Thanks for the review. I don’t enjoy Zombicide, so this will be an easy one to pass on. From the initial description, I was envisioning a team maintaining a single mech as it travels across a wasteland - a la Howl’s Moving Castle. Alas. :)
Do you know of other board games that are like this? Where you and a crew maintain a mech or boat or vessel or space ship, to get to different places? That sounds like a great kind of game.
Different types of melee weapons are included in the stretch goals, as well as cards to increase stats. I am not so sure there will be enough non-gun weapons added to significantly even variety out.
Thanks for the review! It really feels like this game needs a mech mini moving across the map to fully get the theme immersion. I’d even go for a short (few scenarios) campaign where the mech and characters level up, and with some nice short narrative to go along with it. As it is, seems a bit bare bones.
The first stretch goal SKG revealed has one salvage card that augments a player with nanotech sludge, +1 to attack. Looks like the players can power up that way
Thematically I agree with you, mechanically I believe it fits the same exact genre as any other dungeon crawler 🙂 you move around the map, enemies spawn and try to kill you, you level up the characters.... Again, I agree with you in theme...but the end results gameplay wise are the same.
Maybe we need to suggest another character to Eric Bitterman: “the professor” with its own flavour quote: “oh, no thanks, I’m against guns…do you happen to have a sword? I prefer cutting my enemies in half 😂 I’m skipping this one, even though I love the Isofarian guard and still have Dungeons of Inifinity on my shelf of shame. We’ve been so spoiled in the dungeon crawling/adventure genre lately, that by now I feel like I’m just buying artwork on my walls…Agemonia, Divinity, Oathsworn, Frosthaven…where to begin
This feels alot like zombicide. Not good or bad, its a fine game, but it's strange to call it a dungeon crawler given the parallels with a game that is decidedly not a dungeo crawler.
@@ProfessorMeg How does it compare to Zombicide? And why did you do a review and not Alex? (Was Alex not that interested or were you particularly interested? Or did the publisher request you do it?)
@@m.schwarz I see you answered my question with a question! 😊 For me, I think Zombicide has more variety play to play, especially if you have extra content to play together, and the monsters do feel a lot more overwhelming. In the Waste of Parts, it has a similar sense of escalation for the monsters, but doesn't quite hit the point where you feel your characters getting stronger and stronger. The action system though of using action points to move, attack, and interacting with rooms cooperatively while moving room to room taking out enemies is the same feel. 😊
@@ProfessorMeg Thank you! (I didn't answer your question with a question (and agree with you on the categorization (and so does BGG), while also seeing the (thematic) argument against it), I was just asking a related question and this was an easy way to tag you ;).) Also, you didn't answer my second question, either :D
That salvage deck is huge!
First solo review for an active campaign in the books! Well done, Meg! This, as all of y'all's campaign reviews, helped me a lot.
Thanks for the review. I don’t enjoy Zombicide, so this will be an easy one to pass on. From the initial description, I was envisioning a team maintaining a single mech as it travels across a wasteland - a la Howl’s Moving Castle. Alas. :)
Do you know of other board games that are like this? Where you and a crew maintain a mech or boat or vessel or space ship, to get to different places? That sounds like a great kind of game.
Different types of melee weapons are included in the stretch goals, as well as cards to increase stats.
I am not so sure there will be enough non-gun weapons added to significantly even variety out.
Thanks for the review! It really feels like this game needs a mech mini moving across the map to fully get the theme immersion. I’d even go for a short (few scenarios) campaign where the mech and characters level up, and with some nice short narrative to go along with it. As it is, seems a bit bare bones.
The first stretch goal SKG revealed has one salvage card that augments a player with nanotech sludge, +1 to attack. Looks like the players can power up that way
lol nice :)
This game looks awesome and the theme is unique!
In this video I learned we have very different expectations of a 'dungeon crawler'
I go by the same expectations as Alex, as my knowledge of the subject comes from him, and I think he's an expert at this point! 😊
Thematically I agree with you, mechanically I believe it fits the same exact genre as any other dungeon crawler 🙂 you move around the map, enemies spawn and try to kill you, you level up the characters.... Again, I agree with you in theme...but the end results gameplay wise are the same.
@@ProfessorMeg Yeah no worries! You guys are awesome and appreciate the viewpoints!
@@BoardGameCo definitely see your point on that! Appreciate everything you two do!
@@BoardGameCo I appreciate being told that it gives that vibe. Seems like parallels to Nemesis or Clank. Maybe just areas are pre-explored.
loved the review , very clear and informative .
How is this game compared to Dead Men Tell no Tales, cuz I found them very similar?
Maybe we need to suggest another character to Eric Bitterman: “the professor” with its own flavour quote: “oh, no thanks, I’m against guns…do you happen to have a sword? I prefer cutting my enemies in half 😂
I’m skipping this one, even though I love the Isofarian guard and still have Dungeons of Inifinity on my shelf of shame. We’ve been so spoiled in the dungeon crawling/adventure genre lately, that by now I feel like I’m just buying artwork on my walls…Agemonia, Divinity, Oathsworn, Frosthaven…where to begin
Lol that would be great
Not what I would call a dungeon crawler, and especially not Dead of Winter, but still a nice review. Thx.
This feels alot like zombicide. Not good or bad, its a fine game, but it's strange to call it a dungeon crawler given the parallels with a game that is decidedly not a dungeo crawler.
@@JoeSmith-oy3hk Zombicide is absolutely 100% a dungeon crawler.
What would make you think Zombicide isn't a dungeon crawler? This is actually something I originally learned back in the day from Alex!
@@ProfessorMeg How does it compare to Zombicide? And why did you do a review and not Alex? (Was Alex not that interested or were you particularly interested? Or did the publisher request you do it?)
@@m.schwarz I see you answered my question with a question! 😊 For me, I think Zombicide has more variety play to play, especially if you have extra content to play together, and the monsters do feel a lot more overwhelming. In the Waste of Parts, it has a similar sense of escalation for the monsters, but doesn't quite hit the point where you feel your characters getting stronger and stronger. The action system though of using action points to move, attack, and interacting with rooms cooperatively while moving room to room taking out enemies is the same feel. 😊
@@ProfessorMeg Thank you! (I didn't answer your question with a question (and agree with you on the categorization (and so does BGG), while also seeing the (thematic) argument against it), I was just asking a related question and this was an easy way to tag you ;).) Also, you didn't answer my second question, either :D