I really like the new loading screen but I have a few suggestions that could make it even better. 1. You could add robo with his head outside the cop car so that the cop car feels a bit more alive. 2. You could add particles to the cop cars because now it looks a bit weird because it doesn't look like they are moving 3. You could make it so your bike rotates just a tiny bit to make it feel more alive 4. You could add some fog to make it more epic and hide some stuff in the background more. Edit: (Because allot of people including me would really like this) 5. Make it so one of the people on the bikes has the avatar of the player. (Or even better but probably harder to code is to make it so the last equiped bike from the player and the player on it are in the loadingscreen)
RoBuilder, there's no red light in the lightbar of Chicago PD cruisers. They use blue and white LEDs, and they don't rotate like a traditional light would. I think it would be better to change it as such, to add to the immersion that we are actually in Chicago.
Add some extra details such as: Skid marks from the burnout Scrape marks on the road Also make the bike that’s doing the burnout lean into the burnout so it looks like it’s doing a burnout I don’t really know how this would be possible but maybe a blur filter on the wheels or some effect decals that you make semi transparent to mimic motion
just a suggestion. i think you guys should make the characters on the bike the avatar of the person that's playing, and maybe a random friend from their friend list. Definitely gonna get players more excited to play before they even load in
@@scullrbx Players.PlayerAdded:connect(function(player) local Character = player.Character or player.CharacterAdded:Wait() local Scene_Character = Character:Clone() Scene_Character:PivotTo(x, y, z) -- The position of the character in the scene Scene_Character:FindFirstChild("Humanoid"):LoadAnimation("Animation"):Play() -- Plays the animation for the scene local success, result = pcall(player.GetFriendsOnline, player) if success then local random = math.random(0, 200) for number, friend in pairs(result) do if number == random then local Scene_Character2 = Scene_Character:Clone() Scene_Character2:PivotTo(x, y, z) Sene_Character2:FirstChild("Humanoid"):ApplyDescription(Players:GetHumanoidDescriptionFromUserId(friend.UserId)) Sene_Character2:FirstChild("Humanoid"):LoadAnimation("Animation2"):Play() end end else warn("Failed to get online players: " .. result) end end) It's actually pretty simple. The details could use some fine tuning but I literally didn't test this, just wrote it in the comments, so idk.
You should make the time of day sunset or sunrise or even night so you can add some street lights and light beams and some cool shadows which will make the main subjects stand out. Also it will make the police lights show better
Another option instead of putting the build really far out in the ocean is having it in storage somewhere and spawning it in on the client side really far above or below the map. It doesn't really make a difference, just a thought plus I would probably do what you did anyway 😅 Also at like 10:30 you could just Run it instead of playing it. All scripts run it just doesnt spawn in a player 😂
I LOVE to do loading screens this way. If its a specific part of a map or a teleport then i like to use a blurred background (usually depth of field) And tell you the name of the place. Show an overview and add a bar below the place text that gets longer the more you load. then fade out the text and tween down the background, while also fading it out. while thats happening make the blur go down by intervals of 1 until it reaches 0, then disable it. this is my preffered choice for loading.
Hey Robuilder! I just want to add a little realism for the loading screen, the police cars based in Chicago are BLUE and WHITE. So the red needs changed.
If you want to make it look even better, you have the camera on the front and have the models move up and down giving the illusion that its moving, basically what cod and other gaming companies do with their loding screen
Hey robbuilder little tip for when you do the rigs on the bikes the reason why it keeps unanimating it is casue you need to remove the animate script and humanoid from the rigs
Make it so when the loading is full, the cops and motorbikes go back to normal and take off with the cops behind them off camera then you load in, that would be cool
Hi I'm a fan and I don't know how to code and my game is like bad :( What I want for improvement is: Better Thumbnail Make it less janky And better screen models I know I would like more but I don't want you to overwork Love your videos
What if it’s just a animation of you or the players character doing a drift in a circle like the white circle loading I think that would entice players
pretty boring and kinda weird loading screen just cuz its only the bikes but pretty sick concept ngl, just need to add dynamic characters into the scene but that's insane and make it more dynamic but great job if you polish it I think ill like it more than the old one
I really like the new loading screen but I have a few suggestions that could make it even better.
1. You could add robo with his head outside the cop car so that the cop car feels a bit more alive.
2. You could add particles to the cop cars because now it looks a bit weird because it doesn't look like they are moving
3. You could make it so your bike rotates just a tiny bit to make it feel more alive
4. You could add some fog to make it more epic and hide some stuff in the background more.
Edit: (Because allot of people including me would really like this)
5. Make it so one of the people on the bikes has the avatar of the player. (Or even better but probably harder to code is to make it so the last equiped bike from the player and the player on it are in the loadingscreen)
A cop with his head outside is not very realistic but cops in Brazil do that but that would be sick
RoBuilder, there's no red light in the lightbar of Chicago PD cruisers. They use blue and white LEDs, and they don't rotate like a traditional light would. I think it would be better to change it as such, to add to the immersion that we are actually in Chicago.
Add some extra details such as:
Skid marks from the burnout
Scrape marks on the road
Also make the bike that’s doing the burnout lean into the burnout so it looks like it’s doing a burnout
I don’t really know how this would be possible but maybe a blur filter on the wheels or some effect decals that you make semi transparent to mimic motion
just a suggestion. i think you guys should make the characters on the bike the avatar of the person that's playing, and maybe a random friend from their friend list. Definitely gonna get players more excited to play before they even load in
That’s a good idea
but a hard idea
@@scullrbx
Players.PlayerAdded:connect(function(player)
local Character = player.Character or player.CharacterAdded:Wait()
local Scene_Character = Character:Clone()
Scene_Character:PivotTo(x, y, z) -- The position of the character in the scene
Scene_Character:FindFirstChild("Humanoid"):LoadAnimation("Animation"):Play() -- Plays the animation for the scene
local success, result = pcall(player.GetFriendsOnline, player)
if success then
local random = math.random(0, 200)
for number, friend in pairs(result) do
if number == random then
local Scene_Character2 = Scene_Character:Clone()
Scene_Character2:PivotTo(x, y, z)
Sene_Character2:FirstChild("Humanoid"):ApplyDescription(Players:GetHumanoidDescriptionFromUserId(friend.UserId))
Sene_Character2:FirstChild("Humanoid"):LoadAnimation("Animation2"):Play()
end
end
else
warn("Failed to get online players: " .. result)
end
end)
It's actually pretty simple. The details could use some fine tuning but I literally didn't test this, just wrote it in the comments, so idk.
@@scullrbx Not really
@@scullrbxmany people have done similar things like this
At first, I didnt like you but after watching some videos , i have seen you are actually fun so i am subscribing
8:40 “some wee woos “😂😂😂
Place rigs on the bike like the rig should be driving the bikes then it will look more cooler ❤
Adding someone in the building window looking out would be good!
You should make the time of day sunset or sunrise or even night so you can add some street lights and light beams and some cool shadows which will make the main subjects stand out. Also it will make the police lights show better
The loading screen should be the players avatar
Good idea but that would be very hard to make (I think)
@@apgsnipesno it wouldn’t
@@apgsnipesI mean the scripters can make a whole bike driving system. Making the loading screen the player is super easy compared to that
@@Poepy no, like to make them load a specific character with a specific pose is posible but hard.
@@apgsnipesno you just clone player character and use animation
Another option instead of putting the build really far out in the ocean is having it in storage somewhere and spawning it in on the client side really far above or below the map. It doesn't really make a difference, just a thought plus I would probably do what you did anyway 😅
Also at like 10:30 you could just Run it instead of playing it. All scripts run it just doesnt spawn in a player 😂
I LOVE to do loading screens this way. If its a specific part of a map or a teleport then i like to use a blurred background (usually depth of field) And tell you the name of the place. Show an overview and add a bar below the place text that gets longer the more you load. then fade out the text and tween down the background, while also fading it out. while thats happening make the blur go down by intervals of 1 until it reaches 0, then disable it. this is my preffered choice for loading.
Hey Robuilder! I just want to add a little realism for the loading screen, the police cars based in Chicago are BLUE and WHITE. So the red needs changed.
Fr
Keep up the great work!
makes my day when robuilder uploads
Fr!!
If you want to make it look even better, you have the camera on the front and have the models move up and down giving the illusion that its moving, basically what cod and other gaming companies do with their loding screen
Love it
:D
something like the gta 5 loading menu is close to perfection imo
Make sight rotations to all the front wheels to really make it immersive
Hey robbuilder little tip for when you do the rigs on the bikes the reason why it keeps unanimating it is casue you need to remove the animate script and humanoid from the rigs
The loading screen i have is like a computer glitch in neon red, it looks cooler when u actually see it lol. The games on robots
Make it so when the loading is full, the cops and motorbikes go back to normal and take off with the cops behind them off camera then you load in, that would be cool
RoBuilder please i need some ideas for my fruit tyocoon game and some dropper ideas like for RoBuilder to help me out 😃
Hi I'm a fan and I don't know how to code and my game is like bad :(
What I want for improvement is:
Better Thumbnail
Make it less janky
And better screen models
I know I would like more but I don't want you to overwork
Love your videos
What if you made the loading screen life an animation like someone biking around the city kinda like a cutscene
Amazing
how do u make ur text for the thmubnails? (what font do u use)
I think you should just swap which way the vehicles are facing because the original angle was better in my opinion
sup robuilder
i dont get why you don't upload videos like this WHEN the feature is done?
Fr
The loading screen should be our own player on a bike being chased by the cops
Add a mini game in the loading screen
Cool
LETS GO
add a transition after the loadingscreen finish
hey robuilder
i didnt know ro builder was into bikelife
What if it’s just a animation of you or the players character doing a drift in a circle like the white circle loading I think that would entice players
omg pinkydev
@ hi
up the transparency of the smoke coming out of the burnout. looks too cartoony
It should be an bike that follows the loading bar
Yo
MAKE THE WHEELS SPIIIIN BRO
Yo I wanna make a teleport in my game just like the game tower defense but dont know how to make the script
Teleport to another place or like changing the player's position
Hi
wow
1min 16 likes 😮
I love how u just deleted somone else’s bike and put urs to the side 😂😂
hey i was making aslot car then i test to play then everything fall off
Anchor the parts
you will need loading screen loading screen
The Right Hand side of the loading screen is too empty You can see the void so easily
what happens when your internet is so bad that even the loading scene doesn't load
You buy a wifi plan that is better or try finding techniques to save data
pretty boring and kinda weird loading screen just cuz its only the bikes but pretty sick concept ngl, just need to add dynamic characters into the scene but that's insane and make it more dynamic but great job if you polish it I think ill like it more than the old one
ai ops?
ah yes I love loading screens-
really?😂
@@krisr2374 nope-
The logos the logos why you get copyrighted for the cars
who thought this was a tutorial?
15th comment!
BRO YOU HAVENT UPDATED THE GAME IN MONTHS
erm
wHEN ARE U MAKing it free
52 views 3 mins
day 5 of asking robuilder to build me a game!
Hes not gonna just build you a game for free
@@deepfakes4567 okay so i can always ask it if its an no then okay, ill still be an fan
The dealership in the game dont work and bro is wondering why his game is failing. waste of money
I’m 7th lol
pls release it for free
first
Who is here at 999 views
wow! another day another module stolen and claimed as his own!
your game is dead make it free and add more stuff 😊