This is with and without Yamaha YM2149 (PSG soundchip used in most old arcades such as Gridiron Fight and Arkanoid, as well as in the MSX and along with YM2151 in Sharp X1 and doubling it while attaching OKIM6295 in Kaneko's arcade games like Magical Crystals and Explosive Breaker). The rest are using Yamaha YM6630 / Sunsoft 5B mapper.
I made an add-on board for the cart (Batman Return of the Joker with Gimmick ROMs on it) and it used a AY-3-8912. I really need to get back into making those one of these days... I just REALLY hated destroying 1 cart to make another. ... Wish there was an FGPA type stand in for the 5b so I could just make all new carts without having to find, and then destroy, old carts.
I dont understand how the slow illusion with the 5B chip, sounds like the game I have, when none of the other soundtracks do, and I dont have that 5B chip.
The fact they designed the OST to not absolutely require the expansion audio to still sound good is a cherry on the top. Also I'm either going crazy or the 5B audio is TOO loud.
It was, this was captured from an AV Famicom which were known for having loud expansion audio. After recording this I added a resistor into the audio mixing circuit to bring the level down a bit
Whew, depend on what emulator are you using. The Nes Emu (That's literally the name) have support for this audio expansion chip and sounds pretty well.
The extra channels definitely give the soundtrack a full sound but they do overpower the bass samples unfortunately, so that's one advantage to playing this game with 5B disabled I suppose.
Strange Memories of Death certainly benefits from the extra channels, a lot of the tracks do. But yeah, the dpcm bassline and drums really make the ost stand out the most.
The fact is sounds good even without it shows how much of a masterpiece this OST is.
Without the 5B it's like you're by yourself but it's bittersweet because you're introverted anyways.
Expansion audio is a must for this game, the game sounds so empty without it and like giving a compete other feel.
Helloz World Especially when you realize the 5B audio is like a ZX Spectrum computer AY chip.
This is with and without Yamaha YM2149 (PSG soundchip used in most old arcades such as Gridiron Fight and Arkanoid, as well as in the MSX and along with YM2151 in Sharp X1 and doubling it while attaching OKIM6295 in Kaneko's arcade games like Magical Crystals and Explosive Breaker).
The rest are using Yamaha YM6630 / Sunsoft 5B mapper.
I made an add-on board for the cart (Batman Return of the Joker with Gimmick ROMs on it) and it used a AY-3-8912. I really need to get back into making those one of these days... I just REALLY hated destroying 1 cart to make another. ... Wish there was an FGPA type stand in for the 5b so I could just make all new carts without having to find, and then destroy, old carts.
I dont understand how the slow illusion with the 5B chip, sounds like the game I have, when none of the other soundtracks do, and I dont have that 5B chip.
Your'e playing the PAL version which optimized the music for NES.
You vs the guy she tells you not to worry about
AUDIO STARTING 5:46
The pal version of Gimmick be like.
The fact they designed the OST to not absolutely require the expansion audio to still sound good is a cherry on the top.
Also I'm either going crazy or the 5B audio is TOO loud.
It was, this was captured from an AV Famicom which were known for having loud expansion audio. After recording this I added a resistor into the audio mixing circuit to bring the level down a bit
Cool, another one of those cases where I prefer the version without the expansion.
The 5B audio is way too loud here, it sounds a lot better when the 5B's audio is adjusted to proper levels
sunsoft only uses the 5b as bass, but it works better, except with other gimmick songs, like stages of memories of the d#∆7h
Android NES emulator doesn't have support for this chip, so this is the way i've heard it all the time :(
Whew, depend on what emulator are you using.
The Nes Emu (That's literally the name) have support for this audio expansion chip and sounds pretty well.
Nestopia Libretro (Retroarch) supports it! :)
Neither does NES DS which sucks.
Yikes. Some of those tunes really aren't the same without the extra channels.
EDIT: neither is the game, apparently.
The different is HUGE, too bad Gimmick is the only game with it. Plus it fight against pirated version card too.
The extra channels definitely give the soundtrack a full sound but they do overpower the bass samples unfortunately, so that's one advantage to playing this game with 5B disabled I suppose.
might just be the hardware, im pretty sure they arent supposed to be that loud.
@@BlastoiseVeteran Yeah that's a fair point, could be improperly impleemented
@@Daily6969 hey it’s awesome you replied 3 years later lol, but yeah the music for some reason has some mixing issues
Before / After
00:00 vs 5:46
1:29 vs 7:16
1:44 vs 7:42
1:54 vs 8:04
2:06 vs 8:17
2:15 vs 8:26
Rest 3:16 vs 8:54
The difference is not too spectacular,for the must port, those base drums & square waves just pops out from the rest.
Strange Memories of Death certainly benefits from the extra channels, a lot of the tracks do. But yeah, the dpcm bassline and drums really make the ost stand out the most.