There's an advanced engine swap mod that lets you shove a 20+ liter V16 on a piccolona. Engine isn't modelled but the power numbers are, so you get the best of both worlds
As soon as you started talking about the name I literally said out loud "Oh, no. He isn't going to name it common, is he?" I can't believe it (mostly) worked!
(Second time commenting this) A suggestion/request for a mod. A covet with a body swap from any of the muscle cars perhaps the moon hawk or barstow so we have a masutangu type car. Look up toms refurb and I’m sure you’ll understand the vibes. As an Aussie keeping it right hand drive would also be preferable, cheers legend.
14:04 I approve this "monster car." It looks glorious 😲 Definitely an interesting idea that works! Seeing the first car freak out after being given the V16 bus engine was funny heh heh 😄
Do you think you could make a mod where it relocates the steering on the solid front axle so it doesn't go left? I know you can adjust the toe in the setting but it's kinda hard to do
yeah, for that they'd have to centre all engines, then offset the slots, and the automation cars do the same... but I doubt beamng devs want to bother with the extra steps involved with making engines for cars
Another amazing idea, but why would you try it out on such an adorable little compact car? That's like testing drugs on babies. Oh shit I think we do that already
wait so if i make a car with a V8, then i make the same thing, with the same name, but different filename, and with a V10 engine, will one car in the menu selector have both engines selectable or will it be just two cars with different engines
yes also if you export them with the same name, and without them zipped, they'll even be in the same mod (though when you're done you'll have to pack them in beamng's in-game mod manager before you share it)
because I'm from australia. Besides kw makes sense than some arbirary equine equivalent unit (which is incorrect btw haha). Power is power, and it may not seem like it, but the unit for what comes out of the wall is the same that your car makes
@@fillman86 He's true hidden gem of beamng content... does alot of the same dumb stuff i used to do back when my I5 rig could actually run beamng tbh i don't think i could be nearly as entertaining, even if i sold my soul
@@fillman86 how accurate are the metal properties of a mesh per node? It isn't simulated? They've never used that angle for reference of accurate behaviors? Can it be done via scripts?
DId automation patch this or something? my beamng cant auto update and afaik im on the beam update you were for this video, but I cant seem to get it to work for some reason?
@@fillman86 oh I have no doubts. I'll just have to go through all your videos with a fine toothed comb to find where you have the same issue, and hopefully how you fixed it! ( currently dropping a massive 1700hp V6 in the Bastion)
Fillman i found out that you can put as many engines as you would in the Exportet Car . And if you delete the AERO,LUA,DYNAMICDECALS Folder and all other exept for the JBEAM Files the Car wont show up anymore in the Car list . you also need to delete the bodymesh.dae file from the Folder with the Engine Code as name . Copy also the ART Folder in it for the Engine sounds . I put 10 different Engines from my Automation Cars in it an all worked in a absolute tiny car perfektly . i had nothing to change only the engine and the tank for some Engines that run on Ethanol . THANK YOU FOR THAT AWESOME TIP !!! ♥♥♥♥♥♥
Wow. Magic 🪄✨
please make skis in BeamNG
It is actually scary how (relatively) easy it is to make a car so long as you can butcher up something for the engine
Every kit car company ever: BuT iTs A cOmPliCaTeD pRocEsS
@@Ferrari255GTO me with autism, knowing how to weld, a couple of friends: gentlemen I have a plan
the 6.4 PS enters the chat
You know how to weld WHAT?!@@a_catfish5180
3:43 i like how "oh god" is edited which implies a much stronger previous reaction
hehe
lol I love it. clever as heck dude! I always thought Automation should let you do silly stuff like massive engines in small cars.
haha well now you can do that.... for better or worse :P
There's an advanced engine swap mod that lets you shove a 20+ liter V16 on a piccolona. Engine isn't modelled but the power numbers are, so you get the best of both worlds
his real name is kosmonaut
Ive never seen Fill laugh so hard in a video before. When he raised the suspension i died 💀
I dunno why this video made me so hype, but I was giddy from the moment my brain clicked
As soon as you started talking about the name I literally said out loud "Oh, no. He isn't going to name it common, is he?" I can't believe it (mostly) worked!
haha it's such a simple lightbulb moment for something that is so simple
6:03
I am fairly certain that v16 stands for 16 piston V-engine, not 16 valves :D
lol oops I meant cylinder :P probably because 16 is usually in relation to valves, not cylinders
Yeah a valves is usually with the V after the number. 16V 20v, 30V what ever it might be.
10:48 being so small instantly reminded me of McMurtry Speirling
yeah you know quite reminiscent
Make a V16 engine, but for a muscle car that is 1970s looking and with a long hood and heavy as heck. And also made for the new car jump arena.
that's already on the list, but first be sure to watch the next episode
"Nuclear launch detected."
Devs: Huh?
The Absolute Yellow Hellspawn
So Simple yet game changing, and breaking. I am going to have fun with this.
hell yeah, fun times ahead
BeamNG devs need to hire this Man! 😂
lol even though I earn way less than minimum wage, I still prefer this than having a boss
@@fillman86Amen to that.
BeamNG devs after they see the submission be like "Nani?!!!" "This man must be stopped!"
I wonder how long until the next patch to fix this is released?
haha I do expect it to get rejected
They are german so its more like Oh nein, dieser Mann muss aufgehalten werden.
Youve given me too much power.... 1 second quarter mile car incoming 😂
Nice to be back, Imma need to go back and watch the previous videos
haha not going to say no to extra views
9:52 it's still there, you just need to put advanced engine parameters in the Engine section
yeah, my bad :/
14:06 the best laugh i've ever heard😂
dunno what it was, but that mini monster truck looking thing just broke me
Loved the idea also creates an opportunity for the viewers to become part of the videos.
one day we'll see
Oh the amount of potential this has
bet
i lost it when he raised the suspension 💀
that mini monster truck just broke me
@@fillman86it got me just as hard lol
(Second time commenting this) A suggestion/request for a mod. A covet with a body swap from any of the muscle cars perhaps the moon hawk or barstow so we have a masutangu type car. Look up toms refurb and I’m sure you’ll understand the vibes. As an Aussie keeping it right hand drive would also be preferable, cheers legend.
sorry I don't take suggestions
@@fillman86understandable boss, keep up the consistent uploads. 100k coming soon 😎
You need to have that car published..
haha we'll see
14:04 I approve this "monster car." It looks glorious 😲
Definitely an interesting idea that works! Seeing the first car freak out after being given the V16 bus engine was funny heh heh 😄
aaaand currently it looks like the mod was rejected
@@fillman86 Darn. Oh well...
BeamNG now has realistic Civic owners
lol
12:30 An engine to surpass Traction Control XD
Now I'm waiting for some swap engine pack
that was always possible :)
10:05 Now this is Pod Racing.
haha
Do you think you could make a mod where it relocates the steering on the solid front axle so it doesn't go left? I know you can adjust the toe in the setting but it's kinda hard to do
putting out some intense brain waves there philmen
wew!
hey, at least you have Common courtesy
O_o
Hey it would be actually really cool if bmg devs made it a thing to swap engines in automation cars from other ones
yeah, for that they'd have to centre all engines, then offset the slots, and the automation cars do the same... but I doubt beamng devs want to bother with the extra steps involved with making engines for cars
as long as not touching the vanilla cars, it should be okay.
possibly, we'll see
Another amazing idea, but why would you try it out on such an adorable little compact car?
That's like testing drugs on babies. Oh shit I think we do that already
lol
Damn. Simple yet never thought about it. These are the types of video I find really useful!
glad I was of help :)
Ok but can you use the same kinda hack to add universal crawler suspension for any car (even mod cars)?
sure, but it'll take a bit of work
Ey fullman Is there any way to do this trick to put the automation engine on a stock beammg vehicle? If there is can you do a video to explain how to?
finally, a way to use my own engines in beamng. not the most practical way of implementing them into other cars but it works!
oh, you still have to mod the slot name though
@@fillman86 _sad violin noises_
There’s a v16 in automation now?!
Always has been but its a dlc u have to pay extra for
Always worth supporting the devs@@crispyshaman4937
I don't pay for things where I don't need to, but I loved automation so much that i decided to support them by buying the dlc
Oooo what Lemans map is that? It looks so good. Everyone I’ve found have been really crappy
the old one? dunno found it whilst googling one day
I dig that little yellow car! Wish it was a real thing.
yeah, being able to make cars so quickly is why I love automation so much!
wait so if i make a car with a V8, then i make the same thing, with the same name, but different filename, and with a V10 engine, will one car in the menu selector have both engines selectable or will it be just two cars with different engines
yes
also if you export them with the same name, and without them zipped, they'll even be in the same mod (though when you're done you'll have to pack them in beamng's in-game mod manager before you share it)
@@fillman86 nice, now i can have multiple engines :D
13:58 for funni mini monster truc
love that thing!
If XQC was British💀
man that guy is incoherent lol also why british? I don't think any of the cars I made were inherently british in this video
I see the name of your car, were you going to compete in the 50s GT Le Mans event??
? no
This is absolutely insane and i love it
some may even say that the said "insane"ness might reside in the membrane
You need to do a follow-up video if the mod gets approved or denied.
it looks like it's denied currently, but this often can be a glitch that takes a few days to resolve. I will be making a community post though
Man I miss build and. Race days 🥲 here since 2k subs
wow that's a long time, I'm so happy you're still around :)
Roles royce sherman v12 in a crown victoria. With a 10 speed auto??? Pls
Why are you doing engine power in killowatts
because I'm from australia. Besides kw makes sense than some arbirary equine equivalent unit (which is incorrect btw haha). Power is power, and it may not seem like it, but the unit for what comes out of the wall is the same that your car makes
@@fillman86 nop
your editor shares the same name as my first name!
my editor's first name is "editor"
would you reccomend doing this as a automation noob
haha it's so simple that it just comes down to if you want it
Aight
Imagine all the people trying to do this now lmao
haha we'll have to see
Surely this could work with gavril t series?
yeah kinda, but the node nomenclature, and engine slot are all different, so you'd have to go in and mod the files
What if youbput the biggest engone in the smallest mod body? And somehow got it to work?
but that's what you can do with this process
I wonder if you could try and build a wheelie car
did that ages ago
you bloody rippa! love the vid
thanks man
can you please fix the hybrid car mod . it has been broked since it was uploaded
unfortunately it was never broken, it was just so complicated that it feels broken. This is because I did such a bad job of making it
hopefully GrogTV doesn't see this, he'd have a stupid amount of idea's for some of the funniest videos he'd ever make :3
didn't know who they were, thanks for letting me know, the guy's quite funny
@@fillman86 He's true hidden gem of beamng content... does alot of the same dumb stuff i used to do back when my I5 rig could actually run beamng
tbh i don't think i could be nearly as entertaining, even if i sold my soul
Might finally buy Automation just to try this lol
I love automation because I like to be creative :)
Build thr ultimate Rotary powered offroad buggy
don't offroad vehicles need torque?
@@fillman86 Na let the girl scream in the desert
what mod is the advanced tuning parameters?
not a mod, just a part of the export. You'll have to select the correct parts to make the adjustment available in the tuning menu
Damn you have thought of it all
Can u make a plate and a hammer to bash it into a mold of a harder plate with shape? Can u treat that mesh like real metal?
Kinda sorta, but beamng doesn’t like having nodes up against faces for long
@@fillman86 how accurate are the metal properties of a mesh per node? It isn't simulated? They've never used that angle for reference of accurate behaviors? Can it be done via scripts?
The most ooga booga thing ive ever seen 😭
I'm so confused right now
@@fillman86 im confused with your brain coming up with these things 😭
@@memorimusic420 aaaah
I'm gunna have so much fun with this
DId automation patch this or something? my beamng cant auto update and afaik im on the beam update you were for this video, but I cant seem to get it to work for some reason?
nope, still works
@@fillman86 weird, I can't get an engine to show up on any vehicle at all and im doing the exact same thing you did in the video as far as I can tell.
The ford bronc-*oh*
for whatever reason, I could not get this to work for the life of me.
practice helps
@fillman86 well I got it atleast spawning with the car... problem is the engine mounts all disappeared and everything falls out of the car...
@@caleflynn4327 haha the position and weight is very important, either of those being wrong will cause problems
@@fillman86 oh I have no doubts. I'll just have to go through all your videos with a fine toothed comb to find where you have the same issue, and hopefully how you fixed it! ( currently dropping a massive 1700hp V6 in the Bastion)
Fillman i found out that you can put as many engines as you would in the Exportet Car . And if you delete the AERO,LUA,DYNAMICDECALS Folder and all other exept for the JBEAM Files the Car wont show up anymore in the Car list . you also need to delete the bodymesh.dae file from the Folder with the Engine Code as name . Copy also the ART Folder in it for the Engine sounds . I put 10 different Engines from my Automation Cars in it an all worked in a absolute tiny car perfektly . i had nothing to change only the engine and the tank for some Engines that run on Ethanol . THANK YOU FOR THAT AWESOME TIP !!! ♥♥♥♥♥♥
i don't have engine structure menu when i configure my car
odd
please make skis in BeamNG
did u end up uploading the stallion?
yep - www.beamng.com/resources/tanner-stallion.29943/reviews#review-52887-587104
sick i am making a video playing with it if you want i can reply in the future with the link i am just editing it@@fillman86
Huh
Hi
high
wow
Spunky
No way you're the first comment...
@@Ilmilkia_TV videos are available early for channel members
@@jordanives8731 i know that before you replied me
@@Ilmilkia_TV I paid for the privilege ;)
@@ChromaticSchnitzel ok?
Love the videos!
thanks :) love the view ;)
Surprised they havent employed you yet lol.
haha that'd be the downfall of beamng
BIG BRAIN 200IQ PLAY.
mindexplode.gif
Oh no
It worked
lol
bro is bek
and i didn't even make a white van
It's a donk
haha basically
UH AM EARLY UHH
wew!
18h ago
Roles royce sherman v12 in a crown victoria. With a 10 speed auto??? Pls