Fallible Systems, Bindless, and Immutable Components - This Week in Bevy Engine

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  • Опубликовано: 13 дек 2024

Комментарии • 17

  • @flwi
    @flwi День назад +11

    Soo much stuff to explore. My days definitely need more than 24h

    • @chrisbiscardi
      @chrisbiscardi  День назад +3

      truly infinite things to play with. If you figure out how to get more hours let me know 😆

  • @zactron1997
    @zactron1997 День назад +6

    4:04 It's really satisfying to see all my `no_std` PRs in a row like that haha!

  • @bas-ie
    @bas-ie День назад +2

    So much going on everywhere, can't keep up!

    • @chrisbiscardi
      @chrisbiscardi  День назад +1

      that's what This Week in Bevy is here for! haha

  • @FlooferLand
    @FlooferLand 21 час назад +3

    Thank you for your work, these videos do a lot to show how fast the framework is growing and even help market Bevy.
    So far every game engine I've been learning for years has disappointed me in some way, besides Bevy.
    Unreal with how heavy it is, Unity with how they straight up abandon parts of the engine, Godot with its node-based system that I don't fancy.

  • @kai-.-man
    @kai-.-man 12 часов назад

    The new logo looks great!

  • @riufq
    @riufq День назад

    I see your unrelased video thumbnail. Does bevy already have editor in their engine?

    • @chrisbiscardi
      @chrisbiscardi  День назад +1

      unreleased video thumbnail? you mean on the website? Might be a caching issue.
      Bevy doesn't have an editor in the engine yet but progress is being made on building one.

    • @riufq
      @riufq 23 часа назад

      @chrisbiscardi your video that on schedule. Pick the box up, put the box down.
      Thanks for answering.

    • @chrisbiscardi
      @chrisbiscardi  23 часа назад +1

      @@riufq oh! yeah that's a stream I do on saturday mornings. The thumbnail is of a running bevy game but the levels are built with blender and exported via gltf to bevy.

    • @riufq
      @riufq 23 часа назад

      @chrisbiscardi yeah that's the reason, i thought bevy already have built-in editor. 👍

  • @DejaimeNeto
    @DejaimeNeto 4 часа назад

    yes

  • @bas-ie
    @bas-ie День назад

    Feel like `bevy_hevy` was a missed naming opportunity tho...