"And I would have gotten away with it, too. If it wasn't for you meddling kids. And your ghost dog, Sherlock Bones. And your Abolith. And your gold dragon." Puffin Forrest two-thousand something or other.
I'm my group's problem solver, and last session I finally learned why: I'm literally the only person who listens to anything the DM says. It's really quite astounding how far we've gotten despite this.
"Accompanied by a saxophone player" *trumpet is playing* My god is that a Nat 1 Perception check if I ever heard one. Jacob would've gotten that right, Logan. C'mon now. lol
2:14 I die a little everytime. Especially when the DM specifically said that it was going to be a detective game, and it still devolves into a horribly derailed Quest about a jar of pee pee.
All problems can be solved through the proper application of explosives. This is a fundamental truth of the universe that works in both real life and fictional settings.
@@Elmithian i disagree. There are plenty of people who entirely separate the two Sure i know exactly what monster were fighting, and how to kill it, but if my character dosen't he won't use it, esp if system has a knowledge roll. I suppose you could view something like " fire damage sucks in 5e, so I'm going to pick it sparingly" as meta gaming, but i think character planning and meta gaming are different. After all no one wants to be the fire mage going into a demon campaign
@@kallsusae I more meant that even by tiny bit we cannot fully remove beforehand given knowledge. I mean, I assist most of the Gms with the things they are planning for the group, giving them advice, coming up with&writing alternative measures/methods and so on (Even creating unique monsters and artefacts for them to use). I am the one person in the group that has more knowledge about what the GMs are going to throw at the group or what their story is heading towards than anyone else. Knowing that, I tend to play on that knowledge to enhance the experience for other players. I tend to consult with the GMs and offer my character as a way/option to enhance the other players experience and fun. This may, and does, cause my characters to get into undesirable and dangerous situations (So long as it fits the character personality of course), but if it makes the story work better and let's the rest have more fun then I am all for it (since that is also very fun for me). See, metagaming can be played out in different ways. In one way it can be played out in purely selfish manner, another way is to play on what you know to make your character act and react believably in a way that wouldn't be possible if you had no meta knowledge to speak of. Think of it like rehearsing before a play. If you are good at it, you improve the feeling of immersion, both for you *and* the rest of the group.
There’s already a billion videos on meta gamers, do we really need another one? Honestly I’m getting so sick of hearing about them that I’d rather play with one than hear someone bitch about them condescendingly. Same goes for murderhobos. Yes, both of those types of players are bad. But they’re a lot rarer than you think. This is like the Mary Sue witch hunt all over again.
My sister is making an investigation themed campaign and told us to make investigators with the city watch. And such was the birth of Detective Hank LaChance, a wood elf with PTSD and a hand crossbow who might be fully colorblind. I haven’t decided yet.
I knew you were going to post this video. I knew what you were going to talk about. I knew you were going to make your own channel before XP to level 3 was even a channel.
I find that these sorts of character archetypes mesh surprisingly well in a D&D game...typically because the class (such as the Rogue Inquisitive) needs to rely on the strengths of other party members to account for their own weaknesses. For instance, the Rogue Inquisitive is both intellectual and perceptive (and has great Sneak Attack)...but they aren't a fighter, and they'll quickly be swallowed up by a mob. From a narrative perspective, they'd pursue a quest (or "case") based solely on their own agenda, but they would need the aid of some bruiser or Fighter for dealing with physical threats, or a magic-user or Wizard for arcane dangers. And the "problem solver" would be smart enough to understand this reality. It creates a fun dynamic; the investigator may not particularly "like" having to tag along with adventurers, but would begrudgingly depend on them...or they could form a strong bond with their party members...every Sherlock (Rogue) needs a Watson (Fighter), after all. On a related note, a "NOIRE" styled D&D campaign would be perfect for a Waterdeep setting...I'm keeping that in my back pocket for future sessions.
I bet Dragon Heist would be perfect for a Waterdeep Noire game. Though, there, the Problem Solver is more likely to be CHASING the Party than working with them.
I've been marathoning your videos recently, they've been a huge help to setting up my DnD podcast and just a fun watch in general, best of luck to you! I hope you keep making great content!
Not gonna lie this is fucking perfect for how I play my rogue inquisitor. Literally a half orc private detective named Detective ogg. But I love this character so damn much. Also ROFLMFAO AT 1:43 so damn true.
"The Mystery of the Peepee Land Express was my slippriest case to date." "The road to glory s ain't paved with gold, kid." "Sometimes, life deals the a runt hand, sometimes, it's a flush." Lean into the fiction, detective!
I saw myself in a lot of these videos, but this was the first time I felt directly called out haha (I even play an inquisitive archetype rogue... I............)
I feel like he's talking to me sometimes as well. my current character was a city guard, specifically a detective. oh no. I'm playing into a trap fighter by the way.
@@stanard_bearer oh man, my character is also a detective (private detective, not guard, though). she wears a trench coat and black gloves like the thumbnail. I'm like. well...
@@windsroad- my character's name is Eric, he used to be a guard. but one day his wife Scarlet turned out to be a silver dragon (thank you Xanathars guide to everything) and flew away leaving Eric to take care of their kids. so his main thing is that he's looking for Scarlet. I based his design off of the Man at Arms from Darkest Dungeon, look it up if you're interested. also any tips on the whole detective thing? I kinda suck at mysteries.
@Noricky Mephism my character is a tiefling who took the name justice (I KNOW) when she took part in an attempted rebellion. When they failed she fled the country and eventually became a detective. And I’m in curse of strahd, so detective work is... something. I already got completely tricked by our fave vampire lord once lmao, so she’s having a bit of a crisis of confidence.
I actually had a slightly different experience as the problem solver. I got so good at reading our DM that the party started relying on me exclusively to solve problems. It got to a point where my DM had think of interesting ways to get the group engaged in puzzle solving again like separating the group or make the story focused on one person. I have to give credit to her, she never took the easy route of incapacitating me.
Was anyone else confused when they were talking about a saxophonist and had a trumpet playing in the background? These videos keep getting better and better. I'm looking forward to the next one.
Well if you're actually that kindd of player, which I am, it's kinda obvious. I mean I love film noire and it's where you'll find most of the good detective films and investigator players tend to inspire a lot of their characters from that, I've even played a Samurai that was just a straight up film-noire detective caught in a web of conspirations within a society that doesn't even care about legitimate proof when courtesy and status are the most important thing, he had a really awful time, including having to kill his fiancé in a duel when a corrupt politician thought that would be enough to stop him, he ended up being killed for accusing a Feudal lord of being corrupt, he had all the evidence and could prove it but it didn't matter, he didn't have anyone of equal or higher importance backing him so that was that, and he died cursing a society that allowed those things to happen. It was an interesting character to play although the DM was sad that I chose the truth rather than give in and become corrupt (He loved messing with that character), the party was super happy because that meant they didn't have to continue getting in problem just because that guy wanted to do what was right and was simply unwilling to back down.
I understood the Film Noire part. I was commenting on the continuity of saying "I have a saxophone player" and then clearly having a trumpet part played.
I have been blessed with two (most likely three) problem solvers in my current campaign (I'm running Tomb of Annihilation). Had to completely rewrite the beginning because I knew they wouldn't be as engaged if I had just given them the details of the death curse. So I homebrewed some things that would translate to them investigating and finding out everything about said curse themselves. Not gonna lie its been a mild pain in the ass to set up but their engagement into the campaign has been worth it. Oooh, they're gonna love all the puzzles and dungeons out there in Chult.
JoaoG R A combination of Rogue expertise in both Investigation and Perception, point buy maxing out Wis and Int, and taking the Observant feat with Variant Human. Don't remember the math off the top of my head, but I know it's over 20 passive. EDIT: Just checked the sheet I had; it's 22 if we're assuming point buy.
In my next campaign, one of my potential character options (based on what fits best with the party) is either gonna be an Inquisitive Rogue, or a Divination Wizard, And I'm planning to play them like a Detective, so this video speaks to me.
You are fantastic. I found your know your player series a while ago and I can just see how much fun you have with it. Keep having fun and being yourself. Also encourage your fellow actors becauae they truely seem to enjoy the silly ideas and sketches, not to knock them, but to make sure they know how appreciated they are.
“yeah, i dont really see myself as this guy” i say, watching this video as background noise while i put together my conspiracy corkboard based on the events of my last session
This is straight up one of the most accurate descriptions of me ever...even down to when he said "egotistocal pride", as I was actually diagonosed as an egotist, among other things. This reminds me of my 3.5e character who is currently level 3. He has one level of Cloistered Cleric (gives skill points galore and the Lore ability), two levels Soulknife (not really related to this topic), and the Scribe profession, which gives the Speak Language skill. And here's a list of things he can use to just solve problems: Language barrier? No problem! He knows 10 languages (Xeph as racial, Common as automatic, Northern as regional, and Undercommon, Celestial, Draconic, Ignen, Elven, Orcish, and Goblin from +3 Int Mod and +4 Speak Language), +7 Decipher Script, the Message spell, and the Comprehend Language Spell. Other stuff? Also not a problem! He has +9 Diplomacy, +7 Lore ability (I roll to see if I recognize something, and the higher I get, the more the DM has to tell me), and all Knowledge skills from the Knowledge domain, including +11 Psionics, 7 Religion, Arcana, and Planes, +6 Local, and +3 Nature, Architecture, Geography, Dungeoneering, Nobility, and History. In one campaign (it was very short lived, as it was just to satisfy us until we got an actual DM), we were attacked by assassins. One Lore roll later (with +5 modifier because I was level 1) on a symbol the wore, and I knew essentially everything I could've possibly needed to know. And to add to that, I spend much of my time out-of-game, or also in-game, just coming up with multiple solutions to one problem. This trait of mine also lets me perform cool loopholes with stuff, like insa-killing with the spells Create Water or Purify Food and Water, or that time at character level 2 when we were fighting a CR 6 chimera, and I used the Message spell and convinced it that I was its conscience, and I got it to do much of what I told it to in order to make the fight MUCH easier, or that time I defeated thag same chimera with the Light spell... TL; DR: This video is just me in a nutshell. I don't expect anyone to read this comment in its entirety, but if you did, then thankyou, I guess.
It me. Playing the Expert in Monster of the Week basically turned the game into my show for 80% of the time, because the three other characters when we started were The Monstrous (fighty werewolf boy), The Summoned (fighty demon boy), and the Luchadore (fighty wrestler boy). After all, the fights are AFTER we talk to the witnesses, track down the clues, identify the bad guy, and gear up. Things got a little bit less about me when we finally got another investigative character. Now the party consists of an Expert (moi), a Monstrous (whose branching into magic to complement his werewolf powers), a Summoned (whose close to dooming reality), a Luchadore (party face), a Flake (who keeps the conspiracy board), an Initiate (who has tried to murder the party twice), and a Spooky (a loadstone for everyone involved)
A few months ago, just before the new plague, my family ran a two-session heist campaign. I made a changeling rogue/monk designed to emulate the skills of historical ninjutsu (and no, I don't mean Naruto or some black-clad martial artist. I mean the actual historical practices: impersonation, infiltration, stealth, mobility, manipulation, environmentalism, mind games, and fire). I managed to kidnap and impersonate a guard and enter the fortress and scout it out long before the DM had ever planned for us to get in. We wound up getting in and out while only tipping off three of the twenty-eight guards to our presence, which we managed to subdue with a Silence spell.
5:23 I tried this but had an instigator. Instead of everyone navigating a criminal base and using interesting ideas and utilizing various skill proficiencies (not just stealth if they want!) in literally the first room, after sneaking into a window, the sorcerer uses burning hands on a table of guards playing cards. He ended up burning the whole place down and nearly killed the hostage they were gonna rescue if not for the rogue slipping back inside and not getting crushed by debris thanks to his dexterity, while the rest of the party fought a bunch of guards. I’m... uh.... going to be very cautious about wood from now on. I’m also very glad the leaders weren’t there, so there was no risk of them dying. They’re gonna be pissed though, and come after the party as soon as they find a lead on where they are... which is great because they’re gonna be wanted soon after the bardlock’s patron has him ransack a rival goddess’ temple since she’s petty!
I thought I was having a stroke when I heard the Saxophone solo start playing because I used this exact song is a sound assignment for a noir narration.
Perception rolls are one of my favorite types of rolls to have players do at random times purely for the sake of teaching them that they are not the end all be all rolls for seeing important things.
I played a table with one of these on it. They basically changed the adventure to be what they thought the answer was. They started off by saying: "It doesn't make sense for bandits to attack us here. Clearly, they are really the good guys, a rebellion of some sort, trying to keep quiet." The GM, realizing that he'd made a mistake somewhere along the way decided to go with it to save face, and, after we were attacked by these random people, decided to make them a group of freedom fighters instead of bandits.
This toataly discribes how I played my first ever character, who was a divination wizard. He wasn't trying to be the leader though, (unless I thought we were working on a puzzle.) We had more experienced players for that.
I'm a problem solver in my game, but I use it to help my other players engage with the plot and what the DM puts in front of us. My Rogue is also a Harper, so he doesn't really care about getting the "glory" (we also have 2 Force Grey players in the party lol) rather than doing what's right, blah blah blah. My DM specifically asked me to fulfill this role since I'm a DM myself and he needed someone that could fill the role of leader, though my character isn't the leader in-character, it's pretty much a democracy, I just tie all the hints the DM give us to goals and use narrative to make argued cases for why we should proceed in one way or what I think might be the deal with certain factions.
I love you're videos I can't wait to make a video and have you possibly see it one day. You are a huge inspiration to me and my creative side thank you so much for helping me be a better DM
I'm a problem solver, but it's depending on the character. A detective, maybe. But also an "action hero" warrior, who solves the problems of the turn, mostly related to combat.
I am an artificer and we have a rogue with 24 perception. He finds the clues and hands them to me for decoding Every scene starts with: “I give a subtle nod to the rogue”
Problem solvers playing inquisitors: Impossible! Divination wizards at 16th level knowing literally everything: Darling you have no idea whats possible.
And this is why my brother in law might regret introducing me to The Dresden Files right around the time our DnD game started... because now my Warlock is an unholy combination of Dr. Strange and Harry Dresden who is constantly bordering on his own ego turning him to choatic stupid. 🤣
I mean, the Eldritch Invocations can give you Detect Magic at will, Disguise Self at will, Alter Self at will, Polymorph at will, Speak with Animals AND Speak with Dead AT WILL, Improved Darkvision, X-Ray Vision, proficiency in Deception and Persuasion, a CLOAKING FIELD in low-light and darkness, and so much more! Alongside the Inquisitive Rouge, the Divination Wizard, and the Ranger, Warlocks are some of THE best detectives in D&D.
I feel called out even though I switched from dodgy rogue to chaotic sorcerer (currently of the "cursed by Beshaba" variety, and soon a case of "aftermaths of an Elven wizard who fucked up her experiment" lol). Though I do remain a teamplayer, I'm just the one who really takes the time to think, especially since my current sorcerer _will_ avoid combat as much as possible. However, I think I'd think a type not mentioned in the video: the strategist. As in: oh we have these fanatical paladins trying to siege the town we have our HQ at? Well let's go full guerilla on them, here is what we can do. Oh, there's a dragon in the tower, and enemies threatening us to the South? Let's go and have a chat with the dragon then! (< it actually went very well because my character speaks Draconic and well, Sorcerer so high charisma with the right proefficiencies). Also, from a meta PoV, I tend to easily catch the hooks and point them out to the other players in a "character puts 2 + 2 together in an instant of clarity" way. I do enjoy puzzly stories, ngl. But I also like going at it in a "we all have our brick to add to the wall" way, so via RP, when I suggest plans, I always do so in a way that'll allow other players to have an input - after all, I'm not the only one with a brain at the table.
It's kind of funny that you said you're usually supposed to win. I've played 2 campaigns so far in the first one we completed our quest, but then there was a betrayal and a secret new villain stole our artifact. In the 2nd campaign we got to the final boss, but we were unable to defeat him due to some unfortunate and unexpected events so he got away with his plans although I managed to get the artifact back as part of negotiations since he no longer needed it 😅
My favorite thing about RUclips's addition of "most replayed" sections is I get to see that *"H E Y L O G A N A R E Y O U R E A D Y T O G O O N T H E P E E P E E Q U E S T T O D E L I V E R T H E P E E P E E M A N ' S P E E P E E T O P E E P E E L A N D ?"* is the most replayed part of this video.
I get the impression from these dm guides I keep seeing online that dms don't really want players. They want a npc that writes half the story for them but only if it more or less matches up to the half they wrote.
I have one of these if you'd like to give me a taco:
www.patreon.com/runesmith
Sorry, I don't have any tacos to give.
The first time that I've heard Jacob do that Friendship talk-thing I thought he said "If we believe in Satan" .___.
How about we buy you a better cigar instead.
I am not nitpicking, but you spelt complicated wrong when talking about villains. Just a heads up.
Hey could you put the names of all the songs you used in the description please i really enjoyed those. Please and thank you
“Before each session, you stay in your room with a saxophone player reviewing your bits from last session”
*hears piano and trumpet*
Beautiful.
Best comment
came here to post this
i love the runesmith's mistakes
As a sax player this hurt a little.
As a jazz trumpet player that is indeed a trumpet and piano my brother plays the sax there is no sax in that tune
I mean, PeePee land could be in political turmoil right behind the veil of joy and fun, you never know.
Mitchell Pierce DUH! They don't have the PeePee man's PeePee! Of course they are in peelitical turmoil!
@@PRGME7 Dear Gahd
Hm, a person of culture...
Unus
@@pentacure226 Annus
Momento
"And I would have gotten away with it, too. If it wasn't for you meddling kids. And your ghost dog, Sherlock Bones. And your Abolith. And your gold dragon." Puffin Forrest two-thousand something or other.
jacob hamilton we keep the dragon in the back to file paperwork and count money
@@gargoyles9999 you say that like it explains something.
I see you are also are person of culture
“We’ll need your investigative prowess to find his pee pee”
That’s not a dnd quest, that’s the start of a bad porno.
Fearghus Keitz The start of a *G O O D porno. Fixed it for ya
I imagine it would be a crossdressing BDSM film with a title something along the lines of "Dungeons and Drag-Queens"
MSOGameShow That’s perfect. If you can make it, or hire someone to make it, I will make a vid of me eating Flex Tape.
Fearghus Keitz
Or the BEST porno!
I think you mean a bard quest
I'm my group's problem solver, and last session I finally learned why: I'm literally the only person who listens to anything the DM says. It's really quite astounding how far we've gotten despite this.
I'm usually the one that the DM can ask what exactly happend last time if they forget.
I would like a further deep dive episode into the quest to peepee land.
I want a entire fuckin' campagin there
I want a sourcebook of Peepee Land on Dungeon Master’s Guild.
That fucker's the one that gets automatically ejected from the group before the games degrade to that level.
This is a great idea.
I'm absolutely doing a one-shot there
"Accompanied by a saxophone player"
*trumpet is playing*
My god is that a Nat 1 Perception check if I ever heard one. Jacob would've gotten that right, Logan. C'mon now. lol
damn this reads like a personal attack
@@unearthlyenemy roll damage
Roll 1d4 damage psychic damage. Logan has disadvantage on his next attack roll.
2:14 I die a little everytime. Especially when the DM specifically said that it was going to be a detective game, and it still devolves into a horribly derailed Quest about a jar of pee pee.
All problems can be solved through the proper application of explosives. This is a fundamental truth of the universe that works in both real life and fictional settings.
What about my dad leaving me?
@@bakefire9138 sorry to say this but it was a car bomb.
@@bakefire9138 find him and blow up where he lives, force him to come back.
...the amount of times my party (both when I am Gm-ing and when I am not) solves the issues via properly utilised pack of explosives is insane.
*cough*ALLGUARDSMENPARTY*cough*
Next up: The Metagamer?
Are those eve truely players?
@@kallsusae we all are metagamers on some level, we just need to remind us self occasionally that we do not have that knowledge about that thing
@@Elmithian i disagree.
There are plenty of people who entirely separate the two
Sure i know exactly what monster were fighting, and how to kill it, but if my character dosen't he won't use it, esp if system has a knowledge roll.
I suppose you could view something like " fire damage sucks in 5e, so I'm going to pick it sparingly" as meta gaming, but i think character planning and meta gaming are different.
After all no one wants to be the fire mage going into a demon campaign
@@kallsusae I more meant that even by tiny bit we cannot fully remove beforehand given knowledge.
I mean, I assist most of the Gms with the things they are planning for the group, giving them advice, coming up with&writing alternative measures/methods and so on (Even creating unique monsters and artefacts for them to use).
I am the one person in the group that has more knowledge about what the GMs are going to throw at the group or what their story is heading towards than anyone else.
Knowing that, I tend to play on that knowledge to enhance the experience for other players. I tend to consult with the GMs and offer my character as a way/option to enhance the other players experience and fun.
This may, and does, cause my characters to get into undesirable and dangerous situations (So long as it fits the character personality of course), but if it makes the story work better and let's the rest have more fun then I am all for it (since that is also very fun for me).
See, metagaming can be played out in different ways. In one way it can be played out in purely selfish manner, another way is to play on what you know to make your character act and react believably in a way that wouldn't be possible if you had no meta knowledge to speak of. Think of it like rehearsing before a play. If you are good at it, you improve the feeling of immersion, both for you *and* the rest of the group.
There’s already a billion videos on meta gamers, do we really need another one? Honestly I’m getting so sick of hearing about them that I’d rather play with one than hear someone bitch about them condescendingly. Same goes for murderhobos. Yes, both of those types of players are bad. But they’re a lot rarer than you think. This is like the Mary Sue witch hunt all over again.
Noire-style DnD Campaign DM-ed by Logan when?
Yes, please?
My sister is making an investigation themed campaign and told us to make investigators with the city watch. And such was the birth of Detective Hank LaChance, a wood elf with PTSD and a hand crossbow who might be fully colorblind. I haven’t decided yet.
Set in PeePee land
3:04
so the 2 leaders are Sherlock Holmes... And Sonic the Hedgehog
Cocaine vs chili dogs, the age-old conflict.
Sonic is, I don't know really, but it's not that straight faced...
2:57 is moriaty
I knew you were going to post this video. I knew what you were going to talk about. I knew you were going to make your own channel before XP to level 3 was even a channel.
Says "with a saxophone playing in the background", immediately plays a trumpet tune.
I find that these sorts of character archetypes mesh surprisingly well in a D&D game...typically because the class (such as the Rogue Inquisitive) needs to rely on the strengths of other party members to account for their own weaknesses.
For instance, the Rogue Inquisitive is both intellectual and perceptive (and has great Sneak Attack)...but they aren't a fighter, and they'll quickly be swallowed up by a mob. From a narrative perspective, they'd pursue a quest (or "case") based solely on their own agenda, but they would need the aid of some bruiser or Fighter for dealing with physical threats, or a magic-user or Wizard for arcane dangers. And the "problem solver" would be smart enough to understand this reality. It creates a fun dynamic; the investigator may not particularly "like" having to tag along with adventurers, but would begrudgingly depend on them...or they could form a strong bond with their party members...every Sherlock (Rogue) needs a Watson (Fighter), after all.
On a related note, a "NOIRE" styled D&D campaign would be perfect for a Waterdeep setting...I'm keeping that in my back pocket for future sessions.
I bet Dragon Heist would be perfect for a Waterdeep Noire game. Though, there, the Problem Solver is more likely to be CHASING the Party than working with them.
@@TheProfessor529 Good idea for an NPC...a private investigator who constantly badgers the party because they keep showing up at crime scenes.
I've been marathoning your videos recently, they've been a huge help to setting up my DnD podcast and just a fun watch in general, best of luck to you! I hope you keep making great content!
Just had to say this.
Nice profile picture
Not gonna lie this is fucking perfect for how I play my rogue inquisitor. Literally a half orc private detective named Detective ogg. But I love this character so damn much. Also ROFLMFAO AT 1:43 so damn true.
You missed out on calling your half orc gru'mshoe
"The Mystery of the Peepee Land Express was my slippriest case to date."
"The road to glory s ain't paved with gold, kid."
"Sometimes, life deals the a runt hand, sometimes, it's a flush."
Lean into the fiction, detective!
I saw myself in a lot of these videos, but this was the first time I felt directly called out haha (I even play an inquisitive archetype rogue... I............)
I feel like he's talking to me sometimes as well.
my current character was a city guard, specifically a detective. oh no. I'm playing into a trap
fighter by the way.
@@stanard_bearer oh man, my character is also a detective (private detective, not guard, though). she wears a trench coat and black gloves like the thumbnail. I'm like. well...
@@windsroad-
my character's name is Eric, he used to be a guard. but one day his wife Scarlet turned out to be a silver dragon (thank you Xanathars guide to everything) and flew away leaving Eric to take care of their kids.
so his main thing is that he's looking for Scarlet. I based his design off of the Man at Arms from Darkest Dungeon, look it up if you're interested.
also any tips on the whole detective thing? I kinda suck at mysteries.
@@stanard_bearer read batman
@Noricky Mephism my character is a tiefling who took the name justice (I KNOW) when she took part in an attempted rebellion. When they failed she fled the country and eventually became a detective. And I’m in curse of strahd, so detective work is... something. I already got completely tricked by our fave vampire lord once lmao, so she’s having a bit of a crisis of confidence.
Yeah, I recognize myself in this. I have a Dragonborn wizard who plays Xanathos speed chess with every villain simultaneously.
Wise I could do that.
1:45 - How I see my campaign
2:15 - How my players see my campaign
Dogs from Mars this is true but with my books
Who’s peepee are we delivering to peepee land?
Pee pee’s Pee pee
Whose*
Pepe's peepee is being delivered to Peepee Land
Why PeePee Man's of course!
That moment when only the flashback is in color
I actually had a slightly different experience as the problem solver. I got so good at reading our DM that the party started relying on me exclusively to solve problems. It got to a point where my DM had think of interesting ways to get the group engaged in puzzle solving again like separating the group or make the story focused on one person. I have to give credit to her, she never took the easy route of incapacitating me.
Take a shot every time he says “It’s over...”
Was anyone else confused when they were talking about a saxophonist and had a trumpet playing in the background? These videos keep getting better and better. I'm looking forward to the next one.
Well if you're actually that kindd of player, which I am, it's kinda obvious.
I mean I love film noire and it's where you'll find most of the good detective films and investigator players tend to inspire a lot of their characters from that, I've even played a Samurai that was just a straight up film-noire detective caught in a web of conspirations within a society that doesn't even care about legitimate proof when courtesy and status are the most important thing, he had a really awful time, including having to kill his fiancé in a duel when a corrupt politician thought that would be enough to stop him, he ended up being killed for accusing a Feudal lord of being corrupt, he had all the evidence and could prove it but it didn't matter, he didn't have anyone of equal or higher importance backing him so that was that, and he died cursing a society that allowed those things to happen.
It was an interesting character to play although the DM was sad that I chose the truth rather than give in and become corrupt (He loved messing with that character), the party was super happy because that meant they didn't have to continue getting in problem just because that guy wanted to do what was right and was simply unwilling to back down.
I understood the Film Noire part. I was commenting on the continuity of saying "I have a saxophone player" and then clearly having a trumpet part played.
@@kentlangham5811 Sorry I don't actually know about music so I didn't recognize the sound.
@@dashboots376 No problem, I just found it funny that's all.
Best part of the whole video was the second that saxophone started playing.
"We already cracked the case. You missed last week's session. It not him."
The perfect answer to the "problem solver."
Our group doesnt have a Problem Solver. We have plenty of Brawlers, Min-Maxers and Instigators though.
The DM cries a lot.
I have been blessed with two (most likely three) problem solvers in my current campaign (I'm running Tomb of Annihilation). Had to completely rewrite the beginning because I knew they wouldn't be as engaged if I had just given them the details of the death curse. So I homebrewed some things that would translate to them investigating and finding out everything about said curse themselves. Not gonna lie its been a mild pain in the ass to set up but their engagement into the campaign has been worth it. Oooh, they're gonna love all the puzzles and dungeons out there in Chult.
Made a lv 1 PC with over 20 passive perception and investigation just for this. It's great :D
how do you get over 20 in Passive Perception before Lv.2?
JoaoG R A combination of Rogue expertise in both Investigation and Perception, point buy maxing out Wis and Int, and taking the Observant feat with Variant Human. Don't remember the math off the top of my head, but I know it's over 20 passive.
EDIT: Just checked the sheet I had; it's 22 if we're assuming point buy.
~5:26 “we all like depth, both in games, and in people”
Me: “my favorite depth in people is balls deep.”
In my next campaign, one of my potential character options (based on what fits best with the party) is either gonna be an Inquisitive Rogue, or a Divination Wizard, And I'm planning to play them like a Detective, so this video speaks to me.
You are fantastic. I found your know your player series a while ago and I can just see how much fun you have with it. Keep having fun and being yourself. Also encourage your fellow actors becauae they truely seem to enjoy the silly ideas and sketches, not to knock them, but to make sure they know how appreciated they are.
2:14 I can completely relate to this and I lost my shit.
I wanna go on the pee pee quest 🤣💀
Now when I let the dog out I know what to ask him.
"Who'll break first? The case, me, or the wind?"
wat?
_fart noise_
*IMMEDIATE LAUGHTER*
“Yeah... alright...”
You can hear his soul leave his body omg
That saxophone player is really good at the trumpet.
I have the opposite problem. I always think of the plan. I say “Anything to add on?” And they all go “Nah, plan works”
Player 1: Were not in Kansas anymore..
Player 2: Well no $?!# Sherlock!
“yeah, i dont really see myself as this guy” i say, watching this video as background noise while i put together my conspiracy corkboard based on the events of my last session
This is straight up one of the most accurate descriptions of me ever...even down to when he said "egotistocal pride", as I was actually diagonosed as an egotist, among other things.
This reminds me of my 3.5e character who is currently level 3. He has one level of Cloistered Cleric (gives skill points galore and the Lore ability), two levels Soulknife (not really related to this topic), and the Scribe profession, which gives the Speak Language skill. And here's a list of things he can use to just solve problems:
Language barrier? No problem! He knows 10 languages (Xeph as racial, Common as automatic, Northern as regional, and Undercommon, Celestial, Draconic, Ignen, Elven, Orcish, and Goblin from +3 Int Mod and +4 Speak Language), +7 Decipher Script, the Message spell, and the Comprehend Language Spell.
Other stuff? Also not a problem! He has +9 Diplomacy, +7 Lore ability (I roll to see if I recognize something, and the higher I get, the more the DM has to tell me), and all Knowledge skills from the Knowledge domain, including +11 Psionics, 7 Religion, Arcana, and Planes, +6 Local, and +3 Nature, Architecture, Geography, Dungeoneering, Nobility, and History.
In one campaign (it was very short lived, as it was just to satisfy us until we got an actual DM), we were attacked by assassins. One Lore roll later (with +5 modifier because I was level 1) on a symbol the wore, and I knew essentially everything I could've possibly needed to know.
And to add to that, I spend much of my time out-of-game, or also in-game, just coming up with multiple solutions to one problem. This trait of mine also lets me perform cool loopholes with stuff, like insa-killing with the spells Create Water or Purify Food and Water, or that time at character level 2 when we were fighting a CR 6 chimera, and I used the Message spell and convinced it that I was its conscience, and I got it to do much of what I told it to in order to make the fight MUCH easier, or that time I defeated thag same chimera with the Light spell...
TL; DR: This video is just me in a nutshell. I don't expect anyone to read this comment in its entirety, but if you did, then thankyou, I guess.
XD Logan and Jacob, you guys crack me up. 10/10
That was some Zero Escape shit Logan solved at the beginning. And only Larry can fire a bullet from a crossbow.
It me.
Playing the Expert in Monster of the Week basically turned the game into my show for 80% of the time, because the three other characters when we started were The Monstrous (fighty werewolf boy), The Summoned (fighty demon boy), and the Luchadore (fighty wrestler boy). After all, the fights are AFTER we talk to the witnesses, track down the clues, identify the bad guy, and gear up.
Things got a little bit less about me when we finally got another investigative character. Now the party consists of an Expert (moi), a Monstrous (whose branching into magic to complement his werewolf powers), a Summoned (whose close to dooming reality), a Luchadore (party face), a Flake (who keeps the conspiracy board), an Initiate (who has tried to murder the party twice), and a Spooky (a loadstone for everyone involved)
The problem solver’s greatest enemy is the Door Puzzle
"I have a cunning plan"
-me, every time I attempt anything in DND that's probably going to end horridly
I guess you could say this player is pretty problematic
Underrated !
*laugh track plays*
Hee hee hoo hoo ha ha
Jacob looked like an oompa loompa with that one filter
"Accompanied by a saxophone player" made me actually laugh out loud.
*Trumpet starts playing
“Accompanied by a saxophone player”
*plays trumpet*
I started like that on my first session, but found out that focusing on roleplay was more entertaining
A few months ago, just before the new plague, my family ran a two-session heist campaign. I made a changeling rogue/monk designed to emulate the skills of historical ninjutsu (and no, I don't mean Naruto or some black-clad martial artist. I mean the actual historical practices: impersonation, infiltration, stealth, mobility, manipulation, environmentalism, mind games, and fire). I managed to kidnap and impersonate a guard and enter the fortress and scout it out long before the DM had ever planned for us to get in. We wound up getting in and out while only tipping off three of the twenty-eight guards to our presence, which we managed to subdue with a Silence spell.
5:23
I tried this but had an instigator. Instead of everyone navigating a criminal base and using interesting ideas and utilizing various skill proficiencies (not just stealth if they want!) in literally the first room, after sneaking into a window, the sorcerer uses burning hands on a table of guards playing cards. He ended up burning the whole place down and nearly killed the hostage they were gonna rescue if not for the rogue slipping back inside and not getting crushed by debris thanks to his dexterity, while the rest of the party fought a bunch of guards. I’m... uh.... going to be very cautious about wood from now on. I’m also very glad the leaders weren’t there, so there was no risk of them dying. They’re gonna be pissed though, and come after the party as soon as they find a lead on where they are... which is great because they’re gonna be wanted soon after the bardlock’s patron has him ransack a rival goddess’ temple since she’s petty!
I thought I was having a stroke when I heard the Saxophone solo start playing because I used this exact song is a sound assignment for a noir narration.
Fires crossbow, gunshot. Beautiful.
Perception rolls are one of my favorite types of rolls to have players do at random times purely for the sake of teaching them that they are not the end all be all rolls for seeing important things.
"Accompanied by a saxophone player..." *Trumpet begins playing*
I played a table with one of these on it. They basically changed the adventure to be what they thought the answer was. They started off by saying: "It doesn't make sense for bandits to attack us here. Clearly, they are really the good guys, a rebellion of some sort, trying to keep quiet." The GM, realizing that he'd made a mistake somewhere along the way decided to go with it to save face, and, after we were attacked by these random people, decided to make them a group of freedom fighters instead of bandits.
Those two leaders would have amazing chemistry
Keep up the good work guys your shit gets funnier and funnier, I love it.
I feel this, I found so much lore from his homebrew world before we got past session 2 just by guessing
I wanna hang out with you and Jacob and play DnD. You guys are awesome.
This toataly discribes how I played my first ever character, who was a divination wizard.
He wasn't trying to be the leader though, (unless I thought we were working on a puzzle.)
We had more experienced players for that.
My problem solver? A small bag of rocks. Probably the most useful items in the game. Rocks have so many uses. Like tossing, throwing, and hurling.
Me coming to the video within the first 12 hours!? THIS IS UNPRECEDENTED!
Admittedly, as a dm, this tends to be me subconsciously when I play.
I'm a problem solver in my game, but I use it to help my other players engage with the plot and what the DM puts in front of us. My Rogue is also a Harper, so he doesn't really care about getting the "glory" (we also have 2 Force Grey players in the party lol) rather than doing what's right, blah blah blah.
My DM specifically asked me to fulfill this role since I'm a DM myself and he needed someone that could fill the role of leader, though my character isn't the leader in-character, it's pretty much a democracy, I just tie all the hints the DM give us to goals and use narrative to make argued cases for why we should proceed in one way or what I think might be the deal with certain factions.
Next up when the bard, warlock, and rouge work perfectly together. The barbian is just their, but he's doing his best
I love you're videos I can't wait to make a video and have you possibly see it one day. You are a huge inspiration to me and my creative side thank you so much for helping me be a better DM
it's pretty great when the other people at the table couldn't hold their smiles when the adventures of pee pee land are brought up
I'm a problem solver, but it's depending on the character. A detective, maybe. But also an "action hero" warrior, who solves the problems of the turn, mostly related to combat.
I am an artificer and we have a rogue with 24 perception. He finds the clues and hands them to me for decoding
Every scene starts with:
“I give a subtle nod to the rogue”
Problem solvers playing inquisitors: Impossible!
Divination wizards at 16th level knowing literally everything: Darling you have no idea whats possible.
You're not "accompanied by a saxophone player."
That's a muted trumpet.
Only upset that you said a sax was gonna play and then a trumpet did, still love all the content keep it up!
And this is why my brother in law might regret introducing me to The Dresden Files right around the time our DnD game started... because now my Warlock is an unholy combination of Dr. Strange and Harry Dresden who is constantly bordering on his own ego turning him to choatic stupid. 🤣
I'm guessing that the building was on fire and it wasn't your fault?
I am lucky when I used the Deck of Many Things a building didn't end up on fire. 🔥
I mean, the Eldritch Invocations can give you Detect Magic at will, Disguise Self at will, Alter Self at will, Polymorph at will, Speak with Animals AND Speak with Dead AT WILL, Improved Darkvision, X-Ray Vision, proficiency in Deception and Persuasion, a CLOAKING FIELD in low-light and darkness, and so much more! Alongside the Inquisitive Rouge, the Divination Wizard, and the Ranger, Warlocks are some of THE best detectives in D&D.
If only that was the first time I heard someone say my first name and then excessively ask about peepees...
I feel called out even though I switched from dodgy rogue to chaotic sorcerer (currently of the "cursed by Beshaba" variety, and soon a case of "aftermaths of an Elven wizard who fucked up her experiment" lol). Though I do remain a teamplayer, I'm just the one who really takes the time to think, especially since my current sorcerer _will_ avoid combat as much as possible. However, I think I'd think a type not mentioned in the video: the strategist. As in: oh we have these fanatical paladins trying to siege the town we have our HQ at? Well let's go full guerilla on them, here is what we can do. Oh, there's a dragon in the tower, and enemies threatening us to the South? Let's go and have a chat with the dragon then! (< it actually went very well because my character speaks Draconic and well, Sorcerer so high charisma with the right proefficiencies). Also, from a meta PoV, I tend to easily catch the hooks and point them out to the other players in a "character puts 2 + 2 together in an instant of clarity" way. I do enjoy puzzly stories, ngl. But I also like going at it in a "we all have our brick to add to the wall" way, so via RP, when I suggest plans, I always do so in a way that'll allow other players to have an input - after all, I'm not the only one with a brain at the table.
It's kind of funny that you said you're usually supposed to win. I've played 2 campaigns so far in the first one we completed our quest, but then there was a betrayal and a secret new villain stole our artifact. In the 2nd campaign we got to the final boss, but we were unable to defeat him due to some unfortunate and unexpected events so he got away with his plans although I managed to get the artifact back as part of negotiations since he no longer needed it 😅
I identify as the master planner who with each plan grows more and more complex but always involves disguise self and animate rope.
Know your player: The (actual) Player.
Me: hears intro
Wait, did I fall down some sort of rabbit hole?
2:15
You're at Urinetown!
Your ticket should say Urinetown!
No refunds, this is Urinetown!
We'll keep that dough!
me: farts
logan in this video: "who will break first, me, the case, or the wind *toot*"
I love how XPLV3 is wearing a Batman shirt this whole time
That “saxophone player” was actually a brass instrument (probably a trumpet, but it’s hard to tell). I just had to get that off my chest, carry on
Dm: (breathes)
Me: I ROLL FOR INVESTIGATION
I fucking lost it at the "pee pee quest" bit at the end.
I just take my problem solver freinds and introduce them to call of cuthulu
Personally, I’d use “Monster Slayer” Ranger as the base for a problem solver.
Now I want a sitcom with XP to level 3 as the giddy friendship instigator and the Runesmith investigator. It’d be like Drake and Josh but spiteful
My favorite thing about RUclips's addition of "most replayed" sections is I get to see that *"H E Y L O G A N A R E Y O U R E A D Y T O G O O N T H E P E E P E E Q U E S T T O D E L I V E R T H E P E E P E E M A N ' S P E E P E E T O P E E P E E L A N D ?"* is the most replayed part of this video.
You and me. We will do a technonoir RPG, our pretentiousness will lift the sky like atlas and will be looking damn good doing it!
I get the impression from these dm guides I keep seeing online that dms don't really want players. They want a npc that writes half the story for them but only if it more or less matches up to the half they wrote.
this guy lit a candle and shot a video....... i like his stuff
Yup. This is me. More on the side of just figuring things out and thinking outside the box.
Campaign Concept: Constable Hurlock Sherolmes and the Deep Delve into Pee Pee Land