MTG Arena | Trying Out Aurelia, the Warleader | Standard Grixis| FDN

Поделиться
HTML-код
  • Опубликовано: 9 фев 2025
  • Magic The Gathering Arena | Standard Gameplay Best of One
    First of all thanks to‪@TheUmbreonofDarkness‬ for suggesting to make a longer content, that's is why the video are a bit longer this time if you preffer a longer video please let me know in the comments, although I didn't include some lost gameplay due to some of them are not interesting to watch because its either I didn't find my wincon or I'm overwhelm by creatures, and its really hard for me not to concede even I know I would end up losing or I'm stress out for not get thing the right card at the right time, but If like to see me suffer please let me know in the comments
    The deck work like this, Aurelia, the Warleader, will make another combat phase if it attack for the first time. To abuse it we need an card has an flicker effect, if we flicker a creature it consider as a new creature, meaning if we attack it again, we will have another combat phase. but Im not satisfied with this that is why we will use Long River Lurker to saddle on Calamity, Galloping Inferno, when Calamity, Galloping Inferno attack it will create a copy of Long River Lurker, and give Aurelia, the Warleader unblockable and can goes to exile and back to the battlefield after damage, and the rest is history. (thus it make sense?)
    Now the deck was still a bit rough, because it take a lot of things that need to have and done before you could pull the combo off, first we need the three said creatures to be on the graveyard at the least then we need three permanents that can be sacrifice to Lich-Knights' Conquest, I know doing a self mill might help the deck, I not just comfortable on that kind of strategy, but if you know how to make this deck better, please let me know, I would love to make it better.
    Withering Torment: mainly for Authority of Consuls or any enchantment graveyard hate.
    Brotherhood's End: mainly for artifact graveyard hate, but also good for go wide weeny deck.
    Vile Entomber: for fetching our combo pieces into the graveyard and could also be use to filter out some land in the library if we already had the combo pieces in place.
    Mazemind Tome: mainly to fix the card draw, but can also be use to sacrifice with Lich-Knights' Conquest. just be aware that on its fourth activate it will goes to exile.
    Note:
    Most of the deck I've showcase are janky and for entertainment purpose only In hope for the viewer find an inspiration on it to have fun with the deck playing it or improve the deck even further, so feel free to test it out and if you made a better version of the deck please let me know, I love to hear you thoughts about it.
    Please be advised these replays are cherry-picked to showcase the deck.
    If you have a deck/card that you want me to try, please let me know in the comment, and I'll see if I could make a deck on it or how I would play it.
    Aetherhub: aetherhub.com/...
    Deck
    2 Aurelia, the Warleader (MUL) 100
    2 Island (KTK) 252
    3 Swamp (KTK) 254
    2 Calamity, Galloping Inferno (OTJ) 116
    3 Long River Lurker (BLB) 57
    2 Thundering Falls (MKM) 269
    3 Raucous Theater (MKM) 266
    4 Bitter Triumph (LCI) 91
    4 Nowhere to Run (DSK) 111
    3 Brotherhood's End (BRO) 128
    4 Vile Entomber (FDN) 616
    3 Conduit Pylons (OTJ) 254
    2 Undercity Sewers (MKM) 270
    2 Mountain (FDN) 279
    2 Fountainport (BLB) 253
    3 Lich-Knights' Conquest (WOE) 96
    4 Valgavoth's Lair (DSK) 271
    4 Mazemind Tome (BRR) 30
    3 Withering Torment (DSK) 124
    2 Gloomlake Verge (DSK) 260
    3 Ill-Timed Explosion (MKM) 207
    If you like this video consider of subscribing. Thanks!
    Music by Alexander Lisenkov from Pixabay

Комментарии • 14