If you pull one pack before Morchie and one pack before the battleground, you need to be at +74% completion when leaving sand area. Thanks a lot for all the guides :)
I find on Morchie, the easiest way to deal with More Problems is to tilt the camera down so all of the clones is in a horizontal line and you just look for something not sticking up
Great video, I've had so many people try to tell me how to do the gauntlet part incorrectly and glad I do it exactly like you( kill all the rift and get close to the two portals to start RP) I always knew to bait the frontal of battlefield to outside but didn't know why so big thanks for clearing that up!
as a rdruid i would have gone through 3 mana breaks and 2 mana pots from start to pulling the first boss, how the hell can disc not go oom? also the best 2 tips for gauntlet are: 1. do not go all together and 2. bate the orbs launched by moving in a direction and then fast switching to another direction, and u will see the mobs send the orbs in the first direction you were heading towards.
I really appreciate these +20 key Vods. Cause I only Play Tank and dont see what's other tanks are pulling in 20s Thanks again mate and keep up the great work🎉
During the gauntlet youre not silenced so you can use immunities like turtle shell for hunters or divine shield on pally. Other things like leaps or dashes work too but arent as helpful as immunities
It's two very large physical hits so you really need to make sure you've pre-popped a decent amount of mitigation before the cast actually goes out, because of course you can't heal it back up too effectively until the mortal strike is gone. Having additional stacks of the raid damage around this time certainly doesn't help but if you've planned your defensive CDs right you should be ok, just note that as a tank nothing else on this fight should be too scary so you can save all your defensives for these casts and rotate through them.
I timed this key in a 20 with 0 deaths and we did the sane pulls like you. It was a fantastic run and helped me to get very comfortable in the dungeon. Even with 0 deaths and a good route we just had 5min left. They really need to do something about the rp! You do almost 50% of your addcount before entering the gauntlet, this is just annoying
Yeah, the recent adjustments to mob health and the timers are nice but it still doesn't really solve how empty the back half of this dungeon feels, way too much running around and RP for sure.
They definitely deal a ton of damage and need to be personalled, especially if you're playing a spec that isn't the most tanky. Outside of that it could be a problem if they are dispelled at or near the same time, or at the same time as the boss soak, but eventually it expires and explodes on its own so that isnt always controllable.
I find treating it as a race makes it more difficult. Stopping and baiting makes it so easy, I never fail it anymore by just slowing down and and baiting and then juking
@@Tactyks it is better to use divine shield last 1/3 of that run. Because if you fail after divine - you will need to start it again without shield. So first successfully complete 2/3 and than use shield = 100% success. Also another improvement (small) - before that stupid rp run - you should tank dragon + 1mob downstairs. Cause aoe circle from mob and dragon can be displayed wrong on the stairs and your dps might just die because of wrong stairs animation
@@Tactyks yeah it’s not a good look. They changed some of the afk time in throne of the tides. And sure I get it from a “RP” or immersion pov, but in a key just teleport us or give us an orb to skip it. Even if they account for it in the timer, it’s still not a good time.
1 more tip - before using a portal after that stupid rp run - one should do couple of steps forward to make 2 dragons fly down while he will be casting portal later
It's definitely a tough dungeon! The biggest thing for early on is making sure to use a CC or interrupt on the mages when they cast corroding volley, outside of that the only party damage is from the maiden which is predictable, but if you miss your stops things can get scary very quickly!
I keep saying they should ever remove trash mops or give the dungeon 3 mins more i had from 16 to 20 keys about 35 runs and a Single team wipe after tyr is an lose while you can have 20+ deaths on black rock and still make the 20 key
that gauntlet run is probably the most toxic things ever. i got stuck doing it till the rest of the group are done over the sand area. thankfully its just heroic.
Love your vids man, but as a pug tank your dps players make me jelly. I'm currently in the cycle of 19-20 and the amount of times we don't time because dps is light is frustrating.
I definitely understand the feeling, pugging (especially early in the season) is super frustrating in group content when it feels like there's not much else you can be doing. Hopefully with people getting more comfortable, some nerfs to make dungeons more reasonable , and just getting more gear it makes the pug experience a bit better!
If you pull one pack before Morchie and one pack before the battleground, you need to be at +74% completion when leaving sand area. Thanks a lot for all the guides :)
Good to note! No problem, glad you enjoy them friend.
I find on Morchie, the easiest way to deal with More Problems is to tilt the camera down so all of the clones is in a horizontal line and you just look for something not sticking up
These guides are great. They’ve definitely helped me knock out my 20’s! Thank you for the work you’re putting into these
That's amazing to hear, glad I could help you out!
Great video, I've had so many people try to tell me how to do the gauntlet part incorrectly and glad I do it exactly like you( kill all the rift and get close to the two portals to start RP) I always knew to bait the frontal of battlefield to outside but didn't know why so big thanks for clearing that up!
No problem, glad I could help!
as a rdruid i would have gone through 3 mana breaks and 2 mana pots from start to pulling the first boss, how the hell can disc not go oom? also the best 2 tips for gauntlet are: 1. do not go all together and 2. bate the orbs launched by moving in a direction and then fast switching to another direction, and u will see the mobs send the orbs in the first direction you were heading towards.
I really appreciate these +20 key Vods. Cause I only Play Tank and dont see what's other tanks are pulling in 20s
Thanks again mate and keep up the great work🎉
Happy to help my friend, glad you enjoy the content!
During the gauntlet youre not silenced so you can use immunities like turtle shell for hunters or divine shield on pally. Other things like leaps or dashes work too but arent as helpful as immunities
Cheating the skill check smh...
@@Tactykssuch a stupid waste of time imo
@@nofoxgiven6561 Oh 100%, still can't believe the put it in M+
I had someone complained when i did what you did first area in terms of chain pulling as said it makes more likely we will fail and they left over it
Sometimes PUGs will get mad and leave over the weirdest things hahaha.
I had a guy leave because he didn't like me pulling the boss the wrong way around the circle. It just be what it is.@@Tactyks
@@scotthuizinga LMAO what a reason to leave
How do you deal with mortal strike on the battlefield boss he just about kills me instantly is that just because stacks got to high?
It's two very large physical hits so you really need to make sure you've pre-popped a decent amount of mitigation before the cast actually goes out, because of course you can't heal it back up too effectively until the mortal strike is gone. Having additional stacks of the raid damage around this time certainly doesn't help but if you've planned your defensive CDs right you should be ok, just note that as a tank nothing else on this fight should be too scary so you can save all your defensives for these casts and rotate through them.
I timed this key in a 20 with 0 deaths and we did the sane pulls like you. It was a fantastic run and helped me to get very comfortable in the dungeon. Even with 0 deaths and a good route we just had 5min left. They really need to do something about the rp! You do almost 50% of your addcount before entering the gauntlet, this is just annoying
Yeah, the recent adjustments to mob health and the timers are nice but it still doesn't really solve how empty the back half of this dungeon feels, way too much running around and RP for sure.
Having trouble with tyran +20 +21 tyr as clothie with the sparks. Seems dispelling them kills me, are they getting dispelled too fast? Thanks
They definitely deal a ton of damage and need to be personalled, especially if you're playing a spec that isn't the most tanky. Outside of that it could be a problem if they are dispelled at or near the same time, or at the same time as the boss soak, but eventually it expires and explodes on its own so that isnt always controllable.
2:32 production paladins are the best
Dropping sick beats while tanking is bis for sure
Love this guide so much man
Happy to hear it, glad you enjoyed it!
tip for dumb speedy gauntlet: Divine Shield immunes you. Get past the first section, hit DS, speed straight to the goal. :)
THAT'S CHEATING GOTTA DO IT ALL NATTY
I find treating it as a race makes it more difficult. Stopping and baiting makes it so easy, I never fail it anymore by just slowing down and and baiting and then juking
@@Tactyks it is better to use divine shield last 1/3 of that run. Because if you fail after divine - you will need to start it again without shield. So first successfully complete 2/3 and than use shield = 100% success. Also another improvement (small) - before that stupid rp run - you should tank dragon + 1mob downstairs. Cause aoe circle from mob and dragon can be displayed wrong on the stairs and your dps might just die because of wrong stairs animation
Are you using plater? And if so, do you have your profile uploaded anywhere? I love how yours looks.
Yup, you can grab it on my co-tanks wago profile here:
wago.io/NaAT_LAIh
I don’t really struggle with the gauntlet as a mage. But the fact that it’s included in m+ is just stupid
Yeah, combine that with all the running/flight points and it feels like half the dungeon you aren't fighting things.
@@Tactyks yeah it’s not a good look. They changed some of the afk time in throne of the tides. And sure I get it from a “RP” or immersion pov, but in a key just teleport us or give us an orb to skip it.
Even if they account for it in the timer, it’s still not a good time.
Amazing as always:
Where is the 1% guide? :3
Should start releasing those videos after new years!
@@Tactyks huge!
Happy new years buddy!
@@filipepaivazoega3669 you too friend!
1 more tip - before using a portal after that stupid rp run - one should do couple of steps forward to make 2 dragons fly down while he will be casting portal later
Great tip, forgot to mention that!
People take so much damage when I do it all the time? is this normal 465 resto shaman, I ran out of mana on the first bit lmao
It's definitely a tough dungeon! The biggest thing for early on is making sure to use a CC or interrupt on the mages when they cast corroding volley, outside of that the only party damage is from the maiden which is predictable, but if you miss your stops things can get scary very quickly!
I keep saying they should ever remove trash mops or give the dungeon 3 mins more i had from 16 to 20 keys about 35 runs and a Single team wipe after tyr is an lose while you can have 20+ deaths on black rock and still make the 20 key
that gauntlet run is probably the most toxic things ever. i got stuck doing it till the rest of the group are done over the sand area. thankfully its just heroic.
Yeah I still ask myself why this was left in the M+ version of the dungeon haha
hey, good volume this time
I've changed absolutely nothing so no clue why this one is better hahaha
Love your vids man, but as a pug tank your dps players make me jelly. I'm currently in the cycle of 19-20 and the amount of times we don't time because dps is light is frustrating.
I definitely understand the feeling, pugging (especially early in the season) is super frustrating in group content when it feels like there's not much else you can be doing. Hopefully with people getting more comfortable, some nerfs to make dungeons more reasonable , and just getting more gear it makes the pug experience a bit better!
If only you could speak a bit slower... would understand a bit better lol
Apologies, I know I can talk pretty fast sometimes haha. Does reducing playback speed down to like 0.75 help maybe?
Cheers! Never thought of that thanks