Save Time by Using 3D Models in Your Comics

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  • Опубликовано: 4 окт 2016
  • Today I suggest a great time saving solution when making comics: Using 3D Models! Quite often, I want to get an awesome shot of a vehicle or structure I've designed, but I don't want to have to spend the painful number of hours it would take to get the perspective and all the details just right. Having a 3D model for reference solves that problem for me and I hope it can help you too :)
    Do you think 3D modeling is cheating? Be sure to comment below what you think about this or talk about a time YOU have used them for your art projects!
    See more livestreams by becoming a Patreon at: / jasonbrubaker
    My favorite Perspective book to date: amzn.to/2cTpwpR
    If you want to hire Oscar to help make 3D models for your comics then here is his contact information:
    Oscar's webpage is: oscarantoniocampos.com
    Email Oscar at: contact@oscarantoniocampos.com
    Oscar's RUclips: / oscarinsky
    Oscar on Twitter - / oscaracampos3d
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Комментарии • 253

  • @KarribuCG
    @KarribuCG 7 лет назад +314

    its called 'working smart' and absolutely not cheating.

    • @estidtabarnakdecaliss3545
      @estidtabarnakdecaliss3545 4 года назад +15

      Karribu I work the same way it’s very useful but there are very snob and lets not say toxic but very annoying people who just doesnt understand how looong comicbook work is

    • @wanashthegash
      @wanashthegash 3 года назад +4

      @@estidtabarnakdecaliss3545 Its the same with people who complain about CGI in Anime, most people don't understand that these people have deadlines and also very low pay.

    • @shyarknight4495
      @shyarknight4495 3 года назад

      I agree

  • @johnstacyworth815
    @johnstacyworth815 7 лет назад +103

    I heard a fellow artist call a fan brush cheating (oil paintings). The response was, 'it's a tool'. Which I found to be completely reasonable. Heck the brush or pen or paper is cheating if all you've ever done is finger paint on your cave walls. So no, you are not cheating. You are simply putting out more awesome books faster.

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад +7

      Haha! Great points John. :) Thanks so much.

    • @billvallely4835
      @billvallely4835 2 года назад

      "Never draw when you can copy. Never copy when you can trace. Never trace when you can paste. It's only cheating if you pay someone else to do it, then sign your name." Wally Wood.

    • @LyubomirIko
      @LyubomirIko 2 года назад

      How fan brush can even be a cheat? Depending on the style, but gives very decorative/stamp results, usually is used for the foliage. It's just a style not for everyone's taste.

  • @WastelandSeven
    @WastelandSeven 7 лет назад +76

    If you're cheating, so is Marvel, as they even recommend Sketchup for doing perspectives. That's why they can render their New York so consistently.
    My view is, yes you could draw all this stuff from every angle. But, the 3D is a time saver. I told a friend once we're not painting a highly detailed realist landscape. We're telling a story. Pretty pictures that don't tell a story is a picture book not a comic.

  • @Maxandmaury
    @Maxandmaury 7 лет назад +311

    i figure nothing is cheating as long as it's your creation and it works for you

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад +25

      Good point.

    • @akosnemes2249
      @akosnemes2249 7 лет назад +4

      Agreed. Just started my second version of my first comic because after spending 6months finishing it I ended up hating it. Because I was doing those shortcuts :( Now I'm making 3d models as well to escape from that hard labor work when you measure everything. Thanks for the video it kickstarted my day! Best wishes for your comic project :)

    • @MrBracey100
      @MrBracey100 7 лет назад +10

      3D is just another tool, like a pencil, pen, paint brush, airbrush or graphics tablet. As long as the art looks good and serves the project, that's all that matters. Plus in comics time is a huge factor. I've cut out shots I would have wanted as well in my pages because of having to render complex devices or background was prohibitively time-consuming.

    • @zweiwing4435
      @zweiwing4435 6 лет назад

      I agree with you. To make wishes come true.

    • @solveigfrank
      @solveigfrank 6 лет назад

      Max this is the best comment ive read in a loong long time...i struggle with visualice the poses i want so im creating 3d models of dif shapes of ppl either kids or chibi or semireal..to create the pose and use this to get my illustration started...ppl r mostly like „ u haaave to do it without“ why even? I create thos 3d models myself ...and even if id take photos of myself or siblings it would turn out the same as a base and first step if my artworks

  • @xenophanesiamnot
    @xenophanesiamnot 7 лет назад +126

    Not cheating, in fact it's just a good idea to use 3d! This is no different than using photo references and making character model sheets. Using these time saving methods, contrary to what people might think, doesn't make you less creative. In fact I believe it helps make you more creative.
    I feel like it's kind of silly for artists to expect themselves to be able to draw everything and anything from imagination, while also still being stylized and having a nice hand-drawn look, but still feeling grounded in reality, etc. We humans aren't limitless in what we can do.
    More important than anything, I feel, it's the finished products that matter. How you make it doesn't really matter as long as it looks good, and you didn't steal someone else's work. Someone like Kim Jung Gi is of course amazing, and I love his art and love watching him draw. But if you're not good enough until you're at his level or better, how will you ever allow yourself to just make the art you want to make? And don't get me wrong, I LOVE his art, but he's not my favorite artist by a long shot, and that tells me there's more to it than just skill.

  • @foljs5858
    @foljs5858 5 лет назад +28

    The goal in making comics is not to draw, it's to tell a story through images. It's only cheating if you still your story and/or characters, not if you find clever ways to draw less.

  • @artofdavidarroyo
    @artofdavidarroyo 7 лет назад +28

    Definitely not cheating. I use 3D in my art and comics all the time. I even tell people to do so on my RUclips channel to speed things up. It's about getting the comic made or your project made. I don't think artists have to proof themselves over and over again. It's a waste of time to do so. Love your work man! It's very inspirational. :)

  • @user-vl8ck4gz6w
    @user-vl8ck4gz6w 5 лет назад +12

    dude thats exactly the reason i use 3d making awesome designs but drawing them 100times in a comic is exhausting af

  • @gc3k
    @gc3k 3 года назад +2

    Exactly, it's not cheating, it's about boosting productivity to meet deadlines and/or take on more projects
    (it's how I found this video, I'm looking for shortcuts to do a ton of illustrations, even though I can do it freehand, it would be very time consuming)

  • @PinkLemonShooter
    @PinkLemonShooter 5 лет назад +21

    I think this is genius actually . ill be doing this for mine now !

  • @autumnshade84
    @autumnshade84 7 лет назад +4

    This is great!! Time is the most expensive thing that we give as people, and like you said, if you've proven something to yourself, then that's all that matters. Anything that speeds up your process, but still allows for quality, is a huge win. Thanks for the tip, I'm not at this level yet, but when I am, I'll be using it for sure!

  • @SuperUberDae
    @SuperUberDae 7 лет назад +1

    I personally see your point. Especially with the vehicles you design, trying to remember every detail in every single drawing would be time consuming. It's not like you have different departments like a comic studio, this is a one man show! It's a different thing if you honestly can't draw whatever it is you have a model for. That feels too much like cheating, but at the same time a 3D model won't teach you how to draw and I think the truth will surface at some point.

  • @hollandscottthomas
    @hollandscottthomas 7 лет назад +6

    As soon as I got over the notion that any kind of reference in art is "cheating" my stuff improved exponentially. Do what you gotta, I say!

  • @Sinistason
    @Sinistason 7 лет назад

    I actually like the fact that you use the 3-D models to get your comic done. It makes more sense to take this approach versus thinking of every single angle and making sure that everything matches up to the previous panel from different angles.

  • @TheKevphil
    @TheKevphil 5 лет назад +2

    Totally agree with you! I even use DAZ Studio, mostly for lighting but also to combine figures in one scene. I essentially _clothe_ the figures myself, but find the underlying figure helpful. I also use SketchUp models, of course, and am looking at ZBrush for its hard-surface boolean modeling.Your book looks great, btw!

  • @seangaskin7608
    @seangaskin7608 5 лет назад

    That’s a great time-saving idea! I’ve definitely got to look into this! Thanks heaps for the suggestion! 😃🙌

  • @jsunsherman72
    @jsunsherman72 5 лет назад

    Great workflow and you are also generating work for another person. Great job. Also I am getting pretty darn good at 3D modeling in Blender and see this as a valid way to find work in the future. Thanks for the info.

  • @raphfelix6305
    @raphfelix6305 5 лет назад +5

    Yeah man, with my bad wrists, and me being 42 and wanting to finally get my story out there. Blender is the best idea for speeding up the process. just need to learn the basics on that bad boy and WHOOSH. love your style, and how you think. keep up the awesome work.

    • @BlackKamui
      @BlackKamui 3 года назад +2

      Hey man, did you finished it?

  • @tekakanoconsultants8423
    @tekakanoconsultants8423 6 лет назад

    Amazing bro. I love your sincerity and you've definitely inspired me to head this direction and start producing something.

  • @marieseltenrych
    @marieseltenrych 6 лет назад

    Great idea and great work. Love this method. You are definitely not lazy. You simply do not want to remake the wheel and save hours of your precious life.

  • @jeremyrandall8282
    @jeremyrandall8282 4 года назад

    As a 3d modeler that's starting a comic this is awesome. Thank you.

  • @batman31709
    @batman31709 5 лет назад

    Great job man. I love the idea, plus ive seen many large scale movie productions made this way

  • @necrostrife
    @necrostrife 5 лет назад +1

    Not at all, I’ve been using quick sketch models I build for the same reason. After the first two or three perspective setup your just so done. And keeping details consistent is nearly impossible.
    These videos are great by the way. I’ve been toying with transitioning my current comic to the WEBTOON format. So I’ve been watching a lot of your series. Thanks.

  • @tengentopka727
    @tengentopka727 3 года назад +1

    It's called working smart. Everything is moving at a pace in this era so relying on old methods means you will be left behind.

  • @doodle_dave_
    @doodle_dave_ 6 лет назад

    Using reference pics, 3D models, and all of that stuff - at the end of the day is just using tools. As long as you can flip it and make it your own and add to it, it looks great. What you did with that cargo/hay truck is awesome. Still kept expressive lines and coloring on a hard object. I notice a lot of the big comic companies also using 3D models and not nearly as well.

  • @StarRaiser
    @StarRaiser 3 года назад

    I started doing the models for objects and environments myself in blender. I think it's really helpful getting more out of a scene

  • @beecreationslabs4815
    @beecreationslabs4815 5 лет назад +1

    Wonderful! Fantastic! You have a wonderful job. I'm very impressed

  • @user-sv7fi4ms1h
    @user-sv7fi4ms1h 4 года назад

    This is a fantastic way to speed up the process. The important thing with comics is getting the story out. It always has been. That's why they developed the inking and coloring style it has. I think this is just the natural evolution of it.

  • @with_whimsy
    @with_whimsy 5 лет назад

    I'm an artist that has a chronic injury in my drawing arm so finding ways to work smart not hard is seriously a lifesaver. Thank you so much for this video, it was great to come across this in my research on different methods of making webcomic workflow less daunting. I never want to stop drawing so this gives me a lot of hope.

    • @VincentForDesign
      @VincentForDesign 5 лет назад

      Respect! Keep them coming! Where can I find your comic?

    • @with_whimsy
      @with_whimsy 5 лет назад

      Vincent Chee You can find my art on instagram kristen_felan. I’m working on concept art for my webcomic currently, I want to get a bunch of pages finished before I release it so I can take my time and not hurt myself.

  • @robertodeluca1786
    @robertodeluca1786 7 лет назад

    I personally make the 3D model together with the characters design, for me they are part of the locations/vehicle process design. And I don't feel guilty for using them because I make it myself and some of them requires a week of work and I'm really proud of them, You're adding work, not avoiding it. Besides my prof was usually saying ""the only thing that matters, is the result" and let's face it, many professional authors in Marvel, Bonelli and other use 3D models made from other professional artist expecially for city and other stuff. If using 3D graphics is cheating, than should be the same for photoshop. They're instruments, No more, no less. (sorry for any mistakes)

  • @reidtroutman6479
    @reidtroutman6479 5 лет назад +1

    You are not cheating bc for 2 reasons.
    You drew the original model, and you are graphically simplifying for the book.
    Looks great.

  • @seans.383
    @seans.383 4 года назад +5

    not cheating, I am getting into 3D modelling and comics is one of the reasons for that lol.

  • @nguyenangtuandung2745
    @nguyenangtuandung2745 5 лет назад +4

    cheating or not, I can definitely how much time this guy spent on his artwork, respect !!

  • @ColbyFulton
    @ColbyFulton 4 года назад

    Totally legit! Great work, the models and finished product look really cool.

  • @windrasshean
    @windrasshean 7 лет назад +6

    greetings! love the idea. in fact clip(manga) studio incorporated premade 3d models! (mostly human manequin that free to pose, some buildings, interiors, basic daily objects..)
    So, no it's not cheating, it's time saving! Work smart! 😉

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад +5

      Yeah, Clip studio is really turning out to be an amazing piece of software. I'm pretty much switching over to that from Photoshop from now on. :)

  • @JordnD
    @JordnD 3 года назад

    Thanks for the vid. I was thinking of making some 3D models for the comic im gonna start, I already have a bit of 3d modeling experience. I'm a decent drawer but i have to use guide lines and shapes to start all my drawings so I get lazy when I have to redraw something from different angles multiple times.

  • @mr.mikesart7111
    @mr.mikesart7111 2 года назад

    Your not cheating any more than using a ruler, photoshop, light table, or reference material.
    Using construction lines for perspective, that was not always a known technique.
    Or using a pencil or brush to measure objects when doing plane air art.
    Nothings wrong with using a light table to refine a drawing or ink work.
    I'm very appreciative for you sharing your tools and tricks.
    I love the color you use in your comics.
    I hope to be able to use these tools to produce a comic. I hope you would enjoy that. Its always been something I wanted to do

  • @darktigerx
    @darktigerx 3 года назад

    get ai that comes up with concept & another draws it for you , and another that coverts it to 3d ,you just import it in 3d program and apply comic shader and lighting and animate it and export it as jpeg sequence.

  • @ashb9254
    @ashb9254 6 лет назад

    That's not cheating, that's smart work! Love the tip, Jason

  • @Chill1332
    @Chill1332 3 года назад

    This is EXACTLY the kind of thing I want to use 3d for. And I admit it is because I stink at perspective. I can't draw a room or a vehicle to save my life and the story I want to tell is sci fi....sooo...yeah. That's a problem. But I figure I can design rooms and vehicles in 3d and then use them to figure out the perspective. Yes I realize I need to LEARN perspective properly, however I also don't want to wait years to master that to do a comic or two.

  • @atomaalatonal
    @atomaalatonal 3 года назад

    spot on correct. its a tool. and it enhances the vision and the process to get the right one. also it avoids stereotypes and tropes you rely on during the design process. so its more the other way round when using the traditional workflow, which is a tremendous timesink. and sketching is not the same thing at a certain point of the whole process.

  • @GreenLanternPrime01
    @GreenLanternPrime01 7 лет назад

    Using 3D models of your designs is not cheating. Your work looks great.

  • @MrHappymanx
    @MrHappymanx 7 лет назад

    The way i see it. Is that your making life easier for yourself. 3d modelling is a skill on its own and incorparating that skill into you illustrations is actually a smarter way of doing it. Atm my problem is drawing room perspective and compositions and i feel like 3d modelling would help me in creating more dynamic and helpful compositions within ny work so its good to know that im not the only one who wants to use this.

  • @jenovaizquierdo
    @jenovaizquierdo 6 лет назад +6

    It is awesome and is not cheating. Good work bro

  • @dantrunks20
    @dantrunks20 7 лет назад

    Genius, Jason you are fantastic man!

  • @jerartist127
    @jerartist127 7 лет назад

    hey fantastic idea, looks really dynamic the angles you can put that on, i want to design a super detailed motorcycle chase, and someone suggested dinky cars, plus reference footage, but i also have things like futuristic airplanes and tanks as well as fantasy cityscapes so this is right up my alley , thanks

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад

      No problem. Glad this helped give you ideas of how you can easily move forward on your project. :)

  • @apprendresketchup9097
    @apprendresketchup9097 5 лет назад

    Totally agree !

  • @andrewdodd1918
    @andrewdodd1918 5 лет назад

    They said that using ready made brushes or paints in tubes was cheating at one point, you may like to check out freestyle in Blender which can reproduce the line stroke you use in you are and create your own amazing backgrounds and give yourself more time for the story. Nice job by the way, you work looks great.

  • @sandman5284
    @sandman5284 7 лет назад

    Can't wait to see the new model/vehicle/mechanical thing!

  • @apeeatape
    @apeeatape 4 года назад

    Great point!

  • @AkreampuffArt
    @AkreampuffArt 7 лет назад

    I have an idea for a comic set in space - And I've already made the decision to use 3D models (if I ever get around to it). No shame in using models if it helps achieve the creative vision and provide high quality material for your readers!

  • @LeonGreeff
    @LeonGreeff 6 лет назад

    Awesome idea. And great work

  • @gadsdad
    @gadsdad 7 лет назад

    Thanks for this video Jason. I clicked on this thinking it was about using 3d tools for poses in drawing comics (like the pose tool in Clip Studio 3d). Don't get me wrong, this was a helpful video about just the nature of using something as the basis for creating art. I was curious what you thought of using a pose tool like that, not just to help with objects/backgrounds but even to help get the form right. I've seen artists on RUclips create the pose and then build their characters right on top of that. Just curious what you think. Thanks for your videos, they are very helpful. I've just started trying to make my way through the Making Comics Podcast. God bless.

  • @chukwudimbah8449
    @chukwudimbah8449 3 года назад

    I believe It's not cheating, you're the one crafting it after all, you're the one who honed the skill to create the 3d renders and assets, it's not like you collect other people's renders. Besides today's industry is run on speed, efficiency and good quality, so you check all the boxes👍🏽

  • @jonwoodhouse1444
    @jonwoodhouse1444 5 лет назад

    Glad to know I'm not the only one using 3d models in my comics. I don't think It's cheating, and it's good to hear this opinion coming from someone else. I think a lot of artists out there would greatly benefit from knowing that you CAN do this. I don't think it's cheating, I think it's just another tool to use when creating art.

  • @monkeyjb1988
    @monkeyjb1988 5 лет назад +1

    I don't see the problem. I feel like modern comic creators use it too, they're just not admitting it. My guess is the comics for The Orville and Power Rangers use them, but maybe it's more used so they can meet deadlines while still making great artwork.

  • @teainthesahara
    @teainthesahara 6 лет назад +1

    revered artists of the Renaissance used the camera obscura. Dumas hired students to fill in his outlines for works like The Three Musketeers in his (Dumas') own style.

  • @MrJustwatchin9
    @MrJustwatchin9 4 месяца назад

    hey man. cheating or not its a great time saver. all the big animation studios are using them even down to the characters. id suggest the to you given that you have to repeatedly have to draw them in almost every panel. pose the characters, apply the right perspective and draw your line art on top of them. you'll get it done in a fraction of the time. as long as your writing is on point this should work for you. because im telling you at some point ai will do all of this for you. but you have the unique ability to make a scene you're own signature feel. ive been considering actually revisiting my interest in comic art where I use 3d as a blockout and bringing them into my painting program and making the stuff that I wanna make. this is the reason why I even clicked on this video to see how others are utilizing it. my weakness has always been patience and perspective and until I personally address those flaws id like to be able to effectively visualize and create what I want without all the drastic corrections later on in the project.

  • @The_Monteiro
    @The_Monteiro 5 лет назад

    I want to learn 3D on my own but I just don't have the time at the moment plus I have this project I want to finish. Can you make a video on how to lay out a designe for a 3D artist to use. 👍🏽

  • @vorrdegard2176
    @vorrdegard2176 5 лет назад

    I agree with you

  • @TheMattybake
    @TheMattybake 4 года назад

    Excellent.

  • @arieljourdan2375
    @arieljourdan2375 4 года назад

    Great vid! Which software are you using?

  • @daishindakero8434
    @daishindakero8434 7 лет назад

    If you don't know Clip Studio Paint, I recommend to you a lot for comics and you can import 3D objects. Has an amazing 3D character library and for me it's the most powerful software design I have seen at the moment for comics and illustration. You can combine 3D with many other 2D tools and of course you can convert it into a raster layer. it's powerful, easy and for me more comfortable than Photoshop.

    • @Abc-qs8ir
      @Abc-qs8ir 7 лет назад

      Daishin Dakero
      Any recommended 3d apps for ipad and ipad pro?

  • @03andrew77
    @03andrew77 7 лет назад +12

    Cheating would imply you are taking something from someone unfairly. Using models to create art takes nothing from no one if it's your original art. Now swiping someone else's comic book panels that's cheating.

    • @peterblood50
      @peterblood50 5 лет назад

      Top comic artists swipe poses from other artists. It's called lifting. But hey, we're all built generally alike and the human body can only bend in so many ways. They'll swipe the camera angle as well but again, there are only so many ways to shoot a particular type of shot. It's how the shots are arranged to tell the story that is the crux of the biscuit.

    • @brianworden7022
      @brianworden7022 3 года назад

      @@peterblood50 like if you are doing a comic about a band… only so many ways a guitarist will be positioned.

  • @DavidHinnebusch
    @DavidHinnebusch 6 лет назад

    thank you so much for this- I want to make 3d character models to use in clip studio paint (like the manga ones they provide only my own) - do I learn to make them in Blender? any advice would be super helpful thanks! love your show! -d

  • @Wastelandman7000
    @Wastelandman7000 Год назад

    The thing is if you're drawing the same item or location over and over and over 3D models can be a life saver.

  • @trooperjoe73
    @trooperjoe73 6 лет назад

    I have that How To Draw book. Awesome, but man...it's a commitment.

  • @mattc8884
    @mattc8884 7 лет назад +4

    you're the only comic artist i know of that is willing to reveal their process when it comes to 3D reference with in-dept videos. it is ENORMOUSLY helpful (and motivating).
    i do my own comic's architecture in 3d model first for the same reasons, though yours are much better looking and more detailed! what program are you using for those models? i use Google Sketchup, just because its quick and dirty, though it probably wouldnt be efficient for models as engineered as yours
    maybe i missed this in your video, but what program are you using to manipulate those 3D models?

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад +1

      I'm using Blender. It's free too. It's a great program and can do everything I need. SketchUp kept giving me problems and so I stopped using it.

    • @mattc8884
      @mattc8884 7 лет назад

      makes sense. thanks! ive heard a lot of good things about Blender

  • @jordansmothers8926
    @jordansmothers8926 4 года назад

    This is actually brilliant

  • @biancaloran9477
    @biancaloran9477 4 года назад

    Hey, wondering what program you use to integrate your 3D models with your comic? And any recommendations on someone to hire, I see Oscar's website is no longer running but it seems hard to find reliable good quality work (or maybe I'm looking in the wrong places).

  • @metagaard
    @metagaard 7 лет назад +1

    it's honestly the better way to go about it. it adds more interesting elements in your work. animators have been doing it for awhile so.... why not comic book artists?

  • @IHoboJunk
    @IHoboJunk 6 лет назад

    This is a great idea!

  • @gm51
    @gm51 7 лет назад

    Nice tips +Jason. I think you forgot to put the link to the book about perspective that you mentioned in the video. :)

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад

      Thanks for letting me know. I knew I would forget something. :) Link added.

  • @melquizedec
    @melquizedec 6 лет назад

    good idea for complicated objects!

  • @ilustrebruno
    @ilustrebruno 7 лет назад +5

    Awesome tip, dude. Which app do you use for modeling?

    • @tefiri
      @tefiri 5 лет назад +1

      He is using blender 3D

  • @TheLuisberg
    @TheLuisberg 7 лет назад

    it is never cheating if you created your own reference content. Alex Ross uses photographs as reference and some people called him out for cheating but he took those photographs as his content. Artist from the past like da Vinci used tons of references for his sketches heck he even built models back then just for the sake of sketching them but it's never cheating

  • @aguatemalachavez
    @aguatemalachavez 7 лет назад

    Thruth is, since is your idea, is not possible for it to be cheating, besides, saves a lot of time. By the way, Blender (the software where you have the models, is AWESOME!!!
    Great video!

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад +1

      Yeah, I love Blender too. I had a hard time learning it but now I can get around pretty good with what I need to do. Thanks for your comment and thoughts too. :)

  • @VeganRashad
    @VeganRashad 6 лет назад

    I have been struggling with this train of thought for years. I’m still trying to teach myself to just get shit done.

  • @calbur23
    @calbur23 4 года назад

    Not, you're not cheating, you're saving the precious time. It's a great idea to use 3d models.

  • @siliconbrush
    @siliconbrush 5 лет назад

    Another advantage is that if you have serious fan base, imagine how much they would love a 3D print of this or that. Just saying. good luck with your art, it looks great :)

  • @StanleyChen-ww8ph
    @StanleyChen-ww8ph 7 лет назад

    That's not lazy, that's working smart!

  • @storyspice974
    @storyspice974 6 лет назад

    This is amazing

  • @afroninjawrld
    @afroninjawrld 2 года назад

    If you can take the time to make your own creation in 3D and then just put it in 2D for comic purposes, then by all means it is not cheating. It's like if you use more than 1 software to make 1 illustration. Each tool has their own purpose in the grand scheme of things

  • @Abc-qs8ir
    @Abc-qs8ir 7 лет назад

    what are good ipad/ computer programmes for making 3d models? :)

  • @beatsdddx
    @beatsdddx 7 лет назад

    Just wondering how much does he charge to 3d that tractor in your comic.
    The comic art looks gr8.

  • @kirstymca
    @kirstymca 7 лет назад +1

    Totally not cheating.
    I have made my own Sketchup models of complicated buildings. And my brother did some Blender ones for me in the past.
    The point is to make the picture - anything that helps is legit.

  • @kilyenbalazs6398
    @kilyenbalazs6398 4 года назад

    Personally, I been dying to see someone make a page from Iron Ladies manhua, because I simply love its style, but I just can't imagine how they are made with 2d+3d combined. Its from Iron Scales studio and the artist is supposed to be Bai Chen Guang, but I can't find ANYTHING about them. I would really be thrilled if you could look into this, maybe you have more resources or insight into this. If you have any "tutorial" how to integrate a 3d model into a 2d comic, I would love to see it.

  • @sonnybrown4758
    @sonnybrown4758 6 лет назад

    So, maybe you addressed this but I don't see/hear it, but what do you do to get these 3d models you have made into your pages for you to draw over? In other words, how do you manipulate these 3d objects in your pages? Are you just manipulating it in blender than screenshotting it?

  • @davesketches007
    @davesketches007 7 лет назад

    wow that a awesome idea great video it help alot

  • @shyarknight4495
    @shyarknight4495 3 года назад

    for making 3d models do you always start with the front view or side view or does it matter? sorry im new to 3d modeling

  • @Poptartsthatareplain101
    @Poptartsthatareplain101 3 года назад

    What program can I use for 3D models

  • @brielburtis9841
    @brielburtis9841 5 лет назад

    Use whatever u need to get the job done.

  • @JoeMcDuck
    @JoeMcDuck 7 лет назад

    I think it comes down to why you're using a shortcut. If your shortcut limits what you feel like you can (or want to) do, then it starts to become cheap. If it takes care of tasks that free you up (or motivate you) to explore more possibilities, then it's helpful.
    I think traditional Disney animation is a great analogy. They had no problem reusing animation. Sometimes it's difficult to even notice because the old footage served new and original ideas and just freed up time. Sometimes it makes the new scene look weird or feel generic because they missed opportunities to explore, or to stay true to the new story and characters.
    I don't feel that using a shortcut is "cheap" or "not cheap," but often you can use the same shortcut in "cheap" (lazy or limiting) ways or "not cheap" ways (that help you increase your potential).

    • @CoffeeTableComics
      @CoffeeTableComics  7 лет назад

      That's true. Great points about the old Disney stuff too. :)

  • @kristiyanlalevschann
    @kristiyanlalevschann 5 лет назад

    Here's a thought. There's absolutely NOTHING BAD about taking shortcuts for comics. It's actually part of the business industry of this field. Look at Weekly Shounen Jump for example. The authors need to stick to short deadlines every week so shortcuts are a must. HOWEVER...they have assistants and some of those authors manage to use more handdrawn art because of those assistants. A question follows: Would you consider hiring assistants in order to speed up your actual hand drawing and reduce the 3d shortcuts? Or would you just keep on doing what your doing right now even with assistance?

  • @sarahlynjamie9700
    @sarahlynjamie9700 7 лет назад +1

    3d modeling is one of the hardest things I've ever done I can't make a good model with good topology

  • @lowertoaster9718
    @lowertoaster9718 5 лет назад

    No one wonder why there are so many comics nowadays. I kind of have mixed feelings on using this method but at least more people are getting there stuff out there

  • @elodies2615
    @elodies2615 7 лет назад

    I wouldn't tell anyone I used premade 3d models as soon as you do a lot of them like to stick their pointy noses in the air and talk about how "rewarding." it is to make your own model and how they made there's from scratch and how you're not a real artist. They'll also call you a cheater and put you down. A lot of the times on those CG websites. Some of them also think rotoscoping is cheap which I think is not, even Disney used rotoscoping back in the day and I doubt if any of those artist would call Disney a cheater.

  • @PeterPalmiotti
    @PeterPalmiotti 7 лет назад

    If it saves time that's always a plus!

  • @SamKressin
    @SamKressin 6 лет назад

    I think it's brilliant I'm gonna do this

  • @CaratsRitzy
    @CaratsRitzy 6 лет назад

    The best part about your integration of 3D models into your comic is that you can't tell the shortcut by one look. Some of the webtoons/webcomics just makes the usage of them too obvious.