Small issues I have with DC20 that don't particularly matter

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  • Опубликовано: 28 окт 2024
  • I talk about DC20, mainly about small changes I wanna see.
    Stolen Music:
    I used A Blossoming Love from JoJo. I chose this song because I love DC20... also I just wasn’t sure what music to use.
    Instead of Editors notes I decided to mark any corrections/notes with a *. Hopefully you’re all accepting of this drastic change

Комментарии • 7

  • @TheDungeonCoach
    @TheDungeonCoach Месяц назад +9

    Great video! I made 2 notes about the Theives Cant and Veteran features, great points there!
    Also, I am making a video on the NEW fighter soon now, so I hope you like it too, its been 100% reworked!

  • @GrandOldDwarf
    @GrandOldDwarf Месяц назад

    Good video. Feedback like this is effective for a game in beta testing. Thanks for sharing!

  • @jeckyllgeek3544
    @jeckyllgeek3544 Месяц назад +3

    I have some insider knowledge via being a dc20 patreon, and while i can't give out specifics i can tell you the fighter features are going to be changing.

  • @TheLunarPierce
    @TheLunarPierce 2 месяца назад +3

    This is good healthy constructive criticism im sure the Coach would appreciate. I feel the same about fighters and wizards, but you have communicated that much more effectively than i could have.
    I will say this about ancestry, it is very campaign agnostic. If your homebrew world has more magical elves or lucky halflings, you can easily say those traits belong to elves or halflings respectively and it wouldnt break the game.

  • @J.capybara
    @J.capybara 2 месяца назад +3

    Fighter: I'm inclined to agree, "master of 7 weapons" isn't the common class fantasy some apparently think it is, including WotC with the 2024 rules anyway, I think the best place for such features would actually be behind the Battle Master archetype, and just give more Maneuvers to base Fighter there. But I also still don't know what the subclasses in DC 20 are gonna look like.
    Unarmed strikes: No notes, hard agree.
    Wizard: Yes, technically Wizards using sigils isn't very common in fantasy media, but technically a lot of "Wizards" in fantasy media aren't ttrpg Wizards.
    Ttrpg's have a very hard identity system, while in fantasy media every practitioner of magic is either a Wizard, Sorcerer, or Witch depending on the point where view of the people around them or even just which word the writers like the most.
    How they got their magic doesn't determine what they're called like it does in ttrpg's, so I don't think that's a fair argument. If any one ttrpg class was gonna have sigils, it's probably going to be a Wizard.
    Commander: No notes, hard agree, PS at least I'm glad it's not called Warlord anymore.
    Rogue: Honestly I wouldn't mind Thieves' Can't to be an optional feature entirely. Besides not every thief or assassin being part of a guild which is the only way this would really be explained, having extra languages as class features never sat right with me.
    I don't care how much you roam, you're not learning 7 languages, Ranger. I genuinely can't grasp that, and it's very blatantly just trying to bring familiar usefulness to legacy features.
    If I had to pick one class that was the most likely (still not 100%) to learn lots of languages it'd either be Bard or Wizard, mostly the former, and given all possible character fantasy options if I had to pick a class that would be the least likely to get more languages, it'd probably be the Rogue.
    Beastborn: Wait, people are calling racism on animal people now? In D&D that only really happened to the Hadozee, and it wasn't without some merit anyway because of lore, which usually also points the finger at Orcs and Dark Elves.
    DC 20 hasn't really shared much lore yet so there's nothing to complain about, if someone says "I hate Beastborn because Frogperson is derogatory" chances are good that's just a troll, I wouldn't give that any attention at all if I were you.
    Ancestries in general: Yeah, if Coach wants us to carry D&D characters over to his system he might want to add some more D&D features as pickable options for those people, but otherwise I don't think it's a big deal. In some cases it might be a matter of balancing in his eyes, which I can't really fault him for.
    If you actually read my entire comment (holy moly) then while you're here I'm curious in your personal opinion on Spellblade being a "half caster catch all".

    • @MatthewDemps
      @MatthewDemps  2 месяца назад

      Thanks for the comment.
      I’m a Spellblade enjoyer. I think having a dedicated hybrid class makes a lot of sense, and conceptually I prefer it as a class over the Paladin. I like that the Spellblade flavor is a bit broader, so you can still be a Paladin, or you can be a million other things.
      This is super specific, but a week ago I was trying to recreate a bunch of characters in DC20, and when I went to make Nami from One Piece in DC20 I thought that she’d be very difficult to create and that I’d probably make her as a Sorcerer or Wizard, but then I realized that the Spellblade actually fits super well. Her Clima-Tact would be her bound weapon, and her bound damage is lightning, simple. This realization weirdly made me appreciate Spellblade a lot more.
      BTW, I didn’t actually see anyone specifically have issues with beastborn or frogs, I just used it as an example because I thought it was the funniest way I could talk about it.

    • @alderaancrumbs6260
      @alderaancrumbs6260 Месяц назад

      Anyone who cries “RACIST!” over orcs and such are, in fact, the racist.