Photogrammetry is DEAD!

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  • Опубликовано: 5 окт 2024

Комментарии • 205

  • @DECODEDVFX
    @DECODEDVFX  Год назад +105

    Sorry about the crude geo-nodes point cloud demonstration. I only decided to make this video an hour ago, and I can't be bothered to make graphics for it. 🤷‍♂

  • @Crompwell
    @Crompwell Год назад +177

    My experience has been that Nerf produces very squishy geometry that’s not always detailed. Looks good for video but not the best for creating detailed meshes. Maybe this is or will be changing.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +39

      Mesh generation is possible but the algorithms aren't tweaked for that use-case yet. Better meshing options will likely appear in the future.

    • @owenb6499
      @owenb6499 Год назад +5

      If there’s some way to convert the neural render to clean geo with pbr it would be game changing

    • @crateim
      @crateim Год назад +40

      technically NeRFs don't produce geometry at all - you get a data structure that you can only query with an xyz coordinate and view angle, and it outputs an opacity and color - to view a NeRF you have to do that volume rendering process of sampling along rays and compositing the results by stacking those samples and compositing using the opacity values.
      when NeRF demos show the ability to get a depth map from a scene, what they're doing is running that volume rendering process and just calculating depth to be the distance along the rays where the opacity starts being high - all the NeRF based tools that export meshes work using that same principle to estimate where the surfaces in the scene are, but the NeRF model itself has no internal representation of geometry. Directly rendering it *as* a NeRF without trying to convert it to a mesh is always going to look better - and its likely tools will start growing the ability to cut regions from NeRFs and composite them directly into scenes without converting them, which should even allow you to get decent results for glass (somewhat, NeRFs do model transparency well, but they do *not* model refraction or anything that would cause a ray to change direction - you can for example capture a good NeRF of a mirror, but it will interpret that as there being stuff *inside* or behind the mirror,)
      NeRF models "learn" the scene by running that exact same volume rendering process *backwards* - rays are marched from the position of each pixel training image, the returned samples are composited and the resulting image is compared to the training image, then the model is updated in a way to make viewing the scene from that angle slightly closer to the training image - if you only have one image the resulting NeRF will only look correct from that exact angle because it has no way of knowing how far away the color information is, so the density would be evenly distributed along the sampled ray positions. As far as the system is concerned as long as things look correct at the position of the training images everything is fine. When you have multiple angles the possibilities are narrowed down significantly - the model has to put the information from each image at a position that doesn't *contradict* the other images - this explains a bit the sort of artifacts you get in regions of a NeRF there weren't many images of, they'll usually look perfect when viewed near the angles of your training images that saw those areas, but from any other direction you'll see clouds and streaks, as the image information kind of spreads to all places it could *possibly* be. That's, at least, the basic original NeRF formula from 2020 - there've been a lot of improvements on the concept since then, some of which do help coerce them to learn more physically plausible scenes that could get better results when trying to create meshes from one.

    • @SamEmilio2
      @SamEmilio2 Год назад +12

      @@DECODEDVFX so what you mean is.. photogrammetry is not dead?

    • @pmmm712011
      @pmmm712011 Год назад +6

      @@SamEmilio2 Photogrammetry still has 2 years left maybe. Thing is NERF works well with diffusion AIs, so its improving at a very, very rapid pace. In 2 years, even one photo of an object, is likely enough to generate a 3d mesh.
      Photo -> Diffusion -> Multiple photos imagined from every angle (As long as the object is typical enough that the AI can understand) ->NERF ->3d mesh.

  • @HonorNecris
    @HonorNecris Год назад +82

    An important distinction between Photogrammetry and NeRF that I think some people miss is that NeRF (in its current state) creates the novel views of the subject that we see in the orbital renders on a per-pixel basis, so it eliminates any kind of mesh generation all together.
    So from a workflow perspective, if you're looking for mesh generation for say a 3D scene asset, NeRF in its current form wouldn't generate any such asset, only a 'final' rendered output. That's not to say it wouldn't be able to synthesize a mesh in the near future I would bet, especially considering the depth/volume maps that are created in the NeRF process.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +13

      Yeah I've noticed a lot of people make that mistake too. I touched on volume rendering here, but I wish I stressed the fact it isn't a meshing tool more.

    • @SchemingGoldberg
      @SchemingGoldberg Год назад +2

      If you have the depth maps from various angles it should be quite easy to generate meshes from that. Or you can use the depth maps to do parallax occlusion mapping.

    • @HonorNecris
      @HonorNecris Год назад +1

      @@DECODEDVFX It totally threw me off at first too when I was digging into the method. I don't think it will be long though before meshes can be synthesized, especially with all the recent and what seem like lightspeed advances in AI generated content.

    • @HonorNecris
      @HonorNecris Год назад

      @@SchemingGoldberg Definitely!

    • @DECODEDVFX
      @DECODEDVFX  Год назад +3

      @@HonorNecris meshing is possible with some implementations and it's compatible to photoscanning from a few years ago. But the current methods are mostly aimed at volume rendering. Like you said though, it won't be long before someone implements a much more robust remeshing system.

  • @NeoShameMan
    @NeoShameMan Год назад +11

    Complementary tech actually, NERF can enhance photogramettry by giving it more view point for generations, so the trade off of each other adds up to a better workflow.

  • @marcobucci
    @marcobucci Год назад +8

    Thanks for the explanation. My brain could not comprehend how NERF differs from typical photogrammetry.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +5

      Yeah it's beyond confusing unless you have a really good grasp of light transportation rendering and AI neural networks. The people who write these papers don't exactly aim their work at laymen or artists, unfortunately. Long story short, photos go in, AI generated video comes out.

    • @izoyt
      @izoyt Год назад

      @@DECODEDVFX ai in same sense as other ai, used for old photo reconstructions, 3d generation just by text inputs etc? if so, then we got same problem as things, mentioned before: it need actually database of images etc, while i'm guessing it's provided by beta users etc? and this is never really 100% accurate, this is why i don't like with this kind of "ai", which is not really that. it is just averaging samples. classic fotogrammetry at least get 3d from from actual photos of the subject.

    • @myslef7636
      @myslef7636 Год назад

      what u doin here

  • @onjofilms
    @onjofilms Год назад +3

    Once I realized your mic changes colors, I was focused on that like a deer on headlights.

  • @khj5582
    @khj5582 Год назад +30

    Whatever term we use (photogrammetry or NeRF), the holy grail for the visualization artist would be the ability to search for one or two photos of an object or scene on the internet, and automatically generate a detailed 3D model from it to use as an asset. If a human can recreate a 3D model from just an image, a computer should eventually be able to do the same.

    • @FPChris
      @FPChris Год назад

      I’m waiting for Midjourney to do the same.

    • @dietrichdietrich7763
      @dietrichdietrich7763 Год назад +2

      I'm excited about the future:
      Making 3D Models of all the Hot Supermodels Girls (nerd it out)
      My Unity Assets gonna b sweet

    • @graphics_travelers
      @graphics_travelers Год назад +3

      @@dietrichdietrich7763 Don't want to be a party pooper but I'm just gonna point out that nobody is going to buy them if they can get simillar stuff for a lot cheaper using the same technology that mostly requires input and little to no technical know-how.

  • @brentyoungphotography9733
    @brentyoungphotography9733 Год назад +4

    "Fuck yeah trigonometry or whatever" I'm dying 🤣 😂

  • @TGSuineg
    @TGSuineg Год назад +2

    Did anyone else have expect him to reveal that his room was NERF'd?

  • @byteemotions
    @byteemotions Год назад +2

    Insightful video. But most people don't understand the real purpose of Point Clouds. And I'm talking about professional ones, not some low grades made with an iPhone or Matterport device.
    A high-end Point Cloud replicates a physical object (mostly a building or whole city) in the digital world with high measurement accuracy. It is the base for planning and simulation projects like construction, real estate design, film set production, and heritage building preservation.

  • @Corbald
    @Corbald Год назад +3

    1) Stable Diffusion to set an initial scene.
    2) Nerf to extract geometry.
    3) Outpainting to extend scenes into newly viewed areas.
    4) Paint-by-words to extend to rear views of 3d objects via silhouette extraction and style guides.
    5) Upsampling for LOD.
    Viola! Infinite, high detail navigable 'levels' for any game with extremely low overhead and 'infinite' LOD.
    I can even picture some ways to make the objects in the environment interactive and, with recent experiments into driving simulators with SD, it seems it's possible to simulate the physics as well!

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      I don't think stable diffusion can accurately recreate the same scene from multiple views. Can it?

    • @Corbald
      @Corbald Год назад +1

      @@DECODEDVFX Not as such, but you can use SD for the initial scene/pov, then let it hallucinate different povs with inpainting. Then save the new images as textures for the Nerf geometries.
      Basically, get one pov, then while rotating around the object, use it's silhouette as a mask for inpainting, until you have the entire object 'painted' and save that.
      Really, though, the idea is to use something like SD to 'imagine' the initial scene, then fill in the details as new areas become visible. I've seen some demonstrations with using SD to create a scene for a stationary pov which can rotate and it's impressive, though it doesn't remember what was in the scene before, so if you turn to the side and then turn back, it's all new imagery.

    • @Corbald
      @Corbald Год назад +1

      @@DECODEDVFX Understand, though, that this is all bleeding-edge stuff, so actual application and which models get used for which parts is very up in the air. The point is more that we're starting to develop the tools which are capable of fulfilling the roles you'd need for such a thing.
      If you remember the game from the movie 'Her,' it's easy to point at some of the models which exist _now_ as early versions of that system. I think such systems are < 10 years away. We'll probably start seeing some generative stuff in the next wave of games, or the wave after.
      Basically:
      Stable Diffusion/etc...: Any scene from text.
      DreamFusion/Magic3d: Text to 3d model.
      Palm(er): Coherent voice interface and conversational model.
      CLIP (and many others): Image to text. (model extraction)
      Plus text-to-video and other models which are yet to be released. It's really just a matter of combining these with existing game design techniques and each other.

  • @jamesc5801
    @jamesc5801 Год назад +18

    I don't mind this format as I'm always curious about new developments. I'd be really curious about a walkthrough of a NerF to photogrammetry model workflow. I think eventually photogrammetry software will use this to create even better models with realistic material properties - those clean depth maps could even be used to make height maps + normal maps giving us a low poly-high detail scan. It's only a matter of time 🤯

  • @JimYeo
    @JimYeo Год назад +7

    Just subscribed to you. Please keep making videos! You explain things very clearly and concisely. You got a great voice too, very easy to listen to.

  • @euansmith3699
    @euansmith3699 Год назад +7

    "... hair..." 😄😄😄

    • @DECODEDVFX
      @DECODEDVFX  Год назад +1

      I purposefully pointed to my beard 🧔‍♂️

  • @DanielSamulewiczXXI
    @DanielSamulewiczXXI Год назад +5

    This path is very promising. Taking into account amount of open source video data generated in last decade, there is a lot of data to train neural networks like this.

    • @LarsRichterMedia
      @LarsRichterMedia Год назад

      What "open sourc vide data" are you specifically talking about?

  • @darccow6191
    @darccow6191 Год назад +3

    Two people have already gotten Nerfs into Blender. James Pearlman and CEB Studios. I plan to use Nerfs for virtual production when they come to Blender.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +2

      I just saw James' implementation on twitter. Very cool stuff.

    • @nicolasportu
      @nicolasportu Год назад

      What about Luma AI

  • @sierraecho884
    @sierraecho884 Год назад +1

    It will probably not replace it. Since it does not actually capture the geometry it just represents it, so it might be wrong. In many usecases this is important. If you want to capture a crime scene you are going to take just a couple of pictures and the job is done. Same goes for engineering etc. For artists this is different they don´t care if things really work as shown in an animation like all those weapons in video games etc.

  • @timeTegus
    @timeTegus Год назад +1

    U do realize that nerf needs to know every camer position. Because of that it uses the same tech as photogamaphy to get these locations

  • @LongPeter
    @LongPeter Год назад +1

    1:58 "FUCK YEAH! Trigonometry or whatever…" 😂
    Put that on a shirt. I'll buy it.

  • @WarriorOfModernDeath
    @WarriorOfModernDeath Год назад +1

    From what I've seen you don't have problems with reflective surfaces with NERFs like photogrammetry does.

  • @saurabhjadhav6496
    @saurabhjadhav6496 Год назад +1

    I tried it yesterday
    the quality of reconstructed output is not that great
    it might improve in future
    360 captured panorama will give better results

  • @SodaDjinn
    @SodaDjinn Год назад

    Worth noting that the paper is two and a half years old and all we got so far is some more research on it, but no further breakthroughs or actual products in sight. Something useful might come out any day, but we might aswell wait years without any notable progress on it.

  • @juliusfucik4011
    @juliusfucik4011 Год назад +14

    I do understand the photogrammetry math and know my way around deep learning professionally. NeRF is a blessing, but it has one drawback; it does not provide absolute scale, whereas photogrammetry does as long as you specify the pixel pitch correctly.
    However, absolute scale is only required for measurement and not shape reconstruction, so using NeRF for object recreation is totally fine.
    PS. You can easily import a NN in Python and run it in Blender. Someone will certainly write a script to do this.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +2

      Based on a few papers I've read people seem to be working on a solution for absolute scale. But I don't know much about how that stuff works. It seems like a lot of research is being done to build on top of the basic NeRF method.

    • @openroomxyz
      @openroomxyz Год назад

      You can run NeRF in Blender wtf really?

    • @Crompwell
      @Crompwell Год назад +1

      @@openroomxyz theoretically yes, someone could make an addon to let you use nerfs in blender.

  • @izzieb
    @izzieb Год назад +2

    If NeRF requires multiple image frames and the angle of the camera (according to Nvidia's own information on it), it's still technically photogrammetry, is it not?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      No. Photogrammetry is 3D mesh data generated from photos. NeRF is a synthetic neural output from photos. There isn't necessarily an output mesh with NeRF. It outputs a volume render.

    • @eszes.balint
      @eszes.balint Год назад +1

      @@DECODEDVFX 3D mesh generation from photos is just one form of photogrammetry. Photogrammetry means measuring with photography. NeRF is technique that could be used for photogrammetric applications.

  • @edwardrobison3684
    @edwardrobison3684 Год назад +1

    Great description! I do a fair bit of photogrammetry for museums and glossy objects are always a problem, as museum objects can’t be coated with powders or sprays to get good scans. So I’m really Looking forward to seeing how this technology progresses!

    • @xXWhatzUpH8erzXx
      @xXWhatzUpH8erzXx Год назад

      How did you get into this, if you don't mind me asking? I've always been intrigued about doing just this. Do you freelance, or work for a company that offers that as a service? Or do you work directly for a museum? Also just curious what your experience is with it.

    • @edwardrobison3684
      @edwardrobison3684 Год назад +1

      @@xXWhatzUpH8erzXx i actually started photographing for some large museums almost 25 years ago and I still currently freelance for a few different museums. I also create VR and AR experiences for my own fine-art photography and I started capturing just a few photogrammetry models of sculptures for free for the museums about 6 or 7 years ago just to show them where technology was headed. (Hoping they would bite ;) It took several years before any of them started asking for 3d models, but now I get quite a few requests a year. I’ve also built some AR and Vr experiences for the national park service and a couple of museums…

  • @StormBurnX
    @StormBurnX Год назад +3

    Photogrammetry/photoscanning isn't just used for 3D, it's also used for 2D. At its core, though, it's used for generating meshes (or, at the very least, point clouds) so they can be used as a base/source, used for all kinds of things - physics sims (collision), rendering, modelling/rigging/animation, etc
    Saying photogrammetry is dead because _one specific niche usecase of it is slightly better with this AI tool_ is... pretty clickbaity actually.
    Was really excited to see what Hot New Thing had replaced photogrammetry's primary use, mesh generation, well enough to actually earn the title of this video, but alas, there's still nothing. But hey, you got a view and a comment and "engagement" on the like/dislike buttons, so congrats. Your clickbait worked.

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Traditional photogrammetry will have a place for a long time yet for applications that need accurate meshes. Medical science, forensics, etc. But it's role in 3D art (which is what this channel is about) will be seriously diminished in many ways. The really exciting possibility is a merger of the two technologies. Imagine accurate photogrammetry meshes with reflection maps and materials generated by NeRF!

  • @pierceotoole3080
    @pierceotoole3080 Год назад +6

    So is this new tech or technology coming to Blender? I'd be VERY interested in testing it and working with it in the future!

  • @Tabblaster
    @Tabblaster Год назад

    Loved the video! Gotta readjust your mic tho! the text on your QuadCast should be directly facing you. In the video its pointing down to the bottom of your side desk.

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      When I record on camera I don't use a pop filter because it gets in the way, so I turn the mic slightly away to stop nasty plosive sounds.

  • @simonelmono6096
    @simonelmono6096 Год назад +1

    Photogrammetry isn’t dead though? Maybe it’s just… aging?

  • @skirkwood
    @skirkwood Год назад +1

    You pointed at your head, when you said "hair"

  • @innervisionjj
    @innervisionjj Год назад

    NeRF is the technology but what software is out there leading the way at this point in time to present a real time development phase to its expected maturity?

  • @trollenz
    @trollenz Год назад +1

    Photogrammetry has been around for about 100 years and is far from being dead...

  • @RM_VFX
    @RM_VFX Год назад

    Are we going back to sprite-based gaming, where it chooses a prerendered angle to display like in older Mario Kart games?

  • @christopherwatson157
    @christopherwatson157 Год назад

    Nice Ibanez back there - is that a 'Prestige" model?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Nah, nothing too fancy. I only just bought it after not playing since my teens. Basically starting from scratch.

  • @alvin3171997
    @alvin3171997 Год назад

    with all these Nerf tech, do we still need modellers in the future?
    Since we can just scan eveything, Unless we are doing abstract stuff.

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Modelers will have a place for the foreseeable future.

  • @combatINFOcenter
    @combatINFOcenter Год назад

    In the same way we have thousands of jpegs in our laptops & phones, we will have thousands of Nerfs someday sooner than later. I’m just starting to imagine the impact.

  • @hudsonchalmers6504
    @hudsonchalmers6504 Год назад

    It is good but Photogrammetry is going to stay , Nerfs use imagery, hence Photogrammetry. Nerfs are cubes instead triangles

  • @zachhoy
    @zachhoy Год назад +1

    BCON was filled with amazing people, including yourself! Amazing community. NeRF sounds nuts, def checking links

    • @DECODEDVFX
      @DECODEDVFX  Год назад +2

      Very cool talking to you at BCON.

  • @Bonnie-wg4rd
    @Bonnie-wg4rd Год назад

    Any technology thats cuts down on man power and improves efficiency will always win out in the long run over tech that doesn't. Thats why nerf is the future over photogrammetry, I can't wait to see entire cities generated in detail from just Google images alone with this technology at far better creative speeds

  • @ribcuff
    @ribcuff Год назад +2

    Great video! Thanks for sharing this topic, had no idea it was a thing. Appreciate you.

  • @brankosujic7670
    @brankosujic7670 Год назад

    two images that fall on our retinas are two two-dimensional images, but the world is still three-dimensional, four, etc. if we want something more than a simple stereoscopic image, for example to interact with 3d holograms in a room, we need 3d objects, which does not mean that ai will not make them. but please don't kill my photogrammetry yet. the essence is to combine.

  • @Devtac-
    @Devtac- Год назад

    Can Nerf be used with unreal engine 5 to assist with building virtual environments?!

  • @enriquemunoz6148
    @enriquemunoz6148 Год назад

    Thanks for taking the time to explain this. I only just heard of this term and you did a great job of simplifying and explaining the whole thing.

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 Год назад

    Suggestion to anyone watching this, try this with stable diffusion and images from outpainting

  • @scottpratson7766
    @scottpratson7766 Год назад

    Is there one available for use on a drone???

  • @3dblend38
    @3dblend38 Год назад +1

    I'd like to ask you this question: Do you think 3D modelling as a career will eventually die because of advances in AI? Will those seeking employment in the 3D marketplace be forced to diversify ?

    • @DECODEDVFX
      @DECODEDVFX  Год назад +7

      3D modeling will have a place in the pipeline for the foreseeable future.

  • @benjoe4126
    @benjoe4126 Год назад

    Hmm...that sounds ok, but you'll still need a virtualized photogrammetry-like data processing pass to get the actual 3d data like an obj file, right?
    What I've seen so far is "just" interpolated depth data with captured texture slapped onto it...
    And then you need another texture pass where another neural network analyzes the texture data and figures out reflectiveness and transparency. Which to me seems way harder than generating a point-cloud from a matrix of depth textures.

  • @onerimeuse
    @onerimeuse Год назад

    This kind of stuff, combined with the AIs that can create things from text strings, and presumably eventually voice prompts, VR, and things like Unreal Engines Nanyte, we are literally only a few years away (if that) from a vr version of a holodeck.
    "computer, give me 1970s Brooklyn, I'd like my avatar to be a hippy" etc.
    Assuming we're all still alive in a year, what a time to exist in. Truly incredible stuff, tech is.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +1

      I'll be straight in that Irish pub from voyager

  • @MrWoundedalien
    @MrWoundedalien Год назад +1

    Thanks for the info! I like the mix of formats. So far I've watched all the talking head vids, so I must like them! haha. Keep up the great content and thanks for sharing your knowledge.

  • @LongPeter
    @LongPeter Год назад

    It looks like you forgot to turn on denoising when you rendered your jumper pass.

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      You mean the creases? Yeah, it's thing lighting. One super-strong directional light makes all my clothes look creased to bits.

    • @LongPeter
      @LongPeter Год назад

      @@DECODEDVFX no, it actually is an incredible amount of noise. Much like rendering in Cycles with denoising off. I'm watching on an iPhone so perhaps the way HDR works with RUclips is emphasising something barely visible on other screens. It does seem screwy sometimes.

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      @@LongPeter it's just recorded on a webcam so it's a bit noisy. RUclips compression doesn't help either.

  • @mmmuck
    @mmmuck Год назад

    I want to be able to extract mesh and texture from it. Wonder if anything can do that with nerfs?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      You can extract a mesh but it's not what NeRF is optimised for. Mesh extraction will improve over time.

  • @ryangame9515
    @ryangame9515 Год назад

    volume rendering been around since the 70s?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Yes, but it was impractical on the hardware of the time so other rendering techniques like rasterization and retracing were preferred.

  • @welsonfy5246
    @welsonfy5246 Год назад

    Hi, thanks you
    Is it possible to do photogrammetry from only 4 images?

    • @DECODEDVFX
      @DECODEDVFX  Год назад +1

      Not really. A few dozen photos at least are normally used.

    • @welsonfy5246
      @welsonfy5246 Год назад

      @@DECODEDVFX Ok thanks you

  • @Zeekar
    @Zeekar Год назад

    Not related, but what photogrammetry software do you recommend?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Reality capture is the best paid app I've seen and it's fairly cheap. Mesh room is a good free alternative.

    • @Zeekar
      @Zeekar Год назад

      @@DECODEDVFX Thanks! I'll check them out.

  • @carlosedubarreto
    @carlosedubarreto Год назад +1

    It was a class about photogrammetry and NeRF. congrats, I enjoyed it a lot.

  • @MrProctorShow
    @MrProctorShow Год назад +2

    You're briefly famous at the Blender Conference the same way I'm briefly famous at planetarium conferences. I say that's the perfect amount of famousness. Keep up the good work, sir!

  • @sefirosuy
    @sefirosuy Год назад +3

    I enjoy those video about general topic !

  • @CEOHankScorpio
    @CEOHankScorpio Год назад

    What was the source on the two scenes of the Office/Meeting Room and the Kitchen Stove? I don't see those on the NeRD project page.

  • @Desopolis
    @Desopolis Год назад

    So volume rendering as you describe isn't as far back as you'd think, I'd say Terminator 2 is the CLOSEST to a volume, but it was still a forward render....
    Point clouds and splats and all that really came up in the 90's and that shit is super hard. For example notice there is almost 0 volume rendering in web based platforms. They can do it, but it's so heavy it's not worth it except for like medical scans..

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Volume rendering in general is pretty old, but you're are right Raycasting through volumes is more recent.

  • @komakaze1
    @komakaze1 Год назад

    Where can we try this?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Nvidia instant NeRF is online but it needs to be compiled. Luma AI has a form you can submit to be a tester.

  • @YoIomaster
    @YoIomaster Год назад +2

    Another amazing video brother! keep it up

  • @aryez91
    @aryez91 Год назад

    Photogrammetry vs Nerf? Use case dependent... maybe it's safe to say that for now nerf is good for rendering/visuals/vfx, but is awkward when precision is needed (3d printing, high poly mesh). And Nerf still needs the first stage of photogrammetry - solving for camera positions ... generating point cloud... From what I've seen, I find its strength is in the ability to capture material&lighting properties... transparent/glass/metal and delicate meshes, hair, plants, grass(?)...

  • @franklinfleming1237
    @franklinfleming1237 Год назад

    Just add all the maps together

  • @gardonkulous
    @gardonkulous Год назад

    Dead? Show me one commercially-available product that can use NERF

  • @cgrosbeck
    @cgrosbeck Год назад

    not for commercial applications, like crime scene investigations or land topo survey, NOT DEAD just hate direct comments when not looking at the bigger picture. RUclipsRS ARE RUclipsRS

  • @igotthegoodness
    @igotthegoodness Год назад

    Oh I know I use photogrammetry for 3d modeling.

  • @SanOcelotl
    @SanOcelotl Год назад

    They just need to optimize It for generating a mesh, right now this technique works better for video or 3d image generation, not meshes

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Better mesh solutions will appear over time.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Год назад +1

    I thought "Modeling Is Dead", LOL... 😂😂😂

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Год назад +2

    ai getting insane

  • @javajack-1
    @javajack-1 Год назад

    This is very good and I’ve subscribed. I do have a couple of questions if you have time to respond. First of all I really appreciate your style, not trying to act like some hyped up RUclips video star. My partner laughed at your meeting Dick-heads comments. Anyway, just learning about Nerf. I used to do photogrammetry and dropped it a few years ago. So many problems. Now I have an opportunity with new Volume Walls for movies, tv series. Anyway, can this run on a modern Mac or do I have to go out and purchase a PC (yuk) so I can install NVIDIA GPU? I used to emulate pc software. Don’t know if that’s possible anymore. I would love to give this a try. Thanks

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      I haven't seen any implementations of it that run on Mac yet. I know Apple has done some research in radiance fields, but I haven't specifically seen anything about NeRF. I'm sure it'll happen eventually though.

  • @zubabeats
    @zubabeats Год назад +1

    Great video Awesome guitar you look like you could shred!

    • @DECODEDVFX
      @DECODEDVFX  Год назад +1

      It's actually brand new. I haven't really played for about ten years.

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci Год назад

    i have decoded that you are a shy person . I hope this comes soon

  • @Oragani
    @Oragani Год назад

    Yeah no. Photogrammetry is still higher in quality than Nerfs.

  • @MasonMenzies
    @MasonMenzies Год назад

    So far from actually replacing photogrammetry.

  • @powersprouter
    @powersprouter Год назад

    love your videos. Wish I could have gone to bcon!! I bet it was fun. I'm really curious how Blender will embrace AI. I like modeling, does this mean building up all those skills will not have been a waste of time?

    • @DECODEDVFX
      @DECODEDVFX  Год назад +2

      No it isn't a waste of time. 3D modeling will still be a useful skill for a long time.

    • @FuriousImp
      @FuriousImp Год назад +1

      I wonder... is it the same attitude as the horseshoe smiths had when this "newfangled automobile" came along? They were arguing that it's just a toy that can break down and horses had been around since before history therefore it couldn't possibly be replaced as the main mode of personal transport?

    • @powersprouter
      @powersprouter Год назад +1

      @@FuriousImp Or is it more like autotune, which hasn't eliminated singers, but instead it empowered more people? All those photo filters on our phones, everyone is a photographer, but that hasn't hurt real photographers has it (or has it?). I was surprised that DJs became more popular after the invention of the CD player?! Evidently vinyl is still a thing. It's all very confusing to me. One thing I know though - it's really fun to use blender, and while I kitbash sometimes I still like to model from scratch. Today's AI may be like super advanced kitbashing?

    • @FuriousImp
      @FuriousImp Год назад +2

      @@powersprouter Well there is an interesting moral discussion to be had for sure. For instance I consider autotune to be cheating in the same way an athlete might take steroids or blood doping. It is an enhancements of your skills that you haven't put blood sweat and tears into, so it is very unfair and unethical towards those who play by the rules.

  • @cliffy987
    @cliffy987 Год назад

    How well would it work with faces?

    • @DECODEDVFX
      @DECODEDVFX  Год назад

      Really well. The temporal versions can even replicate moving faces

  • @gustavofontesg.515
    @gustavofontesg.515 Год назад +1

    Awesome, thank you!

  • @Instant_Nerf
    @Instant_Nerf Год назад

    Not so fast. Proof? Megascans in unreal engine. It will be in the future.

  • @cas.made.it.
    @cas.made.it. Год назад

    Did anyone else click this link *clutching their papers* to see NeRF out in the wild? 😆

  • @RykerFreegeld
    @RykerFreegeld Год назад

    The end of 3D modeling... final nail. Excellent video though.👏

  • @Digitalolu
    @Digitalolu Год назад +1

    great explanation man.

  • @friedaspyder8485
    @friedaspyder8485 Год назад

    Look at Jon Barron - Understanding and Extending Neural Radiance Fields video, HfJpQCBTqZs

  • @macIain
    @macIain Год назад +1

    Awesome more stuff about this please! 😎😎😎👌

  • @unboring7057
    @unboring7057 Год назад

    Cool guitar! What are you playing on that thing?

    • @DECODEDVFX
      @DECODEDVFX  Год назад +1

      Nothing at the moment. The little practice amp I bought for it is broken

  • @KANJICODER
    @KANJICODER Год назад

    The people coding this stuff must be geniuses.

  • @KaeEbonrai
    @KaeEbonrai Год назад +1

    I really really love videos like this!

  • @KillinSmallz
    @KillinSmallz Год назад

    I think i have the same Ibanez as you do.

    • @DECODEDVFX
      @DECODEDVFX  Год назад +1

      Mine is the GRG121DX. I just bought it.

    • @KillinSmallz
      @KillinSmallz Год назад

      @@DECODEDVFX probably better then mine then. Bought mine like 4 years ago.

  • @erikals
    @erikals Год назад

    Photogrammetry will be here for 5+ years
    current NERF isn't good enough .

    • @DECODEDVFX
      @DECODEDVFX  Год назад +3

      I'm interested to see how it'll develop. Lots of breakaway projects based on the original NeRF papers are being developed.

    • @erikals
      @erikals Год назад

      @@DECODEDVFX yes, hopefully i'm wrong about the 5+ years. ☺️would love to have it soon.

  • @rott.
    @rott. Год назад

    sick. Im to poor for a new iphone.

  • @NebMotion
    @NebMotion Год назад

    Fascinating stuff

  • @stwlaidler
    @stwlaidler Год назад +1

    Fuck yeah triganometry or whatever 🤣🤣 that was too funny 🤣

  • @oxheadsoup9851
    @oxheadsoup9851 Год назад

    Very good indeed!! Thank you!!

  • @johntnguyen1976
    @johntnguyen1976 Год назад +1

    This shit's nuts!

  • @maarten176
    @maarten176 Год назад

    Click bait but it has great potential

  • @onerimeuse
    @onerimeuse Год назад

    fuck yeah, trigonometry!
    lmao. Love it.

  • @OnnieKoski
    @OnnieKoski Год назад

    Way cool!

  • @unrealhabitat
    @unrealhabitat Год назад +2

    This is so awesome! Lets go 3D Ai

  • @kevinsolie2208
    @kevinsolie2208 Год назад

    Fuk yeah, trigonometry.

  • @hudsonchalmers6504
    @hudsonchalmers6504 Год назад

    Dreamk on

  • @rishi3d90
    @rishi3d90 Год назад

    love u man