Someone has to do it. Intro: 00:00 Part 1 - Building Base: 00:45 Part 2 - Building Cone: 32:43 Part 3 - Adding Stripes: 58:32 Part 4 - Finalizing: 01:20:39
Appreciate the fact that you made this for free and allow users to donate if they can / want to. I appreciate it, and I got a patreon account and became a patron for you
This tutorial is of great value and for free. This is amazing. I've loved the way you explained the math behind it...you made it look easy and in the end it is indeed easy thanks to you. Great job! Keep on being great!
I would never understand blender node system without your tutorials.It`s not hard to understand each node functionality but to understand the ways of their interactions
Very nicely explained and full of information. I was confused about these concepts for 2 years. Many of my concepts got cleared after watching this. Love you bro.
Thanks to this video I was able to solve a simple vector riddle I had on one of my textures. So,..... Huzzah ! Achievement unlocked : Understanding basics of Blender vectors
I had a dream last night where I was watching a tutorial from you, and it involved nodes... You were looking at a blender node setup that Blender Guru made and tore apart how bad it was; Then, later, the dream made it such that the nodes were actually made of bolts of cloth, where you have to carefully fold them in the right way to keep your setup neat and organized. It was funky.
I now have two Blender dudes and I use 3dsmax I know nothing about Blender, this guy and Blender Guru I follow. you guys are lucky we don't have this community at Autodesk...
...great teacher, sympathic personality! has truly understand the topic, patreon realy worth it when you want to dive deep into this - i assume there isnt a question he didnt cant answer!
Even if I already studied nodes at this level, I entirely watched your tutorial young man. Clever guys like you are the people we need in this ignorant world. Good work CGMatter!
2 hours of making cone hard way, when you can use just curve, lathe and uv with ps material (around 3-5 minutes) :D But i get ist about procedural modeling and its useful for some things.
Thanks CGMatter for this in depth look at procedural generation. I've gone through the first half a couple times and it's definitely kicking my ass. What drew me to it in the first place was that it can significantly reduce the storage and memory loads on my blender file versus building this out with mesh and image textures. That brings me to my question: how much storage and memory do you think this cone actually saved us versus a "classic" mesh with, say, a number of texture files pulled locally (Color, Displacement, AO, Roughness, and Normal) if each of those images were 2k res? I'm trying to figure out if I should really go full into learning this so that most of the assets I make are completely math-generated.
@@c0c41n3c0c41n3 Well, I found out but forgot asking this. At first you have to be in cycles, then go to *settings* in materials and in the *displacement* section enable bump & displacement
if smbd looks for solution - the problem can be also in mode. when we are in material mode, nothing appears, just flat plane. turn on rendom mode - and vuala! we have our cone!)
in first video just use the gradient texture node “use it with texture coordinated and mapping” it is visual and not mathematical , and you spend 25 min in mathematical way and i am not that guy i love to see “visual”, and thanks for you to share your knowledge ✅🌹
man how the fuck are people able to wrap their heads around this??? damn man, some people are just born for this stuff cuz no matter how hard i try, i just cant grasp it.
13:29 how did you do that? Edit:I found out how to it's called reroute frames and here's a video to explain it ruclips.net/video/_vSkYTH54CA/видео.html
just do an absolute on x and y and combine them with a smooth minimum then you have a rounded square with control of the roundedness with only 4 nodes then put a greater than, color ramp or what ever you want.
btw the way I make the displacement not a value of one is very weird (unlike you who is sensible and uses math ie multiply) I use a mix RGB with second color set to black. it works fine and wouldn't require clamping which you can do anyway but yah that's what I do.
the last thing you mentioned you don't have to turn the subdiv resolution high/low (same thing),because your viewing it 8x as large (so less subdiv). and if there is still a problem then use a color ramp instead of a greater than and leave distance as needed
SHT.. HOWE you HOLD thiss ALL in you HEAD.. I Reapiting step BY step AND in middle of tutorial i SOOOOO confused.. Still reapiting and ewrithing works FINE.. BUT to remember this all after the tuts ends.. WOOW... HARDCORE... YOU are MASTER CLASS.. Hope soon to connect to you Patreon.. WHen ITS possible for my..
here's a dumb question from someone who clearly doesn't know anything: if you were to make a node network that turned a head into a sphere, could you reverse engineer it to make a sphere into a head?
Maybe that would be possible if you would have final head vector coordinates. Then, I guess, you could just morph face from the sphere in a kinda cool animation, although not precise. Also, not a PRO, but putting interest in such kind of things.
If im on my way to understanding procedural math correctly, the math never fucks with the Z component? If it does can someone help me with some resources where it's applied. Cheers.
i am sorry, maybe it is silly. I donìt know where to look... i add a displacement node, no displacement in any solid... where and what i could change? should i download back the program?
sorry for this omment. I was tryng to tile up a texture without colour map for another project and i didn't putted experimental and the starting settings. Now works, and since i am making it as a learning stuff but i want it to be perfect as much as i can, now i switch on this to make another project to make a video with a street and cones and music... thank you and sorry for bothering, this can halps me out for textures, indeed, and other settings as landscapes and furs, sort of non textures but polys to be added instead... anyhow thnak you again and sorry for bothering
Thank you for your work, but how do I get the way every single node's function work, to do something like this. Is there a preferred book? Is there any learning guide which teach me step by step the every node's functionality from scratch?
When I increase/decrease the numbers in node by pressing on the mouse left click and dragging right or left, the numbers always change by 0.1. I want them to change by smaller numbers (like 0.01) which is what I see in this video. How can I do that?
I had a hard time getting the subdivision modifier to work properly, to solve this I dropped the settings on the modifier and went into edit mode, and subdivided the faces manually. Hopefully this will save someone an hour
great tutorial, thank you, sir! May I ask a question, where can I use these procedure models? I've met some engine explorers who do that for fun and science only.
Learned Today Thats Vector MAth AND MAth nodes are giving Compleet diffrent effects.. AND capitall letters and normal leters are diffent simbols..NICE>:)
A two hour course by CGmatter is equal to 30 Hours of regular Tutorials.
Speedrun
Watch this at 2X and You have gained enlightenment 😏
Yeah totally cgmatter deserves more support ❤️
And 4 years of school
@Tyson Korbyn shut up bot
CGMatter in a nutshell
1) Insane tutorials in 1 min.
2) Create a cone in 1 hr 47 min.
Now ungroup all nodes and let us see this noodle monster
And then set it as your wallpaper so when someone asks "what is that wallpaper?" you can say that its a traffic cone
@@misaalanshori nice idea
unleash the Demon
Someone has to do it.
Intro: 00:00
Part 1 - Building Base: 00:45
Part 2 - Building Cone: 32:43
Part 3 - Adding Stripes: 58:32
Part 4 - Finalizing: 01:20:39
Thank you
Thanks
Super awesome tutorial series! I did the entire thing and learned a lot! Thanks!
Oh wow, you're also here haha. Two great channels found in a matter of days.
Appreciate the fact that you made this for free and allow users to donate if they can / want to. I appreciate it, and I got a patreon account and became a patron for you
This tutorial is of great value and for free. This is amazing. I've loved the way you explained the math behind it...you made it look easy and in the end it is indeed easy thanks to you. Great job! Keep on being great!
I would never understand blender node system without your tutorials.It`s not hard to understand each node functionality but to understand the ways of their
interactions
Learning blender from tutorial by Red Lamp
Remaking VLC Media Player in Blender?? I'm in!
I'm at 23 minutes now.. and I'VE LEARNED A LOT :D I can't wait to finish it :D
i was reading the comments to say the same as you! Im in the 30' and i feel the need to say thanks to the red lamp guy!! XD
Bro dropped in not even 2 hours what the institute wanted to teach me in 1 year. Many thanks for this!
I never have the capability to stay focused for too long, but guess who's going to watch both 2 hour long procedural node tutorials in a single day
This really helped me understand the scary side of nodes a little better. Tyvm CGMatter!
CGMatter: So this cone is actually a plane and it's all nodes.
Me: okay, I'm in.
*Gonna make this cone*
Me: Nah this is easy why don't you teach something hard-
*The cone is a plane*
Me: -surprised pikachu face-
Bro, you are like the Gandalf of Blender. Always coming at time to save our asses. I just subbed.
I love you, thank you for everything over all these years, you helpful internet pixelmancer.
Love the quarantine hair. You look great!
Congrats on finding the more complex method for making a cone. Kudos.
Very nicely explained and full of information. I was confused about these concepts for 2 years. Many of my concepts got cleared after watching this. Love you bro.
Thank you 🙏 Just finished the Level 1 course and now jumping into this one. Glad to finally start tackling the Kraken - this is another world 😮
isn't the entire point of the stripes on the cone to be the reflective bit?
Really appreciate you taking the time to share your knowledge freely like this.
Thanks to this video I was able to solve a simple vector riddle I had on one of my textures. So,..... Huzzah !
Achievement unlocked : Understanding basics of Blender vectors
Thanks Frodo, I mean CG Matter, gonna tottaly watch that later
Love you’re channel
Batabii alto correct I have dyslexia
I had a dream last night where I was watching a tutorial from you, and it involved nodes... You were looking at a blender node setup that Blender Guru made and tore apart how bad it was; Then, later, the dream made it such that the nodes were actually made of bolts of cloth, where you have to carefully fold them in the right way to keep your setup neat and organized. It was funky.
What were the nodes?
I now have two Blender dudes and I use 3dsmax I know nothing about Blender, this guy and Blender Guru I follow. you guys are lucky we don't have this community at Autodesk...
Then use blender you dummy
I have two guys too expect for me it's him and Grant Abbitt, Grant's amazing you should check it out!
How about Arrimus3D? He's awesome
this is like my whole career, thanks! u r da best!
Honestly the mustache-only look looks so good on you!
I've liked and I'm here commenting and he's not started anything. That's how good he is.
I couldnt think of a more complicated aproach to make a cone. Thanks!
I loved you in Narcos! (but for real, your videos are great)
done only first 11 minutes - but wow!!!! I'm a beginner, and it looks really like studying magic for me! thanks so much!!!!!!
Was just recommended this. Gonna knock this one out after I finish the default cube course
...great teacher, sympathic personality! has truly understand the topic, patreon realy worth it when you want to dive deep into this - i assume there isnt a question he didnt cant answer!
Looking for this kind of stuff yesterday. 👌
Doesn't save big blender projects
He's the real MVP
Finally finished Level 1. Donated to patreon. Now it's time to complete this level 🙂
Even if I already studied nodes at this level, I entirely watched your tutorial young man. Clever guys like you are the people we need in this ignorant world. Good work CGMatter!
It's a awesome work! Even default cube thumbs up the video! Congratulations and thank you so much! Please, keep on the work.
Oh my god, this is going to be amazing
WOW!!!
Awesome tutorial! 👍🔥
The time has come to make upgrade!)
Love from India sir I love the way u teach ❤️
I think you posted this on the wrong account 🤣-_-
1.47 hours long?
haha i can make a cone like that in 1 minute
@@goned216 its the node not the cone
It's the journey not the destination
Yessss please do more advanced tutorials!!!! I just finished this one and it was awesome!!!!
Yeah I think you should do more of a procedural nodes tutorials. I picked some cool tricks from this. Thanks for giving away this for free. :)
2 hours of making cone hard way, when you can use just curve, lathe and uv with ps material (around 3-5 minutes) :D But i get ist about procedural modeling and its useful for some things.
10:01 - "It's the or for and or the and for multiply." Although it makes perfect sense in context, I love how fucked that sounds.
2 years later --- dude -- Don't bring back the mustache
Thanks CGMatter for this in depth look at procedural generation. I've gone through the first half a couple times and it's definitely kicking my ass. What drew me to it in the first place was that it can significantly reduce the storage and memory loads on my blender file versus building this out with mesh and image textures. That brings me to my question: how much storage and memory do you think this cone actually saved us versus a "classic" mesh with, say, a number of texture files pulled locally (Color, Displacement, AO, Roughness, and Normal) if each of those images were 2k res? I'm trying to figure out if I should really go full into learning this so that most of the assets I make are completely math-generated.
Which version is it?
It doesn't let me use the displace function, only a millimeter high
Same here, if anyone knows a solution to this, please tell me.
@@c0c41n3c0c41n3 Well, I found out but forgot asking this.
At first you have to be in cycles, then go to *settings* in materials and in the *displacement* section enable bump & displacement
@@c0c41n3c0c41n3 did you solve it? cause I am in cycles and displacement section is correct, but still doesn't work(
if smbd looks for solution - the problem can be also in mode. when we are in material mode, nothing appears, just flat plane. turn on rendom mode - and vuala! we have our cone!)
The good thing about procedural stuff is that it really makes my computer whirr.
*sigh* /opens blender for 3 hours
3 hours?! Damn, you're clearly speedrunning.
in first video just use the gradient texture node “use it with texture coordinated and mapping” it is visual and not mathematical , and you spend 25 min in mathematical way and i am not that guy i love to see “visual”, and thanks for you to share your knowledge ✅🌹
Wow, just wow. Good job!
VLC guys be like I am hiring this person right away.
what is the "viewer" node in green connected to the material - i can';t seem ti find any reference for it. looks useful though. can anyone help me?
i found the answer ruclips.net/video/wsBi5RJcUoc/видео.html
Hey CGmatter, can you do a video on how to make an eevee shadow catcher.
This guy is insane
this is amazing bro
this is the finale of video cone
Yay a new video!
man how the fuck are people able to wrap their heads around this??? damn man, some people are just born for this stuff cuz no matter how hard i try, i just cant grasp it.
nice mic light. It's like an old rap video. I'm hearing LL Cool J
this was great! thank you very much! i learnt a lot of useful tips and tricks!
13:29 how did you do that?
Edit:I found out how to it's called reroute frames and here's a video to explain it ruclips.net/video/_vSkYTH54CA/видео.html
Thanks! I was looking for that
hi me and hi you CGMatter
just do an absolute on x and y and combine them with a smooth minimum then you have a rounded square with control of the roundedness with only 4 nodes then put a greater than, color ramp or what ever you want.
btw the way I make the displacement not a value of one is very weird (unlike you who is sensible and uses math ie multiply) I use a mix RGB with second color set to black. it works fine and wouldn't require clamping which you can do anyway but yah that's what I do.
the last thing you mentioned you don't have to turn the subdiv resolution high/low (same thing),because your viewing it 8x as large (so less subdiv). and if there is still a problem then use a color ramp instead of a greater than and leave distance as needed
so far I'm commended on fist section
actually I used a screen (mix RGB) not a mix when I add 2 together but with one I use mix
what node did you use for your mic to emit light tho?
SHT.. HOWE you HOLD thiss ALL in you HEAD.. I Reapiting step BY step AND in middle of tutorial i SOOOOO confused.. Still reapiting and ewrithing works FINE.. BUT to remember this all after the tuts ends.. WOOW... HARDCORE... YOU are MASTER CLASS.. Hope soon to connect to you Patreon.. WHen ITS possible for my..
damn this is great. thanks CGMatter
here's a dumb question from someone who clearly doesn't know anything: if you were to make a node network that turned a head into a sphere, could you reverse engineer it to make a sphere into a head?
Is this a spongebob reference? :p
Maybe that would be possible if you would have final head vector coordinates. Then, I guess, you could just morph face from the sphere in a kinda cool animation, although not precise.
Also, not a PRO, but putting interest in such kind of things.
You could, but I would recommend just modeling an actual head then using shape keys...
This is like black magic
6:40 how are you changing the output so quickly?????????????????????
He's using Node Wrangler addon, google the hotkeys or check it in the addon menu in preferences.
@@Yassir.A.P. thanks, mate!
If im on my way to understanding procedural math correctly, the math never fucks with the Z component? If it does can someone help me with some resources where it's applied. Cheers.
i am sorry, maybe it is silly. I donìt know where to look... i add a displacement node, no displacement in any solid... where and what i could change? should i download back the program?
sorry for this omment. I was tryng to tile up a texture without colour map for another project and i didn't putted experimental and the starting settings. Now works, and since i am making it as a learning stuff but i want it to be perfect as much as i can, now i switch on this to make another project to make a video with a street and cones and music... thank you and sorry for bothering, this can halps me out for textures, indeed, and other settings as landscapes and furs, sort of non textures but polys to be added instead... anyhow thnak you again and sorry for bothering
Who are these eight people who dislike this video?!?
Maya people...
Probably because of length, they need 30 second tutorial version of this
Konahrik Shift-a, new cone, edit mode, alt click on bottom edge, shift-e, right click, s to scale. Done :)
Understanding Blender Nodes is as clear as...
ω = ω + α
θ = θ + ω + ½α
ω = ω + 2α(θ − θ)
ω = ½(ω + ω)
I just saw your twin skateboarding down 31st St in KCMO.... I almost stopped and took a selfie....
Thank you for your work, but how do I get the way every single node's function work, to do something like this.
Is there a preferred book?
Is there any learning guide which teach me step by step the every node's functionality from scratch?
28:10 how did you make the texture coord node smaller? I know its a small detail, but I like my nodes to be tidy.
I'm guessing it's a Node Wrangler shortcut. You can always make your nodes super tiny with the small arrow at the top left corner of each node.
@@lunarmoony3278 No, unfortunately I haven't figured it out. Its not in the node wrangler documentation. If ever you find out let me know.
@@RenderGT Ctrl + H or Node>"Toggle Hidden Node Sockets"
2 mins in the video and I think he turned blender somehow into houdini
Learned so much! thank you!
For the record, cones have holes that go all the way through.
Is it possible to export the cone as fbx to unity? because when I export it, it is shown as a plane in unity.
bake the shader data, import the baked image into the displacement modifier,- boom, permanent cone
Yo, when did Dr. Disrespect start using Blender?
When I increase/decrease the numbers in node by pressing on the mouse left click and dragging right or left, the numbers always change by 0.1. I want them to change by smaller numbers (like 0.01) which is what I see in this video. How can I do that?
hold shift, then drag the slider, it will move in smaller increments
why doesnt my math node have a compare option?
I had a hard time getting the subdivision modifier to work properly, to solve this I dropped the settings on the modifier and went into edit mode, and subdivided the faces manually. Hopefully this will save someone an hour
great tutorial but now blender have geometry nodes that means now we dont have to use cycles and displacment to make procedural cone?
Nice moustaché
Are we supposed to bake the texture or something>? i cannot render this. Hardware is not the issue,
Amazing concept but in real world applications would using nodes and displacement ever be more ideal than just 3d modeling and texture mapping?
You're a god tysm
great tutorial, thank you, sir!
May I ask a question, where can I use these procedure models?
I've met some engine explorers who do that for fun and science only.
what do you mean by "procedure models" ?
He makes everything easy thing hard
Learned Today Thats Vector MAth AND MAth nodes are giving Compleet diffrent effects.. AND capitall letters and normal leters are diffent simbols..NICE>:)
@@j.u.g.y agree but now you dont need 3 more nodes to make.
what an excellent tutorial