I love this deep new found youtube love of Japanese animation that seems to have sprouted out of nowhere. thank you youtube creators for making these deeply insightful videos of a culture i'v enjoyed so much in what I thought was the dark by myself but was so wrong all this time.
@Neil Brown From what I've seen it's much harder now to find good Japanese animation by using a foreign language because the quantity of manga coming out mass produced. It's not about quality since it's quite lucrative.
@@bloodcottoncandy1514 From an anime perspective, the quality has stayed much the same, what really changed is the amount and availability. Especially the latter, pretty much all random crap nowadays get translated commercially and is available at most a few days after it has aired in Japan. This includes 3 minute per episode short series, some of them close to being straight up ads in disguise. There is no longer this 'popularity' filter in place anymore to filter out the bad shows. Animation quality though has gone through the roof the last 25 years. That to say, average quality has improved. Shows like Cowboy Bebob still looks amazing today, but most shows from back then sadly does not. My assumption is that digitization and other technological improvements have made animation much cheaper to produce. The hard part is not to make amazing animation. It is to do so within budget, on time, and actually turn in a profit.
Your Name is literally the most beautiful movie I have seen (not counting Spider-Man into the spiderverse), every single frame in that movie is wallpaper material. I absolutely loved it. So fluent which is rare in anime. 👏🏻👏🏻👏🏻
I think my ‘plan to watch’ list has grown way too much after simply watching this video I’m not interested in animating myself, but I love watching videos like these to better appreciate the art
True, one of the toughest parts of animation is expression...my favorite character artist is Kawajiri, his artistic detail in Bloodlust was astounding!
This is absolutely amazing. This is one of the few channels I see that breakdown other inspirational animators and helps others to implement their methods like character animation. Every single detail has been helpful. Another great video
This concept of learning realism to then naturally extend it or intentionally break away from it is taught to art students in high schools, who often gravitate toward cartoons or anime and begrudgingly cooperate with all the realistic painting lessons or art studies; If you don't respect what you're representing, you will fail to understand what makes representing it compelling. It's interesting hearing someone realize this when they are older after grappling with the concept from the other end. To make this realization yourself and to have it come from within is a very strong and special moment in an artists life.
Dude, such a cool analysis! I am getting ready to start learning animation and these pointers will definitely come in handy! There is a big mistake at the 2:00 minute mark, though. You credited the source as "Ghost in the Shell". In fact it is the short "Magnetic Rose" from the "Memories" anthology.
i really loved that video, very inspiring! plz do more about the other japanese animators! keep up the good work! as an junior animator in 2D/3D, i love seeing those kinds of videos. It reminds me why i love animation so much
I love seeing subtle changes In expressions in like humans are so hard wired for reading emotion on faces so we notice every little thing and it’s awesome seeing that detail put into animation. A slight eyebrow raise to show curiosity, eyes creasing in a smile, corners of the mouth fighting back a frown when crying. They all so minor to make whole amazing expressions filled with life
I've been trying to become an animator for a couple months now and I realized how hard creating a smooth and decent animation is. Let alone a full 2 hours movie. I dont know exactly how those amazing japanese animators become so good at making their animations look so full of life, but if I can guess I would say it took them a lot of observing and study of how real humans behave in natural situations. That's something I lack. Before getting into animating I never even once thought about studying how people and objects move in my daily life. Now I try to observe any chance I get.
Thanks a lot for your video, very inspiring indeed, very good references from animators I didn't know about for most of them ^^ I like this format, welcome back ! :)
Thank you! I'm a student learning animation and your vids are really inspiring, those tips are very helpful for my self-study. I always feel encouraged after watching your vids and hoping to get better in my skills. What you do is a contribution more than you imagined!
There's a lot of Kabuki theatre mixed in with his eye for detail. He knows when to over-exaggerate an expression, or hold a position that little bit past what would be natural. The life in his backgrounds always astounded me. Especially in GitS and Akira.
@@HowardWimshurst yea, it does seem to get overlooked tbh. Whenever I've watched something by either Hayao Miyazaki or Hiroyuki Okiura, it's one of the first things I notice. They both love to really hone in on that very Japanese, overly expressive physical comedy that just screams kabuki. Especially in facial expressions. And they're both absolutely phenomenal character animators with a great eye for movement, framing and detail. Two of my all time favourite animators, full stop.
I really am immersed in your videos, it really brings a lot to me when thinking about animation, how one scene can portray so much. Toshiyuki Sato is pretty good at character animation too...
This was a very informative and well made video. I'm glad you shed some light on the type of animation that's least popular among anime fans(character acting). However I would suggest using multiple videos as reference as opposed to directly referencing from a single footage. That way you can see the different personalities in even the most subtle of movements.
I didn't know that xxxholic had such a great movie.. such a shame to not knowing or forgetting considering i love xxxholic. Going to watch your examples definitely!! thank you so much
Small nuances, across all creative mediums, are the most difficult to capture/create. I am an illustrator, and I have worked with photography, film, animation (2D/3D), music production, and painting (traditionally/digitally). I have also worked as a tattooist. The simple must be presented clearly, and it does so with little. Because of this, faults will really stand out, since there are fewer contenders for your attention. Think of it like sitting in a quiet room by yourself. In the silence, almost any noise will be audible, and it will grab your attention. If the room is filled with music, however, everything else fades into the background; only the sudden and "loud" will grab your attention. (Loud can be distance, contrast, colour, or volume, for example.) Humans are adept at reading faces. So drawing, or animating subtle facial expressions, requires a keen eye and attention to detail. There is no room for error because we would notice. Perhaps not the flaw itself, but that something is wrong nonetheless. (The uncanny valley-effect is often the result) One simple line being slightly off could show an entirely different emotion than what was intended. Hands are notoriously difficult as they have emotions of their own. As complex shapes, you can imagine that creating the illusion of three-dimensional hands, on a two-dimensional surface, all while maintaining the form and motion, is no easy feat. Then add small nuances on top of that and you have yourself a nice workload. (Fun fact, the old master painters back in the day, would charge extra for the number of hands to be in the painting.) Then comes body language, presenting a large portion of non-verbal communication. There is personality in motion, and if the person does not match the character, there will be a discrepancy; often used intentionally to convey a hidden motive or emotion. Unintentionally it will simply look wrong. With tattooing, people tend to believe that lettering is easy. This is far from the truth. Clean lines are, as I believe all artists know, not a simple feat. Now imagine holding a machine that's not only much heavier than your brush or pencil, but it also vibrates. You do not have a flat surface to work on. You (usually) don't need to stretch the paper, preferably in five directions. Paper does not squirm. Paper does not leak plasma or blood. Paper doesn't talk, distracting you from the work, either. Small and "simple" tattoos are not small and easy to do, because of the reasons mentioned above. I believe that those who are amazing at their craft, have done so through mastery of the "simple." This mastery is what separates the good from the great, in my opinion. If the "simple" is simply overlooked, the work will appear simple.
Your video was very well researched and thought-of, I really liked how much you seem to know about animation and how much you're interested in helping people understand it a little bit better. :) My only real problem with the video was the production. There was way too much white noise in your narrations, and it was pretty evident you were reading a script when you switched to a live view of you. Nothing wrong with reading or having a script, I'm just saying you should probably memorize it and look directly at the camera. Otherwise there's no real point in recording yourself if you don't want to have direct contact with the audience.
I was just watching Ponyo and noticing the subtle movement or overlap like her eating noodles or falling asleep. I thought this video would be more about that. I really appreciate this topic because it is very overlooked. I am beginning to think Ponyo is one of the best animation I have ever seen, story-wise, animation-wise and the general vision. I don't know the name of the Mizayaki's exact animator who did Ponyo, but I hope to learn more about his subtle style, even in a simple thoughtful stare that uses the hair or swells the head. Mind you, I was not a Mizaki fan even thought I have most of Studio Ghibili's DVDs including EarthSea by his son, Goro. (I am missing a couple DVDs like Kiki). I would like to better understand their slow timing. More so fast to slow, Ease-in/Ease Out. Run to walk to sped up again and how when some of their chararcter run for a 3/4 view it seems slow and some, like Ponyo running on water seems really fast. Anyway, thanks for approaching this. BTW, since I work with 3D ragdoll simulators, I separate reverse joint physics from human gestures like in GITS's Innocence. It's the physics of a robot/doll joint instead of human. However, I'm very interested in how they oppose one slow moving character in combat to emphasis or direct the eye towards the other. It's that suspended, slow, momentary reversed actions that's very intriguing to me. Thanks.
man i remember seeing kimi wa your name in 2016 when yuri on ice was big, i didn't watch it though cause when 2016 was ending and 2017 came about, the movie fucking blew up fast! remember this was back in 2016
Shinji Hashimoto is another phenomenal action and character animator whose aesthetic is sort of in-between the surrealism of Shinya Ohira and the meticulously detailed body movements of Hiroyuki Okiura. He's one of a kind in that lane.
Oh, thanks for presenting these animators, especially for the fact I'm more interested in the japanese animation, although I recognize there are great animators in the Occident -couldn't find a better word-, like James Baxter for example
2:22 YES! From the beginning of the video I was wondering if he also worked on Jin Roh, since I recognized the same style (his faces definetly stand out) from the movies you shown at the beginning :"
Makoto Shinkai is a good one too. voices of a distant star is one of my favs as it just did it on his home ppc, and the og og jp cast was him and his then gf. which he help release you name. other works are place promised in your early day.
actually that xxxholic shot was from one of the ova. The second one i believe which is about a ghost who befriended a girl. Also the female is yukino she is a witch, not a normal chick. her movements are etheral to convey her other worldly persona.
Yeah good giving this type of animation credit, its not just the crazy action that good animation. I always find alot modern anime ( mainly tv anime) doesn't do enough when it comes to subtle animations and primarily focus on the big set pieces like Naruto big fights are great example of it, alot of the anime animation is limited and is okay but then at certain points, it's fantastic. Compared to Isao Takahata directed films, example Only Yesterday the animation for the facial expression, cutting up fruit and alot of subtle things you usually don't think about.
I like these break downs. How about looking at whoever is responsible for that amazing craziness in the first 9 minutes of episode 2 in season 3 of Attack on Titan (#39 I think).
really wanna get into animation after watching this. i just have this weird obsession with emotions and such in humans, would be great fun to animate that personally
Why master a very realistic style in a medium so open to unique, unrealistic depictions of people and things? Because it's the ultimate example of knowing the rule before you break it. If you understand human movement so well that you can perfectly imitate real human motion and might as well film an actor, then you can animate anything. Anything.
YES! I cut this out of the video because I went on about it too long - but that's exactly what Shinya Ohira did. His style is on the OTHER side of realism. He had to be able to depict real movement first before he was able to go there. But I feel that a potential problem is that you can see a lot of Anime artists who reach a very realistic style and then stay there forever. They don't push it further. And that is when I start thinking that they might as well be filming it!
You’ve given me my favorite Japanese animator if not overall favorite with Hiroyuki. I’ve seen clips of his before, but never did the research to find the artist. I’ve always loved realism in 2D and 3D animation and strive to get there in my drawing and eventually animation. He’s my Ryan Sook or Shinkiro of animation and Yutaka is my Frank Frazetta of animation, because of their very specific and personal style in their medium. Do you know any other animator that focus on realism Japanese and otherwise.
how many frame did he like it look so rotoscope, if i didn't that he doesn't do rotoscope animation, i would have thought that it rotoscope, like man, it crazy just how many frame, so hard.
0:01 and 2:05 is from the film Memories; Magnetic Rose, not Ghost in the Shell. I made the mistake when titling.
13:31 put the speed on 1:75 looks better on your animation
Thank you for the video! Can you advice some sourse where I can find more animators and info which scene was drawn by this or that artist? Thanks!
3D animations count as references?
@@pyotr_sky7431 ii88iiiiiiiiiiiiiiiiiii>iiiiiiiiii>iiiiimiiimiiiiim8miimmimm
I'm not an animator, but this was still a joy to watch. Great work. Thank you!!
Right, i love to know what goes into the things im entertained by... U get a sh*t ton more enjoyment after seein how it all comes together
It's great that non-animators also watch this
One of the most inspirational channels ive ever seen easy, i love seeing your videos and having the drive to get better each time after i watch
I love this deep new found youtube love of Japanese animation that seems to have sprouted out of nowhere. thank you youtube creators for making these deeply insightful videos of a culture i'v enjoyed so much in what I thought was the dark by myself but was so wrong all this time.
where have you been the last 30 years?
@@likeanuuk6612 Under a rock it seem.
@Neil Brown From what I've seen it's much harder now to find good Japanese animation by using a foreign language because the quantity of manga coming out mass produced. It's not about quality since it's quite lucrative.
@@bloodcottoncandy1514 From an anime perspective, the quality has stayed much the same, what really changed is the amount and availability. Especially the latter, pretty much all random crap nowadays get translated commercially and is available at most a few days after it has aired in Japan. This includes 3 minute per episode short series, some of them close to being straight up ads in disguise. There is no longer this 'popularity' filter in place anymore to filter out the bad shows.
Animation quality though has gone through the roof the last 25 years. That to say, average quality has improved. Shows like Cowboy Bebob still looks amazing today, but most shows from back then sadly does not. My assumption is that digitization and other technological improvements have made animation much cheaper to produce. The hard part is not to make amazing animation. It is to do so within budget, on time, and actually turn in a profit.
Love that bowling scene it really shows how good the animator and director is
Your Name is literally the most beautiful movie I have seen (not counting Spider-Man into the spiderverse), every single frame in that movie is wallpaper material. I absolutely loved it. So fluent which is rare in anime. 👏🏻👏🏻👏🏻
I agree it is a work of art
I think my ‘plan to watch’ list has grown way too much after simply watching this video
I’m not interested in animating myself, but I love watching videos like these to better appreciate the art
That actually helped me to understand what i'm doing wrong, you're a legend
disneys greats knew how to channel style in such an elegant way... they had a very clear image.
Can we get an analysis on Howard Wimshurst? He's definitely gonna be a master someday.
:)
aww shucks you know the right thing to say XD
Haha...it's worth it! Really exciting!!
I love your videos, every time I learn something new, greetings from mexico :D
Wait, that's not Ghost in the Shell tho, its Memories: Magnetic Rose? 2:04
my mistake with the titling, sorry!
Oh, I wasn’t mistaken
about to say that
the guy does look like Batou tho
True, one of the toughest parts of animation is expression...my favorite character artist is Kawajiri, his artistic detail in Bloodlust was astounding!
This is absolutely amazing. This is one of the few channels I see that breakdown other inspirational animators and helps others to implement their methods like character animation. Every single detail has been helpful. Another great video
He's my favorite animator ever ✨
I love realistic animation....
I think it will be really cool if you do a top of the best animation movies!!
I love your videos, Regards from spain.
Okiura and Inoue are definitely my favourite animators. Their character animations are really something else.
This concept of learning realism to then naturally extend it or intentionally break away from it is taught to art students in high schools, who often gravitate toward cartoons or anime and begrudgingly cooperate with all the realistic painting lessons or art studies;
If you don't respect what you're representing, you will fail to understand what makes representing it compelling. It's interesting hearing someone realize this when they are older after grappling with the concept from the other end. To make this realization yourself and to have it come from within is a very strong and special moment in an artists life.
Dude, such a cool analysis! I am getting ready to start learning animation and these pointers will definitely come in handy!
There is a big mistake at the 2:00 minute mark, though. You credited the source as "Ghost in the Shell". In fact it is the short "Magnetic Rose" from the "Memories" anthology.
thanks, my mistake with the titling
YEESS!! MY FAV ANIMATOR GETS AN ANALYSIS!
You have no idea, how useful this has been for me! A thousand thanks to you!!
0:01 and 2:05 is from the film Memories, not Ghost in the Shell.
Mitchell Hammond they have similar looking characters, but I'm surprised he made this mistake on a detailed research video
It became into global drawing techniques
my mistake with the titling, sorry
@@goobag123 I'm only human dude, there are lots of titles I had to annotate and I do this work all on my own.
i really loved that video, very inspiring! plz do more about the other japanese animators! keep up the good work! as an junior animator in 2D/3D, i love seeing those kinds of videos. It reminds me why i love animation so much
Great analysis! I hadn't realized how much of my favorite anime Okiura was responsible for
Wow, RUclips's algorithm must really be off, if it took me this long to find your channel. Great stuff!
I love seeing subtle changes In expressions in like humans are so hard wired for reading emotion on faces so we notice every little thing and it’s awesome seeing that detail put into animation. A slight eyebrow raise to show curiosity, eyes creasing in a smile, corners of the mouth fighting back a frown when crying. They all so minor to make whole amazing expressions filled with life
Wow I feel energize immediately. Thanks for making the video bro!
I've been trying to become an animator for a couple months now and I realized how hard creating a smooth and decent animation is. Let alone a full 2 hours movie.
I dont know exactly how those amazing japanese animators become so good at making their animations look so full of life, but if I can guess I would say it took them a lot of observing and study of how real humans behave in natural situations.
That's something I lack. Before getting into animating I never even once thought about studying how people and objects move in my daily life. Now I try to observe any chance I get.
Thanks a lot for your video, very inspiring indeed, very good references from animators I didn't know about for most of them ^^ I like this format, welcome back ! :)
First video of yours I've seen and wow amazing not only did you do do a great analysis but also and example animation wow! Amazing work!
I always love picking up the subtle little changes to a character's expression.
Its good to have you back, your channel helps me a lot when Im animating
Thank you! I'm a student learning animation and your vids are really inspiring, those tips are very helpful for my self-study. I always feel encouraged after watching your vids and hoping to get better in my skills. What you do is a contribution more than you imagined!
Great explanations of Okiura style. You've got an accurate vision of the art of animation. watching your channel is always a delight.
Why would you upload NOOOOW?? It's 2am and I need to wake up at 6am for church
*WHYYYYYY*
Optimus Prime bless
Bless
Awh, bless y'all too
I love your analysis series! Im alwasy so happy when I see one pop up.
the problem with hyperrealistic animation is just that theres too many frames to geek over. it would take forever to truly enjoy as a fan. thats it
One word.
Beautiful.
There's a lot of Kabuki theatre mixed in with his eye for detail. He knows when to over-exaggerate an expression, or hold a position that little bit past what would be natural.
The life in his backgrounds always astounded me. Especially in GitS and Akira.
It's rare that I hear someone acknowledge the impact kabuki theatre has on anime and Japanese media as a whole, nice one!
@@HowardWimshurst yea, it does seem to get overlooked tbh.
Whenever I've watched something by either Hayao Miyazaki or Hiroyuki Okiura, it's one of the first things I notice. They both love to really hone in on that very Japanese, overly expressive physical comedy that just screams kabuki. Especially in facial expressions.
And they're both absolutely phenomenal character animators with a great eye for movement, framing and detail.
Two of my all time favourite animators, full stop.
Most Excellent! keep up the good work!
I really am immersed in your videos, it really brings a lot to me when thinking about animation, how one scene can portray so much. Toshiyuki Sato is pretty good at character animation too...
I truly love your animation and your environment designing style...
This was a very informative and well made video. I'm glad you shed some light on the type of animation that's least popular among anime fans(character acting). However I would suggest using multiple videos as reference as opposed to directly referencing from a single footage. That way you can see the different personalities in even the most subtle of movements.
I didn't know that xxxholic had such a great movie.. such a shame to not knowing or forgetting considering i love xxxholic. Going to watch your examples definitely!! thank you so much
The way ya animate really give in a lot, very cool and neat!!
I love the animation work of this guy, he really does some of the best work!!
GUYS, I JUST SAW HANK HILL JUST NOW AT 6:36!!! NO JOKE, HE'S IN THE ANIME!!
That's probably his half-brother, Shinichiro Hill.
What a great analysis. Thanks Howard. Missed you! Hope you know that these are super helpful.
I agree with your opinion and I really enjoyed the video. Thank you for bringing this information, this is very relevant.
Small nuances, across all creative mediums, are the most difficult to capture/create.
I am an illustrator, and I have worked with photography, film, animation (2D/3D), music production, and painting (traditionally/digitally). I have also worked as a tattooist.
The simple must be presented clearly, and it does so with little. Because of this, faults will really stand out, since there are fewer contenders for your attention.
Think of it like sitting in a quiet room by yourself.
In the silence, almost any noise will be audible, and it will grab your attention. If the room is filled with music, however, everything else fades into the background; only the sudden and "loud" will grab your attention. (Loud can be distance, contrast, colour, or volume, for example.)
Humans are adept at reading faces.
So drawing, or animating subtle facial expressions, requires a keen eye and attention to detail.
There is no room for error because we would notice. Perhaps not the flaw itself, but that something is wrong nonetheless. (The uncanny valley-effect is often the result)
One simple line being slightly off could show an entirely different emotion than what was intended.
Hands are notoriously difficult as they have emotions of their own.
As complex shapes, you can imagine that creating the illusion of three-dimensional hands, on a two-dimensional surface, all while maintaining the form and motion, is no easy feat. Then add small nuances on top of that and you have yourself a nice workload. (Fun fact, the old master painters back in the day, would charge extra for the number of hands to be in the painting.)
Then comes body language, presenting a large portion of non-verbal communication.
There is personality in motion, and if the person does not match the character, there will be a discrepancy; often used intentionally to convey a hidden motive or emotion. Unintentionally it will simply look wrong.
With tattooing, people tend to believe that lettering is easy. This is far from the truth.
Clean lines are, as I believe all artists know, not a simple feat.
Now imagine holding a machine that's not only much heavier than your brush or pencil, but it also vibrates. You do not have a flat surface to work on. You (usually) don't need to stretch the paper, preferably in five directions. Paper does not squirm. Paper does not leak plasma or blood. Paper doesn't talk, distracting you from the work, either.
Small and "simple" tattoos are not small and easy to do, because of the reasons mentioned above.
I believe that those who are amazing at their craft, have done so through mastery of the "simple."
This mastery is what separates the good from the great, in my opinion.
If the "simple" is simply overlooked, the work will appear simple.
You definitely know your stuff cuz I was just talkin about hiroyuki as like one of the best facial expression illustrators ever
Amazing Howard... I am very impressed by your analysis.
I always love your work and personal views in these videos
Your video was very well researched and thought-of, I really liked how much you seem to know about animation and how much you're interested in helping people understand it a little bit better. :)
My only real problem with the video was the production. There was way too much white noise in your narrations, and it was pretty evident you were reading a script when you switched to a live view of you. Nothing wrong with reading or having a script, I'm just saying you should probably memorize it and look directly at the camera. Otherwise there's no real point in recording yourself if you don't want to have direct contact with the audience.
thank you so much for such an insightful video!
welcome back!! Great video! Very informative
Thank you so much for this video.
Love those analysis!
I'm glad I found you! Great Channel! Very Informative. Keep up the great work!
thank you man
The three are certainly working on the next Miyazaki film (Honda is animation director and Inoue key animator, don't sure for Ohira).
I was just watching Ponyo and noticing the subtle movement or overlap like her eating noodles or falling asleep. I thought this video would be more about that. I really appreciate this topic because it is very overlooked. I am beginning to think Ponyo is one of the best animation I have ever seen, story-wise, animation-wise and the general vision. I don't know the name of the Mizayaki's exact animator who did Ponyo, but I hope to learn more about his subtle style, even in a simple thoughtful stare that uses the hair or swells the head. Mind you, I was not a Mizaki fan even thought I have most of Studio Ghibili's DVDs including EarthSea by his son, Goro. (I am missing a couple DVDs like Kiki). I would like to better understand their slow timing. More so fast to slow, Ease-in/Ease Out. Run to walk to sped up again and how when some of their chararcter run for a 3/4 view it seems slow and some, like Ponyo running on water seems really fast. Anyway, thanks for approaching this.
BTW, since I work with 3D ragdoll simulators, I separate reverse joint physics from human gestures like in GITS's Innocence. It's the physics of a robot/doll joint instead of human. However, I'm very interested in how they oppose one slow moving character in combat to emphasis or direct the eye towards the other. It's that suspended, slow, momentary reversed actions that's very intriguing to me. Thanks.
This is really good content, thank you for sharing!
Also really inspiring video, your animation turned out great!
Very inspirational. Thank you!
man i remember seeing kimi wa your name in 2016 when yuri on ice was big, i didn't watch it though cause when 2016 was ending and 2017 came about, the movie fucking blew up fast! remember this was back in 2016
Omg..this is acctualy a good movie recomendation as well
Thx bro!
I love these videos that you do. Keep it up man!
great video!
Thank you, this totally relates to the game animations I was thinking about.
Really cool growing channel! I'd focus on improving mic quality but you have a good professional vibe growing.
Thank you for teach us everything that my animation school in Beijing for some reason is not teaching . Cheers
楽しい動画でした!ありがとう😊
Shinji Hashimoto is another phenomenal action and character animator whose aesthetic is sort of in-between the surrealism of Shinya Ohira and the meticulously detailed body movements of Hiroyuki Okiura. He's one of a kind in that lane.
yeeesss I love his work!
Woo welcome back!
Inspiring. Thank you! Very clear.
Oh, thanks for presenting these animators, especially for the fact I'm more interested in the japanese animation, although I recognize there are great animators in the Occident -couldn't find a better word-, like James Baxter for example
Your content is so rad!
2:22 YES! From the beginning of the video I was wondering if he also worked on Jin Roh, since I recognized the same style (his faces definetly stand out) from the movies you shown at the beginning :"
Amazing as usual
Makoto Shinkai is a good one too. voices of a distant star is one of my favs as it just did it on his home ppc, and the og og jp cast was him and his then gf.
which he help release you name. other works are place promised in your early day.
actually that xxxholic shot was from one of the ova. The second one i believe which is about a ghost who befriended a girl. Also the female is yukino she is a witch, not a normal chick. her movements are etheral to convey her other worldly persona.
Brother, you‘re awesome :)
reference footage is very usefull. i especially like it. it fast and real. insted of having to animate it in 3d
Brilliant video mate
Yeah good giving this type of animation credit, its not just the crazy action that good animation. I always find alot modern anime ( mainly tv anime) doesn't do enough when it comes to subtle animations and primarily focus on the big set pieces like Naruto big fights are great example of it, alot of the anime animation is limited and is okay but then at certain points, it's fantastic. Compared to Isao Takahata directed films, example Only Yesterday the animation for the facial expression, cutting up fruit and alot of subtle things you usually don't think about.
great vid, learned something new :)
Nice video I needed this video.
I’m going into the animation industry and this is so interesting, really impressive
Jojos has the best animation. “OH NO!” - Joseph Joestar
You mean “Oohhhh Noooooo”
Thank you.
I like these break downs. How about looking at whoever is responsible for that amazing craziness in the first 9 minutes of episode 2 in season 3 of Attack on Titan (#39 I think).
really wanna get into animation after watching this. i just have this weird obsession with emotions and such in humans, would be great fun to animate that personally
That hug at 0.27 got me
Good job...more analysis please.
Why master a very realistic style in a medium so open to unique, unrealistic depictions of people and things?
Because it's the ultimate example of knowing the rule before you break it. If you understand human movement so well that you can perfectly imitate real human motion and might as well film an actor, then you can animate anything. Anything.
YES!
I cut this out of the video because I went on about it too long - but that's exactly what Shinya Ohira did. His style is on the OTHER side of realism. He had to be able to depict real movement first before he was able to go there.
But I feel that a potential problem is that you can see a lot of Anime artists who reach a very realistic style and then stay there forever. They don't push it further. And that is when I start thinking that they might as well be filming it!
You’ve given me my favorite Japanese animator if not overall favorite with Hiroyuki. I’ve seen clips of his before, but never did the research to find the artist. I’ve always loved realism in 2D and 3D animation and strive to get there in my drawing and eventually animation. He’s my Ryan Sook or Shinkiro of animation and Yutaka is my Frank Frazetta of animation, because of their very specific and personal style in their medium. Do you know any other animator that focus on realism Japanese and otherwise.
Mitsuo Iso, realism and weight in motion/action.
Great video Senpai, keep it up,,!!
how many frame did he like it look so rotoscope, if i didn't that he doesn't do rotoscope animation, i would have thought that it rotoscope, like man, it crazy just how many frame, so hard.
love
very helpful and inspiring.