Custom Model Data - Resourcepack Tutorial for Java Minecraft

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  • Опубликовано: 29 авг 2024
  • Custom Model Data - Resourcepack Tutorial for Java Minecraft - What is CustomModelData? This video will teach you all you need to know about custom model data when editing your json files in Minecraft.
    Custom Model Data can NOT replace vanilla armor with 3D
    Get epic 3D item models, custom armor and more on our Webstore! www.artsbykevs...
    Custom_Model_Data is a number based (1, 2, 3, and so on) "NBT tag" written inside of an item model JSON in Minecraft, we can use it to show multiple variants of models bound to the same item in one resource pack. Optifine uses similar formats to make naming an item show a custom model. Here are some examples of how you summon with CustomModelData in game (on a server) since the commands vary on different setups, as one or several of these should work):
    /give @p the_item{CustomModelData:value}
    /give @p the_item 1 0 {CustomModelData:value}
    /give @p minecraft:the_item{CustomModelData:value}
    /give @p minecraft:the_item 1 0 {CustomModelData:value}
    Example:
    /give ‪@ArtsByKev‬ iron_sword{CustomModelData:1}
    Are you getting ERRORS? Here's how to solve them: • Fix Error Blocks and B...
    Here's how Predicate overrides should look (best practice is to put them at the end of your file):
    {
    "parent": "item/generated",
    "textures": {
    "layer0": "item/the_item"
    },
    "overrides": [
    {"predicate": {"custom_model_data":value}, "model": "item/your_model"}
    ]
    }
    Below is a filled out example (using an iron sword) with two unique models in the CustomModelData tag:
    {
    "parent": "item/handheld",
    "textures": {
    "layer0": "item/iron_sword"
    },
    "overrides": [
    {"predicate": {"custom_model_data":1}, "model": "item/my_model_1"},
    {"predicate": {"custom_model_data":2}, "model": "item/my_model_2"}
    ]
    }
    With Custom Model Data in the model file, we can not only make our diamond sword look like a another model, but we can also make the diamond sword look like 100's of different models, yet have them all in the same resourcepack. How you add and customize your model data in the model's file is easy, and in this video you will have learned how to do it in less than 15 minutes. We look into model overrides, predicates, data values and more. To summon them in Minecraft the most common command is (copy and try) /give @p the_item{CustomModelData:value}
    Be sure to replace "the_item" with your item, and the "value" with the actual numberic value of your custom model data.
    #minecraft #custommodeldata #blockbench
    Subsscribe for more tutorials, behind the scenes, Minecraft Marketplace related content and more. I'm here to help you become a better Minecraft content creator! You can join the ArtsByKev discord where we'll be able to socialize even more and continue to grow this creative community we got going: / discord
    This video has been made not only covering how to add Custom Model Data for Java Minecraft, but also showing you just how quick and simple it is to get working with a server plugin like MMOItems.
    The best thing about custom model data is that you can add a crazy amount of customization to your Minecraft server. To give yourself a costum model data item (with the config I used for this video), simply type: /give [playername] [item] 1 0 {CustomModelData:[value]}
    Keep track of your model data, what models you add to what data, etc. The better your documentation is, the more flexible it gets. Most minecraft commands are case-sensitive, so be careful to write out CustomModelData this way, and not lowercase.
    The most common FAQ issue I hear about among my subscribers are problems related to files not showing the right texture, why they get a black and purple block, why the texture isn't showing, that their file is broken, and so on. This is mostly super simple to solve, and has to do with SYNTAX. In other words: be sure to always spellcheck your files, one character extra, or missing, immediately causes the entire .json model to break.
    In less than 30 minutes you will become a Minecraft animation pro using Blockbench. How do I animate in blockbench? By using keyframes, the animation timeline and putting thought into motion you can create awsome animations. Or learn a bit about Math animations for Minecraft: • Minecraft MATH Animati...
    Are you new to Blockbench? Tell med own in the comments and let me know what you would like to see me create. As a marketplace developer I do have a lot of projects going on, but getting inspired by this wonderful community is hands down the best thing I know when creating new video content! For me it's all about how to evolve an entity.
    Blockbench is a free to use software. If you have not already installed Blockbench on your computer to create Minecraft Bedrock Models or custom Minecraft mobs, then download it via this link:
    blockbench.net/
    Meanwhile you’re at it, give the developer a solid follow on twitter, they well deserve it!
    / jannisx11

Комментарии • 587

  • @lucasthech
    @lucasthech 10 месяцев назад +70

    For anyone in 1.19.4+ with the problem that the model loads but the textures don't, it's because in 1.19.4 mojang added a new thing called "atlas" files to load custom textures, you need to go to the 'assets/minecraft' folder and create a folder called 'atlases' and inside it create a file called 'blocks.json' and inside that json file put the code below:
    {
    "sources": [
    {
    "type": "directory",
    "source": "custom",
    "prefix": "custom/"
    }
    ]
    }
    That will point out the "custom" folder to minecraft as a folder that contains textures, so the game will now load the textures inside this folder

    • @gabriel_ru7716
      @gabriel_ru7716 10 месяцев назад +3

      It still not works =( but thx for help

    • @lucasthech
      @lucasthech 10 месяцев назад +1

      @@gabriel_ru7716 what happens?

    • @NAMA912
      @NAMA912 10 месяцев назад +1

      Im using a datapack with custom models and reasource packs it all works tho some models are carrots on a stick

    • @TheReal_DrMilk
      @TheReal_DrMilk 10 месяцев назад +2

      thx

    • @natepotate5025
      @natepotate5025 9 месяцев назад +2

      omg it worked thank you

  • @mb7rocks537
    @mb7rocks537 3 года назад +67

    Doing your learn BlockBench in 2 hour lessons and just wanted to make sure you'd see this so went to a more recent video of yours. But just wanted to say that you're already so helpful for me and I really appreciate you making all of these videos. Seen a lot of ppl saying that you're underated and I agree 100% atleast you've gotten +1 sub from me.

    • @ArtsByKev
      @ArtsByKev  3 года назад +6

      Gosh, aw 😊❤
      There will be plenty o' more! This kind of feedback fuels the engine tenfold! Thank you so much as well 🤗

  • @charvq
    @charvq 3 года назад +33

    Most underrated mc youtuber really please grow quicker

    • @ArtsByKev
      @ArtsByKev  3 года назад +10

      I've just been around since August, relax!!! 🤣❤

    • @Raymo.7
      @Raymo.7 2 года назад +4

      Oh, sorry! *starts to grow faster*

  • @nexuslegends4
    @nexuslegends4 Год назад +5

    My friend asked me to make a custom model data resource pack for the series we’re working on and this helps me so much!

  • @TreshamGaming
    @TreshamGaming Год назад +7

    I think this solved my problem! FINALLY AN ACTUALLY GOOD TUTORIAL! keep it up! Edit: Please make an updated tutorial. This one was super easy to watch and learn! An updated one would be even better!

  • @gururajidupunur3325
    @gururajidupunur3325 8 месяцев назад +2

    Dude like i am searching this thing for 6 months and u explained me very well thank u 😊🎉

  • @harrisonkelley5290
    @harrisonkelley5290 3 года назад +13

    Thanks so much, your video is so engaging even for a Person with ADHD like me. It also tackles resourcepack editing in a fun manner through you amazing personality

    • @ArtsByKev
      @ArtsByKev  3 года назад +3

      Oh you're hitting dem feels! Thank you 🥰
      I'll make sure to keep effort put into aligning the content with a balance that works 😊
      Gosh, I'm a bit lost for words 😅

  • @PrumVideos
    @PrumVideos Год назад +2

    I've been looking for so long and than youtube finally recommended this tutorial to me. You are a life saver!

  • @blinken77
    @blinken77 3 года назад +3

    I love this tutorial. When it didn't work i messaged him on twitter and got help. Would recomend

  • @Prof_Red
    @Prof_Red 3 года назад +18

    I'm late for kev's class again-

    • @ArtsByKev
      @ArtsByKev  3 года назад +14

      Young sir Red3rr0r, where have you been!? Take a seat... and don't you dare putting that chewing gum underneath your bench!

    • @aarizaariz7320
      @aarizaariz7320 Год назад +2

      Sorry I was late too sir! Will I have to redo the grade?

    • @ArtsByKev
      @ArtsByKev  Год назад +3

      All tests are final. I will file a complaint to your parents!

  • @noobmaster286
    @noobmaster286 3 месяца назад

    definitely incredible, especially the idea of ​​being able to make any type of model for swords, axes and other items, but I'm sad that I didn't understand how to do this and even more so that I didn't have time to do these procedures. Thanks for the video, and I will continue to make customized items just based on their descriptions and effects...

  • @RENOMIZER
    @RENOMIZER 2 года назад +2

    Thank you so much! I've been looking for this for sooo long!

  • @ChemicalzOnVoidZ
    @ChemicalzOnVoidZ 5 месяцев назад +32

    Sorry😅 3 years late to your class.

    • @ArtsByKev
      @ArtsByKev  5 месяцев назад +8

      Take a notebook... and... 🤓

    • @LisooYT
      @LisooYT 5 месяцев назад +2

      ​@@ArtsByKev Haha... yeah i failed your class 3 times its my fourth time, hope i'll do better now 😅

    • @ChemicalzOnVoidZ
      @ChemicalzOnVoidZ 3 месяца назад

      @@ArtsByKev the first time a creator replied to my comments🥲 and love your vids btw

    • @SilverShadow9906
      @SilverShadow9906 2 месяца назад

      @@ChemicalzOnVoidZReally? Congrats I’ve never gotten one to comment on mine🎉

    • @ArtsByKev
      @ArtsByKev  2 месяца назад

      Haha

  • @bobmarley4781
    @bobmarley4781 Год назад +2

    Can you help me. I get no typos according to JSON validators. Here's how carrot_on_a_stick.json looks:
    {
    "parent": "minecraft:item/handheld_rod",

    "textures":
    {
    "layer0": "minecraft:item/carrot_on_a_stick"
    },
    "overrides":
    [
    {
    "predicate":
    {
    "custom_model_data":1000
    },

    "model": "custom/Master_Bolt"
    }
    ]
    }
    Here's how the first part of Master_Bolt.json looks:
    {
    "credit": "Made with Blockbench",
    "parent": "minecraft:item/handheld_rod",
    "texture_size": [64, 64],
    "textures": {
    "0": "custom/MasterBolt",
    "1": "custom/Shock",
    "2": "custom/EdgeAnimation"
    },
    The rest is modeling data that is too much to put here but it loads in blockbench so I know formatting-wise, it is correct.
    I want it to be a carrot_on_a_stick. The file directory tree is identical to yours and it can find the images in blockbench as well as being located in the right places. I've tried various with and without the minecraft: part and ive tried them with generated and handheld as well. It shows the black block still and I've checked everything, made it identical to yours, so I have no idea. It is also overriding the carrot on a stick which I don't want it to do but does.

  • @emmaly8993
    @emmaly8993 5 месяцев назад +1

    Regular non-custom model sword appears tiny? Here is how to fix!
    Just fixed this issue myself, just change "parent": "item/generated", to "parent": "item/handheld",
    Hope this helps!

  • @johnnyXTRM
    @johnnyXTRM 3 года назад +7

    You didn't say that using a CustomModelData value higher than any one you specified would give you the last texture you identified. I mean It's kind of implied by the one diamond sword changing once you add the others but still. Some people might not know this even though it happened in the video.

    • @ArtsByKev
      @ArtsByKev  3 года назад +2

      Glad you mentioned this! 😊
      I have a video coming up in a near furture where we'll be going over several state items (bow, crossbow & fishing pole) on cmd asw 😊

  • @HaecEsneLegas
    @HaecEsneLegas 3 года назад +2

    Very informative and easy to follow. Subbed. Only suggestion is to move some of your overlays, you're covering your command text.

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      Yep, Also working on an updated version of this video to put on the Workshop Channel soon

  • @notjay3734
    @notjay3734 3 года назад +2

    finally found what i was looking for

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      I'll be covering this subject again in a future vid talking about server cosmetics asw 😁👌

    • @notjay3734
      @notjay3734 3 года назад +1

      @@ArtsByKev thank you

    • @rosquillamagica
      @rosquillamagica 2 года назад

      @@ArtsByKev when

  • @DagoDuck
    @DagoDuck 3 года назад +3

    Thanks a lot for this video. I've been trying to do this for an incredibly long time, but without success.

    • @ArtsByKev
      @ArtsByKev  3 года назад +2

      You're so welcome! 😊

  • @ojs248
    @ojs248 3 года назад +2

    You deserve millions of subscribers

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      You are too sweet! ❤❤

  • @natanislikens
    @natanislikens Год назад +1

    “I have been Kevin”??? Ok… who are you now?
    Thanks for the tutorial, I’ll have to mess around later and see if I can get this to work.

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      Hahahaha, idk where my mind was back then.. 😅

    • @natanislikens
      @natanislikens Год назад

      @@ArtsByKev Hmmm... ok I think I have a problem that I'm not sure where to look to fix.
      The resource pack shows up... but typing in the command for a diamond sword with this model/texture doesn't seem to work.
      Edit 1: just fixed the item json, wrong name... nothing, still just a plan Diamond sword.

    • @natanislikens
      @natanislikens Год назад

      >.< Well... troubleshooting after troubleshooting and I'm still no closer to figuring out why I can't get my sword model in game.
      Posted the resource pack in the help topic I started.

  • @Stoermy_
    @Stoermy_ Год назад +1

    My first comment goes away too fast :D The problem solves itself. I didn't import the textures from Blockbench into the resource pack correctly. But thanks for your help in the comment that was deleted too quickly :D

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      Hahaha, you're so welcome! Happends to all of us ^^

  • @cowboynumber4
    @cowboynumber4 Год назад

    Great tutorial, you have enabled me to commit heinous crimes against humanity, thank you!

  • @borisvolski
    @borisvolski Год назад +2

    I'm going to try to do something like that inside of the minecraft folder itself
    (I opened the .jar file as .zip archive and extracted everything into a folder)
    Planning this specifically for friends-only game via hamachi or something like that

    • @ArtsByKev
      @ArtsByKev  Год назад

      Hamachi, omg that's a word that takes me back 😭❤️

  • @arturkrtl
    @arturkrtl Год назад

    Hi, Kev I am trying to make a gun in minecraft, but no matter what I do it's just a purple block.
    Here's what the json files look like:
    Gun:
    {
    "credit": "Made with Blockbench",
    "texture_size": [32, 32],
    "textures": {
    "1": "/rifle/texturegun"
    },
    "elements": [
    {
    "from": [-0.8, 1.7, 1.7],
    "to": [1.8, 3.3, 3.3],
    "rotation": {"angle": 55, "axis": "y", "origin": [-0.5, 2, 2]},
    "faces": {
    "north": {"uv": [3.5, 7.5, 4.5, 8], "texture": "#1"},
    "east": {"uv": [7, 8.5, 7.5, 9], "texture": "#1"},
    "south": {"uv": [7.5, 6.5, 8.5, 7], "texture": "#1"},
    "west": {"uv": [8.5, 7, 9, 7.5], "texture": "#1"},
    "up": {"uv": [8.5, 7.5, 7.5, 7], "texture": "#1"},
    "down": {"uv": [8.5, 7.5, 7.5, 8], "texture": "#1"}
    }
    },
    {
    "from": [0.45, 3.1, -7.9],
    "to": [2.25, 3.9, -0.1],
    "rotation": {"angle": 0, "axis": "y", "origin": [1.35, 2.5, -0.75]},
    "faces": {
    "north": {"uv": [3.5, 8, 4.5, 8.5], "texture": "#1"},
    "east": {"uv": [3, 4, 7, 4.5], "texture": "#1"},
    "south": {"uv": [8, 3.5, 9, 4], "texture": "#1"},
    "west": {"uv": [3, 4.5, 7, 5], "texture": "#1"},
    "up": {"uv": [1, 4, 0, 0], "texture": "#1"},
    "down": {"uv": [2, 0, 1, 4], "texture": "#1"}
    }
    },
    {
    "from": [0.45, 3.1, -7.9],
    "to": [2.25, 3.9, -0.1],
    "rotation": {"angle": -90, "axis": "z", "origin": [1.35, 2.5, -0.75]},
    "faces": {
    "north": {"uv": [4.5, 8, 5.5, 8.5], "texture": "#1"},
    "east": {"uv": [5, 0, 9, 0.5], "texture": "#1"},
    "south": {"uv": [7, 8, 8, 8.5], "texture": "#1"},
    "west": {"uv": [5, 0.5, 9, 1], "texture": "#1"},
    "up": {"uv": [3, 4, 2, 0], "texture": "#1"},
    "down": {"uv": [4, 0, 3, 4], "texture": "#1"}
    }
    },
    {
    "from": [0.45, 3.1, -7.9],
    "to": [2.25, 3.9, -0.1],
    "rotation": {"angle": -180, "axis": "z", "origin": [1.35, 2.5, -0.75]},
    "faces": {
    "north": {"uv": [8, 8, 9, 8.5], "texture": "#1"},
    "east": {"uv": [5, 1, 9, 1.5], "texture": "#1"},
    "south": {"uv": [0, 8.5, 1, 9], "texture": "#1"},
    "west": {"uv": [5, 1.5, 9, 2], "texture": "#1"},
    "up": {"uv": [1, 8, 0, 4], "texture": "#1"},
    "down": {"uv": [5, 0, 4, 4], "texture": "#1"}
    }
    },
    {
    "from": [0.45, 3.1, -7.9],
    "to": [2.25, 3.9, -0.1],
    "rotation": {"angle": 90, "axis": "z", "origin": [1.35, 2.5, -0.75]},
    "faces": {
    "north": {"uv": [1, 8.5, 2, 9], "texture": "#1"},
    "east": {"uv": [5, 2, 9, 2.5], "texture": "#1"},
    "south": {"uv": [2, 8.5, 3, 9], "texture": "#1"},
    "west": {"uv": [5, 2.5, 9, 3], "texture": "#1"},
    "up": {"uv": [2, 8, 1, 4], "texture": "#1"},
    "down": {"uv": [3, 4, 2, 8], "texture": "#1"}
    }
    },
    {
    "from": [0, 2.9, -5.1],
    "to": [2.2, 4.1, -0.9],
    "rotation": {"angle": 90, "axis": "z", "origin": [1.1, 2.5, -1.75]},
    "faces": {
    "north": {"uv": [3.5, 8.5, 4.5, 9], "texture": "#1"},
    "east": {"uv": [3, 7, 5, 7.5], "texture": "#1"},
    "south": {"uv": [4.5, 8.5, 5.5, 9], "texture": "#1"},
    "west": {"uv": [7, 4, 9, 4.5], "texture": "#1"},
    "up": {"uv": [4, 7, 3, 5], "texture": "#1"},
    "down": {"uv": [5, 5, 4, 7], "texture": "#1"}
    }
    },
    {
    "from": [-0.1, 1.9, -0.25],
    "to": [2.1, 3.1, 0.95],
    "rotation": {"angle": 35, "axis": "y", "origin": [1.25, 2, -0.15]},
    "faces": {
    "north": {"uv": [0, 8, 1, 8.5], "texture": "#1"},
    "east": {"uv": [7.5, 8.5, 8, 9], "texture": "#1"},
    "south": {"uv": [1, 8, 2, 8.5], "texture": "#1"},
    "west": {"uv": [8.5, 7.5, 9, 8], "texture": "#1"},
    "up": {"uv": [3, 8.5, 2, 8], "texture": "#1"},
    "down": {"uv": [9, 3, 8, 3.5], "texture": "#1"}
    }
    },
    {
    "from": [0.6, 1.7, -1.3],
    "to": [2.2, 3.3, 0.3],
    "rotation": {"angle": 0, "axis": "y", "origin": [0.9, 2, -1]},
    "faces": {
    "north": {"uv": [8, 8.5, 8.5, 9], "texture": "#1"},
    "east": {"uv": [8.5, 8.5, 9, 9], "texture": "#1"},
    "south": {"uv": [0, 9, 0.5, 9.5], "texture": "#1"},
    "west": {"uv": [9, 0, 9.5, 0.5], "texture": "#1"},
    "up": {"uv": [1, 9.5, 0.5, 9], "texture": "#1"},
    "down": {"uv": [9.5, 0.5, 9, 1], "texture": "#1"}
    }
    }
    ],
    "display": {
    "thirdperson_righthand": {
    "rotation": [0, 0, 90],
    "translation": [-5.5, 7.25, 7.75]
    },
    "thirdperson_lefthand": {
    "rotation": [0, 0, -90],
    "translation": [5.5, 7.25, 7.75]
    },
    "firstperson_righthand": {
    "rotation": [0, 0, 90],
    "translation": [0.5, 7.25, 4.25]
    },
    "firstperson_lefthand": {
    "rotation": [0, 0, -90],
    "translation": [10, 7.25, 4.25]
    },
    "ground": {
    "rotation": [26, 0, 90],
    "translation": [-4.5, 2.75, 8.25]
    },
    "gui": {
    "rotation": [90, -45, -180],
    "translation": [-15, -3.25, 0],
    "scale": [1.25, 1.25, 1.25]
    },
    "head": {
    "rotation": [0, 0, 90],
    "translation": [-6.5, 15, 4.25]
    },
    "fixed": {
    "rotation": [90, 45, 0],
    "translation": [25, -5, 9],
    "scale": [2, 2, 2]
    }
    },
    "groups": [
    {
    "name": "bone",
    "origin": [0, 0, 0],
    "color": 0,
    "children": []
    },
    {
    "name": "shoulder_thingy",
    "origin": [0, 0, 8],
    "color": 0,
    "children": []
    },
    0,
    1,
    2,
    3,
    4,
    5,
    6,
    7
    ]
    }
    Fungus on a stick:
    {
    "parent": "minecraft:item/generated",
    "textures": {
    "layer0": "minecraft:item/warped_fungus_on_a_stick"
    },
    "overrides":
    [
    {"predicate": {"custom_model_data":8008001},"model":"custom/buttongun"}
    ]
    }

    • @ArtsByKev
      @ArtsByKev  Год назад

      why is your custom_model_data value that big? Try set it to 1.
      Secondly, I am not totally sure what all number folder are at the end of the model file..

    • @ArtsByKev
      @ArtsByKev  Год назад

      I can conclude (from copying the json content) that the model at least works.

  • @orange6914
    @orange6914 Год назад +1

    Thanks very helpfull!

  • @Nanamowa
    @Nanamowa 3 года назад +3

    For some reason, even though I source the texture to the file seemingly correctly, it always shows up as a black and purple checkerboard. The model renders, but the texture does not. I've tried moving the texture to my textures folder and doing "textures/[texturename]" but it never works. When I tried linking it to the file I put inside the textures folder custom "custom/[texturename]" it broke the model, giving me a blank model and a blank texture. I'm really confused because I did everything I was supposed to.
    *Edit*: I found out if I just do "'[texturename" as the texture path, it works. still unsure why, but I suppose I can just add future textures directly to the textures folder instead of a custom folder.

    • @ArtsByKev
      @ArtsByKev  3 года назад +2

      This sounds like a little typo issue.
      The texture/ part is not to be included, minecraft already knows that part.
      A texture path could for example be:
      extras/cosmetic/bowties/red_bowtie
      In that example a bowtie texture is located in the folder:
      textures/extras/cosmetic/bowties
      Glad you found out a portion of the issue! 😊

    • @Nanamowa
      @Nanamowa 3 года назад

      @@ArtsByKev I'm also having trouble trying to create an override for a simple 2D texture. I tried linking
      {
      "parent": "minecraft:item/generated",
      "textures": {
      "layer0": "item/prismarine_crystals"
      },
      "overrides": [
      {"predicate": {"custom_model_data":420}, "model": "item/bismuth_crystals"}
      ]
      }
      where bismuth_crystals is a JSON file in the same folder minecraft/models/item and reads
      {
      "parent": "minecraft:item/generated",
      "textures": {
      "layer0": "item/bismuth_crystals"
      }
      }
      with bismuth_crystals as a png in the minecraft/textures/item folder. If you know what the issue could be, I'd love love love if you could help me out, I've been scratching my head at it. Link to resource pack:
      www.dropbox.com/s/0m6ts00w22ubhig/SourcePack.zip?dl=0

    • @Nanamowa
      @Nanamowa 3 года назад +1

      @@ArtsByKev I figured it all out, my bad, don't worry. Thank you.

    • @ArtsByKev
      @ArtsByKev  3 года назад

      Oh, what was it? :o

    • @UriRosenBand
      @UriRosenBand 10 месяцев назад

      What was the answer do you remembe?@@Nanamowa

  • @themechbuilder6171
    @themechbuilder6171 3 года назад +1

    haha! i just made the stock rocket launcher from the first person shooter Teamfortrees 2
    thanks for this tutorial

  • @luipy
    @luipy 2 года назад +1

    It is possible to do this with the "cip" folder, to change the texture simply by editing the item name, to make it survival friendly?
    I'm not sure if this can be done with 3d models

  • @maximouse88
    @maximouse88 2 месяца назад +1

    i know how to do this with carved pumpkins and swords, but i do not quite know how to do crossbows and bows.

    • @ArtsByKev
      @ArtsByKev  2 месяца назад +1

      They use several models, with a "pulling_1" etc. stage, also in predicates. So you need to dupe all of that + add your new predicate.

    • @maximouse88
      @maximouse88 Месяц назад

      @@ArtsByKev thank you :)

  • @George.4
    @George.4 2 года назад +1

    Thanks, had to change up the code a bit. Did end up working tho.

  • @jonjoni8460
    @jonjoni8460 2 месяца назад

    Hey there, nice video! However I am having a bit of a problem. However, because I am not exactly aware of what it is, I will describe my resource pack to you. I'll also subscribe btw - Anyway, here it is: (folder by folder)
    (Resource Pack Folder) --> pack.mcmeta + pack.png + assets
    assets --> minecraft --> models + textures
    models --> item --> 1.json (my blockbench model) + iron_sword.json with the following text:
    {
    "parent": "minecraft:item/generated",
    "textures": {
    "layer0": "minecraft:item/iron_sword"
    },
    "overrides": [
    {
    "predicate": {
    "custom_model_data": 2
    },
    "model": "minecraft:item/1"
    }
    ]
    }
    textures --> item --> texture.png ("texture" is the name)
    When I log into the game and obtain my item with {CustomModelData:2} it gives me the 3D model but it lacks texture.
    Side Note: Here is the file of the 3D model, in case it is not working properly or does not lead to the texture:
    {
    "credit": "Made with Blockbench",
    "textures": {
    "0": "block/texture",
    "particle": "block/texture"
    },
    "elements": [
    {
    "from": [
    10,
    7,
    8
    ],
    "to": [
    11,
    8,
    9
    ],
    "rotation": {
    "angle": 0,
    "axis": "y",
    "origin": [
    10,
    6,
    8
    ]
    },
    "faces": {
    "north": {
    "uv": [
    13,
    7,
    14,
    8
    ],
    "texture": "#0"
    },
    "east": {
    "uv": [
    13,
    8,
    14,
    9
    ],
    "texture": "#0"
    },
    "south": {
    "uv": [
    13,
    9,
    14,
    10
    ],
    "texture": "#0"
    },
    "west": {
    "uv": [
    13,
    10,
    14,
    11
    ],
    "texture": "#0"
    },
    "up": {
    "uv": [
    12,
    14,
    11,
    13
    ],
    "texture": "#0"
    },
    "down": {
    "uv": [
    14,
    11,
    13,
    12
    ],
    "texture": "#0"
    }
    }
    },
    {
    "from": [
    9,
    27,
    7
    ],
    "to": [
    10,
    29,
    8
    ],
    "rotation": {
    "angle": 0,
    "axis": "y",
    "origin": [
    8,
    27,
    7
    ]
    },
    "faces": {
    "north": {
    "uv": [
    12,
    6,
    13,
    8
    ],
    "texture": "#0"
    },
    "east": {
    "uv": [
    12,
    8,
    13,
    10
    ],
    "texture": "#0"
    },
    "south": {
    "uv": [
    10,
    12,
    11,
    14
    ],
    "texture": "#0"
    },
    "west": {
    "uv": [
    12,
    10,
    13,
    12
    ],
    "texture": "#0"
    },
    "up": {
    "uv": [
    13,
    14,
    12,
    13
    ],
    "texture": "#0"
    },
    "down": {
    "uv": [
    14,
    12,
    13,
    13
    ],
    "texture": "#0"
    }
    }
    },
    {
    "from": [
    9,
    23,
    7
    ],
    "to": [
    11,
    27,
    8
    ],
    "rotation": {
    "angle": 0,
    "axis": "z",
    "origin": [
    8,
    23,
    6
    ]
    },
    "faces": {
    "north": {
    "uv": [
    8,
    0,
    10,
    4
    ],
    "texture": "#0"
    },
    "east": {
    "uv": [
    11,
    4,
    12,
    8
    ],
    "texture": "#0"
    },
    "south": {
    "uv": [
    8,
    4,
    10,
    8
    ],
    "texture": "#0"
    },
    "west": {
    "uv": [
    11,
    8,
    12,
    12
    ],
    "texture": "#0"
    },
    "up": {
    "uv": [
    13,
    13,
    11,
    12
    ],
    "texture": "#0"
    },
    "down": {
    "uv": [
    15,
    6,
    13,
    7
    ],
    "texture": "#0"
    }
    }
    },
    {
    "from": [
    9,
    8,
    7
    ],
    "to": [
    12,
    23,
    8
    ],
    "rotation": {
    "angle": 0,
    "axis": "x",
    "origin": [
    9,
    8,
    7
    ]
    },
    "faces": {
    "north": {
    "uv": [
    0,
    0,
    3,
    15
    ],
    "texture": "#0"
    },
    "east": {
    "uv": [
    6,
    0,
    7,
    15
    ],
    "texture": "#0"
    },
    "south": {
    "uv": [
    3,
    0,
    6,
    15
    ],
    "texture": "#0"
    },
    "west": {
    "uv": [
    7,
    0,
    8,
    15
    ],
    "texture": "#0"
    },
    "up": {
    "uv": [
    15,
    5,
    12,
    4
    ],
    "texture": "#0"
    },
    "down": {
    "uv": [
    15,
    5,
    12,
    6
    ],
    "texture": "#0"
    }
    }
    },
    {
    "from": [
    10,
    1,
    7
    ],
    "to": [
    11,
    7,
    8
    ],
    "rotation": {
    "angle": 0,
    "axis": "y",
    "origin": [
    10,
    1,
    7
    ]
    },
    "faces": {
    "north": {
    "uv": [
    8,
    8,
    9,
    14
    ],
    "texture": "#0"
    },
    "east": {
    "uv": [
    9,
    8,
    10,
    14
    ],
    "texture": "#0"
    },
    "south": {
    "uv": [
    10,
    0,
    11,
    6
    ],
    "texture": "#0"
    },
    "west": {
    "uv": [
    10,
    6,
    11,
    12
    ],
    "texture": "#0"
    },
    "up": {
    "uv": [
    14,
    14,
    13,
    13
    ],
    "texture": "#0"
    },
    "down": {
    "uv": [
    15,
    7,
    14,
    8
    ],
    "texture": "#0"
    }
    }
    },
    {
    "from": [
    8,
    7,
    7
    ],
    "to": [
    13,
    8,
    8
    ],
    "rotation": {
    "angle": 0,
    "axis": "x",
    "origin": [
    6,
    7,
    7
    ]
    },
    "faces": {
    "north": {
    "uv": [
    11,
    0,
    16,
    1
    ],
    "texture": "#0"
    },
    "east": {
    "uv": [
    8,
    14,
    9,
    15
    ],
    "texture": "#0"
    },
    "south": {
    "uv": [
    11,
    1,
    16,
    2
    ],
    "texture": "#0"
    },
    "west": {
    "uv": [
    14,
    8,
    15,
    9
    ],
    "texture": "#0"
    },
    "up": {
    "uv": [
    16,
    3,
    11,
    2
    ],
    "texture": "#0"
    },
    "down": {
    "uv": [
    16,
    3,
    11,
    4
    ],
    "texture": "#0"
    }
    }
    }
    ],
    "display": {
    "thirdperson_righthand": {
    "rotation": [
    0,
    -90,
    0
    ],
    "translation": [
    0,
    2.25,
    -1.75
    ]
    },
    "firstperson_righthand": {
    "rotation": [
    0,
    -95,
    0
    ],
    "translation": [
    0,
    2,
    -4
    ],
    "scale": [
    1,
    0.82,
    0.96
    ]
    },
    "gui": {
    "rotation": [
    0,
    0,
    -47
    ],
    "translation": [
    -3.75,
    -0.25,
    -80
    ],
    "scale": [
    1,
    1.09,
    1.45
    ]
    }
    },
    "groups": [
    {
    "name": "group",
    "origin": [
    8,
    27,
    7
    ],
    "color": 0,
    "children": [
    0,
    1,
    2,
    3,
    4,
    5
    ]
    }
    ]
    }
    If you or anyone at all could help me make sense of why my texture isn't loading id be truly grateful!! (Btw this is all for 1.20.1, also i am using the essentials mod)

    • @ArtsByKev
      @ArtsByKev  2 месяца назад

      Look up 1.19.4 < resource pack changes

  • @IronmanGaming
    @IronmanGaming 3 года назад +1

    This video is very helpfull!

    • @ArtsByKev
      @ArtsByKev  3 года назад

      Very glad to hear that!

  • @ulianotech
    @ulianotech Год назад +1

    okay so i did everything right, i am not getting black and pink squares anymore, but now when i set custom model data in game it makes teh sound and the item doesnt change, but says it did. all the te4xtures and files are linked properly in the resource pack and all the model data is typed correctly even the commas, i checked like 1000 times. i had it working for a minute yesterday but now it just wont work.
    {
    "parent": "minecraft:item/generated",
    "textures": {
    "layer0": "minecraft:item/cookie"
    },
    "overrides":
    [
    {
    "predicate":
    {
    "custom_model_data":5
    },
    "model": "item/sludge"
    }
    ]
    }
    my model json file data:
    "credit": "Made with Blockbench",
    "texture_size": [32, 32],
    "textures": {
    "1": "custom/dubby_sludge"
    EDIT: as a reminder to everyone, properly naming the folders in your resource pack directory helps xD I had spelled assets like this : "assests"

  • @iquryy
    @iquryy 2 года назад +1

    do it with mobs?

  • @theod9548
    @theod9548 Год назад

    you sound like you know what you're talking about, but this is sometimes a little overwhelming for a newbie. some of the video layout is hiding the commend line too.
    I just discovered your channel today, but it looks like I am going to have a better look at your videosssss. thanks

    • @ArtsByKev
      @ArtsByKev  Год назад

      I have a fresh rework of this old video hitting @morebykev later ^^

  • @domikava9121
    @domikava9121 3 года назад +2

    Whenever I do this, the original Minecraft model shows when it’s tossed on the ground. How can I fix this?

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      That is peculiar 🤔
      What item?

    • @ArtsByKev
      @ArtsByKev  3 года назад

      This sounds like the type of challenge I cannot solve 😂

  • @bernardheile7917
    @bernardheile7917 23 дня назад

    Heyo Kev! thanks Ive recently done a couple things using packa for friends and I thought it was time to take a step up and do more intensive stuff like this, I was wondering is there a way to create an animated texture to the swords and such like there is for items?

  • @matei522
    @matei522 3 месяца назад

    can you please make a step by step tutorial on how to make the resource pack?

  • @drachenbaby_
    @drachenbaby_ 3 года назад +2

    I didnt know that this is possible

  • @frog.7519
    @frog.7519 Год назад +1

    I wonder if you could animate the 3d model, like, not the texture but the model itself.

  • @yumimigaming
    @yumimigaming Год назад

    Question! So you don't have to rename these swords at all, like for example with CIT resource packs? Does that mean that you can have a whole CIT resource pack without any catalog? Just existing items? How do you get these items? With commands?

    • @ArtsByKev
      @ArtsByKev  Год назад

      CMD is built in to MC, just use commands.

  • @jayi-h5l
    @jayi-h5l 2 часа назад

    mine dont work it does'nt even show the purple and black block im in minecraft 1.20.4

  • @razorwolf2758
    @razorwolf2758 Год назад +1

    Now to add powerarmor

  • @RobogamerGaming
    @RobogamerGaming Месяц назад

    Sorry im late, but your vids are helpful

  • @DanyEZ
    @DanyEZ Год назад +1

    Hi, everything works but I don't get the texture.. the item is black and purple, I don't know what to do

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      Open the json and fix the texture path

    • @DanyEZ
      @DanyEZ Год назад

      @@ArtsByKev I did it but it doesn't solve me...

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      And you're not using any capital letters?

    • @DanyEZ
      @DanyEZ Год назад

      @@ArtsByKev
      "credit": "Made with Blockbench",
      "texture_size": [16, 16],
      "textures": {
      "0": "./texture_0.png"
      },

    • @ArtsByKev
      @ArtsByKev  Год назад

      That is not a valid texture path.
      Where in your RP is the texture?
      You work out the path from the folder /textures/... but you should not mention the "textures" folder.
      If it's in textures/item/... then just do "item/...

  • @planisferiol9644
    @planisferiol9644 3 года назад +1

    So I created the model, but when I try to save the textures as you explained it doesnt work :( Instead of having one folded texture with everything I just have different textures messed up from the faces of the block help.

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      Join the discord and show with images. It's easier to help that way 😊

  • @rockisstone
    @rockisstone Год назад

    THX so muchhhhhhhh

  • @Ziggy-meister
    @Ziggy-meister Месяц назад

    So I’m wanting to create a Minecraft skin with 3D hats and accessories and have it work on Java minecraft servers and be part of my skin, but there are only 2 Minecraft skin layers and I want multiple and it to actually be 3D than some decal. Can you tell me what to do?

  • @Steven909
    @Steven909 5 месяцев назад

    So, is it possible to apply the texture and model ONLY when the item is re-named to something specific from an anvil?
    Example: I re-name a copper ingot into "Copper Coin" in an anvil, and then THATS when the custom model/texture comes in? Because now all copper ingots look like coins, but I only want it to turn into a coin once it's renamed that way.
    Is there a way for the .json files to check the NBT data of an item to check for a re-name?

  • @tristenlosey410
    @tristenlosey410 2 года назад +1

    So i have a question. I own a resource pack called Tailored hats. The way it works is you name a carved pumpkin by a specific name and it changes the model and texture to unique hats i created. The thing is it requires optifine and my friends and I are switching to bedrock (doesn't allow optifine) so i was wondering if you knew a way i could be able to still use my pack but for bedrock and be able to work without optifine? Thought it was worth the ask since I wanna use my pack lol if you have any other suggestion on how i can make it possible, even with recording id be happy to hear your thoughts

    • @ArtsByKev
      @ArtsByKev  2 года назад

      In bedrock it would become part of a resource pack, and requires a lil bit of coding 🤔
      This is nothing I have enough info to share on atm, but I believe you may find others who know around, perhaps Cleverlike?

    • @tristenlosey410
      @tristenlosey410 2 года назад +1

      @@ArtsByKev alright, thought it was worth the ask lol I appreciate the reply and ill aks around more to see if i can figure this out. The type of coding I used is super simple but translating it to bedrock without optifine is another beast on its own.

  • @lRanzer
    @lRanzer Год назад +1

    Hi Kev, I was wondering if you could make a tutorial on how to make your sword as a light source(like torch) if its dark, for example if I have a texture of flaming sword, it should light up my way because it has fire on it. Is it possible using only resource/data pack?
    btw, I know emissive properties that makes the item/sword glow in the dark. but it doesn't affect the environment, thank you Kev!

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      I sure could - but to give you a head start; Use plugins to mess with your damage data on the item, and instead of a sword - use a torch, Optifine and make sure the fiery parts have a second texture with them called [the_texture_name]_e.png

    • @lRanzer
      @lRanzer Год назад

      @@ArtsByKev Got it, but what if it is not a sword? for example it is a trident? does that also works?

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      You'd want to use an item that (via optifine) provide held-in-hand light

    • @lRanzer
      @lRanzer Год назад

      ​@@ArtsByKev can you recommend the plugin that can configure a damage of an item? thank you so much!

    • @ArtsByKev
      @ArtsByKev  Год назад

      Depends on the complexity you need

  • @ohmstay
    @ohmstay 3 года назад +1

    You are my sunshine Thank you very much
    Your video is great

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      Thank you so much! I'm very grateful to hear that 😊

    • @ohmstay
      @ohmstay 3 года назад

      It is displayed correctly in the hand, but in the helmet it displays a diamond helmet, how do I set it up?

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      If you want to make 3D helmets you have to apply the design to a block in your items folder instead of an item in the same folder, and then use a /hat plugin on your server to wear it.
      Using MMoitems you can also enchant and give it stats.

  • @CloudExplainsTopics
    @CloudExplainsTopics 6 месяцев назад

    For some reason i cant rotate the blocks in blockbench whenever i try to make something that slightly goes down the rotation is too big and i cant fix it :(

  • @im_awsome342
    @im_awsome342 21 день назад

    I followed this exactly and it doesn't give me the item. It just gives me a diamond sword. Able to help?

  • @RealSetsuP
    @RealSetsuP 3 года назад +5

    Excellent video, first of all! Fun presentation and really well explained for a layman like myself. However, I've been wrestling with my item all day and still can't get the texture to display. I ran the code through JSONLint and it all comes back valid, the file paths are correct as far as I can tell, I have all the folders right where they're supposed to be. I can craft and get the item, it has all the right tags, and while I finally got it to not be a giant missing-textured block...it shows the default paper texture no matter what I do. Changing the texture path in the parent model file in the pack causes all paper to be retextured, which is not what I'm after. Help?

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      This issue sounds like it is in the parent item you're doing the override in. Join the community discord and debrief your .json code

  • @MINIMANUS
    @MINIMANUS 3 года назад +2

    I see you are using mmocore. maybe you know how to upgrade weapons in the plugin mmoitem? there is simply no video on this topic. we need a tutorial for dummies, im dummies! and hello from Russia

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      It's a bit of a process, but not difficult. I'll see to add that to the planned videos pool

  • @BiaPanqueca
    @BiaPanqueca 3 года назад

    Hi Jannis! I've been watching you're tutorials, but I still havent found what im looking for. Ive been trying to this exact same thing, but by renaming into de anvil, for example, I'm working on a minecraft/harry potter server, so there are some wands (sticks) and each one are different, so i made some cool textures for all the wands and i wanted to rename them on the anvil, so they would have the texture I designed. I saw that on another minecraft server I worked on, but the guy was not very nice and never teached me how he done it, neither let me had access to the files to study it. Anyways, hope you having a good day!

    • @ArtsByKev
      @ArtsByKev  3 года назад

      Ah, 1. Jannis is not me ;) ...
      2. That's done via a system using Optifine, if I recall correctly. It would check for a namingconvention, instead of a data tag. Could also just be a plugin checking for configured words.

    • @BiaPanqueca
      @BiaPanqueca 2 года назад

      @@ArtsByKev oh sorry haha! yeah, ive been trying to use it, followed a bunch of tutorials, and the closest i got was a purple black block lol but thanks

    • @ArtsByKev
      @ArtsByKev  2 года назад

      Purple block? That means there's a typo or broken code part or missing link in the original model file.

  • @catjamcultist
    @catjamcultist 3 года назад +2

    Hello Kev
    Can You Explain the Animation_render and animations and controllers stuff
    I stuck somehow my coding went wrong i guess
    Other creators doesnt reply me or care about my cmt
    i appreciate if u make a vid about it ☹️
    And it might help other addon maker like me so ☹️

    • @ArtsByKev
      @ArtsByKev  3 года назад

      I am looking into a format that can work, but it may be a while until I get around to that vid as I would like to include some other things too, and have several other videos in the current pipeline 😊

    • @catjamcultist
      @catjamcultist 3 года назад

      @@ArtsByKev Oo Ok
      Thanks

  • @feellikegod712
    @feellikegod712 2 года назад +2

    TYSM!!!!

  • @Forcoy
    @Forcoy 3 года назад +1

    commented in case I decide to make a resource pack

    • @ArtsByKev
      @ArtsByKev  3 года назад +1

      Feel free to reach out via the community discord should you need inspiration, etc. :)

  • @pastamanofficial
    @pastamanofficial 2 года назад +1

    Is there a way to do this with names because i want to be able to change the name in survival to get the custom model.

    • @ArtsByKev
      @ArtsByKev  2 года назад

      I do believe Optifine has a system for it

  • @tinyecho_
    @tinyecho_ 10 месяцев назад

    maybe you said this in the video and i just missed it but i was wondering if you're using a datapack at all? one such as custom roleplay data ?

    • @ArtsByKev
      @ArtsByKev  10 месяцев назад

      Not a common user of data packs, but it's pretty much the same with data packs and server plugins when it comes to java.

    • @tinyecho_
      @tinyecho_ 10 месяцев назад

      @@ArtsByKev thats a no then i assume - youre just using resource pack + commands

  • @wc5502
    @wc5502 Год назад

    can someone explain the thing he skipped over 1 min. as someone completely new to this idk what implement it in my resource panel is

  • @pugzlife6142
    @pugzlife6142 3 года назад +1

    How do you get the textures from your swords on blockbench? Like on your texture custom folder..

    • @ArtsByKev
      @ArtsByKev  3 года назад +2

      You save them with the save icon nextto the texture in Blockbench :) then either you put that save in your resouecepack manually, or you save directly into the pack :)

    • @pugzlife6142
      @pugzlife6142 3 года назад +1

      Thank you! Your amazing

    • @ArtsByKev
      @ArtsByKev  3 года назад

      No worries!

  • @kattnap671
    @kattnap671 Год назад

    I've been following your tutorials and learned how to make custom items and models. I made a pokemon using a gold ingot as the parent. However, I can't seem to get it to move ingame like how a pig or sheep would move. I heard there was a way to do it without using MythicMob but I've been stuck on this for months now. Lol. Any input would be awesome. Keep up the awesome work.

  • @boneshakerjake
    @boneshakerjake 6 месяцев назад

    I'm having an issue where I'm using a helmet for a wearable custom model
    using an iron helmet the model shows up in my hand hotbar and even item frames
    but it shows the default iron helm when I wear it?

  • @botekgamening3849
    @botekgamening3849 4 месяца назад

    hello i have a question do u know if the new updated components work with your tutorial because on the version 1.20.1 its working fine but when i change to 1.20.5 it doesn't work

  • @spadeeditzs
    @spadeeditzs Год назад

    I have a problem, whenever I do this the custom items are just fine, but the actual sword (like the one that doesn't have a custom texture/model) is a purple and black box. is there anyway to fix this? or did I just do smth wrong?

    • @spadeeditzs
      @spadeeditzs Год назад

      this also only happens when I put my custom sword models together, so the seperate texture packs are fine but when I put them together it messes it up

  • @qwildqq
    @qwildqq 5 месяцев назад

    Hi, I have a really weird issue. Now I followed the steps from the video, and from what I can tell there shouldn't be any issues with the texture pack. however when I load the pack into the game, (I am using a carrot on a stick) It shows as a carrot on a stick... HOWEVER the display data for the custom model still works, just nothing else, how do I know this? I put the first person display 180 degrees and now the carrot on a stick is backwards, also its like that regardless of custom model data or not, please help.

    • @KidsAtArt
      @KidsAtArt 2 месяца назад

      Bro same

    • @KidsAtArt
      @KidsAtArt 2 месяца назад

      Same

    • @qwildqq
      @qwildqq 2 месяца назад +1

      @@KidsAtArt ey I found the solution for me, basically in the file I removed the particles thingy and forgot to remove the comma, sorry if its unclear i kinda forgot what its called

  • @kalle2468
    @kalle2468 Месяц назад

    Does this also work with “Custom Model Data”
    With blocks place

  • @CodingSerpentGemo
    @CodingSerpentGemo 10 месяцев назад

    So I followed the tutorial pretty accurately, and got the model and texture replacements to work fine on a shield.
    Though the issue I'm having is that the base shield model has missing textures, is there any reason to why this is happening?

    • @ArtsByKev
      @ArtsByKev  10 месяцев назад

      Copy the contents of the file for your base shield item / model

  • @SirBeans
    @SirBeans Год назад

    If I wanted to get the custom model in survival mode, how would I go about that? (Like naming the sword a certain thing to get the custom model)

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      Optifine, there is info on their wiki :)

    • @SirBeans
      @SirBeans Год назад

      @@ArtsByKev k thx!

  • @Veegs.
    @Veegs. Год назад

    Not a single tutorial video can concisely convey where to get diamond_sword.json 3:40. It was not mentioned earlier in the video, just appears out of thin air

    • @ArtsByKev
      @ArtsByKev  Год назад

      Unpack the current (relevant) version.jar from your minecraft installation in %appdata% > .minecraft >
      It's in assets/minecraft/models/item

    • @Veegs.
      @Veegs. Год назад

      @@ArtsByKev Thanks!!
      Do you know anything about the 1.19.3 changes to how textures work? This method doesn’t work anymore. The model loads fine but it’s missing textures. Someone on Reddit mentioned the new update changed it, but I’m unable to find any other info on a remedy

  • @E_Sei
    @E_Sei 2 года назад +1

    Came here to trouble-shoot a problem I was having with my resource pack. Watched nearly 10 minutes of the video before realizing that I just forgot to add commas.

    • @ArtsByKev
      @ArtsByKev  2 года назад +2

      Happens to all of us!

  • @mohammedmitha1183
    @mohammedmitha1183 6 месяцев назад

    hello, I am trying to make a custom trident texture to use in a survival server but when i followed you tutorial the trident item turned into a pink and black square and the model remained unchanged. i have been trying to do this for 2 days now and have had little to no success and following you instructions finnally gave my progress in that something actually changed but the textures still wont load. is there a way for me to fix this on my own or possibly send you a copy of the file so you can tell me what i did wrong.

  • @captainkeyboard7273
    @captainkeyboard7273 2 года назад

    The give command changed. Now it's /give player_name diamond_sword{CustomModelData:1001} 1 0

    • @ArtsByKev
      @ArtsByKev  2 года назад

      Latest ver, that is? I'll doublecheck for future ref, and ty 💡

  • @tamasegervari3063
    @tamasegervari3063 Год назад

    Sorry to bother but
    I am having problems trying to replace the trident model. Because there are 3 difrent files for it and it just refuses to work whatever I do.

    • @ArtsByKev
      @ArtsByKev  Год назад

      Yep! This is what they call a "feature"... the trident is not actually an item - but an entity ._.
      So you can't replace its geometry like this :/

  • @Eslayfer9796
    @Eslayfer9796 Год назад

    Hey bro yo can make a tutorial for what make a custom tridente and what add animations for resource pack in java

    • @ArtsByKev
      @ArtsByKev  Год назад

      The trident is an entity, you must look up optifine & CEM

  • @eetwatkaas1157
    @eetwatkaas1157 Год назад

    Hello, im aware this video is pretty old but the command wont work for me. i double checked everything
    {
    "credits": "pake",
    "parent": "item/generated",
    "textures":
    {
    "layer0": "item/emerald"
    }
    }
    "overrides":
    [
    {
    "predicate":
    {
    "custom_model_data":100
    },
    "model": "custom/emerald"
    }
    ]
    }
    ------------
    {
    "credit": "Made with Blockbench",
    "textures": {
    "0": "custom/emerald",
    "particle": "custom/emerald"

    • @ArtsByKev
      @ArtsByKev  Год назад

      What more exactly isn't working?

    • @eetwatkaas1157
      @eetwatkaas1157 Год назад

      @@ArtsByKev Nothing that im aware of, the command doesn't work for me so i cant get any further

    • @ArtsByKev
      @ArtsByKev  Год назад

      Ingame?

    • @eetwatkaas1157
      @eetwatkaas1157 Год назад

      @@ArtsByKev Yes, in a server if that matters

    • @ArtsByKev
      @ArtsByKev  Год назад +1

      The command varies with your setup. Google : give custommodeldata item

  • @jdhquark
    @jdhquark 7 месяцев назад

    Great video! I am having troubles though with my model not loading. I have checked the video and the "fix error in broken blocks" video 4 times, and everything seems correct. It just stays a purple-black cube no matter what I try. Is there any way that I can fix this?
    Edit: i fixed it by just tweaking a ton of stuff.

  • @nikod8261
    @nikod8261 4 месяца назад

    Can plz someone help it just does not work it spawns debug like item in my hand and i allredy seen the fix video and all shoud be correct

  • @chillvoid.
    @chillvoid. 6 месяцев назад

    yeah but how do you make a texture pack, i have everything needed but the folder for it.
    Can you help?

  • @neroitR
    @neroitR 2 года назад

    How to add display settings to CIT in optifine? I've made that when diamond sword is renamed its changes texture but im wondering how to make it, so it appears bigger in your hand.

  • @NivekUSA
    @NivekUSA 3 года назад

    For some reason I cannot run the command without an error...
    give [name] stick 1

    • @ArtsByKev
      @ArtsByKev  3 года назад

      What kinda setup are you running? You may wanna do e.g. minecraft:stick etc.

    • @NivekUSA
      @NivekUSA 3 года назад

      @@ArtsByKev 1.17.1 on the badlion client. I tried the minecraft:stick idea and that didn't work

    • @ArtsByKev
      @ArtsByKev  3 года назад

      There are other command formats for different setups. I'll dig around for the one you need - but heavily suggest asking in the community discord.

  • @NeoGrki
    @NeoGrki 9 месяцев назад

    Hello!
    I am having problems with one of my creations, a helmet. The texture nor the model want to load in game and I don't know what to do. I've tried close to everything, checked multiple times and everything seemed perfect, but it didn't work. If you know any small, hiden mistakes that can happen, I would appreciate the help.

    • @ArtsByKev
      @ArtsByKev  9 месяцев назад +1

      1.19.4 and higher? Check the new rp requirements for formatting. I've not covered it in a vid yet ^^

    • @NeoGrki
      @NeoGrki 9 месяцев назад

      @@ArtsByKev Okay, will do. Thank you!

  • @copirait_2230
    @copirait_2230 5 месяцев назад

    I have a question does the data value and predicates in the script connect to name like a custom name for the sword What should I change??

  • @TheRoxDragon1
    @TheRoxDragon1 2 года назад

    im having a problem where part of the texture i made is black and purple while the rest it invisible

    • @ArtsByKev
      @ArtsByKev  2 года назад

      Join the discord community and send some screenshots in the helpsquare :)

  • @tradesetters
    @tradesetters Год назад

    Bro can you make a video of how to add custom item glint (shine) on only specfic item?

    • @tradesetters
      @tradesetters Год назад

      I m really having a problem with that
      Please help me make a video😢

    • @ArtsByKev
      @ArtsByKev  Год назад

      On only a specific item? 🤔

  • @bellissimo4520
    @bellissimo4520 5 месяцев назад

    You should really, REALLY not disable file suffixes in Windows when you show off how to structure a resource pack. I have to guess which file I see in your folders is of which type (JSON? bbmodel? PNG?)

  • @thecarsonguy9653
    @thecarsonguy9653 Год назад

    I followed all the steps exactly and when a add the second texture to the item it dose not work? 😢

  • @sirchimpy6059
    @sirchimpy6059 3 года назад

    So I did this with a carved pumpkin and it worked fine when I just replaced the model with my custom one, but once I tried to follow this video the model of the normal item and my custom are all purple and black grids. Pls help idk how to fix it

    • @ArtsByKev
      @ArtsByKev  3 года назад

      Thats 99% likeliness a typo or incorrect path ^^

  • @Rizky__1453
    @Rizky__1453 Год назад

    Please help me
    I have a problem with the vanilla item texture.the color changes to black and purple, but my model's texture doesn't. is there a solution?

  • @thatjustify
    @thatjustify Год назад

    i am making a custom model texture pack for a friends smp. The only problem i have encountered are the black and pink boxes in the texture. i have rewatched your video 6 times now but i still dont know why it keeps happening. Could you suggest me anything please?

    • @ArtsByKev
      @ArtsByKev  Год назад

      Elaborate what you've done, how, and doublecheck all files for errors

    • @thatjustify
      @thatjustify Год назад

      ​@@ArtsByKev I did try elaborating and rewatching the video again but to no succsess.

  • @Knightofshades
    @Knightofshades 9 месяцев назад

    what are you using to type in all the information for making the texture pack?

    • @ArtsByKev
      @ArtsByKev  9 месяцев назад

      Na, not nowdays, since I have batches of premade setups for work.

  • @BW_WOLF_GAMER
    @BW_WOLF_GAMER 5 месяцев назад

    texture pack animation not working in item frame in fabric 1.20.1

  • @wc5502
    @wc5502 Год назад

    When i open the models folder there are no custom folder. did blockbench update from last 2 years or am I doing something wrong

  • @thomasgill5418
    @thomasgill5418 Год назад +1

    Great Video Man! keep up the good work! I was just having a really hard time trying to get the files right to put it into the game. could you help me! ty for your time

  • @tobyleking
    @tobyleking 2 года назад +1

    That's all lovely but can someone give me a texture pack that I can use as a base for my custom stick?

  • @hugelham1304
    @hugelham1304 Год назад

    I got the model to generate but it does not have my texture applied to it?