New Remote Redstone Teleport in Vanilla Minecraft Java 1.21

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  • Опубликовано: 14 янв 2025

Комментарии • 31

  • @verwave
    @verwave  8 дней назад +2

    Dark's Reusable Stasis Chamber
    ruclips.net/video/1-bBV5mHmgo/видео.htmlsi=pcEW8vmWeMi3qa7G

  • @pixellover2795
    @pixellover2795 7 дней назад +19

    Other youtubers certainly make cool things, but you make the things I truly dreamed of making back when I was a child. Well done.

    • @pixellover2795
      @pixellover2795 7 дней назад +2

      Also, you use a spore soundtrack, that just makes it cooler and feel almost more like that dreamy state I had back as a child

  • @gurgodarkk
    @gurgodarkk 6 дней назад +4

    GOATED SPORE SOUNDTRACK

  • @robooz
    @robooz 8 дней назад +4

    This is so cool!! The video editing is also very good. Nice work!

  • @GuyllianVanRixtel
    @GuyllianVanRixtel 8 дней назад +13

    Who needs the waystone mod?

    • @ZuHan-h8w
      @ZuHan-h8w 7 дней назад +3

      This vanilla technique requires some work but its VANILLA.
      mod is easier but easier isn't always rewarding or exciting

  • @xxd-dev
    @xxd-dev День назад

    This is really cool!
    I was so confused how you teleported so fast, until I saw you're loading the nether chunks permanently. Really nice contraption.
    You could in theory send data along the redstone wire to the hub and the hub then activates the destination encoded in the signal. Although I suspect this might even be slower than just quickly going to the hub and pressing the button there.
    I'm currently working (/improving) on something similar that can even send items, and you've been a huge inspiration for that project.

    • @verwave
      @verwave  День назад +1

      I am glad that my videos inspire creativity!
      I try to create mechanisms as simple as possible, so I don't use instant or wireless redstone, signal encoders, etc. To be honest, I don't fully understand half of these complex things myself, so I'm developing machines for the same simple players.
      By the way, I'm also working on a mechanism for sending items, but also in a simpler way. It won't be a new invention, but it will have special innovative additions

    • @xxd-dev
      @xxd-dev День назад

      @@verwave I respect that very much, there is beauty in simplicity. It's actually wild how well your system works considering how few components are actually needed!
      I'd be really interested to hear your thoughts on sending items. If you'd be okay with that, I'd love to maybe have a chat about it?

    • @verwave
      @verwave  16 часов назад

      I'm not a redstone expert, but yes, we can discuss this

  • @indoorjetpacks
    @indoorjetpacks 7 дней назад +1

    :D sweet! vanilla redstone teleportation tech is cool!

  • @jan_Sanku
    @jan_Sanku 6 дней назад

    clever!
    i think for (much) longer distances it may be a good idea to switch to wireless redstone (see cubicmetre's video if you're unfamiliar), but on a smaller scale like this, your system is definitely much more economical!

  • @nickadactylchannelhandlename
    @nickadactylchannelhandlename 5 дней назад

    I've been following this since your first video, insanely simple yet clever solution to teleporting.
    While the ender pearl chunk loaders are def way more simple than the portal based ones, the downside is they are always loaded :( dynamic chunk loading loads both dimensions, but only temporarily. I also find that all of the nether pearl loaders have issues with relogging, need to test this design and see if it's more reliable.
    EDIT: WOW these pearl loaders are not only more reliable than others, but significantly easier to setup with that anvil trick. got like 6 of them running in just a few minutes, insane work dude.
    Some changes I've made for my own personal version of this idea:
    noteblock for selection instead of button, with all selections adjacent to each other. powder snow nether side catches them reliably so you don't have to worry about cross firing. I also use rails instead of redstone for wiring, this is much more expensive and twice as slow BUT I really prefer how simple and compact the wiring is to set up and expand lol. I also removed the entire mechanism that sends back the single item through the portal, and just filled each selection dropper with 9 stacks of items instead. Will take me long enough to run out that I don't worry about it, and makes the setup waaaaay more simple and compact.
    Keep up the good work.

    • @verwave
      @verwave  5 дней назад +1

      Thanks for the feedback!
      I made a version of the Hub, where the mechanisms are placed next to each other without spaces. The problem is that cross-firing still occurs every few times, even if powder snow, honey, cobwebs, or whatever is used.
      In addition, it was necessary to create a different mechanism in the Nether, because the observer activated the adjacent mechanisms, but I did it, although the mechanism turned out to be a little larger.
      Maybe someday I'll review the design of this mechanism to make it better. So far, this is a basic concept that can be improved with instant redstone, temporary chunkloaders, and more

    • @nickadactylchannelhandlename
      @nickadactylchannelhandlename 5 дней назад

      You're right, just tested more and had cross-fire. New idea: Dispenser with arrows hits target block? Arrows from dispenser are much more accurate and reliable than droppers.

  • @Mr.Villager1
    @Mr.Villager1 6 дней назад

    Ok. . . This terrific. . . Simply wild

  • @wanderingaming5805
    @wanderingaming5805 6 дней назад

    This is awesome! I don’t know if I’d want the chunks in the nether always loaded though… would maybe make the way more expensive active chunk loader that loads the line as the signal moves

    • @verwave
      @verwave  6 дней назад +1

      You can use the chunkloaders that are activated only when the redstone signal passes, which I showed in my other video. This is actually a more expensive invention, but it overloads the computer less. However, because of this, the signal will take much longer

  • @fontajo
    @fontajo 7 дней назад

    Wonderful video, and nice design. I was partly inspired by your last tp design and made my own which uses very different mechanics. It works in the end, at any distance, with pretty much as many stations as you want... so it solves some of your problems, but it also creates other ones. I'd love if you checked it out, it's my most recent video.
    The nether pearl chunk loader has me fuming as well. I spent hours trying to make one that doesn't break, to no avail. Guess we can't have nice things.
    Thanks for your work!

    • @verwave
      @verwave  6 дней назад

      Funny thing is, I've already seen your videos! I'm very surprised how anyone could have guessed about such an unusual teleportation mechanic. The Minecraft community never ceases to amaze with their creativity, and I adore when such complex things are created completely in vanilla

  • @alfalfaduck
    @alfalfaduck 6 дней назад

    New ver wave vid, must stop flying the airplane to watch

  • @HistoryFacts5
    @HistoryFacts5 7 дней назад

    Which ine is better, this or the teleporter in your previous video?

    • @verwave
      @verwave  7 дней назад

      I create the mechanisms with the main goal of being accessible and understandable to all players, even those who are scared of redstone. Ideally, the mechanism should be so simple that it can be built at the early stages of the game, and there would be no need to wait for the player to become a netherite millionaire
      I think the previous teleporter is too complicated and humongous
      Sure, entering the destination with a ticket and a minecart is fancy, but the mechanism for sorting tickets is unnecessarily complicated. All this could be replaced with separate buttons, which would not greatly increase the time spent using the teleporter. So the teleporter mechanism has become very simple and compact
      Also in the previous design, I used portal-based chunkloaders, which are activated only when a signal passes through the wires. This is a VERY expensive way to load chunks. It's easier to keep chunks loaded all the time.
      To build such chunkloaders, it takes a huge amount of obsidian and time to properly connect each chunkloader between the Nether and the Overworld. And these chunkloaders will load two chunks at once: both in the Nether and in the Overworld, which overloads the computer twice as much
      With the help of the ender pearl chunkloader, these problems are solved: this is a cheap and very fast way to load a chunk. Chunks are loaded only in the Nether and do not affect the Overworld in any way. But yes, such chunkloaders have their own problems, which are described in the video

    • @HistoryFacts5
      @HistoryFacts5 6 дней назад

      ​@@verwavethanks bro, I will try and make this mechanism in my world, btw can you try make a video of a 4 way or 6 way flying machine like the one that you built in your spaceship video but with regular redstone? Of course it wouldn't be as advanced as the one that you built in the potato snapshot, but I think it would still be interesting.

    • @verwave
      @verwave  6 дней назад

      I think this kind of flying machine has been invented for a long time and is on RUclips. I don't think I can do anything new

    • @HistoryFacts5
      @HistoryFacts5 6 дней назад

      ​@@verwave Not sure if a 6 way one exist. All I see is 6 way flying machines that requires some sort of station which makes it unflexible since you have to build stations to places where the flying machine travels lol.

    • @HistoryFacts5
      @HistoryFacts5 6 дней назад

      ​@@verwavebtw your videos are pretty cool, they inspire me to try and learn how to use redstone.

  • @8bitSpartan141
    @8bitSpartan141 День назад

    insane

  • @iforgormyname
    @iforgormyname 7 дней назад

    this is SO COOL!!

  • @cenarioacao9251
    @cenarioacao9251 7 дней назад

    simples e genial