Instructions unclear, will provoke for the tankbuster to break my own TBN… Then Shirk it back over because I am a good OT and they can have the rest of the damage.
Just an fyi for anybody reading comments if the ilvl diff between the two tanks is big enough (such as a tank in crafted vs a tank in BiS), the better tank should always just MT. The bonus from extra defense and HP can very quickly out pace the benefit of certain tank's kits. This would be one of the rare circumstances mentioned in the video. If you are starting out, you should try to get comfy on most Savage+ fights as both MT or OT or at least have an understanding what your cotank's responsibilities and positions are. This knowledge is critical in the event your co tank dies and you quickly need to think of a solution to recover the pull, but more importantly it's so you're never the WAR main that mentally falls apart because a group wants you to OT.
We have a GNB as a MT and a WAR as an OT because our GNB has been main tanking for his entire FFXIV life and our WAR is new to the role of tank and said he didn't care. Every time we have someone fill they're like "Well that GNB is a chad for taking the MT spot from the WAR" while said GNB is actually super quiet and sweet. Him being a chad is kind of a meme at this point.
As a PLD main, I am partial to OTing, and will happily step aside for either GNB or DRK. I don't feel it was covered on your video, but the abilities Cover and Divine Veil also exist, with Cover being ideal for protecting either your MT (if they have excess Vul debuffs with an incoming heavy hit), or a healer trying to slow Rez due to a Swiftcast loss. Paired with the other mitigations, including Hallowed Ground if needed (the only Invul ability that does not allow health to drop when cast), means as an OT, I am keeping as much a watch on supporting the party as my healers, and less focus on just driving rotations into the boss. But then again, I could also be a minority...
Cover really fell off when they nerfed it in ShB I think. It doesn't feel worth using anymore as a clutch-save for the other tank, since it doesn't provide mitigation anymore. Most of Cover's current utility in regards to slapping it on the other tank can be achieved with just Provoke, which is 100% free unlike Cover, and I don't think Hallowed works in Conjunction with Cover aswell (I think, I'm gonna test this later - Edit: it doesn't, you still take transferred damage from Cover while Hallowed is running) As for saving a low HP rezzer (be it heal or dps) from a raidwide to hopefully re*cover* (sorry for the bad pun), that doesn't matter if you're MTing or OTing, same with raidwide mitigation, which is probably the reason why Azurite didn't talk at all about AoE Mitigation, since the point of the Video is just creating a list for "Who has it the easiest to be slapped by the Boss vs helping the other tank getting slapped", and isn't a list of "which tanks should you bring to a raid"
@jetfire5991 while you do take damage from cover even during hollowed ground it is still worth it if you covering your buddy tank buster because in total you are not receiving the damage of your own tank buster thanks to hollowground and only take the damage of the tank buster transfered from cover
PLD is just the best cause it can do both really well. I know "main' is in the title but the sheer amount of PLD stuff you get is so much nicer to use.
Yeah,. lots of Tank Nazis running around in Ally Raids. Just a few days ago i had a Warrior in Orbonne who died to Mustadio which made me MT then. The second he was rezzed he voked the boss back and died again. Got rezzed again and when his voke was off cooldown again he voked again.
@@Thranng YEP. Getting voluntold to be OT only to have to MT... and then... they pull that BS. Sorry buddy, you died, you lost MT priviledges for the fight lmfao
Alliance raid MT is whoever does more threat. If I run it as a tank, more than likely I turn off stance at the very beginning and turn it on after a few gcds so I'll get whichever buster or adds happen, but rarely do I ever care to fight for aggro. If I turn on stance late and still rip aggro, I'm just gonna be MT because that means the other tank is either severely undergeared in comparison, or they're just bad. At that point if they keep voking, Imma just do normal rotation and probably be back to ranking soon anyway.
As a non-tank player this is a really interesting view into an aspect of a role i rarely play. And I learned something new from the video! Very good video!
As a healer main And someone who has seen more then one gunbreaker pop superbolide after I used all the strong long cooldowns heals I have Only for them to turn off their invuln status because I'm not healing them fast enough and then complain Yea no they are off tank 100% And gunbreakers who literally tell you "I'm not going to boulder unless I absolutely have to, but I'll help with some of the healing with my own" Those ones are ok to be main tanking But I like healing dark knight, they are extremely easy to heal. People say that they are too squishy, all tanks are squishy, it's just all the tanks have a different way of dealing with that squishyness, as a dark knight, you have to balance your cds and mitigations effectively, you can't just kitchen sink it like a warrior and then heal up to full
I’m more than okay with off-tanking as a Dark Knight, I understand it’s nothing to actively fight over in most situations. Though I won’t deny taking a tank buster that breaks The Blackest Night gives me great amount of dopamine.
War can do the same and actually heal the lost hp back up. I'd rather not have a Dark knight on my party in savage at all anymore now that they no longer offer anything the other tanks don't already do better.
@@GoatOfWar Hey man whatever you feel is best then by all means play how you wish. I do wish we had more utility to provide though, but I know I still enjoy how it’s played as well as aesthetics. But that is purely my opinion.
I'm a healer main and I co-sign this message. My savage static doesn't typically have a warrior so whenever I play with a warrior main tank for one reason or another the self-heal + lowest cooldown invuln is always a treat for me. Not that I particularly notice when I don't have it.
We have me as Warrior as Main Tank, and second person as Paladin as Off Tank. Vengeance is a very good main tank mitigation, cause it also attacks your attacker with 55 potency for 15 sec and gives you 30% mitigation
mostly good on pull though. it only works on ennemy's basic attacks, wich most raid bosses genrerally dont do that much anymore. in general ofc . compared to before , they use/cast more abilities than they generally basic attacks, wich might be 2 or three times in between. that said , while you shouldnt do it for the damage in high end content, you definitely should use it for mitigation
Any tank can honestly be a main tank this day and age, all of them are omega powerful with their cooldowns lol. Bosses don't move, attacks aren't HP related anymore it's bedge
This was needed especially for pld I do think it kit is an ot trap, 3 raidwides and looking through RUclips for pld guides and they also get hung up on pld being an off tank because of it having 3 and it party mitigation to even the rework guides
Yea ever since it got the rework its definitely better as a mt. Pld may not have the crazy self heal of warrior but it has 2 raidwide mits and a really good but on a long cd invuln.
I've been called out by this video LMAO!! I'm an OT PLD with a MT DRK. Real talk though, I like both serving in the MT or OT role, and never really have a preference for either. When I join a group in pf for extreme or savage people just seem to like slotting me into the OT role automatically? Again not that I care that much, just funny because being a PLD main since 4.2 I feel like OT has just been my default role. Anyway great video and I love seeing the abilities of the different tanks being seen side by side. Tanking is an amazing role, and I love my blue job icons.
Love all the little jokes thrown in and the blurring of the mouth when you censor yourself xD I feel like these really enhance the video esp for someone like me who has never tanked outside of normal content c:
Glad you like the approach Ai! My Twitch viewers tell me how they prefer my unhinged Streamer approach to content creation so I tried it a little in my video and will probably move forward with this!
Heart of Corundum might be my favorite skill to use in the entire game. I'm no high end player, but I have absolutely saved some people from an untimely demise in normal content, and it's always so satisfying.
Heart of Corundum is underrated when i was farming _the last Endwalker Extrem trial_ (dont want to spoiler) for totems i dont know how often i safe a DPS or Healer by giving him HoC when they touch the toxic orbs, or get hit from that claw aoe that gives a nasty dot etc The Tank Balancing is fine in this game tbh and when i was progging TEA or playing current Savage i play more GNB or DRK because WAR feels to unstable for me
With the sheer number of double tank busters, forced long term tank swaps, etc. these days, the line between "MT" and "OT" has blurred considerably. Then you have wall bosses and bosses whose hitboxes barely, if ever, require positioning. Sooo... All the things you said are true but mostly irrelevant to most content these days. Feels more like the "Pull tank" and the "Other tank" these days.
As much as it hurts with dark knight having like no self-sustain, i will forever want to be main tank, or am main tank in my groups if i can help it. Plus theres a joy i just don't have when sitting around as OT
This highly depends on what content you're doing. This kind of video is aimed towards savage/extreme contents. If you're doing normal raids and dungeons any tank will work absolutely perfectly fine for all purposes. As for savage raida, off tank will definitely not be ""sitting around".
My Static is running DRK MT and GNB OT (me)...we are almost at P12 Savage, dont know if that would this "niche" you were talking about but it definitely works :)
Azu's list is just a recommendation. All tanks work in any role with some just being a bit more effective in the MT role. It doesn't mean the others don't work as MT though
I prefer OT anyways because I feel like recovering a pull from mistakes is what I'm better at. That and it's more comfortable to actually learn a fight as an OT as oppose to MT where the fear of getting flamed is real (I've accepted I can't raid or do anything with a static, I've tried 3 times lol)
Why does it sound like chat helped with this script? 😂 Love the content as usual and as a PLD that would main tank in Shadowbringers I thankfully have not had this problem. I didn't realize people still thought it should OT only 😅
while its all true, i feel like this doesn't touch enough on many of the other abilities that we use. IT only focuses on a tank if we are solely thinking of ourselves. For example though, PLD is fantastic as an off tank because we have a good few party mits and if needed, can act as a temporary healer. I personally MT PLD and prefer to be an OT because I can better focus on my party and help support as needed. My own healing abilities, such as with confiteor rather allow me to handle my own damage as healers can focus on the MT or other party members. its not a waste simply if not used as an MT. Not to mention our party abilities such as cover, which is usually saved for an Oh shit moment to keep alive a healer or (honestly...red mage) sorry summoner XD. Then we have passage of arms and divine veil, which are great in a pinch to protect everyone. While their are certainly tanks better suited for certain roles, I think it more comes down to how one plays their role. Its not lie to see that warriors tend to MT, mainly as they are better suited for it. But also because of this suitability, they can rush in first and...(it sounds bad, but it's true. and you ALL know it) don't have to think about it. They just do. Same is often said for Dark Knights. Who tend to rush in as well. PLD's are often already watching and observing everyone and everything, its harder to do that as an MT. PLD is often seen played by people who are not as concerned about themselves but how the rest of the party is going to hold up and where we are better suited for the moment. Be it as the OT, a mere DPS or a blue healer.
Generally, if you are going for fast prog, whichever 2 tanks are top dps is the best pick. They all have so much mitigation, and bosses dont really hit very hard, and if they do, healers have a million ogcds to deal with it. dps is the only thing that really matters. Outside of week 1 or 2, it just doesn't matter I have found.
Warrior being able to invuln 3 times, having the most sustain, the best party wide and being the easiest to play should mean it can't have the damage it currently has. Something has to give. It's the best at everything at the moment. No matter if you think it matters or not. Warrior has no business being a direct upgrade over the other tanks in all regards.
I been MT for years. WAR 30%>BW>Thrill= what tank buster also MT as GNB. In my experience from the trenches, DRK/GNB are always OT. PLD is always kind of a mixed bag, sometimes they want to MT while others prefer to OT. So i do agree with your list azu.
I'm a WAR MT main since SHB but I've gotten used to MT-ing as a drk for my savage static(from P1S-P12S) since my OT who plays war is still not as comfortable with MT-ing. Although I would still call it towards preference, it does feel that drk does need extra support from healers to MT, as well as knowledge of when to hold TBN for an incoming tankbuster or to freely use it to give the healers some breathing room. Knowing when the boss' autos break your TBN inbetween the boss starting up their next mechanic is an extra factor of challenge in MT-ing as DRK but it feels very fun/satisfying to me compared to just bloodwhettling without needing a single thought.
My only problem with TBNing every possible auto you can would leave you without much MP for burst windows... that said you can always use a bunch of TBNs between the odd bursts and save up MP for even bursts if you were so inclined
Hot Take.. Living Dead is now the best or atleast the second best Invulv for Raiding. 1. It has the second short CD of all Invulv after Holmgang 2. It forgives the most timing errors from a simple reason, when you use Holmgang your 10 Seconds immortality starts immeadley, but in Living Dead it starts _after_ you take the deadly damage, just imagine a Holmgang that starts after you take damage that would kill you like a not shared stack tankbuster etc. 3. Not all people know it but DRK can now heal himself with each GCD Hit in Living Dead, each hit heals you with a potency of 1500, mean that after 3 hits you almost healed _alone_ 90% when you dont have crits. Btw, while i prog P10S as MT, i feel much more safe when i play DRK then PLD, sure PLD has better overall healing.. but like mention in the video, DRK is better to mitigate burst incomming damage
but its worthless if you diont die though . you have to be in a coordinated team because what will most likely happen is that healer will heal you before you take critical damage, or wont heal you enough after. 100% only works if you have a whm with bene ready . also a little correction, holmgang doesnt give you invulnerability per say, it just keeps you from going under 1 hp for 10 seconds. but it can still take dmg in the meantime.
@@ZelosSama Living Dead cant kill you anymore when you take a Benediction to early and when you dont have a rez debuff your attacks alone heals you atleast to 90% with no crits (when you only have one target you need atleast 3-4 hits with GCD to be safe means in aoe moments.. one aoe enough to safe you), and i said _immortality_ because you still take damage but you cant die And i take albout Extrem and higher where tankbuster kills you with no mitigation at all Btw "coordinated" Macro or.. have a Healer with _eyes_ because the living dead buff is quite obvious, this is not hard tbh
@@kohlicoide2258 well , you give other players too k Much credit roflmao. Still players out there at high level who doesnt seem to know what a stack marker is so i stopped trusting rofl
@@ZelosSama tbh thats a Probleme of the game.. its so baby easy you cant get max lvl without learning anything and then the play first time hardcore and something strange happens like.. "Healers have to heal" or "You need to use Mitigation as Tank" etc... just look at P10S People crying Harrowing Hell is to hard just because DPS have ro use _non dps_ spells.. or healer have to cast heals (oh no my worthless healer dps Parse!) Yeah i have just today a OT in a extrem trial, that didnt know that even as OT you need to be ready to be MT if something bad happens (be second in aggro etc) the game literally need something between animal crossing and DARK SOULS
When you tank on ff does that mean you constantly hold aggro and stand in front of the boss no matter what even if your standing in aoe yhat is killing you and thr healers are supposed to keep u alive or are you suppose to still try not to take damage?
Still try not to take damage. You want to avoid aoes but always try to return to as close a spot as possible to your original spot. As a tank approaching a boss, you hit it with your ranged attack, and walk through it. As you're walking through it should move to the center of the arena and then it will turn to face you, away from the party. Many bosses have cleaving frontal attacks, and many melee dps have positionals that do more damage hitting the back of the boss so this is best practice. Once its in this position you want to try to return to this same formation as quickly as you can if you need to move. When you've got enough practice it's actually possible to dodge an aoe and move back into position before the boss even moves. Good luck! Enjoy tanking!
Drk > Gnb, we have to understand that healers do exist and by their natural healing will be more than enough for most raids. The same amount of healing will be needed for most bosses accross all classes. Its just hard for a gnb to take a hit over Drk. Gnb Invul is really lacking and can miss out when repositioning the boss. Its hard for a drk to recover what they dont lose.
@@AzuriteTV Remember when we at least had damage as a selling point but then the streamers started crying about it? Man i hate that Drk is just worse warrior in every aspect now.
Something I wanna add to the Dark Mind section, it doesn't reduce magic damage by 20%, it decreases magic vulnerability by 20%. Not sure what the internal difference between the two is but i do know that Dark Mind is a lot stronger than Rampart and even Shadow Wall (30% mit) when it comes to mitigation, at least for magic attacks. If there's a lot of strong magic attacks throughout a fight, DRK can really shine
@@LuminNox ...now that you mention it, i did notice that he didn't talk about Shake it off or either of Paladin's party mits...point about Dark Missionary retracted then
Yes! try running from boss's front to the back line to use passage of arms then quickly run back cuz you don't want to rotate boss. It's not hard. just annoying
objectively speaking this list is correct. any high end player with a brain though knows that any tank can play any role with any other tank alongside them perfectly fine in the vacuum of sustain/mitigation. been a main drk mt for ages and have played the other 3 as mt. they all feel different to one another and warrior sure is absurd but they really can all do the same job no problem :D
I don't think this is accurate now. As someone who plays warrior and paladin and also plays healers WHM and AST i can honestly say say healing majority of the warrior tanks out there is a nightmare compared to PLD and DRK. And when i play warrior i feel like i need the healer to constantly pay attention to me while as PLD i am constantly telling healers don't bother healing me outside of heals over time or passive heals (SCH pet) even in DT content
Guardian is so busted, I genuinely think DT PLD might be the best MT because of how well it can take damage, that and how holy sheltron works being able to use it freely for auto's during prog when you don't know when busters might be coming up ect.
It literally doesnt matter who tanks. Every tank is main and off tank. This isnt 2.x where some roles are better at things than others - the tanks have been homogenized.
I don't disagree with your rankings, but I think it's worth noting that, outside of prog, tank comp really matters very little, if at all. If you're reclearing a savage fight after the first couple weeks when people have higher item level gear, which job is MT is mostly irrelevant. The only fight in this tier where auto-attack damage is even remotely a problem is P12SP2, and even then, dark knights can handle it well just by smart use of TBN. Never mind that fight design has increasingly made it so the OT either has to take a lot of damage -- think P3S -- or the fight has multiple swaps and each tank will be MT for an extended period of time, like in P5S. What matters far more than what job you're playing is how well you play it. I've seen a lot of PFers take warrior into a savage fight and fail miserably because they have no idea what they're doing as a MT.
Very good video Azu, the way you joked and presented the information felt a lot more natural than usual especially when you compare it to your streams because those are way more unfiltered than your videos. Keep it up lil bro!
I really feel for that ending notion. I came here to research after my DRK main tanked some content over a paladin and I was getting chewed up. 😅 Welll I guess it’s back to using warrior.
So I have a friend who I love very much and they play a DRK they always want to be main tank when they are tanking I'm normally the off tank and I'm a gunbreaker main
I main tank, and heal, and while I agree with the list, this topic is pretty subjective, as it depends how well the players perform in their roles as tanks. I've been out-tanked by pretty much each different role when it comes to "Main tanking", it rarely happens when I use my Warrior, but when it does, oh boy, I definitely know I should not be Main tanking, if they're on a completely different level, and need to practice my rotations more. This is just my opinion anyways. Again, I do agree with the list regardless. WAR has been broken for ages now, not that I want to see it change. You also forgot to mention PLD's Clemency, or I just missed it.
I still remember l went into p8s as warrior, then a dk jumped in and said " l will be playing the main tank". As a lala, l Just Let that au ra main tanked, lol
I mean, this comes from an ultimate raider. WAR is #1 cause of Holmgangs low CD and equilibrium being an instant heal off of that and tank busters. After that, it doesnt really matter but ideally you would want DRK to Main tank. Its CD for Living dead is lower then Hallowed, being hit by autos constantly means having uptime on TBN is better then sheltron, and living shadow actually gives you increased emnity generation meaning in a long fight you could easily rip it off. Let alone the opener being so strong you can start off the fight without having to have your OT toggle stance. This is coming from a DRK/GNB main. You also have a two charge 10% that you can keep rolling the entire time. Which, mind you that TBN and Oblation can be used on other people but i hate having to target someone else during burst phase to apply these things. Paladin is the one you dont want tbh as sheltron has the same gauge as intervention, its invuln cd is insanely long (Which, invulns are more important than anything on tanks), and Cover would be made useless which can easily be used to cheese mechanics (P9S martialist tank swap for example). Sheltron atleast gives healing and damage resistance on top of the block, but you would basically render a button useless. From my experience playing every single tank in ultimate and savage and my opinion, WAR -> DRK -> GNB -> PLD
I could understand an argument of GNB over PLD, PLD still got the better self-sustain though which is the most important thing for MT. Holy Shieltron however is much stronger than Intervention. It's a short CD Sentinel with an added regen effect. You mentioned it yourself, DRK can target others with TBN and Oblation so they don't miss out at all on them. If you don't like targetting others you can just macro them, that way you don't even potentially miss the auto attack. I don't get why people bring invulns into this discussion. They got nothing to do with MT capability. If you wanna use an invuln at a specific time you can just swap beforehand. All tanks are capable of MTing. But from a purely objective PoV Azu's list is correct. #1 WAR: insane self-sustain via Bloodwhetting and Equilibrium, Vengeance even being a slight DPS increase #2 PLD: passive mitigation via blocks (shield), having a short CD 30% mit in holy sheltron + self-sustain with regens #3 GNB: additional mitigation CD with camouflage, decent self-sustain with HoC and aurora + passive self-sustain in brutal shell HoC (with it the brutal shell effect as well) and aurora can also just be used on other targets without any fall off however + GNB really hates repositioning enemies DRK: ignorable self-sustain with Souleater, decent self-sustain with TBN TBN is great and oblation is alright, can be used on other targets though without any fall off
This is such an insane take in like every aspect. Absolutely wild to lead with "as an Ultimate Raider" then immediately go into "it has Living Dead so it's better than PLD/GNB" when every ultimate has a mit plan that is designed around utilizing all tank invulns. There's no "oh shit i need to invuln so thank god i have this short LD cooldown cause i'm a chad DRK". Where you use your invuln is predetermined and has no impact on whether or not you should be the MT. As far as being hit by autos, PLD maintains extremely strong passive mitigation with their Block, which also has a chance of happening on any Tankbuster that Bulwark isn't up for, so single-target busters on a PLD can sometimes be mitigated even further with a little luck, just adding to how tanky they are overall. Their healing is another massive benefit for so many reasons. While it's true that you don't plan your 1m burst around moments where you need the extra healing, PLD being able to stock 2 uses of their Holy Sheltron means they can use 1 literally any time they hit 100 gauge with no penalty unless they're saving for a double buster, unlike DRK who absolutely won't use a TBN unless it's going to break. There's also no reason you'd ever want to prioritize using Intervention over Sheltron, and Sheltron requires you to be the MT to get value from it, while TBN and Oblation can be used on the cotank for the same benefit as on themselves. Would also like to clarify that Living Shadow doesn't give you increased Enmity, however, what does give Enmity is Healing, like from Sheltron, meaning PLD is actually more likely to hold aggro in the long run. I'll never understand the desire to "cheese" tank swaps with Cover. You're using 50 gauge on a button that doesn't mitigate damage, when you could use it to mitigate damage. Swapping isn't hard, you either hit Voke or you turn your stance off, 1 button. DRK is also by far the tank most shit on by specific fights and very rarely gets to be utilized to its full potential, which would still not include being MT. In ults like Ucob/UWU where you're lv 70, i wouldn't actively choose to bring a DRK (lol where missionary?) when every other tank has raid mit available, and PLD excels here by having Wings which offers a huge amount of comfort. You also wouldn't pick it as a MT over PLD in lv 70 raids because Sheltron is 20% mit at that level while Intervention is 10%, so you'll get more value from your gauge as a MT. There's also the fact that when Physical Busters are considered, you want the DRK to take as few of them as possible because you don't have Dark Mind, while all other tanks can benefit from their Unique regardless of the buster type. The variance of Physical/Magical damage split really can't be mentioned enough either when referring to DRK as a MT. As if WAR/PLD didn't have enough sustain already, they lose nothing when a boss uses Physical autos/busters. So many bosses have either Physical Autos or Physical Busters, both of which lead into DRK being actively worse as a MT. Even if you use DM on a Magical Buster, if it's then followed by Physical Autos then you've successfully taken 1 hit with DM and are then losing that mitigation on all the autos following it, while the other 3 tanks retain the value of their Uniques. This is even more apparent when bosses like to throw out Physical Busters because a DRK will generally live said buster with less health than the other tanks, making them require more healing for subsequent autos which, again, may be physical. I'd also note there's no reason to bring up "but i have Oblation to supplement 10% more mitigation for busters i don't have DM for" because you can just give it to the other tank with the same number of button presses. I'm not going to go into all the situations where DRK is inherently weaker than other tanks, but i'll mention that a ton of things can pile onto it to lower its effectiveness as a MT. It's an incredible tank for both P6 and P7 of DSR, but at the same time gets shit on in stuff like P2 where Thordan's buster is not only Physical, but also hits 3 times, lowering the value of TBN as a mit. You need to use more mit for the first buster here to take the same damage as any other tank, and then have less mit to use for the tethers during Strength which are also physical, causing you to, at best, barely live, or otherwise die outright. This same scenario can apply to any fight with multiple physical busters and it makes sustaining a DRK after the buster that much harder than any other tank when they barely limp away from the buster itself. I'll leave off with the fact that, if possible, the other tank should take a Single buster while being mitigated by DRK's TBN, as this is more likely to increase the overall value of TBN itself. DRK has the "strongest kitchen sink" out of the tanks by way of having the standard 20/30 as well as another 20, then 10, then TBN growing in value based on how much mitigation is applied to the target, as it's Health % based instead of stacking multiplicatively with the other mits. A comparison would be that PLD with Ramp/Sent/Bul/Shel can generate roughly 68% personal mitigation after multiplication, while a DRK can generate about 60% with Ramp/Sent/DM/Oblation then shield themselves for 25% hp, which ends up being more value than the 68% total mit a PLD can generate for a brief window. While DRK's Kitchen Sink is extremely strong, its TBN grows stronger when the target is stacked with more mitigation, meaning that for a Single buster, TBN would be more effective in mitigating the PLD which can generate more % mitigation on its own, than mitigating itself for a Single buster in which the PLD isn't using Rampart/Sentinel to amp Intervention to the full 30% value. Let the other tank MT, the healers will thank you.
I started tanking being a bit afraid of it because ppl make that role harder than it is. If youre new to tanking tell ppl and they will adjust a bit. And besides that grab the packs, save aggro use your cooldowns and things are fine in a dungeon. If youre in a raid where someone desperatly want to mt shirk him at time so you can keep the stance on 100%. If you want to mt desperatly go all out pls dont spam provoke hit the boss harder til you get it^^ Tank is by far the easiest role you can play You always have healing back up even when you make small misstakes. Just go in and do your best you will get used to it
My mt priority is: 1. Warrior 2. Paladin 3. Dark Knight 4. Gunbreaker All tanks can mt but war and pld are just a better choice simply because of their less hectic openers. Drk and gnb have a lot of buttons to press in their openers to optimize their dps. Between drk and gnb drk should be mt because they can be more flexible than gnb. I would never want to mt with gnb, but its possible and a lot of people do it. Continuation being a forced ogcd kinda kills it for me.
@@blackmagekongs2588 they're a lot easier when you play them at 2.41 GCD imo. Gives more room to recover your rotation and everything else is fight knowledge
@@LuminNox As a tank main, I can tell you that it's not bad as you say, yes. But it's restrictive, personally annoying and kinda contradicts tanking role. If you need to move boss during 2 min burst e.g. it's so freaking annoying
War and pld, maybe gnb idk how good it is defensively or at least party defensively, war got the damage and the mits and everything pretty much so that's a no brainer main tank
TBN has highest priority on any shields, so it'll always be first to break regardless of other shields! You just have to be careful with over mitigation on auto attacks when trying to break your tbn
Honestly, while it's totally true the content of the video, i don't really feel that much importance on who wants to MT- you have to consider that Healers kit for single target(which basically are mainly For Tank unless someone else messes up mechs) are quite strongs too that you don't really see even as DRK MT that healers spam Heal II equivalent. For me it's based mainly on the fight and responsabilities each tanks has- Like MT in P4s gets flamed because of poor positioning which makes (Generally unless some incidents happens) OT having less job to do, while P5s they both plays the same. Another more recent fight as example could be P11 OT sits there doing the same mechs as others while wandering around the map freely without thinking where Divisive Hits during Shadowed messenger. I play Both (mainly MT while with my OT friend) in PF so i generally learn both but for me it's more how you want to handle mechs, Jobs kits are a plus or minus after that, and for our healer friend. In Static you can totally plan to play GNB/DRK as OT and it would be wonderful- but not something PF can afford to do most of the time.
as muc i love drk, yea... they really don't have much self sustain. my second runner up would be the warrior, big unga bunga energy XD into really a fan of the other two
@@serfraust I have healed a bit waiting for a red mage to get enough mana to rez a healer before. That was because the healers were concentrating too much on healing and not surviving.
That could be because you are experienced in tanking in mmos in general. Have the same issue, cause I've been tanking for like 15+ years in mmos, mostly as Mt 😂
The Main Tank (MT) is the one pulling the boss and having its aggro for most of the fight. So they're usually getting the most damage. The Off Tank (OT) steps in when he's needed. Sharing damage if possible or provoking the boss (tank swapping) after a tank buster if required. He's pretty much supporting the MT
@@chocobojam8776 that's pretty much personal preference. Both do very similar things and in the harder endgame content you're also often more or less switching roles during the encounter depending on the fight
Or... and I know this is crazy but just plan out when to use TBN on the other tank who is main tanking? That way you lose nothing and something like a warrior or paladin gains a lot from MTing!
It's wild to me you say this because "best tank" isn't even the subject of the video. If you read the title properly, you would know that before commenting something so silly
In statics, I'm always the sub tank as a DRK & I usually plan out our raids mits since I have a deep understanding of my main tank and healers kit, pair that with doing callouts and I feel like I have a ton of weight as a co-tank. But man the amount of times Party Finder has forced me into MT when the other one is a Warrior or Paladin... I always groan, but thankfully I know how exactly a MT moves base on mere observations. (Its also just not that hard to MT in this tier) The only tank I am willing to MT for as a DRK with no complaints would be GNB, the other two tanks have zero excuses to not be the MT in my eyes.
Agreed! I did the tier in PF and I've had my fair share of MTing and OTing but yeah I sigh a little when it's a PLD asking me to MT... so I made this video lmao
@@AzuriteTV only annoying part of MT PLD is using passage of arms. You just don't have much time to position yourself to cover party if you are MT. other than that as the video said.
been thinking of switching off pld for this very reason. in pf its always random what role I'm going to have to take and having to learn the mechs for both off and main tank can be annoying.
DRK is underrated, he has the best self mitigation and tankbusters are really well handled thanks to Dark Mind (+ Oblation & TBN) being up for each of them. Opposite of that, PLD is missing an additional self mitig like Shake it Off, Dark Mind or Camouflage. So yes, self healing is convenient during a fight, but I still rate DRK as the n°2 MT thanks to the strong self mitigation tools
When i progging TEA and GNB is already taken i prefer playing DRK then WAR because WAR feels almost to unstable for this fight when im honest^^ Dark Mind with 60 seconds cooldown is just *chefkiss* then TBN and most of the tankbuster even in high end content feels like nothing
Comments like this are hilarious when you can literally look at any Ultimate on FFLOGS and view the highest Healing Parses across tanks as a whole (which factors in mitigation as Healing) and see that PLD and WAR both vastly outstrip DRK in total amount of damage Mitigated/Healed, despite the fact that Holmgang and Hallowed Ground do not factor into the log as "Healing" while DRK is actively being padded by its Walking Dead heal buff. TOP has a single DRK in the top 100 healing parses for tanks while being flooded with WAR/PLD. PLD isn't missing a mitigation and with Holy Sheltron no longer forcing a block, PLD can now % chance their way into 20% more mit on any buster that they don't have Bulwark available for.
Personally, As a paladin main I do gear inspection... if their dps will outdo me They Main tank... if I see 640 freshes (no materia)😂 I know regardless I am forced to main tank...😢 however I do use my role as the Off tank to eat solo busters for the Mt. Literally P9S I prefer to OT as I can get the ascendant fists and be fine...
Ibagree that gnb and dk are better at OT as they play close to a dps style as well as having tank abilities. They cant MT trials and dungeons fine and hold their own if the war or pal ever have to been res to life again but they dont dont hold it down as well as the other 2 classes do.
As a pld main, we really get screwed as all of our good stuff is 80+ Heck even the gap closer is like 74. MT or OT doesn't matter to me but no better OT than pld imo. their kit for the party is just too good. divine veil is sometimes enough to cover healing for bosses in expert dungeons
Definitely worst mt is gnb, cause you need to consider boss placement as mt and continuation contradicts that. This s......d skill, while gives you totally respectful damage, is so restrictive. War best by far as mt, that thrill of battle plus equilibrium combo is sick, especially when crits, it's like 70k heal.
Yeah, you forgot to take into account the average warrior raid iq and the cowardice of the paladin. With that the new tier list for main tank is : Gunbreaker, dark knight, all the healer, all the dps, warrior, paladin For those who didn't get it. It was a joke.
Instructions unclear, still going to main tank as DRK
💯
Same.
Instructions unclear playing free trial and only unlocking the darkest night due to lvl cap
yeeeeee
Instructions unclear, will provoke for the tankbuster to break my own TBN…
Then Shirk it back over because I am a good OT and they can have the rest of the damage.
If you play with 6 WAR you have 100% Shake it off Regen-uptime.
If you play a raid with all WAR you have a grand old time.
@@Puddingskin01 Facts
It's like having all 5 pieces of Exodia. You just win
The new 6 MNKs
Just an fyi for anybody reading comments if the ilvl diff between the two tanks is big enough (such as a tank in crafted vs a tank in BiS), the better tank should always just MT. The bonus from extra defense and HP can very quickly out pace the benefit of certain tank's kits. This would be one of the rare circumstances mentioned in the video. If you are starting out, you should try to get comfy on most Savage+ fights as both MT or OT or at least have an understanding what your cotank's responsibilities and positions are. This knowledge is critical in the event your co tank dies and you quickly need to think of a solution to recover the pull, but more importantly it's so you're never the WAR main that mentally falls apart because a group wants you to OT.
Well pointed out! I should of definitely made a note on this in the video >
Thank you @MrJjjakey
Useful info for picking up a new job as a tank.
Yep 645 max meld is gonna just rip the aggro off the 640 no meld 😅
And yeah it is that noticable
Basically highest dps for tank gets the mt... otherwise there will be aggro issues
We have a GNB as a MT and a WAR as an OT because our GNB has been main tanking for his entire FFXIV life and our WAR is new to the role of tank and said he didn't care. Every time we have someone fill they're like "Well that GNB is a chad for taking the MT spot from the WAR" while said GNB is actually super quiet and sweet. Him being a chad is kind of a meme at this point.
MT with a GNB? I salute him please give him a nice shoulder clap from a fellow tank ^~^
As a GNB who loves to MT I personally HATE WAR with that attitude of "imma head out if I ain't main tanking"
As a PLD main, I am partial to OTing, and will happily step aside for either GNB or DRK. I don't feel it was covered on your video, but the abilities Cover and Divine Veil also exist, with Cover being ideal for protecting either your MT (if they have excess Vul debuffs with an incoming heavy hit), or a healer trying to slow Rez due to a Swiftcast loss. Paired with the other mitigations, including Hallowed Ground if needed (the only Invul ability that does not allow health to drop when cast), means as an OT, I am keeping as much a watch on supporting the party as my healers, and less focus on just driving rotations into the boss.
But then again, I could also be a minority...
Cover really fell off when they nerfed it in ShB I think. It doesn't feel worth using anymore as a clutch-save for the other tank, since it doesn't provide mitigation anymore. Most of Cover's current utility in regards to slapping it on the other tank can be achieved with just Provoke, which is 100% free unlike Cover, and I don't think Hallowed works in Conjunction with Cover aswell (I think, I'm gonna test this later - Edit: it doesn't, you still take transferred damage from Cover while Hallowed is running)
As for saving a low HP rezzer (be it heal or dps) from a raidwide to hopefully re*cover* (sorry for the bad pun), that doesn't matter if you're MTing or OTing, same with raidwide mitigation, which is probably the reason why Azurite didn't talk at all about AoE Mitigation, since the point of the Video is just creating a list for "Who has it the easiest to be slapped by the Boss vs helping the other tank getting slapped", and isn't a list of "which tanks should you bring to a raid"
@jetfire5991 while you do take damage from cover even during hollowed ground it is still worth it if you covering your buddy tank buster because in total you are not receiving the damage of your own tank buster thanks to hollowground and only take the damage of the tank buster transfered from cover
PLD is just the best cause it can do both really well. I know "main' is in the title but the sheer amount of PLD stuff you get is so much nicer to use.
As a drk i love main tanking because i like seeing the big numbers when the bosses hit me
Main tank for alliance raid is always who needs validation for their imagined protag energy.
Yeah,. lots of Tank Nazis running around in Ally Raids. Just a few days ago i had a Warrior in Orbonne who died to Mustadio which made me MT then. The second he was rezzed he voked the boss back and died again. Got rezzed again and when his voke was off cooldown again he voked again.
@@Thranng YEP. Getting voluntold to be OT only to have to MT... and then... they pull that BS.
Sorry buddy, you died, you lost MT priviledges for the fight lmfao
Alliance raid MT is whoever does more threat. If I run it as a tank, more than likely I turn off stance at the very beginning and turn it on after a few gcds so I'll get whichever buster or adds happen, but rarely do I ever care to fight for aggro. If I turn on stance late and still rip aggro, I'm just gonna be MT because that means the other tank is either severely undergeared in comparison, or they're just bad. At that point if they keep voking, Imma just do normal rotation and probably be back to ranking soon anyway.
@@tsjeriAuThat's a complete valid stance (hah, pun) to take. My comment was mostly aimed at vokers lol
@Scerttle agree. I love the dick measuring competition between tanks to see who gets aggro, but voking is just straight up cheating
As a non-tank player this is a really interesting view into an aspect of a role i rarely play. And I learned something new from the video! Very good video!
I will always try to MT as a DRK and you will never convince me otherwise
Same 🎉
As a healer main
And someone who has seen more then one gunbreaker pop superbolide after I used all the strong long cooldowns heals I have
Only for them to turn off their invuln status because I'm not healing them fast enough and then complain
Yea no they are off tank 100%
And gunbreakers who literally tell you "I'm not going to boulder unless I absolutely have to, but I'll help with some of the healing with my own"
Those ones are ok to be main tanking
But I like healing dark knight, they are extremely easy to heal. People say that they are too squishy, all tanks are squishy, it's just all the tanks have a different way of dealing with that squishyness, as a dark knight, you have to balance your cds and mitigations effectively, you can't just kitchen sink it like a warrior and then heal up to full
I’m more than okay with off-tanking as a Dark Knight, I understand it’s nothing to actively fight over in most situations. Though I won’t deny taking a tank buster that breaks The Blackest Night gives me great amount of dopamine.
War can do the same and actually heal the lost hp back up.
I'd rather not have a Dark knight on my party in savage at all anymore now that they no longer offer anything the other tanks don't already do better.
@@GoatOfWar Hey man whatever you feel is best then by all means play how you wish. I do wish we had more utility to provide though, but I know I still enjoy how it’s played as well as aesthetics. But that is purely my opinion.
Bro REALLY likes the 2B legs
I'm a healer main and I co-sign this message. My savage static doesn't typically have a warrior so whenever I play with a warrior main tank for one reason or another the self-heal + lowest cooldown invuln is always a treat for me. Not that I particularly notice when I don't have it.
We have me as Warrior as Main Tank, and second person as Paladin as Off Tank. Vengeance is a very good main tank mitigation, cause it also attacks your attacker with 55 potency for 15 sec and gives you 30% mitigation
mostly good on pull though. it only works on ennemy's basic attacks, wich most raid bosses genrerally dont do that much anymore. in general ofc . compared to before , they use/cast more abilities than they generally basic attacks, wich might be 2 or three times in between.
that said , while you shouldnt do it for the damage in high end content, you definitely should use it for mitigation
Any tank can honestly be a main tank this day and age, all of them are omega powerful with their cooldowns lol. Bosses don't move, attacks aren't HP related anymore it's bedge
Bosses don't move, well p11s wants to have a word with you man 😂
@@BorreasP11S Boss Movement is a fucking joke no offense
This was needed especially for pld I do think it kit is an ot trap, 3 raidwides and looking through RUclips for pld guides and they also get hung up on pld being an off tank because of it having 3 and it party mitigation to even the rework guides
Big agree. People are hung up on the past and it doesn't help when you get non-PLD players thinking "oh yeah it's OT by default".
Yea ever since it got the rework its definitely better as a mt. Pld may not have the crazy self heal of warrior but it has 2 raidwide mits and a really good but on a long cd invuln.
@@blackmagekongs2588it's self heal is actually the closest thing to to warriors while having crazy good mit.
I love just having an axe and just being too angry to die
I've been called out by this video LMAO!! I'm an OT PLD with a MT DRK.
Real talk though, I like both serving in the MT or OT role, and never really have a preference for either. When I join a group in pf for extreme or savage people just seem to like slotting me into the OT role automatically? Again not that I care that much, just funny because being a PLD main since 4.2 I feel like OT has just been my default role. Anyway great video and I love seeing the abilities of the different tanks being seen side by side. Tanking is an amazing role, and I love my blue job icons.
To me when I need to off-tank I take a quick peek at which tank does the most DPS and then play Warrior anyways
Based Jolsn
Love all the little jokes thrown in and the blurring of the mouth when you censor yourself xD I feel like these really enhance the video esp for someone like me who has never tanked outside of normal content c:
Glad you like the approach Ai! My Twitch viewers tell me how they prefer my unhinged Streamer approach to content creation so I tried it a little in my video and will probably move forward with this!
Heart of Corundum might be my favorite skill to use in the entire game. I'm no high end player, but I have absolutely saved some people from an untimely demise in normal content, and it's always so satisfying.
Heart of Corundum is underrated when i was farming _the last Endwalker Extrem trial_ (dont want to spoiler) for totems i dont know how often i safe a DPS or Healer by giving him HoC when they touch the toxic orbs, or get hit from that claw aoe that gives a nasty dot etc
The Tank Balancing is fine in this game tbh and when i was progging TEA or playing current Savage i play more GNB or DRK because WAR feels to unstable for me
With the sheer number of double tank busters, forced long term tank swaps, etc. these days, the line between "MT" and "OT" has blurred considerably. Then you have wall bosses and bosses whose hitboxes barely, if ever, require positioning. Sooo... All the things you said are true but mostly irrelevant to most content these days. Feels more like the "Pull tank" and the "Other tank" these days.
oh my god a nerd with a soothing voice talking about minmaxxing in mmos
this video was hand crafted to hit every dopamine buzzer in my brain
Happy to provide
As much as it hurts with dark knight having like no self-sustain, i will forever want to be main tank, or am main tank in my groups if i can help it. Plus theres a joy i just don't have when sitting around as OT
This highly depends on what content you're doing. This kind of video is aimed towards savage/extreme contents. If you're doing normal raids and dungeons any tank will work absolutely perfectly fine for all purposes. As for savage raida, off tank will definitely not be ""sitting around".
as you said the tank with biggest unga bunga is MT!
Definitely needs an update with all the new skills added/revised.
My Static is running DRK MT and GNB OT (me)...we are almost at P12 Savage, dont know if that would this "niche" you were talking about but it definitely works :)
If you MT'd as Warrior you probably would have been done with the tier already.. The job is overpowered atm.
Azu's list is just a recommendation. All tanks work in any role with some just being a bit more effective in the MT role. It doesn't mean the others don't work as MT though
@@GoatOfWar Coincidentally, Warrior is the ONE Tank both me an my Tank buddy dont have at 90 :D
Love the disclaimer at the beginning!
I prefer OT anyways because I feel like recovering a pull from mistakes is what I'm better at. That and it's more comfortable to actually learn a fight as an OT as oppose to MT where the fear of getting flamed is real (I've accepted I can't raid or do anything with a static, I've tried 3 times lol)
Why does it sound like chat helped with this script? 😂
Love the content as usual and as a PLD that would main tank in Shadowbringers I thankfully have not had this problem. I didn't realize people still thought it should OT only 😅
while its all true, i feel like this doesn't touch enough on many of the other abilities that we use. IT only focuses on a tank if we are solely thinking of ourselves. For example though, PLD is fantastic as an off tank because we have a good few party mits and if needed, can act as a temporary healer.
I personally MT PLD and prefer to be an OT because I can better focus on my party and help support as needed.
My own healing abilities, such as with confiteor rather allow me to handle my own damage as healers can focus on the MT or other party members. its not a waste simply if not used as an MT.
Not to mention our party abilities such as cover, which is usually saved for an Oh shit moment to keep alive a healer or (honestly...red mage) sorry summoner XD. Then we have passage of arms and divine veil, which are great in a pinch to protect everyone.
While their are certainly tanks better suited for certain roles, I think it more comes down to how one plays their role. Its not lie to see that warriors tend to MT, mainly as they are better suited for it. But also because of this suitability, they can rush in first and...(it sounds bad, but it's true. and you ALL know it) don't have to think about it. They just do. Same is often said for Dark Knights. Who tend to rush in as well.
PLD's are often already watching and observing everyone and everything, its harder to do that as an MT. PLD is often seen played by people who are not as concerned about themselves but how the rest of the party is going to hold up and where we are better suited for the moment. Be it as the OT, a mere DPS or a blue healer.
Great video!
As a GNB main I approve, having WAR and PLD on party finder trying to push me into main tanking I will now share this video with them!
I prefer MT as GNB.. i dont care about this cowards how just want to play Blue DPS
Generally, if you are going for fast prog, whichever 2 tanks are top dps is the best pick. They all have so much mitigation, and bosses dont really hit very hard, and if they do, healers have a million ogcds to deal with it. dps is the only thing that really matters. Outside of week 1 or 2, it just doesn't matter I have found.
Warrior being able to invuln 3 times, having the most sustain, the best party wide and being the easiest to play should mean it can't have the damage it currently has.
Something has to give. It's the best at everything at the moment. No matter if you think it matters or not. Warrior has no business being a direct upgrade over the other tanks in all regards.
@GoatOfWar True, WAR is super good right now, but its all swings and roundabouts. I imagine next expansion there will be a different tank on top.
Isn't it still under gunbreaker in dps?
What graphics mods are you using?
I been MT for years.
WAR 30%>BW>Thrill= what tank buster
also MT as GNB.
In my experience from the trenches, DRK/GNB are always OT.
PLD is always kind of a mixed bag, sometimes they want to MT while others prefer to OT.
So i do agree with your list azu.
I'm a WAR MT main since SHB but I've gotten used to MT-ing as a drk for my savage static(from P1S-P12S) since my OT who plays war is still not as comfortable with MT-ing. Although I would still call it towards preference, it does feel that drk does need extra support from healers to MT, as well as knowledge of when to hold TBN for an incoming tankbuster or to freely use it to give the healers some breathing room. Knowing when the boss' autos break your TBN inbetween the boss starting up their next mechanic is an extra factor of challenge in MT-ing as DRK but it feels very fun/satisfying to me compared to just bloodwhettling without needing a single thought.
My only problem with TBNing every possible auto you can would leave you without much MP for burst windows... that said you can always use a bunch of TBNs between the odd bursts and save up MP for even bursts if you were so inclined
GNB OT. Always fun to see peoples head turn when im constantly throwing regen and catharsis on more people that just the MT to keep people safe!
As a main tank i thank you for your support i always appreciate when i don't have to pull my invincible skill bcs of OT help
^~^
Hot Take.. Living Dead is now the best or atleast the second best Invulv for Raiding.
1. It has the second short CD of all Invulv after Holmgang
2. It forgives the most timing errors from a simple reason, when you use Holmgang your 10 Seconds immortality starts immeadley, but in Living Dead it starts _after_ you take the deadly damage, just imagine a Holmgang that starts after you take damage that would kill you like a not shared stack tankbuster etc.
3. Not all people know it but DRK can now heal himself with each GCD Hit in Living Dead, each hit heals you with a potency of 1500, mean that after 3 hits you almost healed _alone_ 90% when you dont have crits.
Btw, while i prog P10S as MT, i feel much more safe when i play DRK then PLD, sure PLD has better overall healing.. but like mention in the video, DRK is better to mitigate burst incomming damage
The New living dead makes me jealous as a paladin.
but its worthless if you diont die though . you have to be in a coordinated team because what will most likely happen is that healer will heal you before you take critical damage, or wont heal you enough after. 100% only works if you have a whm with bene ready .
also a little correction, holmgang doesnt give you invulnerability per say, it just keeps you from going under 1 hp for 10 seconds. but it can still take dmg in the meantime.
@@ZelosSama Living Dead cant kill you anymore when you take a Benediction to early and when you dont have a rez debuff your attacks alone heals you atleast to 90% with no crits (when you only have one target you need atleast 3-4 hits with GCD to be safe means in aoe moments.. one aoe enough to safe you), and i said _immortality_ because you still take damage but you cant die
And i take albout Extrem and higher where tankbuster kills you with no mitigation at all
Btw "coordinated" Macro or.. have a Healer with _eyes_ because the living dead buff is quite obvious, this is not hard tbh
@@kohlicoide2258 well , you give other players too k
Much credit roflmao. Still players out there at high level who doesnt seem to know what a stack marker is so i stopped trusting rofl
@@ZelosSama tbh thats a Probleme of the game.. its so baby easy you cant get max lvl without learning anything and then the play first time hardcore and something strange happens like.. "Healers have to heal" or "You need to use Mitigation as Tank" etc... just look at P10S People crying Harrowing Hell is to hard just because DPS have ro use _non dps_ spells.. or healer have to cast heals (oh no my worthless healer dps Parse!) Yeah i have just today a OT in a extrem trial, that didnt know that even as OT you need to be ready to be MT if something bad happens (be second in aggro etc) the game literally need something between animal crossing and DARK SOULS
I’ve played this game for about 10 minutes and my brain feels like it’s going to explode but am here anyway
When you tank on ff does that mean you constantly hold aggro and stand in front of the boss no matter what even if your standing in aoe yhat is killing you and thr healers are supposed to keep u alive or are you suppose to still try not to take damage?
Still try not to take damage. You want to avoid aoes but always try to return to as close a spot as possible to your original spot.
As a tank approaching a boss, you hit it with your ranged attack, and walk through it. As you're walking through it should move to the center of the arena and then it will turn to face you, away from the party. Many bosses have cleaving frontal attacks, and many melee dps have positionals that do more damage hitting the back of the boss so this is best practice.
Once its in this position you want to try to return to this same formation as quickly as you can if you need to move. When you've got enough practice it's actually possible to dodge an aoe and move back into position before the boss even moves. Good luck! Enjoy tanking!
Drk > Gnb, we have to understand that healers do exist and by their natural healing will be more than enough for most raids. The same amount of healing will be needed for most bosses accross all classes. Its just hard for a gnb to take a hit over Drk. Gnb Invul is really lacking and can miss out when repositioning the boss. Its hard for a drk to recover what they dont lose.
I can just feel the pent up feelings speaking through the video. it's ok. *huggies* such a good youtuber!
PLD's making me MT as a DRK in PF is so annoying...
@@AzuriteTV Remember when we at least had damage as a selling point but then the streamers started crying about it? Man i hate that Drk is just worse warrior in every aspect now.
Something I wanna add to the Dark Mind section, it doesn't reduce magic damage by 20%, it decreases magic vulnerability by 20%. Not sure what the internal difference between the two is but i do know that Dark Mind is a lot stronger than Rampart and even Shadow Wall (30% mit) when it comes to mitigation, at least for magic attacks. If there's a lot of strong magic attacks throughout a fight, DRK can really shine
all 4 tanks have party wide mitigation though, PLD even has 2 skills for that
@@LuminNox ...now that you mention it, i did notice that he didn't talk about Shake it off or either of Paladin's party mits...point about Dark Missionary retracted then
Yes! try running from boss's front to the back line to use passage of arms then quickly run back cuz you don't want to rotate boss. It's not hard. just annoying
objectively speaking this list is correct. any high end player with a brain though knows that any tank can play any role with any other tank alongside them perfectly fine in the vacuum of sustain/mitigation. been a main drk mt for ages and have played the other 3 as mt. they all feel different to one another and warrior sure is absurd but they really can all do the same job no problem :D
Crazy how as a Paladin main I have to fight Dark Knights for main tank and go into a voke war every single time 😐
As a drk main I’ll find a way
I don't think this is accurate now. As someone who plays warrior and paladin and also plays healers WHM and AST i can honestly say say healing majority of the warrior tanks out there is a nightmare compared to PLD and DRK. And when i play warrior i feel like i need the healer to constantly pay attention to me while as PLD i am constantly telling healers don't bother healing me outside of heals over time or passive heals (SCH pet) even in DT content
Guardian is so busted, I genuinely think DT PLD might be the best MT because of how well it can take damage, that and how holy sheltron works being able to use it freely for auto's during prog when you don't know when busters might be coming up ect.
It literally doesnt matter who tanks. Every tank is main and off tank. This isnt 2.x where some roles are better at things than others - the tanks have been homogenized.
I don't disagree with your rankings, but I think it's worth noting that, outside of prog, tank comp really matters very little, if at all. If you're reclearing a savage fight after the first couple weeks when people have higher item level gear, which job is MT is mostly irrelevant. The only fight in this tier where auto-attack damage is even remotely a problem is P12SP2, and even then, dark knights can handle it well just by smart use of TBN. Never mind that fight design has increasingly made it so the OT either has to take a lot of damage -- think P3S -- or the fight has multiple swaps and each tank will be MT for an extended period of time, like in P5S. What matters far more than what job you're playing is how well you play it. I've seen a lot of PFers take warrior into a savage fight and fail miserably because they have no idea what they're doing as a MT.
thank you for this video it helped me a lot ❤
Very good video Azu, the way you joked and presented the information felt a lot more natural than usual especially when you compare it to your streams because those are way more unfiltered than your videos. Keep it up lil bro!
I really feel for that ending notion. I came here to research after my DRK main tanked some content over a paladin and I was getting chewed up. 😅
Welll I guess it’s back to using warrior.
So I have a friend who I love very much and they play a DRK they always want to be main tank when they are tanking I'm normally the off tank and I'm a gunbreaker main
I main tank, and heal, and while I agree with the list, this topic is pretty subjective, as it depends how well the players perform in their roles as tanks. I've been out-tanked by pretty much each different role when it comes to "Main tanking", it rarely happens when I use my Warrior, but when it does, oh boy, I definitely know I should not be Main tanking, if they're on a completely different level, and need to practice my rotations more.
This is just my opinion anyways. Again, I do agree with the list regardless. WAR has been broken for ages now, not that I want to see it change.
You also forgot to mention PLD's Clemency, or I just missed it.
"warrior for life" or so the free trial player says
I still remember l went into p8s as warrior, then a dk jumped in and said " l will be playing the main tank". As a lala, l Just Let that au ra main tanked, lol
I mean, this comes from an ultimate raider. WAR is #1 cause of Holmgangs low CD and equilibrium being an instant heal off of that and tank busters. After that, it doesnt really matter but ideally you would want DRK to Main tank. Its CD for Living dead is lower then Hallowed, being hit by autos constantly means having uptime on TBN is better then sheltron, and living shadow actually gives you increased emnity generation meaning in a long fight you could easily rip it off. Let alone the opener being so strong you can start off the fight without having to have your OT toggle stance. This is coming from a DRK/GNB main. You also have a two charge 10% that you can keep rolling the entire time. Which, mind you that TBN and Oblation can be used on other people but i hate having to target someone else during burst phase to apply these things.
Paladin is the one you dont want tbh as sheltron has the same gauge as intervention, its invuln cd is insanely long (Which, invulns are more important than anything on tanks), and Cover would be made useless which can easily be used to cheese mechanics (P9S martialist tank swap for example). Sheltron atleast gives healing and damage resistance on top of the block, but you would basically render a button useless.
From my experience playing every single tank in ultimate and savage and my opinion, WAR -> DRK -> GNB -> PLD
I could understand an argument of GNB over PLD, PLD still got the better self-sustain though which is the most important thing for MT. Holy Shieltron however is much stronger than Intervention. It's a short CD Sentinel with an added regen effect.
You mentioned it yourself, DRK can target others with TBN and Oblation so they don't miss out at all on them. If you don't like targetting others you can just macro them, that way you don't even potentially miss the auto attack.
I don't get why people bring invulns into this discussion. They got nothing to do with MT capability. If you wanna use an invuln at a specific time you can just swap beforehand.
All tanks are capable of MTing. But from a purely objective PoV Azu's list is correct.
#1 WAR: insane self-sustain via Bloodwhetting and Equilibrium, Vengeance even being a slight DPS increase
#2 PLD: passive mitigation via blocks (shield), having a short CD 30% mit in holy sheltron + self-sustain with regens
#3 GNB: additional mitigation CD with camouflage, decent self-sustain with HoC and aurora + passive self-sustain in brutal shell
HoC (with it the brutal shell effect as well) and aurora can also just be used on other targets without any fall off however + GNB really hates repositioning enemies
DRK: ignorable self-sustain with Souleater, decent self-sustain with TBN
TBN is great and oblation is alright, can be used on other targets though without any fall off
This is such an insane take in like every aspect. Absolutely wild to lead with "as an Ultimate Raider" then immediately go into "it has Living Dead so it's better than PLD/GNB" when every ultimate has a mit plan that is designed around utilizing all tank invulns. There's no "oh shit i need to invuln so thank god i have this short LD cooldown cause i'm a chad DRK". Where you use your invuln is predetermined and has no impact on whether or not you should be the MT.
As far as being hit by autos, PLD maintains extremely strong passive mitigation with their Block, which also has a chance of happening on any Tankbuster that Bulwark isn't up for, so single-target busters on a PLD can sometimes be mitigated even further with a little luck, just adding to how tanky they are overall. Their healing is another massive benefit for so many reasons. While it's true that you don't plan your 1m burst around moments where you need the extra healing, PLD being able to stock 2 uses of their Holy Sheltron means they can use 1 literally any time they hit 100 gauge with no penalty unless they're saving for a double buster, unlike DRK who absolutely won't use a TBN unless it's going to break. There's also no reason you'd ever want to prioritize using Intervention over Sheltron, and Sheltron requires you to be the MT to get value from it, while TBN and Oblation can be used on the cotank for the same benefit as on themselves.
Would also like to clarify that Living Shadow doesn't give you increased Enmity, however, what does give Enmity is Healing, like from Sheltron, meaning PLD is actually more likely to hold aggro in the long run.
I'll never understand the desire to "cheese" tank swaps with Cover. You're using 50 gauge on a button that doesn't mitigate damage, when you could use it to mitigate damage. Swapping isn't hard, you either hit Voke or you turn your stance off, 1 button.
DRK is also by far the tank most shit on by specific fights and very rarely gets to be utilized to its full potential, which would still not include being MT. In ults like Ucob/UWU where you're lv 70, i wouldn't actively choose to bring a DRK (lol where missionary?) when every other tank has raid mit available, and PLD excels here by having Wings which offers a huge amount of comfort. You also wouldn't pick it as a MT over PLD in lv 70 raids because Sheltron is 20% mit at that level while Intervention is 10%, so you'll get more value from your gauge as a MT. There's also the fact that when Physical Busters are considered, you want the DRK to take as few of them as possible because you don't have Dark Mind, while all other tanks can benefit from their Unique regardless of the buster type.
The variance of Physical/Magical damage split really can't be mentioned enough either when referring to DRK as a MT. As if WAR/PLD didn't have enough sustain already, they lose nothing when a boss uses Physical autos/busters. So many bosses have either Physical Autos or Physical Busters, both of which lead into DRK being actively worse as a MT. Even if you use DM on a Magical Buster, if it's then followed by Physical Autos then you've successfully taken 1 hit with DM and are then losing that mitigation on all the autos following it, while the other 3 tanks retain the value of their Uniques. This is even more apparent when bosses like to throw out Physical Busters because a DRK will generally live said buster with less health than the other tanks, making them require more healing for subsequent autos which, again, may be physical. I'd also note there's no reason to bring up "but i have Oblation to supplement 10% more mitigation for busters i don't have DM for" because you can just give it to the other tank with the same number of button presses.
I'm not going to go into all the situations where DRK is inherently weaker than other tanks, but i'll mention that a ton of things can pile onto it to lower its effectiveness as a MT. It's an incredible tank for both P6 and P7 of DSR, but at the same time gets shit on in stuff like P2 where Thordan's buster is not only Physical, but also hits 3 times, lowering the value of TBN as a mit. You need to use more mit for the first buster here to take the same damage as any other tank, and then have less mit to use for the tethers during Strength which are also physical, causing you to, at best, barely live, or otherwise die outright. This same scenario can apply to any fight with multiple physical busters and it makes sustaining a DRK after the buster that much harder than any other tank when they barely limp away from the buster itself.
I'll leave off with the fact that, if possible, the other tank should take a Single buster while being mitigated by DRK's TBN, as this is more likely to increase the overall value of TBN itself. DRK has the "strongest kitchen sink" out of the tanks by way of having the standard 20/30 as well as another 20, then 10, then TBN growing in value based on how much mitigation is applied to the target, as it's Health % based instead of stacking multiplicatively with the other mits. A comparison would be that PLD with Ramp/Sent/Bul/Shel can generate roughly 68% personal mitigation after multiplication, while a DRK can generate about 60% with Ramp/Sent/DM/Oblation then shield themselves for 25% hp, which ends up being more value than the 68% total mit a PLD can generate for a brief window. While DRK's Kitchen Sink is extremely strong, its TBN grows stronger when the target is stacked with more mitigation, meaning that for a Single buster, TBN would be more effective in mitigating the PLD which can generate more % mitigation on its own, than mitigating itself for a Single buster in which the PLD isn't using Rampart/Sentinel to amp Intervention to the full 30% value.
Let the other tank MT, the healers will thank you.
All I know as a Tank main is PLD is the worst one, with GNB and WAR tied for second place, and DRK is the best, next question.
Usually I play off tank, because the other tank is too dumb to take care of the adds or tank swap
I started tanking being a bit afraid of it because ppl make that role harder than it is.
If youre new to tanking tell ppl and they will adjust a bit.
And besides that grab the packs, save aggro use your cooldowns and things are fine in a dungeon.
If youre in a raid where someone desperatly want to mt shirk him at time so you can keep the stance on 100%.
If you want to mt desperatly go all out pls dont spam provoke hit the boss harder til you get it^^
Tank is by far the easiest role you can play
You always have healing back up even when you make small misstakes.
Just go in and do your best you will get used to it
The hardest part is dealing with people yelling at you for random shit because you aren't playing the way they want you to.
@@Grimnoire these ppl are just meh.
When i go into something with random ppl i have to expect nothing
@@Grimnoire watch a guide, it will solve most of ppls complaints.
My mt priority is:
1. Warrior
2. Paladin
3. Dark Knight
4. Gunbreaker
All tanks can mt but war and pld are just a better choice simply because of their less hectic openers. Drk and gnb have a lot of buttons to press in their openers to optimize their dps. Between drk and gnb drk should be mt because they can be more flexible than gnb. I would never want to mt with gnb, but its possible and a lot of people do it. Continuation being a forced ogcd kinda kills it for me.
as a GNB main I can tell you it's not too bad
@@LuminNox i have nothing but respect for gnb mains imo they are the hardest tank to play for me. Coming from a drk main.
@@blackmagekongs2588 they're a lot easier when you play them at 2.41 GCD imo. Gives more room to recover your rotation and everything else is fight knowledge
@@blackmagekongs2588 can confirm. if you plan things out or pre mitigate. It's not bad.
centering boss while doing mini burst or burst however....
@@LuminNox As a tank main, I can tell you that it's not bad as you say, yes. But it's restrictive, personally annoying and kinda contradicts tanking role. If you need to move boss during 2 min burst e.g. it's so freaking annoying
War and pld, maybe gnb idk how good it is defensively or at least party defensively, war got the damage and the mits and everything pretty much so that's a no brainer main tank
while PLD is good as main tank, it is best off tank due to cover, why make MT think when you can cover cheese the switch.
Also gunbreaker is for those american tanks cause you know... guns and stuff.
I love OTing as DRK, it's a lot of fun. I find Blackest Night doesn't work super well if you have a SGE or SCH healer, but it's not that big an issue.
TBN has highest priority on any shields, so it'll always be first to break regardless of other shields! You just have to be careful with over mitigation on auto attacks when trying to break your tbn
Aha! That is really good to know, thank you :)@@AzuriteTV
It feels sad that PLD has the best mitigation that cannot be used on self.
Still like DRK better, as it feels like a pure tank instead of a tank/healer dual class.
But it's so easy to steal MT as DRK without using Provoke.
Honestly, while it's totally true the content of the video, i don't really feel that much importance on who wants to MT- you have to consider that Healers kit for single target(which basically are mainly For Tank unless someone else messes up mechs) are quite strongs too that you don't really see even as DRK MT that healers spam Heal II equivalent.
For me it's based mainly on the fight and responsabilities each tanks has- Like MT in P4s gets flamed because of poor positioning which makes (Generally unless some incidents happens) OT having less job to do, while P5s they both plays the same. Another more recent fight as example could be P11 OT sits there doing the same mechs as others while wandering around the map freely without thinking where Divisive Hits during Shadowed messenger.
I play Both (mainly MT while with my OT friend) in PF so i generally learn both but for me it's more how you want to handle mechs, Jobs kits are a plus or minus after that, and for our healer friend. In Static you can totally plan to play GNB/DRK as OT and it would be wonderful- but not something PF can afford to do most of the time.
as muc i love drk, yea... they really don't have much self sustain. my second runner up would be the warrior, big unga bunga energy XD into really a fan of the other two
The tank I don’t need to heal is the best main tank
I main smn, I definitely agree with this. I REALLY don't want to have to heal, rez maybe, not heal
@@TintagelEmrys If you're having to pitifully heal as SMN during content, your Healer is afk. lol
@@serfraust I have healed a bit waiting for a red mage to get enough mana to rez a healer before. That was because the healers were concentrating too much on healing and not surviving.
That's what a healer is for though to heal.. lol
@@macthomas7397 A healer's goal is to heal as little as possible. The less time they spend healing, the more damage they deal
bit late but question: what is the top you used in intro/outro?
If you still haven't gotten it, it's the chest piece from the current raid tier. The Anabaseios Mail of Fending to be precise.
As a DRK main I feel offended when I am not MT. Like on a personal level insult >_
That could be because you are experienced in tanking in mmos in general. Have the same issue, cause I've been tanking for like 15+ years in mmos, mostly as Mt 😂
Hi newbie here. Im interested in being a tank and i appreciate your video. But first, what do you mean by main tank and off tank?
The Main Tank (MT) is the one pulling the boss and having its aggro for most of the fight. So they're usually getting the most damage.
The Off Tank (OT) steps in when he's needed. Sharing damage if possible or provoking the boss (tank swapping) after a tank buster if required. He's pretty much supporting the MT
@@LuminNox thnks for the info. Let me also ask which role is easier to use between the two?
@@chocobojam8776 that's pretty much personal preference. Both do very similar things and in the harder endgame content you're also often more or less switching roles during the encounter depending on the fight
0:50 Ohhhh You'd be surprised....lol
I actually prefer to MT as DRK lol. Gotta plan out when to use TBN to ignore auto attacks from the boss, which is engaging for me.
Or... and I know this is crazy but just plan out when to use TBN on the other tank who is main tanking? That way you lose nothing and something like a warrior or paladin gains a lot from MTing!
@@AzuriteTV you might be onto something.
😂😂😂 b behind the shield 😂😂
Best tank?
it's the one you enjoy playing the most. there ya go, saved some of y'all 10 minutes
It's wild to me you say this because "best tank" isn't even the subject of the video. If you read the title properly, you would know that before commenting something so silly
I said what I said@@AzuriteTV
@@Splosia did you speak to a doctor about it?
In statics, I'm always the sub tank as a DRK & I usually plan out our raids mits since I have a deep understanding of my main tank and healers kit, pair that with doing callouts and I feel like I have a ton of weight as a co-tank.
But man the amount of times Party Finder has forced me into MT when the other one is a Warrior or Paladin... I always groan, but thankfully I know how exactly a MT moves base on mere observations. (Its also just not that hard to MT in this tier)
The only tank I am willing to MT for as a DRK with no complaints would be GNB, the other two tanks have zero excuses to not be the MT in my eyes.
Agreed! I did the tier in PF and I've had my fair share of MTing and OTing but yeah I sigh a little when it's a PLD asking me to MT... so I made this video lmao
@@AzuriteTV only annoying part of MT PLD is using passage of arms. You just don't have much time to position yourself to cover party if you are MT. other than that as the video said.
I'm WAR and I go MT all the time except when I do the dungeon/raid for the first time.
I Mt savage as gunbreaker just because….
Its more fun, me to^^
Before I watch this I just think it’s warrior
Oh thank god the static I'm in has drk mt and war ot
I MT as DRK even if other tanks don’t wanna MT in pf and can comfortably do both roles as DRK
noooooo
I wouldn't say it's difficult... just inefficient
"let tanks have their *** measuring contest" idk the spinning boss as melee player sucks when im out of TN stacks lmao
Just use true north bro (this is a joke and so is that part in the video)
Im liking paladin so far.
been thinking of switching off pld for this very reason. in pf its always random what role I'm going to have to take and having to learn the mechs for both off and main tank can be annoying.
DRK is underrated, he has the best self mitigation and tankbusters are really well handled thanks to Dark Mind (+ Oblation & TBN) being up for each of them. Opposite of that, PLD is missing an additional self mitig like Shake it Off, Dark Mind or Camouflage. So yes, self healing is convenient during a fight, but I still rate DRK as the n°2 MT thanks to the strong self mitigation tools
When i progging TEA and GNB is already taken i prefer playing DRK then WAR because WAR feels almost to unstable for this fight when im honest^^ Dark Mind with 60 seconds cooldown is just *chefkiss* then TBN and most of the tankbuster even in high end content feels like nothing
Comments like this are hilarious when you can literally look at any Ultimate on FFLOGS and view the highest Healing Parses across tanks as a whole (which factors in mitigation as Healing) and see that PLD and WAR both vastly outstrip DRK in total amount of damage Mitigated/Healed, despite the fact that Holmgang and Hallowed Ground do not factor into the log as "Healing" while DRK is actively being padded by its Walking Dead heal buff. TOP has a single DRK in the top 100 healing parses for tanks while being flooded with WAR/PLD. PLD isn't missing a mitigation and with Holy Sheltron no longer forcing a block, PLD can now % chance their way into 20% more mit on any buster that they don't have Bulwark available for.
me? I'm the oof tank
You should re-edit this to cut out the first five minutes of absolute B.S.
Buff DRK
Personally, As a paladin main I do gear inspection... if their dps will outdo me They Main tank... if I see 640 freshes (no materia)😂 I know regardless I am forced to main tank...😢 however I do use my role as the Off tank to eat solo busters for the Mt. Literally P9S I prefer to OT as I can get the ascendant fists and be fine...
Ibagree that gnb and dk are better at OT as they play close to a dps style as well as having tank abilities. They cant MT trials and dungeons fine and hold their own if the war or pal ever have to been res to life again but they dont dont hold it down as well as the other 2 classes do.
As a Drk main I'm offended. (I actually love being OT)
PLD is the best tank at 90. 89 and below , it's WAR. The other 2 are only tanks in name. They suck lol
As a pld main, we really get screwed as all of our good stuff is 80+ Heck even the gap closer is like 74. MT or OT doesn't matter to me but no better OT than pld imo. their kit for the party is just too good. divine veil is sometimes enough to cover healing for bosses in expert dungeons
Definitely worst mt is gnb, cause you need to consider boss placement as mt and continuation contradicts that. This s......d skill, while gives you totally respectful damage, is so restrictive. War best by far as mt, that thrill of battle plus equilibrium combo is sick, especially when crits, it's like 70k heal.
All tanks are more similar more than dps especially range and magic
🤢
Yeah, you forgot to take into account the average warrior raid iq and the cowardice of the paladin.
With that the new tier list for main tank is :
Gunbreaker, dark knight, all the healer, all the dps, warrior, paladin
For those who didn't get it. It was a joke.
Me having chosen Dark Knight because I like the theme, watching this : 😔