Hell Let Loose vs Post Scriptum | Direct Comparison

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  • Опубликовано: 6 июн 2019
  • Direct visual comparison of Hell Let Loose and Post Scriptum.
    Both titles are played on the PC at the highest graphic settings, with anti-aliasing set to recommended values and motion blur options disabled.
    #HellLetLoose #PostScriptum #Comparison
  • ИгрыИгры

Комментарии • 1,4 тыс.

  • @DiceRollX19
    @DiceRollX19 5 лет назад +4200

    Both developers should work together on one WW game to make it perfect

    • @gon4455
      @gon4455 5 лет назад +106

      They may have been the same people that created brothers in arms, and then they split up.

    • @MrPighuman
      @MrPighuman 5 лет назад +140

      yah, to kill tat greedy EA Battelfield

    • @og_sane
      @og_sane 5 лет назад +31

      Yeah and take some note from the legendary Call of Duty 2.

    • @WwarpfirewW
      @WwarpfirewW 5 лет назад +10

      If it would be just that simple :D

    • @lorenzospitaleri
      @lorenzospitaleri 5 лет назад +23

      @@og_sane United Offensive > Cod2

  • @zeiadalarkan5967
    @zeiadalarkan5967 5 лет назад +1598

    in conclusion, both games are more realistic than BF5

    • @danielrobertson2154
      @danielrobertson2154 5 лет назад +72

      take away the genderfication and it's still a pile of horse diarhea

    • @MatPost
      @MatPost 5 лет назад +35

      @@danielrobertson2154 WOA GAMERS RISE UP

    • @jeremycaylor9151
      @jeremycaylor9151 5 лет назад +67

      Fuckin' Fortnite is more realistic than BF5...

    • @itsjaedonsan3166
      @itsjaedonsan3166 5 лет назад +5

      @@jeremycaylor9151 😂

    • @Fauxbourg
      @Fauxbourg 5 лет назад +7

      @@danielrobertson2154 REEEEEEEEEEMALES

  • @Jooglesberry
    @Jooglesberry 5 лет назад +1632

    Having fired or observed someone firing most of the guns here, Post-Scriptum's sounds are more realistic.

    • @IDFVids
      @IDFVids 5 лет назад +31

      Agreed

    • @raiukotenryu
      @raiukotenryu 5 лет назад +14

      I concur

    • @Eshayzbra96
      @Eshayzbra96 5 лет назад +51

      Oh 100%. The only gun out of these I own and have fired is the K98. The gun sounds in Hell Let Loose seem to be place holders rather than authentic...
      Perhaps it's their audio equipment, because HLL gun sounds sound like COD 2 guns, and even the devs for that game recorded authentic sounds at a firing range.

    • @lthanni
      @lthanni 5 лет назад +38

      LegionaryWithAGladius No, that’s exactly what the are. The devs have said the sounds are placeholders.

    • @JamesRJKR
      @JamesRJKR 5 лет назад +5

      You have to watch out though because the editor didn't make them equally loud, so the louder one (Post-Scriptum) Will sound better naturally

  • @ThatGoodFellaGuy
    @ThatGoodFellaGuy 5 лет назад +572

    After playing Post Scriptum:
    "This is a great tactical shooter"
    After playing Hell Let Loose:
    *takes drag of cigarette*
    "I've seen things no man ever should".

    • @chickenlegman5460
      @chickenlegman5460 5 лет назад +13

      Agreed

    • @reemlsilkworm
      @reemlsilkworm 4 года назад +8

      Great writing man, made me laugh.

    • @dfhellraiser4td
      @dfhellraiser4td 4 года назад +6

      Spot on! HLL takes immersion to the n^ degree!

    • @PolskaDayo
      @PolskaDayo 4 года назад +50

      @{1765} Join, or Ðie {2019} I have a game for you then. Get a time machine, go back to the 1940's, and pick up a gun and start killing. I think its pretty realistic, plus there are no lag spikes.

    • @PolskaDayo
      @PolskaDayo 4 года назад +23

      @{1765} Join, or Ðie {2019} I mean I think it is. Only problem is that the dev response time can take thousands of years.

  • @paulblight6696
    @paulblight6696 5 лет назад +613

    The m1 Ping is in PS, there is however a bug where it dosnt work on some of the Maps

  • @yanncordewener4132
    @yanncordewener4132 5 лет назад +909

    You forgot the Erika theme music in Hell let loose.

  • @ngastakvakis4425
    @ngastakvakis4425 5 лет назад +613

    my god the PS weapon sounds rock

    • @LameMule
      @LameMule 5 лет назад +7

      Yeah, I definitely feel they dominated the comparison, there. Much fuller sounds, more believable and those echoes just sounded so good.

    • @stupidrainbo
      @stupidrainbo 5 лет назад +9

      From a technical standpoint -- HLL sounds are too highly compressed (think of that like overusing an HDR effect in a photo) and also chopping off the high end too much (the 'crispy' end of the spectrum). The PS sounds are way WAAAY better technically for just those two reasons alone.
      I should mention two other games (that I know of) with ridiculously good sound: Escape from Tarkov and The Long Dark.

    • @mihax209
      @mihax209 4 года назад +3

      @@stupidrainbo I kept wondering why game gun sounds always sounded so crappy, couldn't quite put my finger on it. The high frequencies are what was missing! It pisses me off how it almost seems like the gaming and movie industry completely defined how most people imagine a gun sounding. Or at lease how vastly different it sounds in the open rather than indoors.

    • @diegoleonardia5358
      @diegoleonardia5358 4 года назад +1

      For one thing PS and Squad iirc were made by the same devs. Which Squad also has some beautiful sounds. Just listen to it

    • @ErikAdalbertvanNagel
      @ErikAdalbertvanNagel 4 года назад +1

      especially stg 44

  • @zaimrana2746
    @zaimrana2746 5 лет назад +31

    Awesome video man, I found your channel about a month ago, and now you’re my go to for game reviews and graphic comparisons

  • @JohnnyBlaster
    @JohnnyBlaster 5 лет назад +419

    Cloud shadows in Post Scriptum on 5:08

    • @archm6618
      @archm6618 5 лет назад +37

      Glad someone else noticed :)

    • @rezzslides497
      @rezzslides497 5 лет назад +45

      This guy has so many errors in this video 😂 he should have actually played the fuckin game before making a comparison

    • @NapoleonDynamiteer
      @NapoleonDynamiteer 5 лет назад +1

      spot on

    • @hunormagyar1843
      @hunormagyar1843 5 лет назад

      Yeah lol

  • @zins_9122
    @zins_9122 5 лет назад +477

    You forgot the amazing plane sounds of Post Scriptum

    • @otttiger
      @otttiger 5 лет назад +18

      hell yeah, the stuka's are to die for, literally. hope theres a bunker nearby

    • @azitjamjam
      @azitjamjam 5 лет назад +2

      And tank firing sounds :D

    • @brandoncallahan9289
      @brandoncallahan9289 5 лет назад +3

      @@otttiger My only issue with that is Stuka's more often than not, didn't have the sirens attached due to being impractical. (but they sound amazing, so I can't really blame games for having them XD)

    • @deathbysloth3180
      @deathbysloth3180 5 лет назад +2

      The plane sounds are ptsd inducing extremley realistic

    • @diegoleonardia5358
      @diegoleonardia5358 4 года назад +1

      @@brandoncallahan9289 weren't the sirens a design flaw?

  • @TheBetito123
    @TheBetito123 5 лет назад +202

    Hello! The reason why you are not hearing the M1 Ping in PS is because you are shooting in your base. Projectiles in PS get destroyed in base.

    • @privategamer283
      @privategamer283 5 лет назад +9

      Yah when im out in the battlefield i hear bing and see the clip fall out

  • @STONEDBANANA117
    @STONEDBANANA117 5 лет назад +382

    you can literally see the textured surface at the rear of the slide at 0:52 in post scriptum. what are you talking about

    • @willh2739
      @willh2739 5 лет назад +27

      It's not even hard to see

    • @Ward413
      @Ward413 5 лет назад +54

      I think he means the serrations are too shallow. It may be from the lighting system in PS and not the gun model itself. But the rear slide serrations do look better in Hell Let Loose.

    • @willh2739
      @willh2739 5 лет назад +19

      @@Ward413 That is a valid assumption but he says that it doesn't have the serrations flat out, and the serrations in PS look more realistic and better in a video without compression, having played PS and held a 1911 from the time period.

    • @Ward413
      @Ward413 5 лет назад +2

      Purplarious Yeah RUclips’s compression definitely doesn’t do games justice.

    • @zagorith14
      @zagorith14 5 лет назад +6

      ​@@Ward413 The serrations aren't that shallow though. It just appears this way due to the color of the gun, the lighting against the gun, and the positioning of the gun in the characters hand. It's just hard to tell but they're there. If you look at a WW2 era Colt M1911, you can clearly see that the serrations are slightly angled to the forward which gives it a look (when looking at it from the opposite directions that the serrations are pointed) like they are shallow. The PS 1911 is more realistic. The HLL one appears to be missing these forward serrations that PS has and has just standard straight serrations.

  • @kevinthompsonmusic1435
    @kevinthompsonmusic1435 5 лет назад +386

    Post Scriptum is overall a masterpiece. Smaller Dev team hinders then making more details and having better optimization, but the sound, atmosphere, and most of all teamwork make this game my favorite along with Squad

    • @Templar112299
      @Templar112299 5 лет назад +7

      P.S. really is a great game. It's such a shame that the game is being abandoned by it's players and devs.

    • @trailoffiends
      @trailoffiends 5 лет назад +48

      @@Templar112299 Lol what? 1 patch and 3 hotfixes in the past week is being abandoned by the devs?

    • @sexatica
      @sexatica 5 лет назад +6

      Yeah you can tell its made with true heart and allowed people to have refunds regardless of hours if you don't enjoy it.

    • @Nick930
      @Nick930  5 лет назад +27

      @@Templar112299 i just played post scriptum and it seems plenty healthy for what it is

    • @leorasyak7424
      @leorasyak7424 5 лет назад +1

      I really liked PS, but the game hasn't really gathered much attention in my country. So I have to play on NA or EU servers, with ping above 200 making the experience really difficult to enjoy. Its on my library, but I don't play it anymore. Gonna give hll a go to see if there is a playerbase on my country.

  • @mache3984
    @mache3984 5 лет назад +320

    Post scriptum sounds Waaaay better. Much more crisp and realistic.

    • @IDFVids
      @IDFVids 5 лет назад +1

      True

    • @kennethbowers2897
      @kennethbowers2897 5 лет назад +1

      That's cute.

    • @Eshayzbra96
      @Eshayzbra96 5 лет назад +19

      @@kennethbowers2897 What do you mean? PS devs had the real guns recorded at a range..... Anyone who has fired these guns will tell you that this is exactly what they sound like.

    • @NatoRadeX
      @NatoRadeX 5 лет назад +9

      @@Eshayzbra96 Its cute because HLL devs said they have these sounds as place holders for now until they record the necessary sounds for every weapon. So your comment is invalid :3

    • @Eshayzbra96
      @Eshayzbra96 5 лет назад +20

      @@NatoRadeX Cool, but PS Devs have had these sounds before public release so, fair is far and PS simply had the better sounds upon release.

  • @BananarchOfTedKacistan
    @BananarchOfTedKacistan 5 лет назад +182

    Post Scriptum has the best sound design I’ve heard in a video game thus far.
    The Stuka’s alone give me PTSD being in a Logi truck.

    • @Jan191
      @Jan191 5 лет назад +8

      I agree. Post Scriptum's gunshots actually sound realistic.

    • @lynxyt_194
      @lynxyt_194 5 лет назад +5

      BATTLEFIELD V SOUND DESIGN: hold my beer

    • @Jan191
      @Jan191 5 лет назад +8

      @@lynxyt_194 I'm not saying it's bad but Post Scriptum is better IMO

    • @lynxyt_194
      @lynxyt_194 5 лет назад +1

      Boris_191 Really???? BFV won multiple awards because of its sound design. I doubt it’s better

    • @Hezigrimm
      @Hezigrimm 5 лет назад

      Yes and no. In Hell let Loose I can tell what gun is what by sound only but not in Post Scriptum. Although that is my only complaint sound wise with PS, if they worked on them I am sure they could make it much better.

  • @MnY275
    @MnY275 5 лет назад +31

    Been waiting for this, thanks Nick. Quality content as always

  • @ILikeToLaughAtYou
    @ILikeToLaughAtYou 4 года назад +20

    2:41 there’s no such thing as a “rifling mechanism”. That’s just the operation of the bolt. Rifling is what’s in the barrel. The mechanism you see is made up almost entirely of the bolt, which is what is actually cycled when chambering a new round.

  • @TheTrueSteamingPile
    @TheTrueSteamingPile 5 лет назад +108

    Devs of HHL have mentioned sounds being worked on during the EA period, so we'll see how that truly shakes out upon full release. Decent video overall.

    • @cookudysu90
      @cookudysu90 5 лет назад +5

      Plus also lots of hotfixes and patches for HLL, PS is too squad like to tbh, HLL is fresh and tbh more gritty and bloodier.

    • @Ka-yp3gr
      @Ka-yp3gr 5 лет назад +4

      @@cookudysu90 that's cause the developers of squad are the developers of ps

    • @oomUK
      @oomUK 5 лет назад +1

      @@Ka-yp3gr nah they arent, PS has different developers. However they both share the same publisher, OWI

    • @PurpleIsALetter
      @PurpleIsALetter 4 года назад

      Hell Let Loose is still a long way from being done and yet it is much more enjoyable than Post Scriptum for some reason.

  • @yamato7525
    @yamato7525 5 лет назад +25

    For me :
    Hell Let Loose for visual immersion.
    Post scriptum for sound and ambiance immersion
    i love the 2 games :D

  • @ka7al958
    @ka7al958 5 лет назад +83

    Great video as always, The in depth research about the weapons manufacturers made the video more interesting

    • @notahuman369
      @notahuman369 5 лет назад +6

      Except, half of what he said about post scriptum was wrong...

    • @_kommandant_3055
      @_kommandant_3055 5 лет назад +5

      Yeah. How could he not know the M1 Garand DOES make the ping sound in Post Scriptum. However it doesn't in the training range because the training range has a few bugs.
      Like he literally just had to actually play the game and he would've known it pings but instead he just went to the training range and called it quits.

  • @RichardGming
    @RichardGming 5 лет назад +40

    The texture is on the m1911 from post scriptum, its just more subtle like on the real gun.

    • @kabob0077
      @kabob0077 5 лет назад

      Sam Owens Meanwhile the model for iron sights on the Kar in Post Scriptum are completely wrong.

    • @knechtor5648
      @knechtor5648 5 лет назад +3

      @@kabob0077 Can you eleborate? Maybe I'm just blind but i'm not seeing whats wrong.

  • @InsanelyOrange
    @InsanelyOrange 5 лет назад +30

    @0:54 Post Scriptum does include the textured surface on the slide. It's just less visible on the still image you use. @ 0:36

    • @Nick930
      @Nick930  5 лет назад +2

      Yeah it's reeeeaaally hard to make out. I wasn't sure if it was there or not. Seems to feature barely any depth at all.

    • @InsanelyOrange
      @InsanelyOrange 5 лет назад

      @@Nick930 You're right. Thanks for the excellent video.

  • @StereoGraph4
    @StereoGraph4 5 лет назад +3

    Finally getting the subs you deserve!

  • @RiholmAdventures
    @RiholmAdventures 5 лет назад

    man nice detailed analysis of a lot of little but important things people don't notice and as well as the lighting, gameplay, vfx, everything!

  • @f0nt
    @f0nt 5 лет назад +51

    You can't hear the ping on the M1 garand because you're running on a custom server. Same for the clip that should pop out.

    • @taloob493
      @taloob493 5 лет назад +4

      That seems like more of the games fault than his

    • @f0nt
      @f0nt 5 лет назад

      @@taloob493 Actually, no. Post Scriptum isn't designed to be played on "custom" servers. But take it as you will.

    • @taloob493
      @taloob493 5 лет назад +4

      @@f0nt I mean I played PS on a non custom server, and I got no garand ping. If you ask me, that seems like the games fault.

    • @_kommandant_3055
      @_kommandant_3055 5 лет назад +1

      @@taloob493 Were you at main base when shooting it online? If so projectiles and the clip with the ping are destroyed. If not then you have a bug that's unknown to the public and the devs

    • @_kommandant_3055
      @_kommandant_3055 5 лет назад +2

      It's not that he's running on a "custom server". There's just no ping or clip in the shooting range practice map because of a bug and there's no ping or clip in the no killing zone at the main base of an online game. In regular gameplay it works fine

  • @TheMaghorn
    @TheMaghorn 5 лет назад +17

    Actually, the 1911 model in Post Scriptum was correct, it was just harder to see the detailing at the angle the gun was being held at compared to the camera.

  • @SgtPnkks
    @SgtPnkks 5 лет назад +1

    fun fact about the International Harvester M1s... made in my home town in a factory previously used to make P47s (then later used to make refrigerators until production was moved elsewhere)
    as far as sound... somewhere in the middle you'll find a happy medium... the sounds in hell let loose have been made more movie like while the sounds in post scriptum have a more realistic sound... obviously if you want absolute realism you'd need one hell of a sound system pushing hearing damage sound levels
    also the ping is not something you hear... unless the clip hits a hard floor then you hear that ping but the clip leaving the rifle isn't loud enough to be clearly heard over other much louder noises the rifle makes... the exclusion of the clip leaving the rifle in the animations though is a pretty significant omission

  • @nunomagalhaes38
    @nunomagalhaes38 5 лет назад +137

    This vídeos are great,because, developers have to do Their best...or we catch them

  • @Abhishek-jp6ib
    @Abhishek-jp6ib 5 лет назад +3

    Satisfying comparison great content as usual I'm waiting for your E3 content 😍😍

  • @KraitoKrombongus
    @KraitoKrombongus 5 лет назад +139

    Post Scriptum has absolutly the best gun sound and animations.

    • @sirzebra
      @sirzebra 5 лет назад +23

      @Ornate Orator The pinging sound exist and has always existed in Post Scriptum, the tester just stayed in a "safe" area where projectiles are disabled and the clip ping doesnt happen because of it. Ask anyone that has played PS, the ping is there, sounds great, and is even shown on screen. The tester fucked up hard on that part.
      Btw i love and own both games, just to make you reconsider that wrong statement.

    • @notahuman369
      @notahuman369 5 лет назад +12

      @Ornate Orator Can confirm the ping existing in PS. I had to boot it up just to check for myself because I could have sworn it was there.... And it is.

    • @On_The_Piss
      @On_The_Piss 5 лет назад +4

      Ornate Orator the ping is there the person that made the video is annoyingly ignorant about the games he’s pretending to review

    • @2dhoes240
      @2dhoes240 5 лет назад

      Nah insurgency sandstorm have way better animation and gun sounds

    • @fergal2424
      @fergal2424 5 лет назад

      Vitriolic this isn’t a comparison with insurgency? Clearly he’s referring to between these two games

  • @VVVhitesnake
    @VVVhitesnake 5 лет назад +14

    Think Post Scriptum looks better since it's been out for so long, also I like the more realistic and tactical controls where you can lean around corners in Post Scriptum.

    • @marcroelse9517
      @marcroelse9517 5 лет назад +2

      post scriptum is build of the squad game and is being worked on for atleast 4 years maby 3 hell let loose came in alpha 13 april last year so was probaly worked on for the past 2 years

  • @gregt.g.m1179
    @gregt.g.m1179 5 лет назад +64

    I'm pretty sure your garand in post scriptum is bugged or something, I always get the ping and clip release

    • @guily6669
      @guily6669 5 лет назад +26

      Nop, the guy didnt even play Post Scriptum at all... M1 Garand clip sound and effect is disabled on testing map and Main Base and works 100% fine online on any server outside main base...
      Main base will delete projectiles and that also prevents the M1 Garand clip effect, its probably done on purpose so that ppl dont camp at main base shooting or killing each other, though like squad if you shoot too fast some projectiles will not be deleted and kill friends :).

  • @wulfi4471
    @wulfi4471 5 лет назад +5

    i love the music from post scriptum also that you can look outside your tank

  • @Glokta09
    @Glokta09 5 лет назад +122

    How strange that the Garand in PS doesn't have the ping (yet, I assume).
    It's iconic.

    • @fixolas7761
      @fixolas7761 5 лет назад +48

      it has but i think he was on sp mode wich is a bit bugged as the devs focus on mp

    • @Glokta09
      @Glokta09 5 лет назад +4

      @@fixolas7761 Oh right, I kinda thought it had to be some sort of bug since they got the Springfield etching etc.
      Cheers.

    • @sexatica
      @sexatica 5 лет назад +17

      Its in the game i just played

    • @Glokta09
      @Glokta09 5 лет назад +1

      @@sexatica Awesome 👍

    • @Eshayzbra96
      @Eshayzbra96 5 лет назад +3

      it's been in it even before the Americans came out on the public domain.

  • @iFlyFlightSims
    @iFlyFlightSims 5 лет назад

    @Nick930 One thing your comparison got wrong is that the ping for the M1 Garand is in Post Scriptum. It appears that it only works properly online or outside of the main base. I have heard it myself when playing matches.

  • @lkvideos7181
    @lkvideos7181 5 лет назад +4

    The 1911 back textures on PS are definitly more detailed.
    There are also clowd shadows in the PS footage you use.
    The iconic Garand ping sound *IS* a thing in PS. It just doesn't work on custom servers and base.

  • @willh2739
    @willh2739 5 лет назад +22

    This comparison misrepresents Post Scriptum in multiple ways. Post Scriptum does have the same texture on the slide of the M1911 as in Hell Let Loose. PS does have a full animation and sound for the M1 garand clip, there is just a bug in singleplayer. Finally, there are rolling cloud shadows in post scriptum.

  • @ironsm4sh
    @ironsm4sh 5 лет назад +30

    at 6:43, the little textured surface you said was missing at 0:54 is clearly visible.
    You just placed the lighting in such a way that it wasn't visible.

    • @theflyingseagull9124
      @theflyingseagull9124 5 лет назад

      I don't even see what he is talking about
      Which surface?

    • @Mystickrage
      @Mystickrage 5 лет назад

      @@theflyingseagull9124 right infront of the hammer thiers a semi serated edge on the slide to make it easy to grip and pull back he said it was missing in the first part as it was hidden in the angle of which the guns held but when the animation flipped the gun on its side to drop the mag its clearly visable

    • @theflyingseagull9124
      @theflyingseagull9124 5 лет назад

      I see it now.

  • @alucardhellsing9773
    @alucardhellsing9773 5 лет назад +2

    Hey man, can you make a direct comparison of Jedi Fallen demo with the cancelled SW 1313 game?

  • @nickpetrowski6873
    @nickpetrowski6873 5 лет назад +10

    Springfield, Harrington and Richards, Winchester and international havester all made garands during the war. H&R made the majority during korea.

    • @Mystickrage
      @Mystickrage 5 лет назад

      h&r didnt have a contract with the goverment till 1945 after the war were they were then mass produced as they were a great carbine rifle and were used for korea and vietnam till the xm was finished and seen action renamed as the m4 and m14(secondary more modern version of a garand)

  • @jayem187
    @jayem187 5 лет назад +7

    Strangely I was looking for such comparison. 360p though...I'll be right back!

    • @castlemain384
      @castlemain384 5 лет назад

      JayEm187 got 1080p on my phone, maybe that’s the way to go

    • @jayem187
      @jayem187 5 лет назад

      @@castlemain384 Just watched it in 1440p60.

    • @castlemain384
      @castlemain384 5 лет назад

      JayEm187 my phone ain’t that good

    • @jayem187
      @jayem187 5 лет назад

      @@castlemain384 ..."on my monitor", I forgot to add. ;)

    • @castlemain384
      @castlemain384 5 лет назад

      Can we get an f in chat for all those without monitors

  • @duck74UK
    @duck74UK 5 лет назад +47

    Man the gun sounds in post scriptum are so much more punchy than Hell's

    • @NatoRadeX
      @NatoRadeX 5 лет назад +1

      Sometimes I find them more annoying though.. the MP40 sound gives me aids and same with most of the automatic guns, hell even the MG42 sounds awkward to use..

    • @derwutgamer3570
      @derwutgamer3570 5 лет назад +2

      well, they are more crisp in OS, but when coming under fire from a tank for example, its way more intimidating in HLL

    • @jeremyking9108
      @jeremyking9108 5 лет назад +2

      They should be slapped in the face for the M1 garand though

    • @ExHyperion
      @ExHyperion 5 лет назад +3

      Jeremy King dude you have not played the game. The garand ping works 100% of the time. Just works outside of test map and main base. He must have recorded the scene in a test map where the ping is bugged

  • @samsukii
    @samsukii 5 лет назад +1

    Nick930
    your effort is underestimated, thanks for your hard work

    • @notahuman369
      @notahuman369 5 лет назад

      except he was wrong about half the things he said about post scriptum.

  • @Quazzi
    @Quazzi 5 лет назад

    I hope you know the ping sound from the Garand doesn't always happen as it flies out, the ping comes from it striking a hard surface like a helmet or concrete so Post Scriptum has excellently adhered to real life. The ping sound it does make upon ejection is usually muffled by the round going off so it is rarely heard unless you eject the clip manually.

  • @FatBeardedITGuy
    @FatBeardedITGuy 4 года назад +37

    No one mentions HLL is still early access and in heavy development. Even more so two months ago.

    • @dolphin069
      @dolphin069 4 года назад +3

      Both are.

    • @JustSkram
      @JustSkram 4 года назад +1

      HLL has an actual publisher, PS is published by the small team who made squad. Of course HLL will have more resources. And both are in EA so idk what you are on

    • @Keksrelikt
      @Keksrelikt 4 года назад +2

      @@JustSkram ps is just over a year older when the comparison was made... that video literaly compares a title that could have bugs fixed and gameplay tweaked over a year.. against something that was just released.... by now hll has made far progress, he should do a "rerun" of that comparison tbh.

    • @Joel-_-l
      @Joel-_-l 4 года назад

      @@Keksrelikt Post Scriptum just had a pretty big graphical update too so that would be cool

    • @hatiralarneyeyarar
      @hatiralarneyeyarar 4 года назад

      @@JustSkram PS is not in EA

  • @collegestudent6071
    @collegestudent6071 5 лет назад +3

    You made a few mistakes. 1. The 1911 in PS does have the serrated texture. 2. The PS Garand does ping and eject the clip, but for some reason it doesn't work it the training mode.

  • @doublecommenter5161
    @doublecommenter5161 5 лет назад

    @nick930 are we gonna get a History of Wolfentein AND a graphical comparison video with this new one around the corner. And maybe a Doom one as well. Please and thank you.

  • @tumjee99
    @tumjee99 5 лет назад +1

    Can you do the history of GTA or The Witcher please?
    I love your videos and presentation btw, keep up the amazing work

  • @sabertoothray
    @sabertoothray 5 лет назад +6

    You don't need to buy a server to run specific maps. Go into the training map and hit ~ and type in adminchangemap and you'll automatically get a full list of the maps you can change to.
    Also the 1911 does have serations.
    And personally, HLL has some nice firing sounds but the reload are generic as hell. Overall I would say PS has better sounds(for vehicles too).

  • @MireKubiczek
    @MireKubiczek 5 лет назад +19

    In my opinion biggest problem with PS is that nobody's playing it... According to steam charts - May 2019: avg. players = 290 / peak = 900.
    Hell let loose just came out so obviously is more interesting for gamers to try but still - 2000 / 4000 players... Great video tho!

    • @andrewcarpinella1217
      @andrewcarpinella1217 5 лет назад

      Mirek Kubiczek Yeah, Post Scriptum has had a very unfortunate downfall. I don’t think Hell let loose is nearly as good and is flat on so many things for the amount of players it has

    • @andrewcarpinella1217
      @andrewcarpinella1217 5 лет назад

      Seven In America, I maybe find one server under 100 ping

    • @moogalooboogaloo
      @moogalooboogaloo 5 лет назад

      @Seven I play a mod called Darkest Hour for Red Orchestra ostfront and I must say even if only about 200 people still play it the community is very very much alive. Player numbers mean nothing for realistic games so thank you for pointing that out!

  • @henrywasden4838
    @henrywasden4838 5 лет назад +1

    Another interesting bit about the 1911 that Hell Let Loose got right over Post Scriptum is that a two-handed grip wasn't trained for the standing position back during ww2

  • @mikepeterson9362
    @mikepeterson9362 4 года назад

    Hey Nick, from a gun guy to a game guy. good catch on the M1 Garand eff-up. Totally didn't expect that from a gaming channel. But did you also notice that the Scriptum Garand used for their model wasn't made by Springfield until early March, 1945? (loves me them serial numbers) Hitler gave his pistol a BJ just 6-7 weeks after the Scriptum rifle was made, and almost a full year after D-Day. So it is only slightly less historically lazy.

  • @hiimtruong6866
    @hiimtruong6866 5 лет назад +4

    Another breakfast watching direct comparassion by Nick

  • @orpk6397
    @orpk6397 5 лет назад +8

    Both games looks good!

  • @Catrik
    @Catrik 5 лет назад

    Nice comparison. Would be nice to see a comparison of gameplay mechanics as well, just now playing Post Scriptum free weekend and wondering how it compares to HLL.

  • @DJScootagroov
    @DJScootagroov 5 лет назад

    The M1911A1 in post scriptum does have rear sarations they're just harder to see because the angle the gun is being held at cast's a shadow on them.
    Also I believe international harvester did produce garands during the war. But they were a smaller manufacturer. They did however produce more garands for the Korean war than they did for WWII so they were more prevalent in that conflict.

  • @CentralCoco
    @CentralCoco 5 лет назад +4

    Without mentioning the graphics they look very similar I agree with IXEN the devs of both games should work together.

  • @azoth_junky
    @azoth_junky 5 лет назад +3

    the grenades on post scriptum look amazing

  • @codyaustin5215
    @codyaustin5215 5 лет назад

    international harvester produced garands are actually the most rare to be found, one could argue its an easter egg of sorts in hell let loose

  • @SirTropical
    @SirTropical 5 лет назад

    I really would've liked it if you could also compare the sounds between the tanks and anti-tank weapons of PS and HLL, otherwise, this is a great video :)

  • @kir1sute
    @kir1sute 5 лет назад +33

    well... clearly is medal of honor allied assault the best one (MOH:AA) *g

    • @JustAFan444
      @JustAFan444 5 лет назад +3

      Ugh, a remake of MoHAA... especially the multiplayer, is the stuff wet dreams are made of.

  • @JamesBeans01
    @JamesBeans01 5 лет назад +25

    would have to say the sounds for post scriptum are more realistic.

    • @NeonVars
      @NeonVars 5 лет назад +1

      For sure. They have more of that pop that real guns have.

    • @Hezigrimm
      @Hezigrimm 5 лет назад

      Idk man I should be able to tell a difference between a Kar 98 and a Lee Enfield but I can't and they both sound wimpy compared to irl.

    • @_kommandant_3055
      @_kommandant_3055 5 лет назад

      @@Hezigrimm I can tell the difference between the two in game without a problem. Just takes practice and experience

    • @Hezigrimm
      @Hezigrimm 5 лет назад

      @@_kommandant_3055 Shouldn't be that hard considering I can irl and in a different game. This is also a generalisation and more or less a blanket comment.

  • @TedBackus
    @TedBackus 5 лет назад

    i live right near the springfield armory, Springfield Massachusetts. We have made MANY of the weapons used in wars, & they have a great museum that anyone can go in and check out massive collections of guns, and huge production racks of M1's. Your welcome.

  • @Panzerfanlol
    @Panzerfanlol 5 лет назад

    I remember watching a video where this vet said you basically never heard the "ping" in combat and it was pretty rare to actually hear it.
    it was some video debunking the "soldiers would carry around garand clip cases and drop them to fool enemies into thinking they were reloading"
    Also the louder ping is when the case hits the floor so ig if you're gonna be in a field, ditch, on a road or even in a house with a wooden floor you're probably not gonna hear the 2nd louder ping.
    idk man it'd be cool if the games did this, nobody would be firing garands outside tho lol

  • @cannonfodder6654
    @cannonfodder6654 4 года назад +16

    owning both games myslef, despite all the differences, Hell Let loose has much more realistic combat gameplay

  • @kenobicaptures2749
    @kenobicaptures2749 5 лет назад +6

    Would have liked to see character model comparison

    • @On_The_Piss
      @On_The_Piss 5 лет назад

      Kenobi Captures post scriptum already wins that by far

  • @joshuaconner5887
    @joshuaconner5887 4 года назад

    Don't forget dynamic weapon sounds depending on the player's surroundings in PS. If they're in a building it will be louder and have more echo/reverb

  • @MrDeadlyMatt
    @MrDeadlyMatt 3 года назад

    Nick out of the 2 games which one should i play for terms of realism

    • @Nick930
      @Nick930  3 года назад

      Post scriptum

  • @manugarcia3578
    @manugarcia3578 5 лет назад +5

    You forgot to talk about map design... Trees model and prop in houses is not all. Post scriptum maps are so unreal. You never forget you are in a game. Hell let loose map are gorgeous in details and really feed the immersion.

  • @JF-xm6tu
    @JF-xm6tu 5 лет назад +9

    I just want a authentic pacific war game. Hasn't been one since rising storm :(

    • @Billy-I-Am-Not
      @Billy-I-Am-Not 5 лет назад +1

      Oh yea, the pacific front of WW2 is really just so forgotten. And I don't really even want the more famous places like Iwo Jima and Okinawa, but also, like, the Philippines and the Dutch East Indies

    • @DakotaofRaptors
      @DakotaofRaptors 4 года назад

      @@Billy-I-Am-Not and the Aleutian Islands.

    • @Billy-I-Am-Not
      @Billy-I-Am-Not 4 года назад

      @@DakotaofRaptors Or a british Burma campaign

    • @DakotaofRaptors
      @DakotaofRaptors 4 года назад +1

      @@Billy-I-Am-Not honestly, I'd take the whole package!

  • @TeamBevontation
    @TeamBevontation 5 лет назад +1

    1:07 you can see the details at the end of the slide in Post Scriptum

  • @downhillchaos3012
    @downhillchaos3012 5 лет назад

    I do enjoy playing both of these games so far and thus far hell let loose does loose to post scriptum in the audio and a few animations however the sounds and animations currently used are said to be updated on the Early access road map.

  • @rustyrogue2867
    @rustyrogue2867 4 года назад +3

    "Smaller size of Hell Let Loose"....Uh okay? **Runs for ten minutes to cross the entire map**

  • @sebianoti
    @sebianoti 5 лет назад +3

    I like the overall look of hell let loose, skybox is beautiful, but post scriptum is better overall

  • @HamesAlwaysWins
    @HamesAlwaysWins 5 лет назад

    i also feel like a big thing is the view model of the guns is much different in the 2 games, i personally like the Hell let loose viewmodel/angle better

  • @AvaX2000
    @AvaX2000 5 лет назад

    what background-Music did you use?! sounds great!

    • @_kommandant_3055
      @_kommandant_3055 5 лет назад

      The background music is part of Post Scriptum's original soundtrack they had recorded by a professional orchestra

  • @titohinson7849
    @titohinson7849 5 лет назад +3

    Did you really just talk about the M1, and about it's iconic *ping*... but then not let us hear it... words can't describe how irate I am

    • @Kapsaicia
      @Kapsaicia 5 лет назад +1

      7:50 in the video

    • @titohinson7849
      @titohinson7849 5 лет назад

      @@Kapsaicia aw thanks man, didn't even hear it

  • @jasonlou2013S
    @jasonlou2013S 5 лет назад +28

    Hell let loose has better lighting and environment effects.

    • @CEV1999
      @CEV1999 5 лет назад +2

      Also the gun sounds are better in Hell let loose.

    • @cloudclown8886
      @cloudclown8886 5 лет назад +3

      @@CEV1999 No, Ps have better sounds

    • @lthanni
      @lthanni 5 лет назад +4

      Lay4jumper2 You must not have heard the MG42 in Hell Let Loose then lol

    • @ls200076
      @ls200076 5 лет назад

      @@CEV1999 lmao what, those sounds are place holders.

  • @toastbrot97
    @toastbrot97 5 лет назад

    A Performance comparison for games that are very similar would be pretty aweosme, just to see which game has the edge in optimisation.

  • @parsa_4
    @parsa_4 5 лет назад

    @Nick930 Hello, can you please directly compare watch dogs 1 and 2? It's quite nice to have it since the third game is coming. Also it would be nice if you compared games like Nba 2k and live, and fifa and pes.

  • @SpicyFiur
    @SpicyFiur 5 лет назад +12

    I think Post Scriptum is still more advanced. The only bad thing about it are the graphics and the houses being empty.
    I mean PS got a way better reload animation and the sounds just sound more authentic.

  • @samrules11
    @samrules11 5 лет назад +4

    International Harvester did make M1s during WW2. It was more common to see Springfield or Winchester, however it’s wrong to say they were only post WW2

  • @tony_anello
    @tony_anello 4 года назад

    Thanks for the review Kermit

  • @ThePlandaly
    @ThePlandaly 5 лет назад +1

    wnder if tyhis is footage from when post sriptum was first released cause hell let loose is still in very early early access

  • @Cole-ek7fh
    @Cole-ek7fh 5 лет назад +6

    eh, both games are pretty well made.
    scriptum has more accurate sound, hll has more realistic echo on gunshots.

    • @_kommandant_3055
      @_kommandant_3055 5 лет назад

      The cool thing about echo's in PS is it is dynamic. When the gun shoots it sends out a signal that interacts with the environment around it creating many different amounts of reverb/echo depending on your location

  • @zaynenicholson711
    @zaynenicholson711 5 лет назад +4

    To be fair, you are comparing a fully released game (PS) to a game in it's first week of early access (Hell Let Loose)

    • @crystalzimmerman3896
      @crystalzimmerman3896 5 лет назад

      PS is still in beta mate

    • @zaynenicholson711
      @zaynenicholson711 5 лет назад

      @@crystalzimmerman3896 No, it's fully released, or at the very least it is no longer in early access. I'm pretty sure they're on version 1.03 or something like that

  • @LoneWolf051
    @LoneWolf051 5 лет назад

    The M1 in PS has a nice audible pinging sound with clip ejection, not sure what your audio settings are on, but its very well done on my end, also you forgot to mention HLL's Garand fails to be reloadable mid clip

    • @guily6669
      @guily6669 5 лет назад +1

      This noob didnt play the game... He makes a video with 0 clue...
      M1 Garand sound and clip extraction are disabled in the testing map and on main base. Online on a server and outside main base the M1 Garand works 100% fine and sounds much better than Hell Let Loose...

    • @LoneWolf051
      @LoneWolf051 5 лет назад

      @@guily6669 I know, in PS the M1 is fully usable, adjustable sights, bayonet, rifle grenades and mid clip reloads. easily the best designed Garand in any game right now, though the RS2: Vietnam M1 comes very close

    • @guily6669
      @guily6669 5 лет назад +1

      @@LoneWolf051 Hell yeah I love RS2 Vietnam too :) (but I also liked more the older sound effects before the last time they changed them, the AK really sounded like a AK and very powerful, after that a lot of guns kinda sound the same, but still goos).
      RS2 4 me is the most balanced game between realism and arcade, way more realistic than most shooters, but not as realistic has Post Scriptum, but it also has crazy nice recoil, butter smooth gameplay and some of the best gun mechanisms ever, I love how every weapon have a different ammo verification animation and you never know the bullets it gives you an estimate when checking and a nice different animation per-weapon like in real life.
      Anyway so many ppl here are complaining about the M1 garand on Post Scriptum when its the guy who Posted the video that has no clue about it and is misleading everyone...
      If he played the game he should know its disabled on the OFFLINE testing map and on main base lol (before the last major update, the testing server was online, now its offline which makes more sense).
      And if it still doesn't work he should have also learn to read because the latest major update for both Squad and Post Scriptum clearly said you must clean data cache which there is a option in-game to clean data cache...

  • @tankadar
    @tankadar 5 лет назад

    remember that hell let loose is in open access and they said this are not the final animations and texture we are going to get

  • @Phoenixstorm36
    @Phoenixstorm36 5 лет назад +5

    Sound Design Normal vs BASS everything

    • @badnewsbruner
      @badnewsbruner 5 лет назад +1

      Agree, PS weapons are very realistic, they have that nice crack sound to them. Lots of studios botch weapon sounds by adding too much punch and low end. Guns aren't subwoofers... Lookin' at you call of doodie blackout.

  • @midbaconator
    @midbaconator 5 лет назад +6

    Also wait a minute, PS does have the ping sound...

    • @eberlix
      @eberlix 5 лет назад

      you sure? listened to it multiple times, i only hear pings from the casings hitting the ground, but not the clip-ping

    • @midbaconator
      @midbaconator 5 лет назад

      69 Yeah, I'm sure. In the video I think he's experiencing the bug where the ping does play, but in my game and in my friend's games they hear the ping. I'm fairly certain the bug is a known issue for the devs too.

    • @eberlix
      @eberlix 5 лет назад

      @@midbaconator watched a video of PS having m1 pings, had to watch the original and came... but yh, ps has the ping

  • @licensetochill1299
    @licensetochill1299 5 лет назад

    Might need to take a look at one of these games. I'm someone who really really enjoyed the Red Orchestra games.

  • @joeymac6970
    @joeymac6970 5 лет назад +1

    Since latest patches anyone else noticed grass/shadow pop in really close in post scrip ??

  • @bellknapej
    @bellknapej 5 лет назад +4

    Going to get hell let loose thanks to this review. Thank you Nick 930 for the direct comparison

    • @bellknapej
      @bellknapej 5 лет назад

      @@crealizecoaching shut up

    • @bellknapej
      @bellknapej 5 лет назад

      @@crealizecoaching tbh I'll probably get both but for now I'm just going to get HLL. Sorry for telling you to shut up 🤷‍♂️

  • @filipzietek5146
    @filipzietek5146 5 лет назад +21

    Runing around is called manouvering which is very important and the reason Hell let loose comes nowhere near PS.

  • @Gringle_
    @Gringle_ 5 лет назад

    The texture on the end of the 1911's slide is there in Hell Let Loose...

  • @lifeofmark385
    @lifeofmark385 5 лет назад +1

    You should also mention how movement jumping and climbing over things in hell let loose is extremely painful which you find yourself running backward to detour around a 1meter high mount of dirt. They need to fix this

  • @Wilh87
    @Wilh87 5 лет назад +3

    Post Scriptum's sounds rivals all other games out there! The bullet whip and crack sounds are truly amazing in PS! makes you actually fear the bullets and duck for cover

    • @mysteriomax904
      @mysteriomax904 5 лет назад

      Than you never played Bad Company 2. The most superior sound in any game is there.

    • @Wilh87
      @Wilh87 5 лет назад

      @@mysteriomax904 Oh yeah, BC2 is definitely great! Except that it lacks realistic sounds of bullets breaking the sound barrier, like PS does.

    • @mysteriomax904
      @mysteriomax904 5 лет назад

      @@Wilh87 Idk, when a sniper misses you, you definitely hear it pretty clear. Not even PS can hold up with it BC2. Just my opinion though.

  • @trailoffiends
    @trailoffiends 5 лет назад +40

    I played even yesterday and the ping from 1st person was there often for PS.

    • @guily6669
      @guily6669 5 лет назад +13

      It's always there, this guy has no fucking clue at all... it's only disabled on testing map and when on main base which most servers disable projectiles so that ppl don't start killing each other at spawn on main base neither stay camping and shooting there, it disables the M1 garand pling sound...
      Online outside main base it works 100% of the times and the clip also ejects.
      PS: I bet this guy didnt even play Post Scriptum at all and says misleading BULLSHIT!!!!!!!!!!!

    • @ExHyperion
      @ExHyperion 5 лет назад +10

      guily6669 chill dude he compares a ton of games so he can’t pour 100 hours into each game. No need to go apeshit over a game tester making a simple mistake

    • @Foreverredlips
      @Foreverredlips 5 лет назад +6

      @@ExHyperion I mean...you said it yourself. He compares games, so perhaps he should do it correctly, otherwise what's the point? Some other people pointed out he also didn't notice Post Scriptum also has cloud shadows and the M1911's serrated texture, which we can all see in the video. He should have made his research, otherwise these videos are misleading and the comparison is thus useless.

    • @ExHyperion
      @ExHyperion 5 лет назад

      Oconnell it’s easy to miss things like “ m1 garand not pinging inside a main base” especially when he has e3 2019 coming up and he has to do like another 10 comparison videos for all the trailers that are coming out. You people need to chill and accept that people can make mistakes. Unless you want to play every game on the market and compare all of them for us on RUclips and still make no mistakes then let’s cut the man some slack.

    • @notahuman369
      @notahuman369 5 лет назад +1

      ​@@ExHyperion over half of what he said about PS was wrong. That's not "making a mistake" that's making a misleading video based on inaccurate information.

  • @hughmanatee4854
    @hughmanatee4854 5 лет назад

    I've got just shy of 500 hours in Post Scriptum at this point, and this was the first time I've heard of the M1 not making the ping on the 8th shot.