The player-avatar thing actually isn't that bad, it's just a couple of lines of code. All you need to do is put a dummy in the pose you want the character to be in, and then make a simple script that puts the HumanoidDescription of the character into the dummy, like this: local humanoid = character:WaitForChild("Humanoid") local dummyhumanoid = dummy:WaitForChild("Humanoid") local description = humanoid:GetAppliedDescription() dummyhumanoid:ApplyDescription(description)
You should actually state that the script will only work on server scripts, which means will only work for one player, if any other player joined, he gonna overwrite the current player avatar
Btw you should add a spray paint game pass or developer product so that the players can spray paint stuff on building and then it would go away in a little bit. (Maybe pre sprayed so people don’t spray inappropriate things)
Constructive criticism here, I think you should slow down the spinning a little bit, maybe like 50% slower or more, and I think there should either be a fade, or a cool transition when your done loading like the bike zooms off or something, also just for a little detail, not sure if there’s purposely nobody inside the cop cars, but if not then maybe add some rigs in them, otherwise this one is def better
Instead of the solid triangles in the top left / bottom right, change it to a circle pattern thats solid in the corner but slowly goes transparent or smaller towards the center
I think it would look pretty cool if your screen fades to white because of the smoke hitting the camera from the bike and then it transitions like that to your character
I'm definitely curious how the loading screen is handled on the backend, is the player's camera just positioned there until done loading or does the player get teleported between?
yo bro, make the bike have THE CLIENT avatar, like it loads up the humanoidDesc. of the player. That would be much more cool. (players like to see themself on these things)
I think you should add a secret loading screen that happens like one in 1 million for a user and the user would also get a badge and the loading screen can be like the cops are chasing the biker
Make the bike and the cops drive in then stop and go into the scene you had then when it finishes loading it zooms off past the road also make the donut slower
You should rotate the front of the bike more to the inside of the circle and turn the wheel a little to the right so it looks like he's/she's doing a burnout instead of riding in circles.
Robuilder make the lights not spotlights but actual part that are blue neon and the script is simple is that the first step its that the left light is set to transparent 1 and the right is tranparent 0 and then it change the transaparency to the left at 0 and the right to 1.
Hi Robuider My first time commenting because this is my alt account my main account on yt cant comment for some reason. I would like to tell you that i like your content :)
to load a player character on any humanoid of same "R" type (r6, r15 etc.) this command should work. I would guess the scripter already knows about it, but anyway, here it is: local Players = game:GetService("Players") local humanoid : Humanoid = script.Parent --[[(path to humanoid). this of course, should be replaced according to where is the script is placed]] humanoid:ApplyDescription(Players:GetHumanoidDescriptionFromUserId(123456 --[[the loading Player's UserID Should replace this]])) hope this helps in any sort of way. (just noticed the top comment XD, welp, there are a ton of ways to do anything so choose whatever way you want, if you want.)
Is it okay for you all to run around the city where there are no NPC's? I can give a hint, through metatables you need to create different classes of NPC's to model different behavior for them. I wish you success in your game :)
instead of manually scrolling all the way to change something why not just select an item that is in that area and just press F to teleport there in studio
Thats way better but, there should be a cool closing transition into the game after the loading is done
Make the bike slower in the donut
please yes
I think that would look better
Yes
make it so when you're about to finish loading the bike zooms off along the road
I was just about to recommend the same thing
That would be sick
The player-avatar thing actually isn't that bad, it's just a couple of lines of code. All you need to do is put a dummy in the pose you want the character to be in, and then make a simple script that puts the HumanoidDescription of the character into the dummy, like this:
local humanoid = character:WaitForChild("Humanoid")
local dummyhumanoid = dummy:WaitForChild("Humanoid")
local description = humanoid:GetAppliedDescription()
dummyhumanoid:ApplyDescription(description)
doesnt work
@@TommyflamStudios ah ok, I real need to learn lunar
You should actually state that the script will only work on server scripts, which means will only work for one player, if any other player joined, he gonna overwrite the current player avatar
@@TommyflamStudios no it's not a typo lol.
@@vonsrevenges aw dam
make the wheel spin as its drive around the donut
The donut its self looks a bit weird so maybe make it smaller, and pivot around maybe the players leg turning the bike if yk what I mean,
Its really good 👍
I'd say that making the whole scene in slow motion would make it 10 times better, and dont add the music during the loading screen
RoBuilder You rocked we are shocked😮 cool! :)
Btw you should add a spray paint game pass or developer product so that the players can spray paint stuff on building and then it would go away in a little bit.
(Maybe pre sprayed so people don’t spray inappropriate things)
player avatar is amazing idea. Its not up to us to get you to 500 likes to make it, its up to you if you want your game better quality or not 🤷♂
True
Turn the transparency of the donut on the road down a tiny bit so it is more subtle as at the moment it looks a little out of place
Constructive criticism here, I think you should slow down the spinning a little bit, maybe like 50% slower or more, and I think there should either be a fade, or a cool transition when your done loading like the bike zooms off or something, also just for a little detail, not sure if there’s purposely nobody inside the cop cars, but if not then maybe add some rigs in them, otherwise this one is def better
just telling you, you are ALMOST at 1000 likes on your one video so that goofy bike might be added soon hehehe
Make it so their is cops inside one car and one outside EDIT: I also recommend doing the loading screen in a different game so you don't fly 80 miles
I comment my own liked 👍
🤖
Very funny……
Your I replied 👍 comment to
I think maybe some more lighting effects on the loading screen could look awesome! Maybe some more dynamic lighting in the back or something.
Amazing! Keep it up! You are great that you take people's suggestions seriously :). Believe me, many dont.
Instead of the solid triangles in the top left / bottom right, change it to a circle pattern thats solid in the corner but slowly goes transparent or smaller towards the center
I think it would look pretty cool if your screen fades to white because of the smoke hitting the camera from the bike and then it transitions like that to your character
I think the tire tracks could be better tbh but overall cool concept
Wait you're the guy from the DevKing video " Can i make a roblox game in 24 hours". You were the builder
Yep
You can press "F" when having a part/model selected and it will bring your camera there. So you don't need to keep flying out to the "loading scene".
Maybe when your done loading the character drives off? Btw good job!!
1:11 Yoo this flip suggestion was my idea if he does that that would be lit 🗣️
(Porlly not exclusively my idea tho)
I'm definitely curious how the loading screen is handled on the backend, is the player's camera just positioned there until done loading or does the player get teleported between?
to not fly across the whole map, just select the object (for example a cop car) and press F
what font do u use in ur thumbnails, also maybe do something with the cop cars cuz it looks a little weird with them just barely doing anything
yo bro, make the bike have THE CLIENT avatar, like it loads up the humanoidDesc. of the player. That would be much more cool. (players like to see themself on these things)
he said it would be hard to implement but its not lol
@@Kapruz it is NOT hard at all.
@@Kapruz actually TOO easy tbh, easier than making a custom character for it it takes literally 6-7 lines of code lol
I think you should add a secret loading screen that happens like one in 1 million for a user and the user would also get a badge and the loading screen can be like the cops are chasing the biker
cool idea but i feel like it's not worth adding right now since the game has a lot of things that need to be prioritized instead.
Make the bike and the cops drive in then stop and go into the scene you had then when it finishes loading it zooms off past the road also make the donut slower
You should rotate the front of the bike more to the inside of the circle and turn the wheel a little to the right so it looks like he's/she's doing a burnout instead of riding in circles.
Robuilder make the lights not spotlights but actual part that are blue neon and the script is simple is that the first step its that the left light is set to transparent 1 and the right is tranparent 0 and then it change the transaparency to the left at 0 and the right to 1.
put brian 636 bike in a wheelie when hes doing a donut and animate the players with his knee up against the seat of the bike
the uhhh dealership is not working i have a clip i can send it to you
Its good but what about making a loop donut end when the loading is over with a wheelie??
Suggestion: you could make the bike slower and add yourself in one of the cop cars
RoBuilder you ATE 💅
4:46 Do you know you can just make it by changing the humanoidViewer property? Much better to find your rights at explorer.
Hi Robuider My first time commenting because this is my alt account my main account on yt cant comment for some reason. I would like to tell you that i like your content :)
Add cops in the cop cars, and make the donut slower
make the song thick of it play in the loading screen lol (jk)
you can just make a part in the loading area and select it and press F and the you will teleport to it
Looks like you are making that player on bike feature
@RoBuilder Add citizens walkin on the street with coffee or office document or just chillin on phone, a car parked in the ally.
Otherwise it's nice
I feel if the bike went a little slower it would be near perfect 🔥🙏
If you make the bike go a lil slower and have the tail end of the bike sticking out a lil bit it would be great
How do you get different studio icons!?
Add a few decorations at the back @Rodev ("Like people or few bush or tree or fence And Add Signs")
You should add golf carts and a dirt bike track
if u click something in the workspace/explorer u search for press f it should zoom to it
What if for the cop setup, two crops are throwing down a spike trap but the bike hits a jump over it, while the other cops are in pursuit
I think the setup is still good either way
7:00 hire an animator if you don't already have one
Imagine doing a donut while in a police chase 😭
to load a player character on any humanoid of same "R" type (r6, r15 etc.) this command should work. I would guess the scripter already knows about it, but anyway, here it is:
local Players = game:GetService("Players")
local humanoid : Humanoid = script.Parent --[[(path to humanoid). this of course, should be replaced according to where is the script is placed]] humanoid:ApplyDescription(Players:GetHumanoidDescriptionFromUserId(123456 --[[the loading Player's UserID Should replace this]]))
hope this helps in any sort of way.
(just noticed the top comment XD, welp, there are a ton of ways to do anything so choose whatever way you want, if you want.)
wouldnt that effect data saving
LETS GO
I’m confused. What’s the point of the loading screen if the loading screen is miles from what u want loaded? Just for gui to load in?
Is it okay for you all to run around the city where there are no NPC's? I can give a hint, through metatables you need to create different classes of NPC's to model different behavior for them. I wish you success in your game :)
make the bike slower in the donut and bike goes in a bit too perfect circle, it feels stiff
The captions in the video are just... ugly is the best way I can explain it. Try adding some sort of stroke to the text
The different colored bricks on the background building looks a bit odd
PLEASE add fog to the loading screen, it'll make the loading screen environment look alot bigger than it is
Amazing!
make it have a drifting style instead of going circles normally
Need to fix decal glitch / z-fighting, make the decal more transparent.
That's awesome
no animations? daytime?
Make the drift tire remains a bit lighter
make it be night mode on loading
I think the donuts could’ve been my idea so I hope it was and I hope I helped
personally I like still images more...
5:35 skin tone color? 😭
This might look bad on low-end device's ,i think it will better if it us made out of animated images
what the hell uploaded 1 minute aog why am I so early
First 35 seconds since upload
I was first 22 seconds slow bro
Three more people need to like before 500 likes
there are no police in the cop cars
EVERYONE LIKE THE VIDEO
make cop car's window black so we cant see empty cars
HIIIIIIIII i love your vids
I think u should just keep the lights blue and red
he wants it to be realistic
instead of manually scrolling all the way to change something why not just select an item that is in that area and just press F to teleport there in studio
Already at 500 likes
You got 500 likes so you must do it now
the reason ur studio is buggy is cuz ur using the new beta studio
looks like they need to add it 600 likes
Idk why people even hate on you if they dont want to play the game then thats their choice (btw u inspired me to start modeling in blender)
The car logos YOU FORGOT
Change the music. It dosent match the loading screen at all u need a more vibe
still looks scuffed lol
5 minutes gang
Not to be rude but its not good. It looks like he is driving 200 miles per hour in circles not doing donuts.
i liked it
750 likes💀
ok, physics=garbage, sounds=garbage=models=ehhh.
no views 3 comments??
Yo RoBuilder, bring back questions at the end of the vid!
damn here dangerously early
Day 6 of asking robuilder to make me a game
yo bro can you make the game free? cuz i dont have robux
Okay brain 636