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This one mod Makes Old BeamNG Cars Super Realistic
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- Опубликовано: 11 янв 2024
- There will be more like this in the future, but this is my first mod to take beamng to the next level!
you'll be able to get this on my patreon right now, but it'll also be available on the repository once it's approved
send me stupid things on twitter fillman86
here's the discord - rules are don't be an arse lol / discord
my irl channel - / @aussiefill3908
ever felt like you have too much money? - patreon.com/fi...
my rig-
RTX3080
5600x
32 gigs ram
ThermalTake Argent K6 Keyboard
feel free to use footage from my videos, up to 50% of any one video, just credit me, and supply a link to the video with it
edited by - geardrivencams (discord name)
This does make sense that old cars should have some steering slop, but think about it. In Beam NG every car spawns with zero miles on the odometer, therefore all the cars in the game are brand new. Even the derby configurations with the rusty and beat up skins spawn with zero miles on them. It would be such a cool addition to the game if we could have some kind of variable mileage setting that would wear out all the components of a vehicle.
very good points. That will probably be a thing with the career mode at some point, but I don't think they would have added slop like this
@@fillman86 the closest mod I’ve seen to worn out suspension was a mod that added blown struts to the Covet, and I’m pretty sure I had a mod at one point that added blown head gaskets and stuff as a config option. Now all we need is a mod that adds just a little play to bushings and ball joints and we’re pretty much right there at being able to drive around some rusty p.o.s with like 350k miles on it 🤔
@@RJedmiston That was in the vanilla game. They removed it when they gave the Covet a remaster.
so technically the slop distance should be renamed - Vehicle suspension Age and have slider from ''new'' to ''mechanic said he'd changed it'' @@fillman86
you should check out the career mode , even if it's half baked. Purchasing and repairing high mileage vehicles with the idea of trading up into nicer vehicles
ah yes, the old cars are boats not included in the game but we're going to fix it with mods. Perfection!
Yes
I already have more ideas of things we could to do tweak some more realism in :)
hmm yes, lets add in features that may or may not make the manufacturer issue a recall@@fillman86
@@fillman86 shock and arm friction on suspensions?
Having daily driven a Japanese car of that age (and if matching quality to the 4 door Prince Skyline) I can absolutely 100% confirm that yeah... they do actually drive like that... they do just... do what you tell them too. My 70s toyota celica handled better and tighter than any post 1990 car I've driven, that's why they raced those. They arent boats like old american cars are.
I don't think this is needed for old cars that are "brand new", like the ones you spawn in sandbox. But for career mode, the ones that have like 120k miles, yeah this would be a nice addition.
sure, maybe I should make a mod that randomises the kms on a car, because it's not realistic to have a car like that with 0km, even if it's a "never used" museum piece
I think the concept of having these cars in brand new condition should be kept in game though, because it would suck to be limited to used versions of older vehicles.
@@fillman86
@@fillman86Volkswagen actually has a fully automated car park with motorized vehicle trays exactly for that reason. They make sure your car arrives with 0 KM.
@@joshjlmgproductions3313 oh god, another reason to not buy from the dodgy VW. Cars are usually run in, and tested first before delivery, but I suppose to cut costs they had to market it in this way
@@fillman86 Breh, I was just pointing out that it's possible. Plus, you can run and test the engine without having to drive the car.
Edit: Also, I don't think going to so many lengths to ensure a car has 0 miles is a cost-cutting measure, regardless of who does it.
The older cars from 80's and early 90's often had a slop that didnt feel like pure slop though.. You still adjusted the direction.. but very little. At least that was the case for Meredes old recircular ball stearings. You could easily move the wheel a couple of cm with 2 fingers around center before you felt resistance.. but it would actually very slightly adjust the course of the car..
Extremely relaxing setup on the freeway.
Sometimes it would get too much after many years but it could then be adjusted.
a car going in a straight line will want to generally keep going in a straight line because of caster, but even with slop, when going around a corner, everything tightens up against one side of the sloppy parts, so if feels good for a bit... other than that, I don't think I've ever driven reticulating ball
Yeah. Steering basically became super light and had no feedback for small adjustments at speed. But it would still direct the car. But it felt more like a general directing the soldiers doing the steering.
@@quinnobi42 On the track it might have felt that way. But not on the freeway at high speed. It actually made more precision due to its very small direciton adjustment around center.
With modern steerings the car easily steers too much back and forth weh nyou want to correct. Resulting in a not so relaxing freeway cruise. And there's resistance everytime you adjust. So very taxing on your wrist or fingers in comparison.
@@fillman86 Yes partly.. but the road is seldom completely straight.. or its slightly uneven or can slope a little.. and there is also wind.
@@martinsv9183 You mentioned recirculating ball steering, and I was just giving my experience of cars with recirculating ball steering. Never driven an old Merc, but I have driven cars with that steering rack technology.
I still dont understand how you dont have more subscribers. The amount of work you put into every video deserves way more. Love your videos Fill.
Yeah I thought he had like 200k subs at least
appreciate the love. I think my problem is that I don't know how to make things enticingly clickable, and my stuff isn't super shareable
@@fillman86 I just think beam doesn't get large audiences. Even the biggest name have 500k subs and that was like 3 years ago
@@tnc7399 muye and carmighty are bigger than that though, same with camodo, and neilogical
@@fillman86 tbh I don't know how much Neil and camodo have. They get many subs not recently. Muye and carmighty follow a more meme format. People seem to be more into watching what the mods do than how to make a mod
I would just like to point out that generally this problem is from age. It also it mostly with the steering box. This would have probably worked better if the tire rods were left rigid but the slop came from before that(slop in the hydro?). Would probly stop the wheels shaking around on their own.
Yes, the Miramar in Beam is essentially a factory new condition classic so it won't have the sort of long term wear symptoms that one might associate with old cars, the wear that causes those symptoms just isn't there, though BeamNG devs could certainly have added custom parts with simulated wear, similar to what Fill did here, and then made trims based on those parts.
yeah some cars are just pre-disposed to it, like some cars shipped with steering slop right up until the 80s when manufacturing tolerances took a huge leap
@@fillman86That steering slop is moreso from recirculating ball steering, which isn't as precise as rack and pinion steering. BeamNG does have vehicles with recirculating ball steering, but the differences are only usually noticeable on a direct drive wheel; gear and belt driven sim wheels have similar amounts of play to them.
@@joshjlmgproductions3313 not true, it's just that some reticulating ball steering systems were made really poorly, and gave it a bad name
Ah fillman, the king of realism or smth
haha electric windows, working convertible, and electric seats have nothing on the slop
I appreciate the content you make Fill, thanks for being entertaining.
Glad you enjoy it!
As a classic car owner I approve of this, steering is sloopy af in my 1989 Volga
huh I'd never heard of that car before. Australia never really had dealings with the soviets, as we are so far removed from that part of the world
@@fillman86 Yeah I find it wild how even tho 4 mil were produced it is so unknown outside of the former eastern bloc! Mine is the only one in Austria
My dads 1972 Toyota Corolla has quite tight and nice feeling steering and it's not even meant to be fresh out of the factory like the cars in BeamNG.
As someone that just drove his moms 1988 Montero 2.6 i4 2 barrel carburetor with a 5 speed manual twin shift 4x4, 3 door short wheelbase classic SUV, I can confirm old cars feel very slopy on turns. It also sounds and shifts like a truck or tank.
Probably the original (read: 34 years of wear) steering is to blame, but even new its not exactly the sportiest vehicle of the era. Grand total of 114hp.
I still love that truck, super reliable even after 390.000km, no rebuilds. And she still offroads like a champ with auto lockers and low range.
7:36 MY COMPUTER JUST SHUT ITSELF OFF! … FOR NO REASON had me dying😂😂
:P
Welcome to PC master race, where the experience is great until something makes your life hell :D
@@Ferrari255GTOIn the business we call that a Windows update.
@@GrumpyIan i wish i could disagree
Can't wait to experience it with my wheel, always that that cheap and old cars still handled fine which was weird.
This is a thing that would also enhance the career, as cars that are driving a lot often have worn out steering Linkages. We already have engines that run rough, but the hardware does wear too.
Would love to see this in other cars and other carparts.
I want to believe they didn't drive like that back in the day, but then you realize that for a good while safety was destroyng your face on a steel wheel covered in plastic or leather
haha some of the cheaper brands totally shipped with slop, but they weren't that common. Most just had cheaper parts that became sloppy over time
2:08 "LetSSSS get a better look" caught me offguard XD
haha
I would love to see BeamNG add worn out parts to the game. I could totally see this game letting you buy an old clapped out car with sloppy steering, blown shocks, bald tires, body damage, and an engine misfire, and then letting you fix it up and race it or something. I would be SO into that. And the physics engine is powerful enough to make that feel good, and fun to do.
I could see myself running around the map, doing missions to repair and upgrade my car. "Do I want to fix the floppy steering, or add NOS? Hummmm...."
haha the hard hitting questions, safety or nos lol
@@fillman86 as someone who currently owns a 400hp 30yr old mini truck with stock suspension, let me tell you, when the question is power adders vs repair, the correct answer is *always* power, haha!
gotta have that steering slop! :D Awesome mod Fill, you are a wizard.
0:47 I always thought that was just TV shows dramaticising the wheel corrections so people know they're driving
oh hahaha those action films with the rear projection screens behind them, like old james bond type stuff? haha that'd be quite funny
this can also be done VERY easily by just making the tie rod beams into bounded type and setting beamLimitSpring to the original spring value and beamLimitDamp to the original damp value (though the only one that matters in this case is spring). then make normal beamSpring to something smaller (or 0 if u want it to be really sloppy).
for example in the miramar:
//beamLongBound and ShortBound should be set to how much u want the tie rod to move before it starts turning the wheels
{"beamPrecompression":1.0, "beamType":"|BOUNDED", "beamLongBound":0.01, "beamShortBound":0.01},
//spring value after the beam moves however much you specify using beamLongBound and beamShortBound
{"beamSpring":14001},
//initial spring value
{"beamLimitSpring":14001000},
feel free to copy paste if u want
Oddly enough, I have an old datsun myself, and there's very little slop in the steering, with original bushings.
well that's very amazing, have you considered taking a hammer to it to make it more realistic? :P
@@fillman86 Actually... not a bad idea!
@@GoddessOfMisfortune haha
10:17 "Preveereveeriously" 😂😂
look english isn't my first language, dumb is my first language
oh god you’ve brought my in real life car torture into beamng. my car needs to turn the steering wheel about 90 degrees before it even does anything
oh dear, you may want to have that looked at :P
This man makes me feel like a caveman when it comes to intelligence
haha I'm not that smart, I just have a lot of experience with this type of modding now
you and I both xD
If you're getting slop on one side more than the other, you might have your math wrong. If you're giving the script a negative number for its negative clamp variable and then you subtract it further with slop, it may be making it more positive. I personally always make sure to (bracket+combine) the values even if they're negative and then turning them into a negative value by doing something like -(slop+minvalue). This way I don't ever fall into possible pitfalls like that! Good mod though, I didn't even think of it!
It was a geometry question, solved it in the video though
@@fillman86 Ah, good! Must've missed it (I'm terrible at multitasking). Good stuff!
My car is like that, it's a 2007 Buick. It's a lot like steering a horse: If you tell it to go left, it will probably go left somewhat.
wow I don't know anything about buick, but I assumed they were a higher quality company
@@fillman86 they are a premium american brand which (at least in the 00's) was very old person-oriented, which means huge FWD sedans with mushy suspension, big engines, sluggish automatic transmissions, and mushy steering.
Nice!
I honestly hope beamng re-does the suspension system especially for career. I have never seen a second hand or used car with perfect suspension or steering. Mine is sloppy and vibrates above 60 and sometimes crunches and "Skips" when turning in reverse :).
Hope to see good vehicle wear for career!
I think without people like me, their implementation of old used things would have just been tyre grip, and power loss. Will they implement my ideas? maybe, probably not
@@fillman86 One can dream...
If not I suppose that's what modders are for
but until they say no I'm going to dream about losing a Lower ball joint at 70
Tryna get to sleep at 12am but Mr intelligent Australian modding man uploaded, so gotta watch this first
The repository isnt going to approve any mods any time soon ,since the beam devs have exclaimed that they're all going on a break because Theo's CCF mod had broke the beams servers and the devs had to come from their christmas break to deal with thousands of people trying to download the mod. This actually crashed the servers and they had to get the servers up and running / checked as well as strengthening them so they dont crash again. Prior to that ,they said they need a break as they've been working quite extensively. They deserve this break with all that they've done, just wanted to put it out there since not everyone knows ,so i thought you could help with making that known.
Simulator Adventures has touched on this topic in his own video too in a more detail. Highly suggest you check it out in you want more info on this.
Great video btw ,this is the channel thats actively making incredible mods that deserves the recognition.👌👍
helo australian man
hello youtube commenter person :P
@@fillman86 :)
We need more pre war cars in beamng tbh!!!
Yes
that would be fantastic!
Next thing you know the devs add a T34 to the game
@@Ferrari255GTO any pre war is good! Especially an Inline 8 one, i hope they make something like a duesenberg aka something extraordinarily luxurious and fast (for the time)
@@memorimusic420 bruh the T34 is a 1940's tank and ww1 is 1914
Wow
uwu
@@fillman86made me think of the highlight part of the tf2 "spy fursona" video that went viral a short time ago.
@@fillman86I told you that you shouldn’t of watched anime today
@@fillman86Fillman is now one of us.
@@jd_the_cat I've been into anime since the early 00s
As someone with a car from 1986 I approve of this.
lol
Gotta love how people just say something is broken, when it's not even really broken, but actually period correct to an old car.
Old cars generally steer horrible, it's just how they were in general.
But not a lot of people expect that to be a thing in a game.
yeah, you could theoretically tighten up steering on old cars, but you'd basically be replacing everything from the steering-wheel down to the wheel bearings
You should put this in the burnside and possibly the other older vehicles. I wanna do old police chases with this.
you are aware the steering wheel slop is only caused by worn components, right? I've owned and driven many cars from the 60's-70s with no steering wheel slop. this is normal behavior.
These cars are spawned in perfect condition... so it makes sense that the steering wouldn't have slop.
all in all, it still maintains Beamng's goal of being a super-realistic vehicle simulator.
I feel you've missed the point of this exercise, but you do make some good points
bro, this looks so confusing, however, he managed to do it
haha confusing enough that I had to try it 2 different ways before it'd work
Am i hallucinating or have you gotten a new couch or repainted wall
nope, both the same. A long time ago I had different art hanging, but that's all
@@fillman86your background looks like a French flag🫣
@@collinkaufman2316 I suppose it kinda does, maybe that's why my automation cars never look that good haha
This kimdof detail would be cool, not only on a wheel, but also for people like me who play first person with a controller. Which i know is odd but i swear it helps with drifting and makes the var feel more planted.
Well it helping was my goal, but all’s well that ends well
The miramar just needs a whole remake
I still like it the most out of all cars
@@fillman86 I just think they do not have enough accessories compared to other cars in the game.
You had a chance to call it Sloppy Jalopy
I suppose, but jalopy was not a word in my lexicon for 99% of my life, so it never comes to mind
you, and the guys from Mighty Car Mods are the only Australians I enjoy watching on a (fairly) regular basis. Thank you for all the shenanigans
haha there's not many successful australian content creators, so that kind of makes sense
@@fillman86 It's weird how similar your tastes in strange/cheap car mods are. Weirdly wonderful
Hi Fill I hope you had a Good Friday day
yeah, finished recording a day early, so I spent it just watching anime
@@fillman86 oh that’s not good watching anime
It's recirculating ball hours boys.
sounds painful
Thumbnail is what its like to drive my old pickup
haha no new tall pickups not handle like that too?
@@fillman86 They tend to handle worse from what Ive seen
I love your videos because I can relax and watch something interesting but they're also good to learn the code of beamng so I can make mods in the future too :D
I’m glad you like them, I specifically make my episodes to not be like a tutorial, so people can just relax and enjoy
They need to simulate the moving pistons, valves, and cams...and of course the combustions....
haha the game already has terrible performance, so I doubt they'll implement something like ange's engine sim
Imagine a car that just turns in steps. Lot 5 or 10 degree steps😅
Taking a corner would be like using a dualshock with the arrows XD
Big Beam!
💀
7:00
OUhhh GoDDDD
I think you should have added some springy slop instead of just slop
With a logitech wheel, every car has slop lol
this is perfect fill
thanks :)
as the owner of a 1980s car with a lot of worn out steering bushings and all that stuff... yea its realistic
noice
Yoo! I have your articulated bus mod!! Perfect
Ngl Realistic Old Car suspension Is a very good idea Fillman! Making The old Cars Even more realism And turning them like boats!
Edit: wait when did u get a Logitect Wheel?: U should do the burnside!
I've had the g920 for about 7 years now, I just angled the camera differently for this
@@fillman86 oh I didnt know that! 7 Years? Wow
I'm curious, in non-powersteering cars, is the wheel harder to turn when stopped, i.e. does the game take wheel to ground friction into account? (Compared to powersteering cars) And what about when the car is upside down?
I guess for that to work on a controller though the joystick position would have to translate to an ingame force somehow... maybe the speed at which you move it?
By default they have resistance turned down when parked for wheels. I'll have to try turning that off, because it is annoying how much easier the wheel is to turn.
Yes, but not to the extent that they should be. If you put race slicks on a D-Series without power steering, the wheel should be impossible to move, but that's not currently the case.
I found your timing funny, I just made my first mod ever (discord keeps blocking the message for spam in your #car-submissions channel or else it would be there), and it is fully modeled 5.0 coyote, 2.3 ecoboost, 3.5 ecoboost, and 9.4l ford big block swaps for the miramar. I decided to start modding with little things like this from your inspirtation, and I found that I learn more from your videos then I ever did with tutorials! Now i just need to learn how to properly jbeam them and make their engine mounts work with said jbeam, rather then them all using the i4 jbeam.
If you want to try this on wheel just increase your wheel deadzone
you should implement this on that motorcycle you made, because that couldn't possibly be dangerous
oh, I'm early to one of his videos... NICE!
wew!
0:47 Jeremy Clarkson nice
I never knew vehicles have steering slops!
Ibishu Miramar my beloved ❤
it is one of their coolest cars
Hahah you could use some kind of torsion bar as a steering column? or a really strong spring? hahah i dunno
BeamNG already has this in the game, it’s just steering deadzone lol. I’m interested to know if increasing the deadzone feels equivalent to your mod
Hopefully Miramar remaster fixes this 😄
haha they can implement my idea if they'd like, but I doubt that's on their mind. They're more likely to make an offroad version of it -_-
No way you got Beamng to play like Driver from the ps1
I played driver on PC and I'm unaware of it having slop... but then again I was a keyboard player back then
Interesting mod.
thanks
Hey Fill, cool vid. Could you please please please do some Aussie sport sedan car mods? The national series is nuts, rotary fiats, v8 86’s, v8 Audi’s, huge aero, space frames and there over a sec lap quicker than the V8’s, plus there Aussie 😎. It would be so sick to drive some in beam.
The thing about steering, you steering the wheels. While that may be obvious, you aren't steering the steering wheel. So you don't get slop
I'm actually steering the rack, and after the rack is where I put the slop ;)
@@fillman86 tbh I forgot beam actually needs its suspension parts to steer.
I've never seen a no lift shift mod in beamng, maybe that would be a nice mod with the new shifting physics
Now I know why its called Beamng Drive...
Beam next generation, because it uses the same node/beam structure of rigs of rods that they originally worked on
how hard would it be to make a wear mod based on mileage that affects every joint of a vehicle? possibly including engine wear? im no good when it comes to coding or scripting but you made this look easy. I honestly think that wear like this would complete the game and pave way to a new and unique future of the game. imagine doing cookies in a worn out 350k beater farm truck that wobbles over 35mph and rides like a bucket tumbling down a hill.
I want to put this on the MR Covet. Is that possible? Seems like a good idea to me regardless lol
Maybe it'll b uploaded once the repo works again FILLMAN?
yeah, you can get a free trial of my patreon where it is available right now
For a 'super accurate sim game' it sure ignores torque too much.
Have they fixed bicycles (or motor cycles) yet, or will they still fall over?
two-wheeled vehicles aren't officially supported
you might enjoy this video by veritasium where he corrects the misinformation about why bikes stand up - ruclips.net/video/9cNmUNHSBac/видео.htmlsi=blfSs0x5QFPB2Oux
in the pick-up when im on my wheel it feels very sloppy when i turn back and fourth maybe try driving that with a wheel cause it feels super sloppy
Make a flying porta potty because *YES*
With JATOs of course
You have an incredible voice
awww thanks
ma guy literally spent like a day making a car more shitty 😂😂
and i love that🤘✨️
haha more good ≠ more better
Nice vid
Yes very true
thanks
Turn the ibishu hopper into a filipino jeepney
ive driven a old ford escort and it had absolutely no play
I wonder how it would behave with power steering systems?
Rouge tick must be bloody loaded
Sneaky ;)
I like to keep people on their toes :)
nice
Thanks
I think the main problem is that this car needs to be remastered 😢 when is it going to get it plz devs 😢
would be pretty excellent if used cars bought in the career mode had some slop in steering and suspension
agreed
Im making a snowrunner mod as a start to moding and i made it to getting the mesh in game but dont know how to do textures in blender any resources?
oh man that's a pain to figure out... good luck (I've forgotten the shambles of it all)
@fillman86 dang ok thanks anyway
Honestly sloppy steering you stop noticing after awhile. My k1500 had a deadzone from 10 to 3. But never noticed it or had issues driving after the first 30 minutes of ever driving it
I have a modding question, I am trying to make a mod for skis on a car but beam ng drive doesnt seem to understand that ellongated objects like skis go the way they are pointing and dont simply take the steepest path. I have tried all different surfaces, mud, snow, sand, even just dirt and they just can't function as skis. Do you know if theres some sort of friction modifier like the sliding friction coefficient value but something that makes it so there is more friction on one axis than another? Or even just any other modifier for triangles, beams, or nodes that can make it function like real skis? Ive read through some of the documentation but a lot of the descriptions are short and don't really explain what those moddifiers do completely.
I'd make non collidable triangles with high drag, that way they'll want to stay straight at speed documentation.beamng.com/modding/vehicle/sections/triangles/ (don't forget to close the non collidable section with a normal collidable section)
i mean beamng is realistic until you try to use manual shifting, no need for the clutch you can just slam the gears in
that’s because by default the clutch is set to automatic in the game settings menu
brand new parts DONT have slop in them. these cars are NEW. not sloppy used cars. and before you say all old cars did have slop in the steering, NO THEY DIDNT. maybe stuff from the 30's, but muscle cars and the like did have tight steering from new. cute novelty mod but not necessary at all.
until the 80s it wasn't uncommon for a lot of the cheapest cars to be sold with slop. Also it's basically impossible for a car to have 0km, they at least drive it off the factory (to make sure they work etc, even museum pieces), and looking at the back end it spawns with 0m. So them spawning like that is unrealistic too
@@fillman86 i bought several 60s 70s cars new. and if your saying that a car with under 10km on it has slop then they are junk quality lol. have you ever bought one new? i got my cars with less than 3 miles on them and ALL had tight steering that yes after 50k miles they had a noticable slop. but to think that they drive EVERY car more than a few blocks your wrong lol. they got a splash of gas and moved to a truck and shipped off. what happens at the dealer is a different story(joyrides and such). them spawning like that is a brand new car cause this is a GAME lmao. if they wanted a worn out turd they would have made one
Miramar remaster when?
dunno, tbh I'd rather them work on vulcan full time to make it work good
@16:17
the one blocked message
Waiting more uptades and news of trailer rv you put interior?!
lol I'm never putting an interior in
Hey @fillman86 is the repo working again I heard that it wasn’t accepting new mods?
I hear the devs in charge of approval all took their holidays at the same time, and aren't coming back for quite a while
❤
Can you just add a dead play to your steering wheel? and bypass all this ****
that'd delay your input, sure, but the car wouldn't have wondering steering during weight transition like irl