StarWarz #1 yeah you gotta expect em to show up when ya Start capturing a command post even then their Damage isn’t crazy and it takes a few of em to take you down, Swear I was playing Yoda and I was completely surrounded on all sides then a Grievous and a Dooku came in and boxed me in...Yeah they killed me but I died so fast the Game let me pick him again 😂
Davey647Returns Yes, but if most of the map is high ground then it’s not true high ground. There’s no objective advantage to be had, no singular high point on the map which gives you the ultimate victory: a true high ground.
I'll give you a real list. 1) Correct on the loading. Fix the hangars loading and double spawning of gunships. 2) When on the gunships, when reinforcements hits zero-END THE ROUND. There's a 5-6 second pause from zero attacking reinforcements to when you are sent to the ground, and I've seen people win after they've technically lost several times. It would play the "we failed" animation with "Victory" over it."
Jamie Walsh you realize while they have a small dev team it’s only bc they want to hire as few people as possible so they can keep more money for them selfs... they have the money and resources to get more people and make this game amazing but they would rather be greedy money whores.... but that’s EA whata Gunna do about it🤷🏼♂️
What about the fact that the droids have a tank that protects the driver from any physical damage while the clones have a AT-RT where and the tanks can be used to capture command posts
yeah, thats always bugged me ever since EAfront 1, dice make a game like battlefield where you can run over to a tank and hop into it yet they remove that for the star wars game? why? not only did i hate it i feared for the next battlefield game, being 1, and sure enough while there were a few small insignificant vehicles here and there, the rest of the vehicles had to be spawned into only, not finding them, complete bullshit
The dwarf spider droids would be fun to play as too. I could imagine they'll be a slow sniper type of class. Definitely wouldn't be a popular class, but would be effective on Geonosis nevertheless.
Agreed if there is a player that he is pro at laat then it can be annoying for other team because clonetroopers already have anakin and those tanks dont know what it called, so it can be really annoying for other team imo
The map is too small for pilotable transports. It would feel weird because it would take five seconds to reach other end of the map and would feel too limiting. It would NOT, however, be OP if it were on the right sort of map like all these plebeians keep saying because: 1) There are both transport and attack helicopters in Battlefield (4) and the game works perfectly, there are counters to the helicopters. 2) For balance and fun, the CIS would also get their transport as a pilotable ship, the HMP Gunship. It’s not like ONLY one team would get air support, that obviously wouldn’t be fair.
@@yougamer2725 clones don't have tanks. The AT-RT usually gets destroyed before it takes an AAT to half health. Anakin isn't much of a problem just people fail to realize his heroic might does more damge when he takes damage
After losing the points in the bottom they can only respawn on their ship using whatever they can to either stop us from getting in or retaking the ground
Clones have no way of quickly taking care of the AATs. Sure the ion torpedocan destroy them but by the time it's off cool down the AAT has all of its health back.
While playing on Geonosis I actually got myself scammed on steam for over 120 bucks because I didn’t concentrate on the deal enough. Needless to say, I can’t play on Geonosis anymore because it makes me feel regretful and sad. Geonosis-Vietnam flashbacks.
"Only 1 map" They've said more maps are coming. "No Drivable ATTE" They specifically addressed this when the game mode came out-it would be too OP. Also, Basic droid tanks can barely get around the map, how the hell is a ATTE double the size going to manage it? "Undrivable droid vehicles" Because everything needs a equal counter, and there's no counter on the republic for those. Plus, the map is not vehicle friendly except for smaller STAPS and ATRTs. "No drivable gunships". Again, they specifically addressed why no starfighters or ships of any kind are available:no cover= OP ships. "No ship to ground to ship combat" Admittedly, starting in the capital ship, landing, capture points, and going back up would be cool-but imagine the unplayable clusterfuck. Several ships coming down nonstop, all shooting at the ground, making it damn near impossible to play, tons of discarded ships on the ground, and as I said, fighters would be OP. "Game doesn't load properly" I have no argument for this. You're absolutely right. I've never flown into a hangar and have it be loaded. "Command posts are all the same location and have no variety" It's supposed to feel nonlinear, and if you start the map saying "This is a droid base" or "This is a clone base" it ruins that free-for-all grab for land. "No playable geonosians" Again, need some sort of republic counter. "No match conditions-particularly map environment and weather" You're comparing apples to oranges here. You can't have a map the size and circular shape of the first part of GA Geonosis and expect the same results as the entire map, which is a long strip. There is actual distance progression in GA-not in this. However, if you're down to the third time on the ground, a good sandstorm could kick things up a bit. This is less "10 things players hate" and more of "10 things I wanted and didn't get".
One of the things I love about Capitol supremacy is that the battles actually take as long as an actual Star Wars battle would, it's just so cool and sometimes it can take forever.
@@TurKlack No. Nobody wants fighters. They're sooo easy to strafe run heroes with and there's nothing you can do. We don't need that in Capital Supremacy, Everyone was specifcally asking for NO ships in the mode.
@@viscen5201 boi are you numb. CS is a Joke. Could just as well be a completely flat map with random capture points. And "nobody" wants fighters on ground? You mean yourself and the 15 other likers? If dice would actually care they would have made antifighter turrets, or playable units with missile launcher everything would just as it has to be. But of course, call of duty kids like you would never understand the joy of a well made game.
@@TurKlack Nobody fucking likes Fighters, Watch any stream, RUclipsr etc. They're piss easy to use versus heroes and make the game extremely annoying, This is coming from someone who has max level starships from SA. They should not be in the game and would only reduce the amount of troops on the ground. Your same logic that "you and the fifteen others" falls flat because you're literally spouting numbers from nowhere. I have never seen a youtuber that wanted fighters in any mode, except this RUclipsr. Dice responded on Twitter to confirm that they would not be in the mode because it is generally agreed upon that they offer little to no enjoyment factor. Gunships on Kamino, X wings on Starkiller, Bombers on hoth, All piss easy to use and get battlepoints with.
@@yougamer2725 I almost can't play the game with Anakin in it. Heroes vs villains is okay but in galactic assault or capital supremacy anakin just spams his abilities
This isn't THE battle of Geonosis. It's another one, hence why the default skin an AI clones are phase 2. The commander voiceover at the start states this.
Something like a operation would be nice. Like u spawn on a cruiser or smth and u hop into some laats and/or starfighters. Next ur leaving the cruiser to fight in a space battle. The objective would be to secure the landing if the laats. U land on the ground and have to secure a large landing zone. Like conquest and hold all objectives for say 30-60 secs. And then u have some objectives on the ground.
i hate when iam on kamino as bossk and a hidden yoda is around the corner to attack me from behind and when i run back to your spawnpoint part while chased by 2 heros and 3 aerials none of my team helps and just stand still and keep watching
Jamie Walsh they are CW characters, but it’s more likely they’re just placeholders for future heroes since they don’t fit with Geonosis, they’ll probably get shuffled to a original trilogy map like Mos Eisley
Honestly the Clones side are so OP thats probably why they dont have a tank to counter the Droids tank. Not only are their forces faster & more agile (Rocket Droid dash is useless but Clone jet trooper can solo Villains with his rocket dashes & speed), they have op Heroes with no downsides for example Grievous & Dooku cant block blasters for shit which leads to them getting destroyed by troopers the second they try to attack more than 1 person constantly yet Anakin, Obi-Wan & Yoda can block/absorb them as well as health buff & kill groups with ease to regain health. C.S is pretty unbalanced once you notice this.
Darth Nexus You’d think Grievous with FOUR arms could block all shots he’s fairly powerful I just can’t do shit to more than three clones with good aim then throw in a good Aniken and your fucked
The fact that I can’t spawn on command posts is pretty irritating. The squad system helps, but when everyone is defeated I get spawned a mile away from the command post I want to capture.
ground to air combat will never become a thing in Star Wars Battlefront II EA because the maps of the capitol ships and the ground phase are separate, and loading them together would cause quite a bit of lag. Also, players that play SWBFII today are far too lacking in intelligence to operate a ship properly onto an enemy capitol ship. They can barely even move around on the ground, let alone in a precision starfighter. I regularly see players randomly crash into things they don't have to. Maybe it's just because they want to, idk. Giving full player control over a battle is just not a good idea. Nothing would ever happen, and the games would go on for even longer, plus I'd have to carry my team EVEN MORE.
@jwivan28 skill level is probably a more suitable word for the context I was using in my original comment. People with low-skill level will merely crash into things, not play objectives, and just plain act silly. You're not going to have a good time playing ground-to-air if no one else on your team feels like going up there. Even now, some players don't even board the transports when they can plainly see that the transports CAN and SHOULD be boarded. They just plain don't want to do it. If you give players the opportunity to choose, some will stay on the ground and do absolutely nothing useful; it's not opinion, it's fact.
another issue is that the starfighters may as well be made of soggy paper, considering how they’ll explode if they graze the side of literally anything
Also note: GA is the first battle of Geonosis. CS is the second battle of Geonosis (from the show) in which there were AATs. Also the LAAT was not a significant contributor to the second battle of Geonosis
You take the CS that you have now, put an AT-TE in it and think it's done? To support the AT-TE and furthermore balance it, the Map has to be much bigger with both open spaces for Tanks and narrow tunnels and cliffs or pathways for Infantry. The CIS could get their own Heavy Tanks as well. Take the Damn Super Tank of the TCW Show. Does that thing even have a real name or is "Super Tank" really the best they came up with?
1:25 Only *TWO?* Me and my friend spent a little over an hour playing tug-o-war with the Separatists, I ended up having to quit because I had to go somewhere!
Things I hate: 1. The spawning mechanics 2. No Geonosians 3. The glitches 4. No good counterpart to the AAT 5. I feel like the Clones almost always win for some reason Otherwise, I love the mode. I think some of these ideas will be good if used in different combinations over the next several CS maps coming out
That’s true for commandposts I want to be able to feel like I’m capturing it tactically not just doing it for points like “I’m gonna take the cave” or “let’s push the hill”
Battlefront on PSP was surprisingly solid in both story and multiplayer, you were Infact able to fight on land, in the air, in space, and on board the enemies ship all at the same time, it created a satisfying cooperative experience that gave each player a feeling of responsibility, one team couldn't focus solely one one fighting area you need to focus on all areas, control over the ground, disabling the enemy ships defenses so your team can board and sabotage it, it gave me a feeling that no matter where I was fighting there was the greater battle at hand.
They did it in 2005 with the space battles. There wasn't specific ground objectives but you could stay out of the capital ships and battle in space or try to sabotage the other capital ships.
Bombastic: "The command posts feel like just another random spot on Geonosis what's the point of capturing them Me: "Umm isn't that pretty much what it's like in a desert? Just random spots of land for the entire thing?"
To fix Capital Supremacy DICE has to do a few easy steps. Step 1: Make the Maps bigger and more diverse, tactical. This Arena Shooter/Call of Duty design is the worst. Make Maps similar to A. Battlefront 2, the old one, or B. Battlefield 2. The old one. Step 2: Take Tanks out of the Battlepoint System and put them as drive able Vehicles on the Map (best in a cinematic Way, where LAAT Tank Transporter bring new AT-TEs to the ground.) EDIT: And make the Tanks multicrew ok? The AAT can fire all it's guns while moving, so can the AT-TE or AT-AT. And put some Heavy Rebel Tanks in the game. You got some Tanks Ideas from Force Commander and Empire at War so you don't even have to create something completely new. Step 2.5: And yes, put completely controlable, flyable, multicrewable LAAT/i and Droid Gunships in the game. We need some heavy Air Transports/Gunships to spice things up, in combination with the other Fighter Crafts this won't be game breaking. Step 3: Droids should get the most Extra Units in their Battlepoints System. The CIS has Spider Droids, Dwarf Spider Droids, Advanced Dwarf Spider Droids, Crab Droids, Droideka, Magna Guards, Hailfire Droids, Octupterra Droids, etc, etc. If DICE weren't so fucking understaffed and lazy and much much more creative, we would have gotten all this shit by now. Step 4: Take the damn Customization, And Special Abillities out the game. Clones get only Clone Weapons, Rebels only Rebels, First Order only FO, etc. Step 4.5: Put fucking Ammo back in. Grenades, Magazines, etc. Step 5: Customization should be lore friendly and immersive. As example: Different Grenade Backpacks or belts can give a Player more or different Grenades, as well as the passive ability to restock other Players Grenades. Engineers can drop different Turrets, Heavy, Medium and Light Turrets, or Player Controlled Turrets like the E-Web, all with their pros and cons. Heavies can either equip Gatlings, or Rocket Launcher or perhaps even the Reziprok-Quadblaster. (jedipedia.fandom.com/wiki/Reziprok-Quadblaster) Only Droids have absolutely no Customization, they already get plenty more Deadly Special Droids to choose from as stated in "Step 3" Step 6: Bring back the Movie Voices. TCW is good and all, but it Voice Actors just don't fit in a more realistic looking Battlefront. (The exception are Voices of Actors which are already dead.) Step "Things that crossed my mind afterwards": Put some objectives in the Concquest or CS mode, doesn't have to be much, but it would change the pacing and gameplay by 180° if the Clones suddenly have to find, transport, and secure and "Primary Mission critical Object". Seriously do that,,,and a bit more and I'd 100% buy the next Battlefront. If this ever happens. But we are talking about DICE here right? They sure find a way to fuck it all up. Would be nice if they get themselves a backbone and fight EA for once to get more funds and people Can someone of you nice guys copy this text an put it on a forum where DICE Lead Whatever sees this?
Das Institut Male a game of the same quality and depth and involvement as Battlefield and people will be very happy... These battlefront games suck in comparison. They have to be the greatest waste of the IP ever.
I'm pretty sure that the Capital Supremacy gamemode actually represents a variation of the second battle of Geonosis, when there were no hailfire droids, spider droids, but we AATs. That said, there should still be AT-TE's, and if this really was the second battle of Geonosis, there wouldn't be a Providence or a Venator, and we should have spiders and AATs anyways.
There are 3 things I want from this game atm. 1. The option to play in one era for galactic assault. 2. More capital supremacy maps. 3. Droideka and commando added. My thoughts on how they would work. Droideka gets 3 abilities (right can enter roll mode. Left can be shield mode and their main ability is duel fire.) Commando (right ability sniper function. Right ability sniper, left ability shotgun and main ability grenade launcher to combat the shield)
1. they won't do it because than everyone would play clone wars era 2. maps are 2 hard 2 make, it took them so long to develop a map that already existed in game, its gonna take a while for another 3. droidakas, cant be implemented because of le ledges, they said it before
@@ryanspencer3106 1. Well if they didnt want anyone to play just the clone era then why add all the clone skins when 1/3 of the time I cant even play as clones. 2. I understand it took them awhile and I'm not saying I need it rn. I'm whiling to wait as they said it will take them a while to do. 3. I had no idea
@@ryanspencer3106 and from my stand point the clone era has more content and the best maps. I'm saying they should add a system like bf4 where you can filter out maps because not everyone wants to play the shitty maps like takodana and star killer. And honestly only 3 of the galatic civil war maps are good cuz hoth is just boring. Atleast the clone era maps are all good and cool. For example the geonosis map is great cuz of it's different objectives and is a bit more fluid rather than "blow up the guns and free our people"
@@shialabeouf2496 to be honest I have no idea why they dont let you pick era other than they dont want you to play solely clone wars, for the maps it's mainly because ea has sorta abandoned bf2 other than a small team hence the lack of content, and that was just one of the excuse they gave for droidakas not sure if that's truly the right answer or if there lying because it's not that hard to animate bumps, OG bf2 had them after all
they should make changes in the map everytime you come back from the capital ships... the sandstorm for example, or crashing ships that make the terrain different
All I'm saying is that the perfect future game came out a long time ago, it was called "Battlefield 2142" and if you find a good video of it, then you'll see how awesome it was. It had air to ground combat, mechs, transport and attack ships, and after completing certain objectives in it then the enemies flagships shields would drop and you could board it (a few different ways to do so.) and you then had to take out it's core after some cqc in the ship. Also to note, the game mode that all of this stuff happened in was called "Titan Assault" and that's(in my opinion) where they got the idea for capital supremecy.
After playing this game mode for the first time as a brand new player to the game that same day, what is see is that the droids have more of an advantage on the ground, at one time on the ground the Droid side had 4 tanks
I loved 2005 battlefront capital ship battle scenario where you'd just blow up each other's ships and it would be amazing if you also could do that kind of thing in atmosphere
They should add an AT-TE to CS only if they make either Spider Drone or Hellfire Droid to counter it. But it might unbalance the game mode, since a team only needs 3 capture points.
I just watched this video. In 5 months DICE gave us all Clone Wars era planets for Capital Supremacy, clone Commando, contextual spawning system, the Republic Tank, a drivable AT-AT in Capital supremacy (Felucia map), and Instant Action offline... My trust in this company is reborn.
Literally everything you mentioned I thought about already and I do completely agree to all of your points. From a gameplay and mapdesign point of view BF 2 by EA just lacks so much that BF 2 (2015) just had.
Capital Supremacy is pretty much a system that was taken from the older yet still underrated game Battlefield 2142 aka. Titan Mode, even then they did it better despite it technically being specialised for that game. Firstly, you could use a lot of vehicles as per Battlefield series, secondly you could pick between ground combat or fighting on the Titans because you dont even need to go onto the Titan to destroy it, just nuking it with enough ground missiles does the job. Thirdly, there were multiple maps for that gametype which was nice. Finally, no loading screens between ground and on-Titan combat. A game a lot older than this current one did this game type much better and yet they fail to see it.
imagine a dust storm rolling in and arc troopers and commando droids having a big advantage in heated battles thanks to their scanning abilities, im 99% sure it can already happen in the galactic assault game mode but i think it would be cool here to (havent played the game yet, its downloading now and i cant wait)
I think the best way they could have added ships in Capital Supremacy is while the transport is trying to get to the capital ship one team is defending the transport while the other team is trying to destroy both transports.
What I hate are Wookies on Geonosis. The First Order has the Flametrooper, give the Republic the Clone Flametrooper from the Clone Wars show for Geonosis. Make it map exclusive, Wookies can be on Kashykk, Flame Clones could be on Geonosis and get creative for what on the other Clone Wars Era maps. Clone Flamers on Kamino while Wookies on Naboo.
"sees the problems about ground to air combat".... "has flashbacks of Battlefield 2142 Titan Assault -mode".... Flying up to the Titan ship with the small rocket pod and then rigging the ship reactor to blow up and running to the deck to jump out with parachute. That was the shit back in the day.
remeber how you could repair stuff in the 2000 battlefront and then use them, i think that would make the new battlefronts so much more emersive especialy if they added like a demolition class
The second phase of geonisis is so great because of the open design, because im almost always playing han and in the gigantic open are all lightsaber heroes spawn in and die like the silly little priests they are.
Tbh i dont care if it is the only map. The glitchy loading screen for landing in the ships is irritating.
How
@@sir_clapsalot4011 how what?
@@TalionTheGraveWalker how does it effect you if it doesnt interfere with gameplay
@@sir_clapsalot4011 it does sometimes.
banana man they took the animation from the original movies smart ass.
Guys, we gotta help with the droid attack on the wookies.
He's right its a system we can't afford to lose
It is critical we send an attack group there immediately.
Wookies freedom must not be sacrificed
For the wookies
For the Wookies we must.
One thing I want:
Let. Us. Spawn. On. Command. Posts.
i'll tell you what i want. To begin the grieving process of Star Wars's death and get on with my life.
@@jennytalia6724 no one cares what you want whiner
scraggle and the 27
What if some do? What if no one cares about your comment, or mine?
Jesus, who hurt you guys?
Me to
One thing I love about the Capital Supremacy mode is the AI, Well programmed and They pad out the battles-They Even Roll 😂
MegaMaster1021 Yeah compared to the Arcade AI they are far superior
I usually can't notice them. They seem like regular players.
They do a good job of flanking for sure in my experience
1 # sometimes their even better than your average player 😂
StarWarz #1 yeah you gotta expect em to show up when ya Start capturing a command post even then their Damage isn’t crazy and it takes a few of em to take you down, Swear I was playing Yoda and I was completely surrounded on all sides then a Grievous and a Dooku came in and boxed me in...Yeah they killed me but I died so fast the Game let me pick him again 😂
What I hate about capital supremacy?
Lack of high ground.
Hiccup Haddock 🤣
Half of the map is literally on a hill.
Davey647Returns
Yes, but if most of the map is high ground then it’s not true high ground. There’s no objective advantage to be had, no singular high point on the map which gives you the ultimate victory: a true high ground.
Makes playing as Obi Wan Kenobi difficult
Hiccup Haddock
I’m really interested in your theories about the high ground
I just want to be able to board the enemy ship at anytime. Just like the good ol days, and spawn on the control point.
I'll give you a real list.
1) Correct on the loading. Fix the hangars loading and double spawning of gunships.
2) When on the gunships, when reinforcements hits zero-END THE ROUND. There's a 5-6 second pause from zero attacking reinforcements to when you are sent to the ground, and I've seen people win after they've technically lost several times. It would play the "we failed" animation with "Victory" over it."
THE LACK OF DROIDEKAS
@@jamiewalsh620 but they could've done it
@@jamiewalsh620 yeah that sound right
Yeah I would
@@jamiewalsh620 some do agree
🙌🙌🙌
Jamie Walsh you realize while they have a small dev team it’s only bc they want to hire as few people as possible so they can keep more money for them selfs... they have the money and resources to get more people and make this game amazing but they would rather be greedy money whores.... but that’s EA whata Gunna do about it🤷🏼♂️
What about the fact that the droids have a tank that protects the driver from any physical damage while the clones have a AT-RT where and the tanks can be used to capture command posts
Exactly! they need the clone tank that was in battlefront 2005 can't mind the name of it though
@@__Gaz__ sabre tank
@@apache5971 ah thanks
Arc troopers melt tanks anyways xD
Christian YC no they don’t, I already tried that
DICE:Non-linear gameplay
Reality:ALMOST Non-linear gameplay
Lets just fight in an open desert with no elevation and no cover. Sounds super fun!
No
No in-and-out vehicles and no co-op vehicles.
yeah, thats always bugged me ever since EAfront 1, dice make a game like battlefield where you can run over to a tank and hop into it yet they remove that for the star wars game? why? not only did i hate it i feared for the next battlefield game, being 1, and sure enough while there were a few small insignificant vehicles here and there, the rest of the vehicles had to be spawned into only, not finding them, complete bullshit
What I hate is that we can not use those spider tanks or what ever they called
(Homing) Spider Droids.
spider walker
Now they were fun to play as in the original star wars battlefront
The dwarf spider droids would be fun to play as too. I could imagine they'll be a slow sniper type of class. Definitely wouldn't be a popular class, but would be effective on Geonosis nevertheless.
Lmao you want laat gunships on the mode? I always hear how everyone hates them
"10 things that players hate" should become: "10 things I personally want to see in the gamemode"
Agreed if there is a player that he is pro at laat then it can be annoying for other team because clonetroopers already have anakin and those tanks dont know what it called, so it can be really annoying for other team imo
The map is too small for pilotable transports. It would feel weird because it would take five seconds to reach other end of the map and would feel too limiting.
It would NOT, however, be OP if it were on the right sort of map like all these plebeians keep saying because: 1) There are both transport and attack helicopters in Battlefield (4) and the game works perfectly, there are counters to the helicopters. 2) For balance and fun, the CIS would also get their transport as a pilotable ship, the HMP Gunship. It’s not like ONLY one team would get air support, that obviously wouldn’t be fair.
@@yougamer2725 clones don't have tanks. The AT-RT usually gets destroyed before it takes an AAT to half health. Anakin isn't much of a problem just people fail to realize his heroic might does more damge when he takes damage
Well I love LAAT gunships so I hope that doesn't bother you that much.
The old bf2 had space battle to ground/aircraft hanger fighting, they should make it so we can fight our way into the ship
After losing the points in the bottom they can only respawn on their ship using whatever they can to either stop us from getting in or retaking the ground
Because L.a.a.t are really annoying they already have anakin and those tanks so that's enough already
Clones have no way of quickly taking care of the AATs. Sure the ion torpedocan destroy them but by the time it's off cool down the AAT has all of its health back.
McFlyBro and they usually travel in packs
They could add LAATs, and then add Droid missile platforms to counter them.
Fuck you're boring
LAATS are badass
While playing on Geonosis I actually got myself scammed on steam for over 120 bucks because I didn’t concentrate on the deal enough. Needless to say, I can’t play on Geonosis anymore because it makes me feel regretful and sad.
Geonosis-Vietnam flashbacks.
I was making a trade while playing, and when I accepted the trade offer I didn’t realize there were items that weren’t part of the deal in the trade.
Feelsbadman.jpg
RIP man Don't play and trade at the same time. Otherwise stuff like this can happen.
A lesson I have learned. Wiser next time, I shall be.
Could you PLEASE make a video live playing star wars battlefront 2 PLEASE
Almost all of these were added , they must be listening
Problems with capital supremacy
1. AAT
2. AAT
3. AAT
4. AAT
5. AAT
6. AAT
7. AAT
8. AAT
9. AAT
10. AAT
Agreed there’s nothing powerful enough to stop them as the light side
@@obi-wankenobi1916 Anakin can. He is op
Just shoot at the AAT as a heavy or as an ARC trooper...done theres ur option to fix it....
I can’t just get behind it because there’s two or three of them next to each other
The arc trooper completely melts them, I've never had a problem with it.
*WHERE ARE THOSE DROIDEKAS!?*
@@radergames they can add Marines, Commaders and Commandos
"Only 1 map"
They've said more maps are coming.
"No Drivable ATTE"
They specifically addressed this when the game mode came out-it would be too OP. Also, Basic droid tanks can barely get around the map, how the hell is a ATTE double the size going to manage it?
"Undrivable droid vehicles"
Because everything needs a equal counter, and there's no counter on the republic for those. Plus, the map is not vehicle friendly except for smaller STAPS and ATRTs.
"No drivable gunships".
Again, they specifically addressed why no starfighters or ships of any kind are available:no cover= OP ships.
"No ship to ground to ship combat"
Admittedly, starting in the capital ship, landing, capture points, and going back up would be cool-but imagine the unplayable clusterfuck. Several ships coming down nonstop, all shooting at the ground, making it damn near impossible to play, tons of discarded ships on the ground, and as I said, fighters would be OP.
"Game doesn't load properly"
I have no argument for this. You're absolutely right. I've never flown into a hangar and have it be loaded.
"Command posts are all the same location and have no variety"
It's supposed to feel nonlinear, and if you start the map saying "This is a droid base" or "This is a clone base" it ruins that free-for-all grab for land.
"No playable geonosians"
Again, need some sort of republic counter.
"No match conditions-particularly map environment and weather"
You're comparing apples to oranges here. You can't have a map the size and circular shape of the first part of GA Geonosis and expect the same results as the entire map, which is a long strip. There is actual distance progression in GA-not in this. However, if you're down to the third time on the ground, a good sandstorm could kick things up a bit.
This is less "10 things players hate" and more of "10 things I wanted and didn't get".
I agree with you, but I think they could have made the command posts more unique.
For example, they could have put a command post in the tunnels.
Absolutely. Very well said
Anakin is the counter to all of the extra vehicles he mentioned! 😂
geonosians could take the ariel droid spot cause in GA the clones only have rocket trooper and arc trooper while droids have all 3
@@masteryoda7207 *This is where the fun begins!*
Basicly this game mode should be like in the game Star wars Elite squadron, or at least I want that.
Yesterday I played a capital supremacy match that lasted for over an hour
You were playing with garbage-ass people
It would be good for getting kills if coop mode didn't exist already. I've never had so much fun ranking up weapons and classes in a game before.
This Geonosis map takes place during the 2nd Battle of Geonosis from the TV show
Gross I hate that show.
Delta 23 have you watched all the seasons?
@@GlitteringToothpaste stopped watching it after It began contradicting the expanded universe
@@delta2372 well the EU isn't canon anymore so stfu
It's the first battle, not the second. Large scale, spider droids, lucre hulk ships. None of which were present in the second battle.
This game got better.
2 of my favorite game modes (Extraction and Hero Showdown) came out after launch. Extraction just needs a third map to make it less repetitive.
The geonosis bugs in Clone Commando were perfect
Roses are red
Violets are blue
WATCH THOSE WRIST ROCKETS
SO THEY DONT HIT YOU
One of the things I love about Capitol supremacy is that the battles actually take as long as an actual Star Wars battle would, it's just so cool and sometimes it can take forever.
@Zamin A yeah vehicles are really annoying I love the infantry only game modes but the map is to small and the obj are boring
In the felucia map in supremacy you can drive an at-te
I have to disagree about the L.A.A.T.
It would be totally gamebreaking
German Hot Toys yes but if they added a 30v30 game mode with plenty of cover then it would be fun even swbf 1 had that
No, it wouldn't if the Devs actually cared enough and put some Fighter Crafts in this Mode.
@@TurKlack No. Nobody wants fighters. They're sooo easy to strafe run heroes with and there's nothing you can do. We don't need that in Capital Supremacy, Everyone was specifcally asking for NO ships in the mode.
@@viscen5201 boi are you numb. CS is a Joke. Could just as well be a completely flat map with random capture points.
And "nobody" wants fighters on ground? You mean yourself and the 15 other likers?
If dice would actually care they would have made antifighter turrets, or playable units with missile launcher everything would just as it has to be.
But of course, call of duty kids like you would never understand the joy of a well made game.
@@TurKlack Nobody fucking likes Fighters, Watch any stream, RUclipsr etc. They're piss easy to use versus heroes and make the game extremely annoying, This is coming from someone who has max level starships from SA. They should not be in the game and would only reduce the amount of troops on the ground.
Your same logic that "you and the fifteen others" falls flat because you're literally spouting numbers from nowhere. I have never seen a youtuber that wanted fighters in any mode, except this RUclipsr. Dice responded on Twitter to confirm that they would not be in the mode because it is generally agreed upon that they offer little to no enjoyment factor. Gunships on Kamino, X wings on Starkiller, Bombers on hoth, All piss easy to use and get battlepoints with.
The fact that some matches can last for multiple hours.
Sometimes even days...
months...
ʰᵉˡᵖ ;⁻;
Who Think Anakin is still OP After the latest Hot fix?
Thanks For the Like☺️😄😄👍
Well I kinda like that he is OP because he is the chosen one, but if he is chosen one then technically Darth Vader should also be OP.
@@yougamer2725 I almost can't play the game with Anakin in it. Heroes vs villains is okay but in galactic assault or capital supremacy anakin just spams his abilities
Brenda Maria Yes he is still broken. Not even a debate at this point
Still? He's even more O.P now 😂
Hopefully after his next rework he’ll be balanced
Couldn’t think of anything clever to say but love the channel been watching for a while keep it up mate!!
While Online school watching your content is pretty funny
The command posts should allow you to change class without having to die just like 2005 battlefront
You know what really doesnt make sense? When you're playing as an arc trooper and only shoot 1 gun, it overheats both.
Some rounds of supremacy i’ve played have lasted up to an hour and it feels like agony when it does.
On one round for me it lasted up to 4 HOURS, it wasn't even worth it cause my team ended up losing
I love the long matches
When you now look at Supremacy, it has really improved. Many points from this list are fixed/ improved now and the variety of 13 maps is really nice.
1. tanks can capture command posts
2. tanks can capture command posts
3. tanks can capture command posts
4. tanks can capture command posts
5. tanks can capture command posts
6. tanks can capture command posts
7. tanks can capture command posts
8. tanks can capture command posts
9. tanks can capture command posts
10. tanks can capture command posts
They could do that too in battlefront 2
That's such a good point about the hangars not loading. I noticed that straight away but I feel like no one else has mentioned this.
This isn't THE battle of Geonosis. It's another one, hence why the default skin an AI clones are phase 2. The commander voiceover at the start states this.
I think its based on the second battle, but the clones were still phase 1 then. Guess phase 2 clones just looked cooler
Something like a operation would be nice. Like u spawn on a cruiser or smth and u hop into some laats and/or starfighters. Next ur leaving the cruiser to fight in a space battle. The objective would be to secure the landing if the laats. U land on the ground and have to secure a large landing zone. Like conquest and hold all objectives for say 30-60 secs. And then u have some objectives on the ground.
actully, the capital supremacy geonosis takes place during the second battle of geonosis
How do you know?
Feels more like a third
i hate when iam on kamino as bossk and a hidden yoda is around the corner to attack me from behind and when i run back to your spawnpoint part while chased by 2 heros and 3 aerials none of my team helps and just stand still and keep watching
they need to replace the wookie enforcers who are the current Republic enforcers to a clone variant enforcer such as a clone commando
CrazySeej that’s likely what they’ll do and the rumoured Ashoka and Ventress will probably replace Bosk and Chewbacca
Jamie Walsh they are CW characters, but it’s more likely they’re just placeholders for future heroes since they don’t fit with Geonosis, they’ll probably get shuffled to a original trilogy map like Mos Eisley
I agree with all you said. there’s so much room for... improvement! Makes me feel hopeful for this game.
meanwhile 3 highschool students completed a test game of battlefront 3 under 6 months
Honestly the Clones side are so OP thats probably why they dont have a tank to counter the Droids tank.
Not only are their forces faster & more agile (Rocket Droid dash is useless but Clone jet trooper can solo Villains with his rocket dashes & speed), they have op Heroes with no downsides for example Grievous & Dooku cant block blasters for shit which leads to them getting destroyed by troopers the second they try to attack more than 1 person constantly yet Anakin, Obi-Wan & Yoda can block/absorb them as well as health buff & kill groups with ease to regain health.
C.S is pretty unbalanced once you notice this.
Darth Nexus You’d think Grievous with FOUR arms could block all shots he’s fairly powerful I just can’t do shit to more than three clones with good aim then throw in a good Aniken and your fucked
We don't need droidekas people already role like mad :)
The fact that I can’t spawn on command posts is pretty irritating. The squad system helps, but when everyone is defeated I get spawned a mile away from the command post I want to capture.
ground to air combat will never become a thing in Star Wars Battlefront II EA because the maps of the capitol ships and the ground phase are separate, and loading them together would cause quite a bit of lag. Also, players that play SWBFII today are far too lacking in intelligence to operate a ship properly onto an enemy capitol ship. They can barely even move around on the ground, let alone in a precision starfighter. I regularly see players randomly crash into things they don't have to. Maybe it's just because they want to, idk. Giving full player control over a battle is just not a good idea. Nothing would ever happen, and the games would go on for even longer, plus I'd have to carry my team EVEN MORE.
@jwivan28 skill level is probably a more suitable word for the context I was using in my original comment. People with low-skill level will merely crash into things, not play objectives, and just plain act silly. You're not going to have a good time playing ground-to-air if no one else on your team feels like going up there. Even now, some players don't even board the transports when they can plainly see that the transports CAN and SHOULD be boarded. They just plain don't want to do it. If you give players the opportunity to choose, some will stay on the ground and do absolutely nothing useful; it's not opinion, it's fact.
another issue is that the starfighters may as well be made of soggy paper, considering how they’ll explode if they graze the side of literally anything
Also note: GA is the first battle of Geonosis. CS is the second battle of Geonosis (from the show) in which there were AATs. Also the LAAT was not a significant contributor to the second battle of Geonosis
To be fair, the at te would be WAY too op for capital supremacy
You take the CS that you have now, put an AT-TE in it and think it's done?
To support the AT-TE and furthermore balance it, the Map has to be much bigger with both open spaces for Tanks and narrow tunnels and cliffs or pathways for Infantry. The CIS could get their own Heavy Tanks as well. Take the Damn Super Tank of the TCW Show.
Does that thing even have a real name or is "Super Tank" really the best they came up with?
And that's why playable spider droids would be the CIS's counter to the AT TE
As well as the L.A.A.T
Das Institut the AT-TE on a map that vehicles that they’re twice the size of can barely get around on? Give me a break
andrew: *does a geonosian impression*
people fluent in the language wondering why he wants to send their dog into space.
I have been waiting toward to this 😎
I haven't been looking *toward* to this, I've been looking *foward* to this
Lol thanks mate 👍
4:15. The idea for the game mode you said there. That is a brilliant idea 👍🏻
I shall have my revenge...
Half*
For your name
1:25
Only *TWO?*
Me and my friend spent a little over an hour playing tug-o-war with the Separatists, I ended up having to quit because I had to go somewhere!
I cannot stand 8 about the game. There is no strategic reason for these points
Things I hate:
1. The spawning mechanics
2. No Geonosians
3. The glitches
4. No good counterpart to the AAT
5. I feel like the Clones almost always win for some reason
Otherwise, I love the mode. I think some of these ideas will be good if used in different combinations over the next several CS maps coming out
It would be awesome if the Aerial reinforcement for the separatists was replaced with a geonosian for the geonosis Map
That’s true for commandposts I want to be able to feel like I’m capturing it tactically not just doing it for points like “I’m gonna take the cave” or “let’s push the hill”
I wish there was Capital supremacy for og trilogy
Battlefront on PSP was surprisingly solid in both story and multiplayer, you were Infact able to fight on land, in the air, in space, and on board the enemies ship all at the same time, it created a satisfying cooperative experience that gave each player a feeling of responsibility, one team couldn't focus solely one one fighting area you need to focus on all areas, control over the ground, disabling the enemy ships defenses so your team can board and sabotage it, it gave me a feeling that no matter where I was fighting there was the greater battle at hand.
They did it in 2005 with the space battles. There wasn't specific ground objectives but you could stay out of the capital ships and battle in space or try to sabotage the other capital ships.
*Sees Turbo Tank*
I. Want. To. Drive.
Bombastic: "The command posts feel like just another random spot on Geonosis what's the point of capturing them
Me: "Umm isn't that pretty much what it's like in a desert? Just random spots of land for the entire thing?"
To fix Capital Supremacy DICE has to do a few easy steps.
Step 1: Make the Maps bigger and more diverse, tactical. This Arena Shooter/Call of Duty design is the worst. Make Maps similar to A. Battlefront 2, the old one, or B. Battlefield 2. The old one.
Step 2: Take Tanks out of the Battlepoint System and put them as drive able Vehicles on the Map (best in a cinematic Way, where LAAT Tank Transporter bring new AT-TEs to the ground.)
EDIT: And make the Tanks multicrew ok? The AAT can fire all it's guns while moving, so can the AT-TE or AT-AT. And put some Heavy Rebel Tanks in the game. You got some Tanks Ideas from Force Commander and Empire at War so you don't even have to create something completely new.
Step 2.5: And yes, put completely controlable, flyable, multicrewable LAAT/i and Droid Gunships in the game. We need some heavy Air Transports/Gunships to spice things up, in combination with the other Fighter Crafts this won't be game breaking.
Step 3: Droids should get the most Extra Units in their Battlepoints System. The CIS has Spider Droids, Dwarf Spider Droids, Advanced Dwarf Spider Droids, Crab Droids, Droideka, Magna Guards, Hailfire Droids, Octupterra Droids, etc, etc. If DICE weren't so fucking understaffed and lazy and much much more creative, we would have gotten all this shit by now.
Step 4: Take the damn Customization, And Special Abillities out the game. Clones get only Clone Weapons, Rebels only Rebels, First Order only FO, etc.
Step 4.5: Put fucking Ammo back in. Grenades, Magazines, etc.
Step 5: Customization should be lore friendly and immersive. As example: Different Grenade Backpacks or belts can give a Player more or different Grenades, as well as the passive ability to restock other Players Grenades. Engineers can drop different Turrets, Heavy, Medium and Light Turrets, or Player Controlled Turrets like the E-Web, all with their pros and cons. Heavies can either equip Gatlings, or Rocket Launcher or perhaps even the Reziprok-Quadblaster. (jedipedia.fandom.com/wiki/Reziprok-Quadblaster)
Only Droids have absolutely no Customization, they already get plenty more Deadly Special Droids to choose from as stated in "Step 3"
Step 6: Bring back the Movie Voices. TCW is good and all, but it Voice Actors just don't fit in a more realistic looking Battlefront. (The exception are Voices of Actors which are already dead.)
Step "Things that crossed my mind afterwards": Put some objectives in the Concquest or CS mode, doesn't have to be much, but it would change the pacing and gameplay by 180° if the Clones suddenly have to find, transport, and secure and "Primary Mission critical Object".
Seriously do that,,,and a bit more and I'd 100% buy the next Battlefront. If this ever happens. But we are talking about DICE here right? They sure find a way to fuck it all up. Would be nice if they get themselves a backbone and fight EA for once to get more funds and people
Can someone of you nice guys copy this text an put it on a forum where DICE Lead Whatever sees this?
Das Institut Male a game of the same quality and depth and involvement as Battlefield and people will be very happy... These battlefront games suck in comparison. They have to be the greatest waste of the IP ever.
his pogul the lesser impersonation is spot on
I'm pretty sure that the Capital Supremacy gamemode actually represents a variation of the second battle of Geonosis, when there were no hailfire droids, spider droids, but we AATs. That said, there should still be AT-TE's, and if this really was the second battle of Geonosis, there wouldn't be a Providence or a Venator, and we should have spiders and AATs anyways.
I actually love capital supremacy, bit every point you brought up is completely correct... Shame they didn't do just a little better
There are 3 things I want from this game atm. 1. The option to play in one era for galactic assault. 2. More capital supremacy maps. 3. Droideka and commando added. My thoughts on how they would work. Droideka gets 3 abilities (right can enter roll mode. Left can be shield mode and their main ability is duel fire.) Commando (right ability sniper function. Right ability sniper, left ability shotgun and main ability grenade launcher to combat the shield)
1. they won't do it because than everyone would play clone wars era
2. maps are 2 hard 2 make, it took them so long to develop a map that already existed in game, its gonna take a while for another
3. droidakas, cant be implemented because of le ledges, they said it before
@@ryanspencer3106 1. Well if they didnt want anyone to play just the clone era then why add all the clone skins when 1/3 of the time I cant even play as clones. 2. I understand it took them awhile and I'm not saying I need it rn. I'm whiling to wait as they said it will take them a while to do. 3. I had no idea
@@ryanspencer3106 like it's pretty disappointing to spend thousands of credits on skins that I cant even use more than half the time
@@ryanspencer3106 and from my stand point the clone era has more content and the best maps. I'm saying they should add a system like bf4 where you can filter out maps because not everyone wants to play the shitty maps like takodana and star killer. And honestly only 3 of the galatic civil war maps are good cuz hoth is just boring. Atleast the clone era maps are all good and cool. For example the geonosis map is great cuz of it's different objectives and is a bit more fluid rather than "blow up the guns and free our people"
@@shialabeouf2496 to be honest I have no idea why they dont let you pick era other than they dont want you to play solely clone wars, for the maps it's mainly because ea has sorta abandoned bf2 other than a small team hence the lack of content, and that was just one of the excuse they gave for droidakas not sure if that's truly the right answer or if there lying because it's not that hard to animate bumps, OG bf2 had them after all
they should make changes in the map everytime you come back from the capital ships... the sandstorm for example, or crashing ships that make the terrain different
HaniwaMaster14 that’s a great idea, I’m surprised EA didn’t do that.
I love the way you say "mountains"
All I'm saying is that the perfect future game came out a long time ago, it was called "Battlefield 2142" and if you find a good video of it, then you'll see how awesome it was. It had air to ground combat, mechs, transport and attack ships, and after completing certain objectives in it then the enemies flagships shields would drop and you could board it (a few different ways to do so.) and you then had to take out it's core after some cqc in the ship. Also to note, the game mode that all of this stuff happened in was called "Titan Assault" and that's(in my opinion) where they got the idea for capital supremecy.
After playing this game mode for the first time as a brand new player to the game that same day, what is see is that the droids have more of an advantage on the ground, at one time on the ground the Droid side had 4 tanks
I loved 2005 battlefront capital ship battle scenario where you'd just blow up each other's ships and it would be amazing if you also could do that kind of thing in atmosphere
They should add an AT-TE to CS only if they make either Spider Drone or Hellfire Droid to counter it.
But it might unbalance the game mode, since a team only needs 3 capture points.
I get so pissed off when I’m anakin and I get stuck in the heroic might animation
I love it, I would like sandstorms tho and the cutscenes not to spaz out, but flying ships would get annoying
A Star Wars game like Battlefield 1 will be perfect.
Love your geonosian impression. Almost sounded identical to the Geonosion
I just watched this video. In 5 months DICE gave us all Clone Wars era planets for Capital Supremacy, clone Commando, contextual spawning system, the Republic Tank, a drivable AT-AT in Capital supremacy (Felucia map), and Instant Action offline... My trust in this company is reborn.
Literally everything you mentioned I thought about already and I do completely agree to all of your points. From a gameplay and mapdesign point of view BF 2 by EA just lacks so much that BF 2 (2015) just had.
Capital Supremacy is pretty much a system that was taken from the older yet still underrated game Battlefield 2142 aka. Titan Mode, even then they did it better despite it technically being specialised for that game. Firstly, you could use a lot of vehicles as per Battlefield series, secondly you could pick between ground combat or fighting on the Titans because you dont even need to go onto the Titan to destroy it, just nuking it with enough ground missiles does the job. Thirdly, there were multiple maps for that gametype which was nice. Finally, no loading screens between ground and on-Titan combat. A game a lot older than this current one did this game type much better and yet they fail to see it.
imagine a dust storm rolling in and arc troopers and commando droids having a big advantage in heated battles thanks to their scanning abilities, im 99% sure it can already happen in the galactic assault game mode but i think it would be cool here to (havent played the game yet, its downloading now and i cant wait)
I hate starting a game and a minute later we’ve lost...
One time I joined a game, and the moment I spawn I just see on the screen DEFEAT. I got so mad lol.
I think the best way they could have added ships in Capital Supremacy is while the transport is trying to get to the capital ship one team is defending the transport while the other team is trying to destroy both transports.
Bro that poggle the lesser immitation on point
What I hate are Wookies on Geonosis. The First Order has the Flametrooper, give the Republic the Clone Flametrooper from the Clone Wars show for Geonosis. Make it map exclusive, Wookies can be on Kashykk, Flame Clones could be on Geonosis and get creative for what on the other Clone Wars Era maps. Clone Flamers on Kamino while Wookies on Naboo.
When ur offline the ai can be wokies but the ai can't play as drodicas
Hahah thumbs up for that poggle impression
Andrew : so what do you hate about capital supremacy
Me : everything
Geonosians could replace the rocket droids... Or they could've if EA weren't so annoying...
One thing i hate about CS is being left alone and mowed down by a squad
Isn’t that something you hate about all FPS games in general?
@@snorch612 yeah, but i can take a CP of AI's alone. Did it as the officer. Not when its a bunch of humans. Like, shit
"sees the problems about ground to air combat".... "has flashbacks of Battlefield 2142 Titan Assault -mode"....
Flying up to the Titan ship with the small rocket pod and then rigging the ship reactor to blow up and running to the deck to jump out with parachute.
That was the shit back in the day.
remeber how you could repair stuff in the 2000 battlefront and then use them, i think that would make the new battlefronts so much more emersive especialy if they added like a demolition class
@@jamiewalsh620 one of what?
@@jamiewalsh620 okay, yae but i mean like a rockt launcher but now that i think about it your right
They need to add
Hailfire droids
The second phase of geonisis is so great because of the open design, because im almost always playing han and in the gigantic open are all lightsaber heroes spawn in and die like the silly little priests they are.
Lack of magna guards and droidekas is unfortunate.