ivory
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    Copic Marker E34 - Orientale
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    Copic Marker W-4 - Warm Gray No.4
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    Copic Marker W-6 - Warm Gray No.6
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Комментарии • 24

  • @jrkorman
    @jrkorman 3 года назад +1

    Very nicely done! I use Sketchbook on my Samsung tablet although not nearly with your talent!

  • @daze_ruffster037yt4
    @daze_ruffster037yt4 3 года назад +1

    Congrats on 50k
    -mason

  • @nick111
    @nick111 3 года назад +2

    Big problem at the draw. 🤨 The cube finally flips for 90°? But the texture/grain isn't flipping too. Position :0°, 30° - everything ok. But at 60° and 90° the texture returns to Zero? 🤔

    • @productdesignermaker
      @productdesignermaker  3 года назад +1

      Haha! Not sure I’d call it a big problem 😂

    • @nick111
      @nick111 3 года назад +2

      @@productdesignermaker Yeah, the more i think about it, call it "Big" is too hard. That why: sorry
      Sorry for my bad english. German is my mothers language...

    • @productdesignermaker
      @productdesignermaker  3 года назад +2

      @@nick111 haha, no problem at all.... I always find things in my videos that I consider to be mistakes. Always when it’s a little bit too late to fix!

    • @nick111
      @nick111 3 года назад +1

      @@productdesignermaker You are a great teacher. Thanks for motivating me to pick up my pencils again. 😉

    • @productdesignermaker
      @productdesignermaker  3 года назад +1

      @@nick111 that’s very kind, thank you!!

  • @Jamie_kemp
    @Jamie_kemp 3 года назад +1

    I'd love to see a video about rendering chamfered and filleted surfaces (interior and exterior) to make it obvious in your drawings

    • @productdesignermaker
      @productdesignermaker  3 года назад +1

      Nice idea. It’s a slightly tricky one as the type of material makes a big difference. A hard reflective surface (such as plastic and metal - depending on any surface finishes) might have the light reflecting in a way to represent the fillet. A less reflective surface could have a gradient of shading (getting darker as the surface curves away - apart from some light bouncing back off any surface below).
      Both methods will rely heavily upon the construction of the drawing. The outside lines of the shape will need to look curved before any representation through rendering.
      I’m thinking this through as I’m writing this. Definitely a good topic for a video!

    • @Jamie_kemp
      @Jamie_kemp 3 года назад

      @@productdesignermaker Yeah, some good points. That's why construction and contour lines are so valuable I suppose, not just for constructing forms but also showing the shape of the product behind hidden surfaces. Thanks!

  • @brentstrydom915
    @brentstrydom915 3 года назад +1

    Excellent! What software did you use?

  • @gamersblog941
    @gamersblog941 3 года назад

    Can you pls make a video on how to draw objects from reference images (i.e.- iron, camera, grinder etc) in 2 point and 3 point perspective. I have searched everywhere but I didn't found any video on this.

  • @antolitre0085
    @antolitre0085 3 года назад +1

    Beautiful! :) thank to share. I've one question, why there is a drop shadow on left of each cube? Because if I well understand, the light is coming from upper left, isn't it? we shouldn't see these shadow. In any case, it's a very nice rendering. well done. I will try this :)

    • @productdesignermaker
      @productdesignermaker  3 года назад

      Thank you. I wasn’t thinking too much about it as I was going, so I ended up with two light sources.

  • @kenzie6770
    @kenzie6770 3 года назад +1

    Nice

  • @alejandralondyn3070
    @alejandralondyn3070 3 года назад +6

    2:32 I like that😍💋 💝💖❤️