@@aidenxiong2945 They think they're real smart. But jokes on them. The teller can waste a lot of time counting them 1 by 1. And they're being paid to be there. The customer isn't.
I am genuinely surprised at how well the game engine works for those teeth. They moved exactly how I would expect metal teeth to in real life, which is insane.
I dunno, it looks a bit more like viscous fluid physics to me. I'd expect the solid teeth to roll down the mountain's top instead of making the entire mountain expand like that
But leshy is Russian folklore character As I know , he is a spirit and guardian of forest and often likes to make ppl lost because of him Yep Im such a nerd ,🤓
I really like the idea of Leshy and the player just making intense, uninterrupted eye contact as Leshy just has to count all these teeth and place them in the bowl.
I don't know what's more terrifying, the fact that he has that many teeth or the fact that he's willing to count and give you exactly the amount of teeth you earned
I feel like Leshy is the kind of gamer who figures out what the maximum amount of teeth he could possibly have to pay the player at one time would be, and he would make sure to have enough. And then take his sweet time counting each individual tooth to get back at the player trying to get money in a cheaty way
@@user-cb3lg4jp7q nah p03 is the type to retroactively nerf abilities once he figures out how they’re OP also hes the type to break a PC’s wings if they are a flying race
P03 is all about strategy, while Leshy is all about narration and story. Neither of them stick strictly to the rules, but they rely on them in different ways.
I would've been eager to see what would happen the next time you visit the Trapper. "Here's your mountain of teeth." **screen becomes engulfed in teeth**
Joke aside, i think the limit of teeth you are able to bring to the trapper is 40. I have more teeth in stock but they only allow me to buy 2 20 teeth stuff
I love how he is just looking dead eyed at you the entire time. Its even funnyer when u realise he is gonna end up having to do that every single time oraboros lands the final attack XD
Leshy : Ok so your gonna pull that kinda stuff.... The table filling with teeth Leshy: You better hope I don't lose count and have to start again, wouldn't that be a shame.
Never would I have considered using this to simulate how objects pile up. Also, the math of how many small objects pile up is surprisingly interesting. As well as surprisingly processor intensive.
There was a time, near the games launch, where a mad man made a one million Ouroboros, and streamed the money number on part 4 going from 0, to one million. He then died, and streamed the number going back to 0.
When your most powerful card becomes more of a nightmare for you rather than your opponent. Leshy will keep your soul stuck in his void as he counts the teeth
I honestly have to give credit to the devs for making things like the bell and scale tangible within the world. Like I expected the teeth to go through them, as the devs had no reason to think the teeth would ever make contact with them, nor would you, the player, but they did. And that pile of teeth looks great, I expected some serious frame drops~
@@almightyk11 Yeah, what pickle is saying is they didn't have to make it a solid physics object. They could have easily cheated and made the body of the scale intangible and just anchored the physical part of the scale to a point in space. Cheats like this are beyond common in games to save time.
I must say, I love how Leshy is introduced in this game. First you hate him, because well he kinda forces you to play something to death even if you win (which isn't true, it's proven that creatures don't die from becoming cards). But then we learn more and more about the game and the world and we learn that Leshy was one of the most welcoming characters in the game.
It’s a masterful bit of writing, honestly. All the Scrybes are so charming in their own ways. They grow on you whether you want them to or not. I am devastated by the end of the game each time-I never want it to be over!
One of my favorite aspects of his character that I only noticed after finishing the game, is how he moves your character piece to the end of the map after you beat a boss. After you beat a boss, he could easily just roll up the map and move on to the next. But no, he HAS to show you moving that final few steps before the next map. I think it's just such an adorable little detail, makes me smile every time.
And he's sentient, so he knows a person (Luke) is playing the game and that he's not actually killing anyone. Which takes even more from what we first perceive to be a villainous nature.
For a game that doesn't necessarily need the physics system, I appreciate how each tooth reacts to being hit and the weight of the other teeth. Very good attention to detail.
Can we just talk about how good the game is programmed to handle that many. Those were all physics objects that were only you were only expected to see a handful of. The fact that the game can take it to such an extreme and only crash when the entire table is submerged is astounding.
No, can we instead talk about the fact that uncapped FPS makes my GPU melt? The game is great, but I don't think programming out of all things is the strongest part (and yeah, like the other comment said, that is something basic enough to be handled by the engine pretty much out of the box)
@@MrCh0o Uncapped FPS tends to do that in any game, regardless of engine. You're basically giving your PC the go-ahead to use everything it has on this _one program,_ whether it needs it or not. I've started capping my FPS to 60, _maybe_ 120 if I feel like having the extra little bit of smooth. Just because a PC _can_ run games at 500 FPS doesn't mean it _should._
@@theelementalgamer5910 Well, my point was that there's no way to actually limit it from within the game. Of course it's often something that comes out of the box with GPU drivers nowadays, but good luck if you're trying to play the game on hardware that's no longer supported and didn't have a way to limit the FPS in the latest driver package.
I love how the sped up footage makes Leshy kind of look like he goes from mildly annoyed, to concerned, to watching in mounting horror as the table is completely shrouded in teeth, until it looks like towards the end he is pleading with his eyes for you to stop.
If you deal overkill Leshy will eventually stop counting with teeth, but what you may not know is that if Leshy does overkill to YOU, he counts every individual tooth.
OK, I'm sure the game started chugging a bit in real time, but I never thought that the physics simulation would be so good! Very impressive considering it would never *have* to handle something like this in normal play.
@@jennalove6755 If it was super accurate, it would assuredly crash the computer far before it got to the amount of teeth that were displayed. Being able to even reasonably run a rigid body simulation with that many bodies in real time in a game that isn't even meant to be designed for intense physics-based gameplay is EXTREMELY impressive!
Just be glad you didn't let the Ouro do all 3 strikes with that power, could take like 2 days for Leshy to finally finish counting all those teeth. lol!
I think the teeth started falling off the table onto the floor, which technically doesn't exist during the battle. It could very well cause a crash. Yeah, I forgot to write about floor...
@@megamaz108 You know, developers love to save resources on the most unexpected things. Moreover, who even said that floor is material at all in Inscription? Perhaps not a person is moving, but a "camera" at the level of human eyes. If this is the case, then when the teeth started to fall off the material table, they just fell endlessly, which could have caused the crash. But, in fact, it can be the amount of objects, or all together.
@@Bolshoy_Cote definitely the amount of physics objects, it would take a long time for a tooth to fall so far it causes a floating point integer problem unless there is no terminal velocity which is possible, in which case the speed it reaches might cause the crash first
At first I was like - is this card bugged, why does it not have attack/heath values? Then I look closer and see it's just in really small font. Oh god.
It's cool how the game actually runs a rigid body physics simulation for the falling teeth. I'm surprised it got that far before crashing, as calculating the physics of many objects all colliding with each other usually tanks framerate pretty quickly in games
I'd presume he has dominion over all those returned to the earth, meaning at any time, he can draw from the innumerable bodies of the deceased in his domain, and reclaim their bodies for his own purposes... and they do say, _the dead outnumber the living, ten-to-one..._
What's impressive is that the game hasn't crashed yet around 100 teeth or so because of entity cramming. Normally games starts to lag so much when an entity is next to each others or touching off each others because of the collision hitboxes. But this surprisingly held together well
Ouroboros desired power, valuing strength above all else. To this end it made itself stronger and stronger, soon it was able to best opponents with a single hit. But that wasn’t enough, no, it needed more. More power, more strength, more and more and more and more. It only grew mightier, decimating opponents with just a look but still it desired more. Like Icarus flying with his wax wings, Ouroboros flew closer and closer to the sun. No one could match it in strength, nothing could stop it, no one could kill it. Except for it’s own hubris. It flew too close, the sun melting the wax and it fell. It fell from the great height it put itself on, it didn’t even realize it’s mistake at first. It just stood in pride, watching the teeth pile up. The spoils of its victory, the evidence of its strength. The teeth kept coming, an endless stream that never let up. More and more, the teeth piled up, already overflowing the bowl and creeping further. The pile grew higher and higher, reaching the bell but still it grew. Ouroboros only realized what it has done when the teeth reached it. The pile grew, there was no end to the teeth even as they fell on it. It quickly consumed its body, trapping the creature with its own hubris. It couldn’t move, couldn’t breathe, but the teeth still didn’t stop. As more piled on, it wondered what would kill it first. The suffocation, or being crushed by the weight of the teeth. Icarus fell into the sea, killed by his hubris. For flying so high, for thinking himself a god. For his foolishness, the gods struck him down. They melted his wax wings and plummeted him into the ocean. Ouroboros meets the same fate, desiring strength like no other and is reaping the consequences of what it’s sewed. The teeth are too numerous, its wings melting in the sun. It’s fallen into its sea, drowning in the waves of teeth that consume it. It suffocates, body crushed by the endless teeth. It chose this fate, it asked for this outcome the moment it attacked. It desired power that could kill all, and it got it. The power to be unmatched, the power that kills even the one who wields it. Ouroboros wonders if it regrets it’s actions, it’s desire for strength. It doesn’t know. It realizes that it never would have been satisfied. There was no amount of power it could reach that would sate its endless hunger. This was its fate, it’s destined end. There was no other outcome, no death more fitting of a beast such as itself. This was its hubris, it’s melting of its wax wings, it’s descent into the ocean. It dies, knowing that this was its own fault. A fate brought from its own actions, hubris of flying too close to the sun. (Lol, had an idea and decided to write it. I hope that anyone who sees it enjoys it,
New Mexico has already been eaten whole by the Avalanche of Teeth. There is no hope. There is no mercy. There is no good God watching over us, simply rejoicing in our misery.
@@googoogaagaayt Uhh...okay? I didn't say the Creator programmed it. Doesn't matter what engine it is. That's a lot of physics to be calculating all at once.
hey friend! i have a small editing tip for you. when you're editing subtitles on a video, it's really good practice to add a brief gap between captions. around a sixth of a second is generally considered a good amount of time. that way, the viewer can easily see that the text has changed, because they can see it disappear and reappear. with a zero-frame gap like what you have here, viewers can easily miss when the text changes. hope you find this helpful! :)
That explains why there's a limit. At some point, it becomes threatening. "Oh, you think you won, I'm going to drown you in the teeth you won!" Also, I don't even know the game, when you explained it, I thought the character were giving *their own* tooth. It became quickly.... Weird, scary even to imagine.
@@jellythebard654 Trapper: "Here, are my finest pelts. Expensive I know but they are quali-" *gets interrupted as player proceeds to dumb 500 teeth onto the table* I'll take your entire stock!~ Trapper: "Wha-what did you do to Leshy to get all this teeth....?"
Y'know if you think about these teeth as all the teeth Leshy collected by killing people and turning their teeth golden,he steadily becomes more terrifying as the video progresses.
Ngl, I kinda wished PO3 would stop counting after 20 coins instead of counting each individually. Having to wait a few minutes of him adding +1300 coins due to my Ouroboros or removing +10000 because I died can be really boring.
I love how Leshy just stares at the player like "No no, I insist. We'll go over every single one. You wanted this."
People when they think they're smart paying with just pennies:
@@aidenxiong2945facts
Definitely within his character to do so too
@@aidenxiong2945 They think they're real smart. But jokes on them. The teller can waste a lot of time counting them 1 by 1. And they're being paid to be there. The customer isn't.
Imagine he looses count and starts over.
Leshy be like: “You remove the limit, I remove your frame-rate.”
I love how Leshy has the patience to count out every single tooth with that unchanging stare
Truly polite and lovely character
"You asked for it, but youre the one whos going to have to wait through it"
Leshy: "Hmmmm...I think I may've miscounted. Let me do that again."
He does sorta vibrate though
Autism
I am genuinely surprised at how well the game engine works for those teeth. They moved exactly how I would expect metal teeth to in real life, which is insane.
For real, I was hoping someone else was thinking this
I dunno, it looks a bit more like viscous fluid physics to me. I'd expect the solid teeth to roll down the mountain's top instead of making the entire mountain expand like that
@@MrCh0oMost likely due to the invisible walls.
@@MrCh0o most likely looks like that because of the speed
IKR
OK that confirms it, Leshy is the tooth fairy
Yep
He's not the tooth fairy, hes the bone fairy
@@lokanino that’s grimoira, leshy probably midas’es the teeth of his challengers while the rest of them disappears when he photographs them.
But leshy is Russian folklore character
As I know , he is a spirit and guardian of forest and often likes to make ppl lost because of him
Yep Im such a nerd ,🤓
Pulled up the video on my phone and came here just to comment this, as always ya beat me to it
I like the implication that Luke is just sitting there in complete silence just watching all those teeth
Lumord: "Let's see how much teeth Leshy actually has stored away"
Leshy: "Let's see how much RAM Lumord actually has installed."
lol
NASA Supercomputer:*sweating*
Hahaha I think Leshy won this day.
Don't worry they can always just download more
@@infinityspike8876 yea i downloaded a car last week by pluging a usb into a wall socket.
I can imagine Leshy just doing his best not to break character from laughing, and he does it by *RARELY BREAKING EYE CONTACT WITH THE CHALLENGER.*
I really like the idea of Leshy and the player just making intense, uninterrupted eye contact as Leshy just has to count all these teeth and place them in the bowl.
Player making sure leshy doesn't leave out a single one
Prolonged eye contact (Prolonged eye contact)
imagine loosing count over half way through
"And 14,028- wait....."
"LESHY YOU FU-"
"In the bowl"
I am beyond impressed by their physics engine accurately portraying a pile of individual objects stacked atop each other like that to such an extent.
I don't know what's more terrifying, the fact that he has that many teeth or the fact that he's willing to count and give you exactly the amount of teeth you earned
C: All Of The Above
Yes.
He has collected them from the people that fail
@@moxxietheimp3822boykisser
I hope they are from other people, because I don't want to imagine the ungodly grin that kind of a smile that would be able to hold all those teath.💀
I feel like Leshy is the kind of gamer who figures out what the maximum amount of teeth he could possibly have to pay the player at one time would be, and he would make sure to have enough. And then take his sweet time counting each individual tooth to get back at the player trying to get money in a cheaty way
he made the rules, we are just playing by them
FACTS.
“One tooth.” *3 second pause* “two teeth.” *3 second pause* “three teeth”
Mom: Why are you so afraid of the dentist?
The Dentist:
If the dentist has this many, you might want to go to the government, because that is a small country’s worth of teeth there
Hello Chemicat
heyyyy chemicat
Wait, are you the original chemicat using your account for browsing or chemicat’s substitute using his account for browsing?
No way it's the real Chemicat (100% real at 3am not fake cops called almost died gone wrong)
Now I wanna see a clip of you going to the trapper with this many teeth
Leshy is a Rules As Written DM, not Rules As Intended. And if the game says the party gets 100,000 currency, he’s gonna count it out.
It feel like those youtube videos who buy a car with 1 penny coins
Nah he makes rules on the way. PO3 is more like rules as written DM, all about balance and stuff.
@@user-cb3lg4jp7q nah p03 is the type to retroactively nerf abilities once he figures out how they’re OP also hes the type to break a PC’s wings if they are a flying race
P03 is all about strategy, while Leshy is all about narration and story.
Neither of them stick strictly to the rules, but they rely on them in different ways.
Magnificus is definitely a rules as written guy.
The one time a thumbnail isn't fake.. I'm full of joy.
I would've been eager to see what would happen the next time you visit the Trapper.
"Here's your mountain of teeth."
**screen becomes engulfed in teeth**
"Ah, come to look at me pelts?"
*deafening sounds of teeth meeting the table*
You get every pelt he has
I’m so fucking tired that this hit me harder than the ouroboros
@@annadudas2805 witch is ERROR, whare ERROR is the ananager limit
Joke aside, i think the limit of teeth you are able to bring to the trapper is 40. I have more teeth in stock but they only allow me to buy 2 20 teeth stuff
I like how Leshy looks like hes saying “please dont do this to me.”
9 out of 10 dentists HATE this guy. Click this video and find out WHY!
Imagine a person with this many teeth
Who the hell Is the 10th dentist
@@robertjmp probably leshy
@@robertjmp The real question
the 10th one is Leshy
I love how he is just looking dead eyed at you the entire time. Its even funnyer when u realise he is gonna end up having to do that every single time oraboros lands the final attack XD
Honestly at that point I'd expect Leshy to give up midway, slam the bag of teeth on the table and walk out.
*Leshy slams a bag of teeth on the table
"I'm tired of giving you A lot of Teeth, I'm out"
*leshy proceeds to leave the cabin
@@coneguy1658”uh… did I win?”
@@kfchero2 *Stoat card says
"I think you made him angry"
@@coneguy1658 "thats the first time he lost his cool in decades!"
@@amimeanime3234 beetle card says “you may meet a worse fate then most”
I love that you can see the teeth slowly crumbling down the mountain, none of them despawning just keeps on going
Leshy : Ok so your gonna pull that kinda stuff....
The table filling with teeth
Leshy: You better hope I don't lose count and have to start again, wouldn't that be a shame.
Imagine if it were 1 in 1000 chance he makes mistake and have to start counting again
@@realdragon that would makee wanna blast out my braons
@Choas_Lord_512 r/woooooosh
Leshy: Hope you are patient enough, because that Ouroborus stat farming wasn't very fun to watch either
*the table legs collapse*
Never would I have considered using this to simulate how objects pile up. Also, the math of how many small objects pile up is surprisingly interesting.
As well as surprisingly processor intensive.
He could've shown the amount with like 200. But what did he do? Showed a crazy amount with 141,567 damage over. Giant pile
There was a time, near the games launch, where a mad man made a one million Ouroboros, and streamed the money number on part 4 going from 0, to one million.
He then died, and streamed the number going back to 0.
@@ProjjectDelta. is it a RUclips video now? Would enjoy seeing that
That means this madman has had over 4,000 victims if he wound up with enough teeth to symbolize that amount of damage
He could've tripled it by placing it 1 to the left and going one more round, but I think that would have melted the PC at that point.
reminder that it was over 150 speed at one point, making it only take the time of 2 teeth to get over 200.
i love how deathcard cabin sounds kinda like circus music sped up. perfect backing track
I want to see what happens when a massive pile of teeth gets spawned in, such as when you visit the trapper, or after another battle.
Same
ha ha funny about that you dont, because im pretty sure it would murder your computer
No. The computer would be after your soul
I've tried this with the code. it will only present a set amount of teeth, like maybe 20-50. only an amount that can fit inside the tooth bowl.
“Wh… OKAY HOW THE FU-“ trapper, probably
When your most powerful card becomes more of a nightmare for you rather than your opponent. Leshy will keep your soul stuck in his void as he counts the teeth
I honestly have to give credit to the devs for making things like the bell and scale tangible within the world. Like I expected the teeth to go through them, as the devs had no reason to think the teeth would ever make contact with them, nor would you, the player, but they did.
And that pile of teeth looks great, I expected some serious frame drops~
And this is why inscription deserves an award
@Hi-Rez-LeGeNd it got awards lol, 2 GOTYs
They didn't make it specifically interact with the teeth, it was already implemented as a solid physics object
@@almightyk11 Yeah, what pickle is saying is they didn't have to make it a solid physics object. They could have easily cheated and made the body of the scale intangible and just anchored the physical part of the scale to a point in space. Cheats like this are beyond common in games to save time.
@@Arkouchie Fair point
I’m just imagining a grin slowly crossing Leshy’s face as the mountain GROWS
I must say, I love how Leshy is introduced in this game.
First you hate him, because well he kinda forces you to play something to death even if you win (which isn't true, it's proven that creatures don't die from becoming cards).
But then we learn more and more about the game and the world and we learn that Leshy was one of the most welcoming characters in the game.
And the ending of the game.
Doing one last game.
Not keeping score, just playing the cards. Actually was sad and sweet
AMEN.
It’s a masterful bit of writing, honestly.
All the Scrybes are so charming in their own ways. They grow on you whether you want them to or not. I am devastated by the end of the game each time-I never want it to be over!
One of my favorite aspects of his character that I only noticed after finishing the game, is how he moves your character piece to the end of the map after you beat a boss. After you beat a boss, he could easily just roll up the map and move on to the next. But no, he HAS to show you moving that final few steps before the next map. I think it's just such an adorable little detail, makes me smile every time.
And he's sentient, so he knows a person (Luke) is playing the game and that he's not actually killing anyone. Which takes even more from what we first perceive to be a villainous nature.
For a game that doesn't necessarily need the physics system, I appreciate how each tooth reacts to being hit and the weight of the other teeth. Very good attention to detail.
I view every incremental increase of speed an increase of Leshy’s anger, actually vibrating with rage at the end
2:40 "ouroboros starts to suffocate" xD
Can we just talk about how good the game is programmed to handle that many. Those were all physics objects that were only you were only expected to see a handful of. The fact that the game can take it to such an extreme and only crash when the entire table is submerged is astounding.
The game uses the Unity engine. He didn't program the physics engine.
No, can we instead talk about the fact that uncapped FPS makes my GPU melt?
The game is great, but I don't think programming out of all things is the strongest part (and yeah, like the other comment said, that is something basic enough to be handled by the engine pretty much out of the box)
@@MrCh0o Uncapped FPS tends to do that in any game, regardless of engine. You're basically giving your PC the go-ahead to use everything it has on this _one program,_ whether it needs it or not.
I've started capping my FPS to 60, _maybe_ 120 if I feel like having the extra little bit of smooth. Just because a PC _can_ run games at 500 FPS doesn't mean it _should._
@@theelementalgamer5910 Well, my point was that there's no way to actually limit it from within the game.
Of course it's often something that comes out of the box with GPU drivers nowadays, but good luck if you're trying to play the game on hardware that's no longer supported and didn't have a way to limit the FPS in the latest driver package.
I love how the sped up footage makes Leshy kind of look like he goes from mildly annoyed, to concerned, to watching in mounting horror as the table is completely shrouded in teeth, until it looks like towards the end he is pleading with his eyes for you to stop.
If you deal overkill Leshy will eventually stop counting with teeth, but what you may not know is that if Leshy does overkill to YOU, he counts every individual tooth.
Sounds like the Angler could be counting for a while then… oh you want to hook my ouroboros? Go ahead….
@@i_cam "Dormammu, I've come to bargain."
@@mikaeus468 okay that fucking got me xD i read all the other comments and chuckled but that sent me
I'm still amazed. The teeth have physics and collision, and behave even well beyond what the game's intended limit was.
OK, I'm sure the game started chugging a bit in real time, but I never thought that the physics simulation would be so good! Very impressive considering it would never *have* to handle something like this in normal play.
I wouldnt say its good its okay but not super accurate
@@jennalove6755 If it was super accurate, it would assuredly crash the computer far before it got to the amount of teeth that were displayed. Being able to even reasonably run a rigid body simulation with that many bodies in real time in a game that isn't even meant to be designed for intense physics-based gameplay is EXTREMELY impressive!
I love how the teeth have collision with the bell, as if that was ever going to come into play normally
Just be glad you didn't let the Ouro do all 3 strikes with that power, could take like 2 days for Leshy to finally finish counting all those teeth. lol!
I was actually a little disappointed with the placement.
I mean, the game did crash
Even more damage wouldn't have made a difference then
I'd say a lot longer. Leshi seems to manage around 4 teeth per second, which would have him count 172,800 teeth in 2 days
What about overkill?
Why does this game have some of the best object physics I've seen
I think the teeth started falling off the table onto the floor, which technically doesn't exist during the battle. It could very well cause a crash.
Yeah, I forgot to write about floor...
I think it's the amount of physics object. There's no reason for a teeth to cause a crash by falling off the table
It's probably a mix of collisions and the sheer amount of physics objects
@@megamaz108 You know, developers love to save resources on the most unexpected things. Moreover, who even said that floor is material at all in Inscription? Perhaps not a person is moving, but a "camera" at the level of human eyes. If this is the case, then when the teeth started to fall off the material table, they just fell endlessly, which could have caused the crash. But, in fact, it can be the amount of objects, or all together.
@@Bolshoy_Cote definitely the amount of physics objects, it would take a long time for a tooth to fall so far it causes a floating point integer problem
unless there is no terminal velocity which is possible, in which case the speed it reaches might cause the crash first
@@joshgouin1436 Maybe so. In any case, we are not the developers of Inscription, and digging into the code will take too much time.
- How long did you wait for this to end?
- Yes
Calling it “the transaction” is peak comedy
I love how it only takes like 10 seconds for the bowl to become completely unnecessary
At first I was like - is this card bugged, why does it not have attack/heath values? Then I look closer and see it's just in really small font. Oh god.
This gives the same energy as that “HOW MANY BANANAS DO YOU HAVE?!” meme
it looks like a pile of caramel popcorn
ikr
The forbidden snack
@@SmokieDaSmoker 💀
@@SmokieDaSmoker Crunchy
tastes the same tbh
It's cool how the game actually runs a rigid body physics simulation for the falling teeth. I'm surprised it got that far before crashing, as calculating the physics of many objects all colliding with each other usually tanks framerate pretty quickly in games
I wonder how Leshy even has that many teeth? Does he own some kind of pocket dimension?
Teeth of his victims only 2 of them were his
He is the tooth fairy
He is literally inside a video game
@@almightyk11 Of course Mr. Not funny
I'd presume he has dominion over all those returned to the earth, meaning at any time, he can draw from the innumerable bodies of the deceased in his domain, and reclaim their bodies for his own purposes... and they do say, _the dead outnumber the living, ten-to-one..._
What's impressive is that the game hasn't crashed yet around 100 teeth or so because of entity cramming. Normally games starts to lag so much when an entity is next to each others or touching off each others because of the collision hitboxes. But this surprisingly held together well
Ouroboros desired power, valuing strength above all else. To this end it made itself stronger and stronger, soon it was able to best opponents with a single hit. But that wasn’t enough, no, it needed more. More power, more strength, more and more and more and more. It only grew mightier, decimating opponents with just a look but still it desired more. Like Icarus flying with his wax wings, Ouroboros flew closer and closer to the sun. No one could match it in strength, nothing could stop it, no one could kill it.
Except for it’s own hubris. It flew too close, the sun melting the wax and it fell. It fell from the great height it put itself on, it didn’t even realize it’s mistake at first. It just stood in pride, watching the teeth pile up. The spoils of its victory, the evidence of its strength. The teeth kept coming, an endless stream that never let up. More and more, the teeth piled up, already overflowing the bowl and creeping further. The pile grew higher and higher, reaching the bell but still it grew. Ouroboros only realized what it has done when the teeth reached it. The pile grew, there was no end to the teeth even as they fell on it. It quickly consumed its body, trapping the creature with its own hubris. It couldn’t move, couldn’t breathe, but the teeth still didn’t stop. As more piled on, it wondered what would kill it first. The suffocation, or being crushed by the weight of the teeth.
Icarus fell into the sea, killed by his hubris. For flying so high, for thinking himself a god. For his foolishness, the gods struck him down. They melted his wax wings and plummeted him into the ocean. Ouroboros meets the same fate, desiring strength like no other and is reaping the consequences of what it’s sewed. The teeth are too numerous, its wings melting in the sun. It’s fallen into its sea, drowning in the waves of teeth that consume it. It suffocates, body crushed by the endless teeth. It chose this fate, it asked for this outcome the moment it attacked. It desired power that could kill all, and it got it. The power to be unmatched, the power that kills even the one who wields it. Ouroboros wonders if it regrets it’s actions, it’s desire for strength. It doesn’t know.
It realizes that it never would have been satisfied. There was no amount of power it could reach that would sate its endless hunger. This was its fate, it’s destined end. There was no other outcome, no death more fitting of a beast such as itself. This was its hubris, it’s melting of its wax wings, it’s descent into the ocean. It dies, knowing that this was its own fault. A fate brought from its own actions, hubris of flying too close to the sun.
(Lol, had an idea and decided to write it. I hope that anyone who sees it enjoys it,
At least Ouroboros can buy all the cards in the shop now.
This is a tale fit of being Greek mythology on its own
*Please become a writer if you aren't one already.*
The uroboros tragedy 😢
not again...all it took was one punch...
DAMN IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
Its actually really interesting to see that the bell and the scale seem to have collision! The teeth flow around it and not over it.
The Trapper's about to become Scrooge Mcduck with all those teeth
That made me laugh man, thanks
the way leshy is shaking in the background as the video speed goes faster and faster is so funny to me
I love that this indie game has better physics than most aaa games
Unfortunately I agree
The game uses the Unity engine. He didn't program the physics engine.. in fact, AAA games also use unity...
GOD DAMN, the tooth fairy is gonna give you way more than just a quarter
Leshy is probably rolling in money rn lol
And only now I am finding out that botopia’s theme is just sped up deathcard cabin for the most part
Hey that's a nice profile pic
I've never actually realized that, just goes to show how lazy P03 is
The Trapper later on
Trapper: I quit
Leshy: Quit? You cant quit.
Trapper: Yes I can. Im rich now
As of may 2023 the tooth zone extends to west Texas
good all as intended
New Mexico has already been eaten whole by the Avalanche of Teeth. There is no hope. There is no mercy. There is no good God watching over us, simply rejoicing in our misery.
"Which of my fine pelts would you like to purchase?"
Yes.
And that was with only one of the three hits, with the others hitting porcupines
It's sort of like.. golden popcorn. And strangely relaxing to listen too
Pov: you Are the tooth fairy and a dentist is showing off he’s collection
Why tf is dentist a collection
@@thepiesels2735 it was he's teeth collection
@@peterlaursen5722 yeah. He is collection... How... What do you mean by that?
@@thepiesels2735 Im sorry but i think the word you're looking for is 'Collector'.
@@thepiesels2735 his collection
After a certain point it just looks like caramel popcorn
The forbidden crunch
I can just imagine Leshy with their mouth gaping over the bowl going 'AAAAAAAAAAAAAAAAAAAAAA' as the teeth fall out then regrow then fall out again.
i can't unsee this
I wanna see what it looks like when you go to the pelt trader and they put the teeth in sight to see how much you have
The game crashing is such a perfect ending. Leshy found a way out
And Leshy’s just there still holding the bowl😂
The most impressive part is that the game could handle that many physics entities colliding and moving at once.
ITS THE UNITY ENGINE GODDAMMIT THE CREATOR DIDNT PROGRAM IT
@@googoogaagaayt Uhh...okay? I didn't say the Creator programmed it. Doesn't matter what engine it is. That's a lot of physics to be calculating all at once.
It's incredible the physics stay functional even if it wasn't intended to have this many teeth shown
hey friend! i have a small editing tip for you. when you're editing subtitles on a video, it's really good practice to add a brief gap between captions. around a sixth of a second is generally considered a good amount of time. that way, the viewer can easily see that the text has changed, because they can see it disappear and reappear. with a zero-frame gap like what you have here, viewers can easily miss when the text changes. hope you find this helpful! :)
im not even the intended recipient of this advice but that's actually really useful to know :) thank you
Shout out to you, mate. You had to sit through this live.
that your computer didn't die to this for so long is truly impressive
Lumord: how many teeth do you have?
Leshy: how many breads have you eaten in your life?
As a side note, it's cool to hear the cabin theme sped up
That explains why there's a limit. At some point, it becomes threatening. "Oh, you think you won, I'm going to drown you in the teeth you won!"
Also, I don't even know the game, when you explained it, I thought the character were giving *their own* tooth. It became quickly.... Weird, scary even to imagine.
I just realized when you go to the store to buy cards with the teeth do they just cover the entire table so you can't see the cards???
Bud, pretty sure you don't need to see the cards in order to buy the entire shop
@@jellythebard654 o yea true lmao 🤣
@@jellythebard654 Trapper: "Here, are my finest pelts. Expensive I know but they are quali-"
*gets interrupted as player proceeds to dumb 500 teeth onto the table*
I'll take your entire stock!~
Trapper: "Wha-what did you do to Leshy to get all this teeth....?"
500 teeth arent dumb, they are smarter then you
@@jellythebard654 "I don't care if I go blind; I don't need to see the price tag anyway."
Leshy maintaining eye contact at all times as the teeth just pour out of the sack
At that very moment Leshy counted more than he ever do in whole of his life.
i think this is my new favorite retelling of the story of midas
I hope he enjoys picking all those up lol
4423 humans-worth of teeth... Leshy must've been doing this for a while
“So the way I drove myself insane was by countin’ every ouroboros strike and every tooth I got from the place ever to get teeth”
thanks you 4 making this , so amusing to watch
I so desperately want that enormous pile of golden teeth as a screensaver
Y'know if you think about these teeth as all the teeth Leshy collected by killing people and turning their teeth golden,he steadily becomes more terrifying as the video progresses.
Ngl, I kinda wished PO3 would stop counting after 20 coins instead of counting each individually. Having to wait a few minutes of him adding +1300 coins due to my Ouroboros or removing +10000 because I died can be really boring.
its how p03 disincentivises breaking his game
@@hopechr honestly makes sense, Leshy seems to care less about the game itself and more about playing, but PO3 is only really about the game
i am surprised that this guy had to sit there forever just make this video, true legend 😎
The writhing pile of teeth consumes all
I like how the teeth segemnt is titled "The Transaction". Its just so ominous reading that and seeing the mound of teeth grow larger and larger
Lol, I see why they limit it 😅
I really wanted to see the end where he pulls the bowl away with all of the teeth.
My laptop crying just struggling to render all that tooth.
The only appropriate quote for this situation:
“NOW THAT’S A LOTTA DAMAGE!!”
Guess leshy had a lot of visitors in the past
Well he do take the teeth of every player that loses and the ones that pulled them out
@@JustSmileyFace... Stil, these are enough teeth to fill thousands of mouths
Imagine how much longer it would have taken if you had hit him with all three attacks from Ouroboros
That is incredibly satisfying to watch
“-Ouroboros starts to suffocate.” Me at 3:42: What Ouroboros?