Simulate Realistic TRASH bags in blender

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  • Опубликовано: 18 ноя 2024

Комментарии • 27

  • @Cyber_Kriss
    @Cyber_Kriss Год назад +6

    The best looking trash bag I've ever seen in Blender tutorials, good job !

    • @AnuragRaturi
      @AnuragRaturi  Год назад +2

      Pretty Neat right😂...thanks

    • @TripTilt
      @TripTilt Год назад +2

      you can always put a Luis Vuitton texture on it or similar to make it even more fab lol
      nice tutorial!

    • @AnuragRaturi
      @AnuragRaturi  Год назад +2

      @@TripTilt 😂why not just slap on a supreme logo... thanks by the way

  • @Edgebotv4
    @Edgebotv4 Год назад +2

    One mans trash is another mans treasure, thanks for the tutorial.

  • @fyche8284
    @fyche8284 Год назад +1

    This is the best tutorial on just loose bags in general, really helpful for my project, thank you! Honestly regarding topology, I feel like this is just the most incredible looking way of making a good high poly mesh, I don't think there is going to be a big problem using this you'd just retopologize it with a low poly and bake the fanastic physic details into it.
    This saves me a lot of effort of sculpting in zbrush! Thank you!

  • @Dimplesapplepie
    @Dimplesapplepie Год назад

    Really cool, just the last step, I did a bridge edge loop to fix it.

  • @LordPuzzler-9xg
    @LordPuzzler-9xg Год назад +2

    This was very helpful although you will get some pretty hideous topology and messy spots in it, I suggest doing some small fixes in sculpt and edit mode and remove things like intersection, distortion, etc.

    • @AnuragRaturi
      @AnuragRaturi  Год назад +1

      Thank you so much for your comment....I think you are talking about flipped normals i talked about it in the video...but if you are talking about weld modifier welding unintended vertices you can give it a selection in form of vertex map...also if I start sculpting it will ruin the procedural UV map ...right now it's just a subdivided plane and sculpting will require me to unwrap it .. topology is fine but yeah the distortion I agree with ...i hope this solves some of the issues

  • @Mega_Master
    @Mega_Master Год назад +3

    Thank you so much, this helped a lot! I liked and subbed! :)

  • @rehmanusama8674
    @rehmanusama8674 10 месяцев назад

    Thanks

  • @projectangryman
    @projectangryman 8 месяцев назад

    So cool. Great video.

  • @alexbabcock
    @alexbabcock Год назад +1

    This tutorial is SUS. (Thank you for the awesome help!)

    • @AnuragRaturi
      @AnuragRaturi  Год назад +1

      hahaha...i mean anything can be SUS .Really glad you liked it..thanks for the comment

  • @FilmSpook
    @FilmSpook Год назад +1

    Thanks a lot, my Bro!! Very cool

  • @mridulkotak5029
    @mridulkotak5029 2 месяца назад

    How to make this multiple trash bag fall on ground!!

  • @tuhinaranjan145
    @tuhinaranjan145 7 месяцев назад

    im not able to bake the mesh! what could be the reason..pls advice

    • @AnuragRaturi
      @AnuragRaturi  7 месяцев назад

      You have to save your .blend file before you bake anything

    • @tuhinaranjan145
      @tuhinaranjan145 6 месяцев назад

      @@AnuragRaturi i have saved the file and im still not able to bake it! so far i have tried 7/8 times, is there any plugin for bake!

  • @rafi030303
    @rafi030303 Год назад

    Hi, at 3:15 when I bake or press play "the bag" disappear..can't understand why? Do you have any ideas?

    • @AnuragRaturi
      @AnuragRaturi  Год назад

      You have probably missed some steps ,check if your timeline is at 1st frame.. unfortunately without seeing what you have in your project files cant help..reach out to my twitter or free patreon if you want more help

    • @rafi030303
      @rafi030303 Год назад

      I just sculpted trash bag cuz coudn't find a way to fix it but thanks for the offer :)@@AnuragRaturi

    • @Dimplesapplepie
      @Dimplesapplepie Год назад

      @@rafi030303 I guess you have forgot to pin. Also check if you start to play à 0:00