100% agree with Andre's praise for VR. My journey with using 3D as a concept artist has gone from Sketchup>3DCoat>Blender>Oculus Medium>Adobe 3D Modeler. While I think Blender is still an essential software to be familiar and comfortable with, I don't see myself going back to Blender as my primary 3D software now that I've spent nearly 400 hours learning Modeler for both soft surface and hard surface. Again though, it obviously will depend on the specific project you're on. Some will require taking things like polycounts into mind, or require poly modelling/SubD workflows, which honestly at that point I'd still probably try to learn Gravity Sketch as much as possible. For me, VR has made everything feel 100x easier. There's something about how tactile it feels that hooks me. Especially when it comes down to the more 'boring' bits like hands, feet and shoes. I used to loathe getting to those areas, but now with VR, there's a certain amount of tactile intimacy/immersion that facilitates me being able to view these pieces at life-size scale, and really allow myself to get into the mindset of "sure, you find shoes boring to draw or difficult to model in a software like Blender - but here, you can take something as simple and focused as a single shoe and make a shoe into something that could come out from your wildest dreams" It's unfortunate that it seems like so many people have so many physically negative reactions to VR , because I think it's so much more powerful than a lot of people may realize.
I've used solidworks, then some Maya, then blender, then medium in VR and now substance modeler in VR. There's no going back for me. VR for life. Agree with everything he says here. Great episode guys, keep it up! ❤
@@MechNuggets thanks a lot! the concepts i've seen from that guy are amazing! i don't know if you've seen this, but there's a lot of art from him in this artbook from a game called Strike Suit Zero, available on steam.
100% agree with Andre's praise for VR. My journey with using 3D as a concept artist has gone from Sketchup>3DCoat>Blender>Oculus Medium>Adobe 3D Modeler. While I think Blender is still an essential software to be familiar and comfortable with, I don't see myself going back to Blender as my primary 3D software now that I've spent nearly 400 hours learning Modeler for both soft surface and hard surface. Again though, it obviously will depend on the specific project you're on. Some will require taking things like polycounts into mind, or require poly modelling/SubD workflows, which honestly at that point I'd still probably try to learn Gravity Sketch as much as possible.
For me, VR has made everything feel 100x easier. There's something about how tactile it feels that hooks me. Especially when it comes down to the more 'boring' bits like hands, feet and shoes. I used to loathe getting to those areas, but now with VR, there's a certain amount of tactile intimacy/immersion that facilitates me being able to view these pieces at life-size scale, and really allow myself to get into the mindset of "sure, you find shoes boring to draw or difficult to model in a software like Blender - but here, you can take something as simple and focused as a single shoe and make a shoe into something that could come out from your wildest dreams"
It's unfortunate that it seems like so many people have so many physically negative reactions to VR , because I think it's so much more powerful than a lot of people may realize.
Another art podcast 🎉 glad we are growing in numbers 😮
I've used solidworks, then some Maya, then blender, then medium in VR and now substance modeler in VR. There's no going back for me. VR for life. Agree with everything he says here. Great episode guys, keep it up! ❤
yes first time sculpting in VR is mind blowing. vr was made for this purpose
Thanks for having me on, it was a blast! 🔥
Hey, thanks for all the great content! BTW, can you tell us what book is that you brought to the table?
@@aledmb sure! its called Industrial Divinities
@@MechNuggets thanks a lot! the concepts i've seen from that guy are amazing! i don't know if you've seen this, but there's a lot of art from him in this artbook from a game called Strike Suit Zero, available on steam.
Amazing Video. Great Questions :) Very Interesting and helpful Take on this Topic
Substance 3D modeler gives you more liberty to manipulate shapes than any other medium in this era
hell yeah
Nutmeggits