Player Need To Know THIS! Reactors & External Components The First Descendant
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- Опубликовано: 7 сен 2024
- The First Descendant is a third-person looter shooter powered by Unreal Engine 5. Become a Descendant. Fight for the survival of humanity. Descendants have unique abilities to tackle both solo and co-op missions. Up to 4 players use varied mechanics to defeat giant bosses. BE THE FIRST DESCENDANT!
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#thefirstdescendant
I think every descendants should have their own reactors tab just like the modules so we dont have to change the reactors every time we swap descendants
There are preset you can save
@@Sovereign8890 really? damn wish it was more clear. thanks Ill check it out!
@@iggy712 np , it's under your guns on the character menu preset/weapon list/descendant module
Yes, the presets are just click and go. Good for swapping to diff descendants along with they're weapon loadouts and equipment
Gotta use the presets to swap them out. Fast but u only get 6 free slots
BEST video on this topic i've seen so far!
Saying it's the other half of your build really puts into picture HOW good these bonus stats are. Definitely farm them every week.
Also running a fram preset with all the extra % on gold, kuiper etc. is mandatory imo.
Great vid Sir. No idea this actually was available
Thank you so much.
I just hit the realization that I need to step my component game up.
So I'm still not at 100 yet (been playing VERY casually, because I'm playing 6 live service games at once on a rotation), but this is basically what my build goals look like
For farming:
Aux - Main: DEF |Sub: Kuiper Drop rate, Module drop rate
Sensor - Main: HP |Sub: Variable, a combination of Max MP/MP Recovery out of combat/Consumable Drop rate/HP Recovery modifier (Will also keep one with character exp for [re] leveling characters)
Memory - Main: DEF |Sub: MP Recovery mod, DEF (Probably a Firearm Proficiency for the same reason as the character exp above)
Processor - Main: HP |Sub: Equipment Drop rate, Item acquisition distance modifier
For bossing (only substats change)
Aux - Fire Resistance, Max HP
Sensor - Chill Resistance, Max MP/MP Recovery in combat (maybe consumable drop rate if that affects the ammo drops from the king fishers and other adds that spawn with the boss)
Memory - Electric Resistance, DEF
Processor - Toxin Resistance, Ecive Display time maybe? Max shields or Item acquisition distance would be the only other stats I can see being useful in bossing but shields arent amazing in this game.
For anyone who might wonder why I chose specifically those main stats for each piece of equipment, there is a -50% to your gains for each main defensive (HP/Shields/DEF) stat on the first 3, Aux is -50% shields, Sensor is -50% DEF, Memory is -50% HP, the processor has equal gains for each as a main stat, so this equates to having the highest split of 2HP/2DEF, Shields can be used instead if you are using the character that has shield scaling but probably still don't use shields on Auxiliary.
great content my dude keep it up that subscribers number will definitely go up
I went to 4 spots yesterday and only got ULTIMATE modules. Them farming maps tell you where to go but so far am getting defense component in a spot where am supposed to be getting reactors and that’s EVERY RUN 8 to 9 ULTIMATE components but imagine 😂
This helped me so much! I’m curious what your thoughts are on the damage reduction % modules and when they may be viable in place of adding more defense
Ty, I realized this the other day. Good break down and visual
Great video only one thing u did not mention was the purple reactors where u dont have to have the gun mounted just on ur load out
I wished they were more clear or simpler with the stats in this game. Or maybe I’m just dumb lol
So you may not know this but the skill duration UP is bugged. The gold skill UP modifiers actually gives less duration than the blue one. The game reverses it for some reason. Example; I can have .099x gold skill duration UP and it’ll give me 9 seconds on Gley’s Sensory buff, but with a .060x it gives me 10.3 seconds. So blue skill duration UP gives longer duration than purple or gold
They fix that
such a good video
Bro how are you rocking a super nova on Blair? What's the point of having set pieces and not using the set bonus? Am I missing something?
I made it to hard mode too quickly lol.
Ultimate components are soooo important to survivability.
I Didn't see all those videos and wasted so much gold and Kuiper maxing out survivability mods. I don't even use some of them now that I have the right components lol
The max shield primary isnt worth the set effect, just in my personal testing. The problem with all these set mods are they are static rolls on the primary.
If you go to the chart where it shows the descendants statistical predisposition youll see very few descendants benefit from max shield primary components.
So your gimping alot of survivability for a bit of extra crit or skill power etc. maybe good if your min/maxing damage build but if your a normal guy trying to survive, dont waste time on shield components
Yeah theres only one arguably two descendants who benefit from max shields, this is true.
@@ChosthetiX Kyle and somewhat Enzo
For the reactor farm list, do they drop at the level of the zone or your level?
Max lvl stuff you need to do hard mode
Not what he asked@@Neos_Inferno
They drop at the levels of the map. If you lvl 20 in Kingston, lvl 8 reactors will still drop, for example.
Im a farming fiend. I keep all my secondary stats for drops. Im only at level 30 in the story, and I have 5 transcendent mods so far 😂
I just gotta say regarding External Components,
I’m staying grinding Kuiper on equipment level 48 on Agna Desert, and it’s just been really nice to have an Auxiliary Power with both modifiers of increase Kuiper Drop Rate and Module Drop Rate, for maximizing Module upgrading. The game has been playing so fun, I haven’t had any issues or sense of boredom tbh, and have just been pouring into my regular Modules selection.
That being said, it’s totally visible to chase more combat effectiveness from those other Modifiers, particularly the ones that increase Shield Recovery BASE Rate and Rate INSIDE Combat.
Moreover, it seems important to keep in mind that the numbers presenting for example: 0.089, really mean, “Base Value Multiplied by 1.089”, meaning realistically just under 9% increase to Base Value.
As many may know, frequent cyclings of the actions tied to these values, within any game, can often easily benefit from increases of even 5% additional value.
So yeah, totally sold on the Reactors and Components progression outlook, in keeping a number of pieces with well-rolled modifier groupings, either on-hand and in presets or stowed away in Storage.
2:00 no its 60%
Its r3 on playstation, i think it rotates on mondays.
lemme get that blair build pleasee, building him right now
haha its coming soon promise
Which is why I do not like these reactors, Forcing you to use a specific weapon.
And what if that weapon you are being Forced to mount , doesn’t match the play style of your character or the play style you want to use.
I REALLY do not usually stick with games that Force you to equip a certain thing or play in a certain way.
ESPECIALLY when the game Requires you to FARM multiple of that weapon, SORRY but for me Constant Grind is not Fun or Content.
Neither is waiting for a Rotation.
bro made Gungrave in TFD
Wait a minute. I thought you were forced to have a sniper in your second slot
what?!?! Lmaooo
Awesome outfit 🤠
Bro doing a reactor/compo tuto but bro don't have his reactor +2 >
the first decendant featuring dante from Devil May Cry
that skin goes so well with hand canons🤌
everyone talks about external components but never what location to get them
Info access..under the module
And pressing L3 on amphoros will show which reactor can decrypted
Great ones are under hard boss battles
@@Uruk02They only show where the locations componemts with set bonuses are but not where to get the general ones.
Or does it matter?
@@digivagrant Under difficulty level rewards one of the drop down modifiers is for components
Can i just look up through the Menu for the Gold Componets, idk if i got any set bonus ones
Just farm hard Colossus
@@MyBeardBro Yeah i see you have to do hard mode bosses. I am very weak for that lol
🤩
🎉
Bruh Blair’s code must be ultra rare cuz I’ve run the mission all day everyday for the last 5 and I still don’t have it picture that for a rare item
Nah I'm pretty sure it's accurate. I got it on my first run.
If you average out all of our grinds, I bet it comes close to 20%
I also got ultimate gley code(with shape form) on my first every hard mode kill. (3% made to 6%)
So people that say the odds are rigged blah blah, it's just fallacy. It's purely rng and I love it.
Ran it on Blair with my friend got it 3 times back to back and my buddy still hasn't gotten it 15 runs in lol
@@bmark6971 well rng sucks when you’ve done the same mission over and over again every day for five days upwards of 14-16 hours a day
@@bmark6971 well rng sucks when you’ve done the same mission over and over again every day for five days upwards of 14-16 hours a day
@@bmark6971 you are lucky dude . Its not the same situation for everyone . I did sharen dungeon 22 times and i still didnt get the catalyst. That 20% chance is fake . Its more like 3 / 5 %
first 30 seconds are kinda of a duh on any comprehension of the game mechanics
The whole thing was "duh" 😅
Duh 😅