THE FINALS - Advanced Movement Techniques!
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- Опубликовано: 10 дек 2023
- #thefinals #thefinalsbeta #thefinalsgame
Get ready to step up your movement game with Epitome's latest video! Learn how to maximize the use of walls and jump pads to increase your mobility in-game. Epitome shows us the difference between a regular jump pad and adding a mantle into the mix. Join the movement revolution and subscribe for more awesome content like this! - Игры
As a light you dont have to look in the direction you wanna dash for example. while jumping out of the window you dont have to look back on the window to dash back inside, just press backwards before dash and your character will dash back inside. this adds difficulties for the ennemy to read your movements.
Additional tips/tricks:
Light Only: As he mentioned, you can swiftly exit a window and reappear with a blink but you could also try jumping out of a window, utilizing two blinks to navigate around a building corner to suprise the enemies (also applies with three blinks to reach any other window).
"Bunny Hop" (every class): While not akin to traditional bunny hopping as seen in games like CSGO, you can maintain momentum for approximately two jumps by using jump pads, ziplines, or leaping off moving platforms (e.g., in Seoul). The same principle applies to the Light class's grappling hook. Spam spacebar (jump) and you will get two very big leaps after using the mentioned items.
Rope Bouncing: Surprisingly, grabbing a zipline imparts a bouncy effect to your character. On the LA 2032 map, leverage this bounce to reach higher elevations or jump to another zipline in a more elevated position.
General Tip (Light-only): This tactic is effective in buildings where jumping to your demise or outside the map is possible. When facing a tight situation indoors, consider jumping out of a window, faking a fall to your death, and then use a grappling hook to return. This maneuver often confuses enemies, as they may believe you jumped to your dreath.
Quick thing on bunny hopping. It isnt JUST two jumps. It is technically infinite jumps depending on verticality.
Also rope bouncing has been patched.
I wouldn’t call most of these movement techniques “advanced” per se, but they are indeed great to implement in your overall gameplay.
I love the time you put in to make the best content on the finals. Im not kidding I've watched hella videos but yours are definitely the best.
As any build you can slide after using a zip line and it gives a boost and you can pair a jump at the end of the slide
Sweet video bro. Got a few movement vids/beginners guide in the works! Thanks for sharing with us though man, keep at it! Liked n subbed :)
that diamond sledgehammer looks nice I regret not trying to get it
Advanced tips for sure very helpful for beginners
That climbing thing is like assassins creed
that medium one is sweet
Is there super gliding like in apexm?
where do you get that skin?
I accidentally did this in a match didn’t really think about it too much
bruh i just made a video thinking i came out with these tech lmaoo at least there still one tech that u didn't show that i found
VIDEO IDEA: Best team comps and why? @Epitomy
did they remove the window jump 1:15 as I have tried it a few times in game and the range and it doesnt work.
No
Does sliding into the walled jump pad give you extra distance?
I can say one thing for sure.
If you slide before putting that second pad down, you'll definitely increase the distance.
Especially if you're outside, where there's no ceiling to hit your head on.
Yes, but you have to come from behind it
Thank you for the video, how did you get that hammer skin? :O
do u know the answer about the hammer now?
@@kamedhi No :( I guess it might be a video from the beta
yah now i know it was from the closed beta and there also a skin for the m11 and akm from the open beta
these skins will be so rear
and i think its unfair that they put skins that not every one have a chance to get it@@sulfonicpear
How did you get that hammer skin?
It was a permanent reward for making it to diamond rank in one of the betas.
can i ask how did u get the hammer skin?
Play Rank Tournaments and gain Diamond Rank Close Beta 2.
i just wish the movement itself didn’t feel so slow and clunky (without dashing) and what i mean by that is, when you press any directional key your character looks like it’s sliding on ice for a split second after releasing the key that you’re pressing. and with the sliding, i wish we could slide longer distances and the animation for it was smoother and didn’t feel/look so rough. and with sprinting, WHY don’t we have an “autosprint” feature where we can just press W and our character runs immediately without having to hold shift. and on that note i also wish the running was faster so it made getting across the map faster
Meh, I don't mind, the better I get at the game I'm not really feeling the "clunkyness" I keep hearing about. I felt it at first but after 100 games It's like, ok this is the movement. I've escaped many gun fights as Medium sliding, hopping and jump padding. The more I learn the move fun and interesting this game is becoming. In the BETA I thought this game was ok but was just too off feeling now I've opted to quit MW3 to play just this.
Just a skill issue tbh
are you a developer??
ah yes much furver
literally all of this is basic movement that almost everyone already knew in beta but oh well
"advanced"
Criminal you don’t got more subs
Nothing about this is advanced it’s common sense 😂
no its not, i didnt know any of this and most people didn't like yeah i am supposed to know that heavy can do that , or medium, stop trying to bring ma man down
Mantling for distance on a weirdly placed pad is common sense?
@@brandon2762 nobody is going to use that useless ass shit
maybe its common sense for an autistic savant......
nah this was def more than common sense, you have to stop being so quick to hate