no sense of self preservation apparently, could have just played dead and (assuming no one checks the body) searched for another means of communication to warn someone
Yea the comms situation here is pretty weird. Open group call with the whole chain of command for the mission speaking in plain English. I was thinking maybe your playing as the guy responsible for relaying intel to the chain of command but in the call Graves seems to address everyone, after the explosion he's openly calling out to all of them to respond and even listing their names. At the same time when Shadow 3-1 gets out of the vehicle at the roadblock he visibly reaches to his radio to call in ask ask what to do but you hear it spoken from his standing position and specifically not through the radio channel you hear Shepard and graves else communicating through. In-fact none of the soldiers on the ground appear to be hearing each-other through their comms... The longer I look at this the more I have no idea how this logistics situation was meant to function but either way... they all appear to have radios that allow them to communicate with Graves and Shepard... Dipaolo was in a vehicle with 3 other guys who suddenly had no use for their radios and probably could have gotten that message out while on the run if he had turned around. Its an action movie scene through and through where the key imagery and gameplay was planned first and the logic second.
For me, the mission it was like Infinite Warfare where at the beginning Wolf and his team get killed by the SDF, this might be something related to MWII. I don't know what I'm saying
It's both sad and dumb when you have the logical chance to save a side character but the game forces them to die for plot reasons.
Then again, I feel like they were doubling checking.
I hate how either way he dies
To be honest, I would actually like a Call Of Duty game where you take part as a Shadow Company agent, instead of the regular MW combo.
They didn't think about any other way than killing off the side characters that don't play a key role.
no sense of self preservation apparently, could have just played dead and (assuming no one checks the body) searched for another means of communication to warn someone
if you have all the subtitles on one of the Konni guys says to shoot everyone twice to make sure they arent playing dead
Yea the comms situation here is pretty weird. Open group call with the whole chain of command for the mission speaking in plain English. I was thinking maybe your playing as the guy responsible for relaying intel to the chain of command but in the call Graves seems to address everyone, after the explosion he's openly calling out to all of them to respond and even listing their names. At the same time when Shadow 3-1 gets out of the vehicle at the roadblock he visibly reaches to his radio to call in ask ask what to do but you hear it spoken from his standing position and specifically not through the radio channel you hear Shepard and graves else communicating through. In-fact none of the soldiers on the ground appear to be hearing each-other through their comms... The longer I look at this the more I have no idea how this logistics situation was meant to function but either way... they all appear to have radios that allow them to communicate with Graves and Shepard... Dipaolo was in a vehicle with 3 other guys who suddenly had no use for their radios and probably could have gotten that message out while on the run if he had turned around. Its an action movie scene through and through where the key imagery and gameplay was planned first and the logic second.
@@mooseblood2425Yeah, that makes sense. Won't be good if someone survived to tell the tale.
I feel like every Shadow Company PMC wasn't coming home that night.
Yes it’s impossible be dipalo won’t keep his mouth shut even in hiding
For me, the mission it was like Infinite Warfare where at the beginning Wolf and his team get killed by the SDF, this might be something related to MWII. I don't know what I'm saying
If he had shut up he’d still be alive now
Nice
The difference in graphics between mw2019 and mw2022 is insane:
How is the newer the worse graphic?!